Access to this page requires authorization. You can try
signing in
or
changing directories
.
Access to this page requires authorization. You can try
changing directories
.
public interface class ICommand
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(3853464898, 51815, 16513, 153, 91, 112, 157, 209, 55, 146, 223)]
struct ICommand
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(3853464898, 51815, 16513, 153, 91, 112, 157, 209, 55, 146, 223)]
public interface ICommand
Public Interface ICommand
Attributes
ContractVersionAttribute
GuidAttribute
Windows requirements
Device family
Windows 10 (introduced in 10.0.10240.0)
Examples
Here, we define a command that simply relays its functionality to other objects.
See the
UI basics (XAML) sample
for the complete application.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace AppUIBasics.Common
/// <summary>
/// A command whose sole purpose is to relay its functionality
/// to other objects by invoking delegates.
/// The default return value for the CanExecute method is 'true'.
/// RaiseCanExecuteChanged needs to be called whenever
/// CanExecute is expected to return a different value.
/// </summary>
public class RelayCommand : ICommand
private readonly Action _execute;
private readonly Func<bool> _canExecute;
/// <summary>
/// Raised when RaiseCanExecuteChanged is called.
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
/// <summary>
/// Determines whether this RelayCommand can execute in its current state.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute(object parameter)
return _canExecute == null ? true : _canExecute();
/// <summary>
/// Executes the RelayCommand on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed,
/// this object can be set to null.
/// </param>
public void Execute(object parameter)
_execute();
/// <summary>
/// Method used to raise the CanExecuteChanged event
/// to indicate that the return value of the CanExecute
/// method has changed.
/// </summary>
public void RaiseCanExecuteChanged()
var handler = CanExecuteChanged;
if (handler != null)
handler(this, EventArgs.Empty);
XamlUICommand implements this ICommand interface for C++ or System.Windows.Input.ICommand for C# (adding various UI properties, methods, and events).
For a basic example, see the Button control, which invokes a command when a user clicks it. There are two ways you manage the command experience:
Handle the Click event
Bind the Command property to an ICommand implementation that describes the command logic