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Environment Variables

Normally, no environment variables need to be set. Most of the environment variables used by Mesa/Gallium are for debugging purposes, but they can sometimes be useful for debugging end-user issues.

LibGL environment variables

LIBGL_DEBUG

If defined debug information will be printed to stderr. If set to verbose additional information will be printed.

LIBGL_KOPPER_DISABLE

disable Vulkan swapchains with Zink if set to true . In general, this should not be used unless you know what you are doing. Some examples of “knowing what you are doing” include: - using a VK driver which has no WSI implementation for your display server - profiling the DRI frontend against your VK driver’s WSI implementation

LIBGL_KOPPER_DRI2

disable DRI3 with Zink if set to true . In general, this should not be used unless you know what you are doing. Some examples of “knowing what you are doing” include: - running xrdp - using a VK driver which doesn’t support modifiers

MESA_NO_ERROR

if set to 1, error checking is disabled as per GL_KHR_no_error . This will result in undefined behavior for invalid use of the API, but can reduce CPU use for apps that are known to be error free.

MESA_DEBUG

if set, error messages are printed to stderr. For example, if the application generates a GL_INVALID_ENUM error, a corresponding error message indicating where the error occurred, and possibly why, will be printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug output). MESA_DEBUG accepts the following comma-separated list of named flags, which adds extra behavior to just set MESA_DEBUG to 1 :

silent

turn off debug messages. Only useful for debug builds.

flush

flush after each drawing command

incomplete_tex

extra debug messages when a texture is incomplete

incomplete_fbo

extra debug messages when a FBO is incomplete

context

create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB ) and print error and performance messages to stderr (or MESA_LOG_FILE ).

MESA_PROCESS_NAME

if set, overrides the process name string used internally for various purposes (e.g. for driconf option matching, logging, artifact storage, etc.).

MESA_EXTENSION_OVERRIDE

can be used to enable/disable extensions. A value such as GL_EXT_foo -GL_EXT_bar will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. Note that this will override extensions override configured using driconf.

MESA_EXTENSION_MAX_YEAR

The GL_EXTENSIONS string returned by Mesa is sorted by extension year. If this variable is set to year X, only extensions defined on or before year X will be reported. This is to work-around a bug in some games where the extension string is copied into a fixed-size buffer without truncating. If the extension string is too long, the buffer overrun can cause the game to crash. This is a work-around for that.

MESA_GL_VERSION_OVERRIDE

changes the value returned by glGetString(GL_VERSION) and possibly the GL API type.

  • The format should be MAJOR.MINOR[FC|COMPAT]

  • FC is an optional suffix that indicates a forward compatible context. This is only valid for versions >= 3.0.

  • COMPAT is an optional suffix that indicates a compatibility context or GL_ARB_compatibility support. This is only valid for versions >= 3.1.

  • GL versions <= 3.0 are set to a compatibility (non-Core) profile

  • GL versions = 3.1, depending on the driver, it may or may not have the GL_ARB_compatibility extension enabled.

  • GL versions >= 3.2 are set to a Core profile

  • Examples:

    2.1

    select a compatibility (non-Core) profile with GL version 2.1.

    3.0

    select a compatibility (non-Core) profile with GL version 3.0.

    3.0FC

    select a Core+Forward Compatible profile with GL version 3.0.

    3.1

    select GL version 3.1 with GL_ARB_compatibility enabled per the driver default.

    3.1FC

    select GL version 3.1 with forward compatibility and GL_ARB_compatibility disabled.

    3.1COMPAT

    select GL version 3.1 with GL_ARB_compatibility enabled.

    X.Y

    override GL version to X.Y without changing the profile.

    X.YFC

    select a Core+Forward Compatible profile with GL version X.Y.

    X.YCOMPAT

    select a Compatibility profile with GL version X.Y.

