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I'd copy and paste the entire error for the developers to look over, but Vortex doesn't allow me to highlight the text at all. When installing the latest XP32 Maximum Skeleton mod, I get a failed to install error that says failed: EPERM: Operation Not Permitted. I've seen a few other posts with the word "EPERM" and everyone recommends rolling back to the previous version of Vortex to fix the problem.

https://forums.nexusmods.com/index.php?/topic/5004160-xp32-maximum-skeleton-special-extended-xpmsse/?p=62450212

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Hmm, doing a few tests, ah, I see what the problem is.

Basically, xp32 FOMOD-installer tells you, if you choose the "None"-option on any of the option-screens, to use the contents of the "None"-directory. Since the "None"-directory is empty (except for "Character Creation\None"), Vortex thinks you meant to re-name the "none"-directory instead but this re-naming fails since you've already got the directory you're trying to re-name to.

Where's at least two methods to fix the problem:

Method 1, add a text-file or another file with a name you're not going to use for anything to all the "none"-directories in the xp32-mod-archive (except "Character Creation\None").

Method 2, edit "fomod\ModuleConfig.xml" in the xp32-mod-archive and for all the "none"-options, except for "Character Creation", remove the 3 lines starting with

<files>

and ending with

</files>
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Hmm, doing a few tests, ah, I see what the problem is.
Basically, xp32 FOMOD-installer tells you, if you choose the "None"-option on any of the option-screens, to use the contents of the "None"-directory. Since the "None"-directory is empty (except for "Character Creation\None"), Vortex thinks you meant to re-name the "none"-directory instead but this re-naming fails since you've already got the directory you're trying to re-name to.
Where's at least two methods to fix the problem:
Method 1, add a text-file or another file with a name you're not going to use for anything to all the "none"-directories in the xp32-mod-archive (except "Character Creation\None").
Method 2, edit "fomod\ModuleConfig.xml" in the xp32-mod-archive and for all the "none"-options, except for "Character Creation", remove the 3 lines starting with
<files>
and ending with
</files>

Thank you for this. Method 1 worked like a charm.

Obviously I had this issue, and yeah the Vortex devs should fix since it downloads with the other mod managers [if thats the case]

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Hmm, doing a few tests, ah, I see what the problem is.
Basically, xp32 FOMOD-installer tells you, if you choose the "None"-option on any of the option-screens, to use the contents of the "None"-directory. Since the "None"-directory is empty (except for "Character Creation\None"), Vortex thinks you meant to re-name the "none"-directory instead but this re-naming fails since you've already got the directory you're trying to re-name to.
Where's at least two methods to fix the problem:
Method 1, add a text-file or another file with a name you're not going to use for anything to all the "none"-directories in the xp32-mod-archive (except "Character Creation\None").
Method 2, edit "fomod\ModuleConfig.xml" in the xp32-mod-archive and for all the "none"-options, except for "Character Creation", remove the 3 lines starting with
<files>
and ending with
</files>

Just fyi, if I would do Method 2 that would break NMM xD, I could leave my .gitignore files in the future in the folders if people don't mind getting trash thrown in their data folder.

But XPMSSE is not the only installer that breaks, CBBE's breaks too. Can devs pls be consistent with the schema that fomod has, NMM has already some retarded quirks for fomods. I would like that Vortex would not start with adding some.

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