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  • Pressing and Releasing Special Keys
  • Typing Multiple Keys
  • Putting A Random Delay Between Each Keypress
  • Common Issues and Questions
    • How can I use the keyboard and mouse controllers at the same time?
    • ModuleNotFoundError/ImportError : No module named 'pynput'
    • I got a SyntaxError
    • The Key Presses Work in Notepad But Not My Game
    • If you haven't used or setup pip before, go to my tutorial at how-to-setup-pythons-pip to setup pip.

      Installing Pynput

      We will be using the pynput module to listen to mouse events. To install this module execute pip install pynput in cmd. Watch the output to make sure no errors have occurred; it will tell you when the module has been successfully installed.

      To double-check that it was installed successfully, open up IDLE and execute the command import pynput ; no errors should occur.

      Simulating Keys

      Create a new script and save it somewhere so you can easily run the script. Import Key and Controller from pynput.keyboard .

      from pynput.keyboard import Key, Controller
      

      Make a variable called keyboard and set it to an instance of Controller. Now using the keyboard variable we can press and release keys.

      keyboard = Controller()
      Pressing and Releasing Keys
      

      Using keyboard.press we can press keys and with keyboard.release we can release a key. This allows us to type a key by pressing and releasing. You can only supply this method with one key at a time. Here is an example of how to type the letter 'a'.

      keyboard.press('a')
      keyboard.release('a')
      Pressing and Releasing Special Keys
      

      For special keys that can't be put into a string like shift or control, you will need to refer to the page here to look at the Key class for supported keys. Using these in the press or release methods will press/release the key matching it. For example, if I wanted to press the Windows key, I would look at that page for the key. 'cmd' has the description "A generic command button. On PC platforms, this corresponds to the Super key or Windows key, and on Mac it corresponds to the Command key" which is what I am looking for. Now for the code.

      keyboard.press(Key.cmd)
      keyboard.release(Key.cmd)
      

      This method also allows us to press a key while holding another key, for example, ctrl+c to copy. To do this we will need to press ctrl, press and release c and then release ctrl.

      keyboard.press(Key.ctrl)
      keyboard.press('c')
      keyboard.release('c')
      keyboard.release(Key.ctrl)
      

      Here are a few other common special keys:

    • Key.alt_l: Left ALT
    • Key.backspace: Backspace
    • Key.ctrl_l: Left Ctrl
    • Key.delete: Delete
    • Key.enter: Enter
    • Key.esc: Escape
    • Key.f1: F1
    • Key.f5: F5
    • Key.media_play_pause: Play/Pause
    • Key.page_down: Page Down
    • Key.up: Up Arrow Key
    • The rest can be found in the pynput docs for the Key class.
    • Typing Multiple Keys

      A cool feature supplied by the class is the type method. This method allows us to type more than one key at a time but it has to be a string of characters. So if we wanted to type "Nitratine" we would execute:

      keyboard.type('Nitratine')
      

      This method does also support spaces but when it comes to enters, use a new line character (\n) and a tab character (\t) for tabs.

      keyboard.type('This is one line.\nAnd this is the next line.\n\tThis line has been tabbed in.')
      Putting A Random Delay Between Each Keypress
      

      To put a random delay between each keypress, you can use time.sleep with a random number passed to it. Here is a small example function I made:

      import time
      import random
      from pynput.keyboard import Controller
      keyboard = Controller()  # Create the controller
      def type_string_with_delay(string):
          for character in string:  # Loop over each character in the string
              keyboard.type(character)  # Type the character
              delay = random.uniform(0, 2)  # Generate a random number between 0 and 10
              time.sleep(delay)  # Sleep for the amount of seconds generated
      type_string_with_delay("This is my string typed with a delay")
      Common Issues and Questions
      How can I use the keyboard and mouse controllers at the same time?
      