  • Mesa may not really implement all the features of the given version. (for developers only)

  • MESA_GLES_VERSION_OVERRIDE

    changes the value returned by glGetString(GL_VERSION) for OpenGL

  • The format should be MAJOR.MINOR

  • Examples: 2.0 , 3.0 , 3.1

  • Mesa may not really implement all the features of the given version. (for developers only)

  • MESA_GLSL_VERSION_OVERRIDE

    changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION) . Valid values are integers, such as 130 . Mesa will not really implement all the features of the given language version if it’s higher than what’s normally reported. (for developers only)

    MESA_DRICONF_EXECUTABLE_OVERRIDE

    if set, overrides the “executable” string used specifically for driconf option matching. This takes higher precedence over more general process name override (e.g. MESA_PROCESS_NAME).

    MESA_SHADER_CACHE_DISABLE

    if set to true , disables the on-disk shader cache. If set to false , enables the on-disk shader cache when it is disabled by default. Note that EGL_ANDROID_blob_cache is still enabled even if on-disk shader cache is disabled.

    MESA_SHADER_CACHE_MAX_SIZE

    if set, determines the maximum size of the on-disk cache of compiled shader programs. Should be set to a number optionally followed by K , M , or G to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be assumed. And if unset, a maximum size of 1GB will be used.

    Note

    A separate cache might be created for each architecture that Mesa is installed for on your system. For example under the default settings you may end up with a 1GB cache for x86_64 and another 1GB cache for i386.

    MESA_SHADER_CACHE_DIR

    if set, determines the directory to be used for the on-disk cache of compiled shader programs. If this variable is not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache_db (if that variable is set), or else within .cache/mesa_shader_cache_db within the user’s home directory.

    MESA_SHADER_CACHE_SHOW_STATS

    if set to true , keeps hit/miss statistics for the shader cache. These statistics are printed when the app terminates.

    MESA_DISK_CACHE_SINGLE_FILE

    if set to 1, enables the single file Fossilize DB on-disk shader cache implementation instead of the default Mesa-DB cache implementation. This implementation allows for loading of precompiled cache DBs via MESA_DISK_CACHE_READ_ONLY_FOZ_DBS or MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST . This implementation does not support cache size limits via MESA_SHADER_CACHE_MAX_SIZE . If MESA_SHADER_CACHE_DIR is not set, the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache_sf (if that variable is set) or else within .cache/mesa_shader_cache_sf within the user’s home directory.

    MESA_DISK_CACHE_MULTI_FILE

    if set to 1, enables the multi file on-disk shader cache implementation instead of the default Mesa-DB cache implementation. This implementation increases the overall disk usage. If MESA_SHADER_CACHE_DIR is not set, the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that variable is set) or else within .cache/mesa_shader_cache within the user’s home directory.

    MESA_DISK_CACHE_READ_ONLY_FOZ_DBS

    if set with MESA_DISK_CACHE_SINGLE_FILE enabled, references a string of comma separated file paths to read only Fossilize DB shader caches for loading at initialization. The file paths are relative to the cache directory and do not include suffixes, referencing both the cache DB and its index file. E.g. MESA_DISK_CACHE_SINGLE_FILE=filename1 refers to filename1.foz and filename1_idx.foz . A limit of 8 DBs can be loaded and this limit is shared with MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST .

    MESA_DISK_CACHE_DATABASE_EVICTION_SCORE_2X_PERIOD

    Mesa-DB cache eviction algorithm calculates weighted score for the cache items. The weight is doubled based on the last access time of cache entry. By default period of weight doubling is set to one month. Period value is given in seconds.

    MESA_DISK_CACHE_READ_ONLY_FOZ_DBS_DYNAMIC_LIST

    if set with MESA_DISK_CACHE_SINGLE_FILE enabled, references a text file that contains a new-line separated list of read only Fossilize DB shader caches to load. The list file is modifiable at runtime to allow for loading read only caches after initialization unlike MESA_DISK_CACHE_READ_ONLY_FOZ_DBS . This variable takes an absolute path to the list file. The list file must exist at initialization for updating to occur. Cache files in the list take relative paths to the current cache directory like MESA_DISK_CACHE_READ_ONLY_FOZ_DBS . A limit of 8 DBs can be loaded and this limit is shared with MESA_DISK_CACHE_READ_ONLY_FOZ_DBS .

    MESA_DISK_CACHE_COMBINE_RW_WITH_RO_FOZ

    if set to 1, enables simultaneous use of RW and RW Fossilize DB caches. At first, data will be retrieved from the RO Fossilize cache. If data isn’t found in the RO cache, then it will be retrieved from the RW cache.

