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If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register or Login before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. hi, i have a c/c++ program that uses the header
graphics.h but cannot compile because of this error :
'include<graphics.h>' : No such file or directory
i'm really confused, i sometimes wonder if my compiler actually has graphics header file. i'm running this program from DOS using MS vc++ compiler. please help. thanx
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I got the source from the net, but i think your comments make a good sense, cos the source was compiled using Windows 2000
Pro / Borland Turbo C++ 3.0. thanx a lot.
seemingly this graphics header was used to control the program output on the console.
now how do i control the output on the DOS command prompt console as i execute my program. which header file do i need and where can i get online resources on the usage of that header file. The graphics.h header file was used to do 'high resolution' (pixel) graphics under DOS, using Borland's own graphics library. If you don't want to port the application to Windows (which will mean rewriting at least the graphical part), you should consider downloading Borland Turbo-C++ (it is available for free now) and use it to compile the application as a 16bit DOS program.
Get this small utility to do basic syntax highlighting in vBulletin forums (like Codeguru) easily.
Supports C++ and VB out of the box, but can be configured for other languages.
I have not seen any 32-bit console functions for graphics and I have not seen a 32-bit console application use graphics. I am nearly certain that 32-bit consoles do not support graphics, so it is necessary to either use a compiler that can create 16-bit DOS programs or convert the DOS program to Windows.
VC version 1.52c is the latest version of VC that could create 16-bit DOS programs but if that is used the program probably would need to be modified so it did not use graphics.h, which I do not see in the VC 1.52c include directory. * The Best Reasons to Target Windows 8
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