      When you import the classes, Controller will be set to the last one imported. To show what the issue was, ask yourself, what controller did you use to set the mouse and what one to set the keyboard? You would have used the same, but they need to be from the different classes. So then you should use:

      from pynput.keyboard import Key, Controller as KeyboardController
      from pynput.mouse import Button, Controller as MouseController
      

      Now when you want to use the controller for the mouse use MouseController and KeyboardController for the keyboard.

      keyboard = KeyboardController()
      mouse = MouseController()
      ModuleNotFoundError/ImportError : No module named 'pynput'
      

      Did you install pynput? This error will not occur if you installed it properly. If you have multiple versions of Python, make sure you are installing pynput on the same version as what you are running the script with.

      I got a SyntaxError

      Syntax errors are caused by you and there is nothing I can offer to fix it apart from telling you to read the error. They always say where the error is in the output using a ^. Generally, people that get this issue have incorrect indentation, brackets in the wrong place or something spelt wrong. You can read about SyntaxError on Python's docs here.

      The Key Presses Work in Notepad But Not My Game

      pynput uses a Win32API function called SendInput. The SendInput function will insert input events into the same queue as a hardware device but the events are marked with a LLMHF_INJECTED flag that can be detected by hooks and then filtered. To avoid this flag you probably have to write a custom driver (ref: stackoverflow/Anders).

      It would be ideal for most games to look for these events if they want to reduce 'bot' activity as it stops packages like these being used.

      In github.com/Gautam-J/Self-Driving-Car I had seen that the file directkeys.py contained the following:

      import ctypes
      import time
      SendInput = ctypes.windll.user32.SendInput
      W = 0x11
      A = 0x1E
      S = 0x1F
      D = 0x20
      UP = 0xC8
      LEFT = 0xCB
      RIGHT = 0xCD
      DOWN = 0xD0
      ENTER = 0x1C
      ESC = 0x01
      TWO = 0x03
      # C struct redefinitions
      PUL = ctypes.POINTER(ctypes.c_ulong)
      class KeyBdInput(ctypes.Structure):
          _fields_ = [("wVk", ctypes.c_ushort),
                      ("wScan", ctypes.c_ushort),
                      ("dwFlags", ctypes.c_ulong),
                      ("time", ctypes.c_ulong),
                      ("dwExtraInfo", PUL)]
      class HardwareInput(ctypes.Structure):
          _fields_ = [("uMsg", ctypes.c_ulong),
                      ("wParamL", ctypes.c_short),
                      ("wParamH", ctypes.c_ushort)]
      class MouseInput(ctypes.Structure):
          _fields_ = [("dx", ctypes.c_long),
                      ("dy", ctypes.c_long),
                      ("mouseData", ctypes.c_ulong),
                      ("dwFlags", ctypes.c_ulong),
                      ("time", ctypes.c_ulong),
                      ("dwExtraInfo", PUL)]
      class Input_I(ctypes.Union):
          _fields_ = [("ki", KeyBdInput),
                      ("mi", MouseInput),
                      ("hi", HardwareInput)]
      class Input(ctypes.Structure):
          _fields_ = [("type", ctypes.c_ulong),
                      ("ii", Input_I)]
      # Actuals Functions
      def PressKey(hexKeyCode):
          extra = ctypes.c_ulong(0)
          ii_ = Input_I()
          ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra))
          x = Input(ctypes.c_ulong(1), ii_)
          ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
      def ReleaseKey(hexKeyCode):
          extra = ctypes.c_ulong(0)
          ii_ = Input_I()
          ii_.ki = KeyBdInput(0, hexKeyCode, 0x0008 | 0x0002, 0,
                              ctypes.pointer(extra))
          x = Input(ctypes.c_ulong(1), ii_)
          ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
      # directx scan codes
      # http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
      if __name__ == '__main__':
          while (True):
              PressKey(0x11)
              time.sleep(1)
              ReleaseKey(0x11)
              time.sleep(1)
      

      The license for this piece of code can be found here.

      This file demonstrates how we can press keys using DirectX key codes. The link in the file no longer exists but it can still be found on the wayback machine. This page provides other codes for keys that can be simulated.

      Unfortunately it will only work on Windows (due to the usage of ctypes.windll) but some may find that it solves their issues with the LLMHF_INJECTED flag.

      Python Keylogger Quick Script
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