    MESA_VK_VERSION_OVERRIDE

    changes the Vulkan physical device version as returned in VkPhysicalDeviceProperties::apiVersion .

  • The format should be MAJOR.MINOR[.PATCH]

  • This will not let you force a version higher than the driver’s instance version as advertised by vkEnumerateInstanceVersion

  • This can be very useful for debugging but some features may not be implemented correctly. (For developers only)

  • MESA_VK_WSI_PRESENT_MODE

    overrides the WSI present mode clients specify in VkSwapchainCreateInfoKHR::presentMode . Values can be fifo , relaxed , mailbox or immediate .

    MESA_VK_WSI_HEADLESS_SWAPCHAIN

    Forces all swapchains to be headless (no rendering will be display in the swapchain’s window).

    MESA_VK_ABORT_ON_DEVICE_LOSS

    causes the Vulkan driver to call abort() immediately after detecting a lost device. This is extremely useful when testing as it prevents the test suite from continuing on with a lost device.

    MESA_VK_ENABLE_SUBMIT_THREAD

    for Vulkan drivers which support real timeline semaphores, this forces them to use a submit thread from the beginning, regardless of whether or not they ever see a wait-before-signal condition.

    MESA_VK_TRACE

    A comma-separated list of trace types used for offline analysis. The option names are equal to the file extension. Traces are dumped into /tmp . Captures can be triggered by pressing F1 with the application window focused (Currently X11 only) or via MESA_VK_TRACE_FRAME and MESA_VK_TRACE_TRIGGER .

    File extension

    Offline analysis tool

    Supported drivers

    Radeon Memory Visualizer

    Radeon GPU Profiler

    Radeon Raytracing Analyzer

    ctxroll

    Context rolls

    MESA_VK_TRACE_TRIGGER

    Specifies a trigger file. Creating the file triggers the capture. (e.g. export MESA_VK_TRACE_TRIGGER=/tmp/trigger and then touch /tmp/trigger )

    DRI_PRIME

    the default GPU is the one used by Wayland/Xorg or the one connected to a display. This variable allows to select a different GPU. It applies to OpenGL and Vulkan (in this case “select” means the GPU will be first in the reported physical devices list). The supported syntaxes are:

  • DRI_PRIME=N : selects the Nth non-default GPU (N > 0).

  • DRI_PRIME=pci-0000_02_00_0 : selects the GPU connected to this PCIe bus

  • DRI_PRIME=vendor_id:device_id : selects the first GPU matching these ids.

  • For Vulkan it’s possible to append ! , in which case only the selected GPU will be exposed to the application (e.g.: DRI_PRIME=1!).

    Note

    lspci -nn | grep VGA can be used to know the PCIe bus or ids to use.

    DRIRC_CONFIGDIR

    If set, overrides the global search-directories used when searching for drirc config files. The user-local one will still be used. Mostly useful for internal debugging.

    NIR passes environment variables

    The following are only applicable for drivers that uses NIR, as they modify the behavior for the common NIR_PASS and NIR_PASS_V macros, that wrap calls to NIR lowering/optimizations.

    NIR_DEBUG

    a comma-separated list of debug options to apply to NIR shaders. Use NIR_DEBUG=help to print a list of available options.

    Mesa Xlib driver environment variables

    The following are only applicable to the Mesa Xlib software driver. See the Xlib software driver page for details.

    MESA_RGB_VISUAL

    specifies the X visual and depth for RGB mode

    Mesa WGL driver environment variables

    The following are only applicable to the Mesa WGL driver, which is in use on Windows.

    WGL_FORCE_MSAA

    if set to a positive value, specifies the number of MSAA samples to force when choosing the display configuration.

    WGL_DISABLE_ERROR_DIALOGS

    if set to 1, true or yes, disables Win32 error dialogs. Useful for automated test-runs.

    INTEL_BLACKHOLE_DEFAULT

    if set to 1, true or yes, then the OpenGL implementation will default GL_BLACKHOLE_RENDER_INTEL to true, thus disabling any rendering.

    a comma-separated list of named flags, which do various things:

    ann

    annotate IR in assembly dumps

    bat

    emit batch information. Can control in which frames batches get dumped using INTEL_DEBUG_BATCH_FRAME_* , where INTEL_DEBUG_BATCH_FRAME_START <= frame < INTEL_DEBUG_BATCH_FRAME_STOP

    blit

    emit messages about blit operations

    blorp

    emit messages about the blorp operations (blits & clears)

    buf

    emit messages about buffer objects

    bt

    emit messages binding tables

    capture-all

    flag all buffers to be captured by the kernel driver when generating an error stage after a GPU hang

    clip

    emit messages about the clip unit (for old gens, includes the CLIP program)

    color

    use color in output

    cs

    dump shader assembly for compute shaders

    do32

    generate compute shader SIMD32 programs even if workgroup size doesn’t exceed the SIMD16 limit

    draw_bkp

    Add semaphore wait before/after draw call count. INTEL_DEBUG_BKP_BEFORE_DRAW_COUNT or INTEL_DEBUG_BKP_AFTER_DRAW_COUNT can control draw call number. To make test wait forever, we need to set preempt_timeout_ms and i915.enable_hangcheck to zero.

    fall

    emit messages about performance issues (same as perf )

    fs

    dump shader assembly for fragment shaders

    gs

    dump shader assembly for geometry shaders

    heaps

    print information about the driver’s heaps (ANV only)

    hex

    print instruction hex dump with the disassembly

    l3

    emit messages about the new L3 state during transitions

    mesh

    dump shader assembly for mesh shaders

    no8

    don’t generate SIMD8 fragment shader

    no16

    suppress generation of 16-wide fragment shaders. useful for debugging broken shaders

    no32

    suppress generation of 32-wide fragment shaders. useful for debugging broken shaders

    no-oaconfig

    disable HW performance metric configuration, and anything related to i915-perf (useful when running on simulation)

    nocompact

    disable instruction compaction

    nodualobj

    suppress generation of dual-object geometry shader code

    nofc

    disable fast clears

    noccs

    disable lossless color compression

    optimizer

    dump shader assembly to files at each optimization pass and iteration that make progress

    pc

    emit messages about PIPE_CONTROL instruction usage

    perf

    emit messages about performance issues

    perfmon

    emit messages about GL_AMD_performance_monitor

    perf-symbol-names

    use performance counter symbols instead of the counter name (counter symbols are like variable names, it’s sometimes easier to work with when you have lots of metrics to collect)

    reemit

    mark all state dirty on each draw call

    rt

    dump shader assembly for ray tracing shaders

    sf

    emit messages about the strips & fans unit (for old gens, includes the SF program)

    shader-print

    allow developer print traces added by brw_nir_printf to be printed out on the console

    soft64

    enable implementation of software 64bit floating point support

    sparse

    dump usage of sparse resources

    spill_fs

    force spilling of all registers in the scalar backend (useful to debug spilling code)

    spill_vec4

    force spilling of all registers in the vec4 backend (useful to debug spilling code)

    stall

    inserts a stall on the GPU after each draw/dispatch command to wait for it to finish before starting any new work.

    submit

    emit batchbuffer usage statistics

    sync

    after sending each batch, wait on the CPU for that batch to finish rendering

    swsb-stall

    Insert sync NOP after each instruction. This is only valid for Gfx12+.

    task

    dump shader assembly for task shaders

    tcs

    dump shader assembly for tessellation control shaders

    tcs8

    force usage of 8-patches tessellation control shaders (only for gfx 9-11)

    tes

    dump shader assembly for tessellation evaluation shaders

    tex

    emit messages about textures.

    urb

    emit messages about URB setup

    vs

    dump shader assembly for vertex shaders

    wm

    dump shader assembly for fragment shaders (same as fs )

    cl-quiet

    quiets the OpenCL warnings recommending use of Intel compute-runtime

    INTEL_DECODE

    a comma-separated list of enable/disable flags configuring the output produced by INTEL_DEBUG=bat (use with INTEL_DECODE=+color,-floats ) :

    color

    print colored output

    floats

    try to decode floating point data in buffers

    full

    print additional custom information for instructions (usually pulling more information by inspecting memory)

    offsets

    print offsets of instructions

    INTEL_EXTENDED_METRICS

    By default, only a standard set of GPU metrics are advertised. This reduces time to collect metrics and hides infrequently used metrics. To enable all metrics, set value to 1.

    INTEL_FORCE_PROBE

    A comma-separated list of device probe override values. The basic format is <pci-id>[,<pci-id>,...] . The wildcard value of * will specify all known PCI IDs. If ! precedes a PCI ID, or the wildcard value, then the device support will be disabled. All numbers are interpreted in base 16, and a 0x prefix is optional. Values specified later take precedence, so the wildcard probably should only be used at the beginning.

    Some examples :

    1234,!abcd

    Device 0x1234 would be forced on and 0xabcd would be disabled.

    1234,!*

    All devices are disabled since the wildcard appears later.

    !*,0x1234

    All devices disabled except 0x1234 which is forced on.

    *,!0x1234

    All devices are forced on, except 0x1234 which is disabled.

    !0x1234,1234

    Support for device 0x1234 is forced on since the enable appears later.

    Note

    If a device requires using INTEL_FORCE_PROBE to force it to load, then Mesa does not have full support for the device. It may have limited, or possibly no functionality within Mesa at this point. It is recommended to upgrade to a Mesa which does not require INTEL_FORCE_PROBE for the device as soon as it is available.

    INTEL_MEASURE

    Collects GPU timestamps over common intervals, and generates a CSV report to show how long rendering took. The overhead of collection is limited to the flushing that is required at the interval boundaries for accurate timestamps. By default, timing data is sent to stderr . To direct output to a file:

    INTEL_MEASURE=file=/tmp/measure.csv {workload}

    To begin capturing timestamps at a particular frame:

    INTEL_MEASURE=file=/tmp/measure.csv,start=15 {workload}

    To capture only 23 frames:

    INTEL_MEASURE=count=23 {workload}

    To capture frames 15-37, stopping before frame 38:

    INTEL_MEASURE=start=15,count=23 {workload}

    Designate an asynchronous control file with:

    INTEL_MEASURE=control=path/to/control.fifo {workload}

    As the workload runs, enable capture for 5 frames with:

    $ echo 5 > path/to/control.fifo

    Enable unbounded capture:

    $ echo -1 > path/to/control.fifo

    and disable with:

    $ echo 0 > path/to/control.fifo

    Select the boundaries of each snapshot with:

    INTEL_MEASURE=draw

    Collects timings for every render (DEFAULT)

    INTEL_MEASURE=rt

    Collects timings when the render target changes

    INTEL_MEASURE=batch

    Collects timings when batches are submitted

    INTEL_MEASURE=frame

    Collects timings at frame boundaries

    With INTEL_MEASURE=interval=5 , the duration of 5 events will be combined into a single record in the output. When possible, a single start and end event will be submitted to the GPU to minimize stalling. Combined events will not span batches, except in the case of INTEL_MEASURE=frame .

    Collect CPU timestamps instead of GPU timestamps. Prints results immediately instead of waiting for GPU execution. Useful when used with interactive debug to know which frame, or where in frame, you are currently in.

    INTEL_MEASURE=cpu {workload}

    INTEL_MODIFIER_OVERRIDE

    if set, determines the single DRM modifier reported back to (Vulkan) applications, in order to make selecting modifier deterministic between Vulkan driver and applications. The value can be one of the supported modifiers on a platform, but other values are also acceptable for debug purposes.

    INTEL_SHADER_OPTIMIZER_PATH

    if set, determines the directory to be used for overriding shader assembly. The binaries with custom assembly should be placed in this folder and have a name formatted as sha1_of_assembly.bin . The SHA-1 of a shader assembly is printed when assembly is dumped via corresponding INTEL_DEBUG flag (e.g. vs for vertex shader). A binary could be generated from a dumped assembly by i965_asm . For INTEL_SHADER_ASM_READ_PATH to work it is necessary to enable dumping of corresponding shader stages via INTEL_DEBUG . It is advised to use nocompact flag of INTEL_DEBUG when dumping and overriding shader assemblies. The success of assembly override would be signified by “Successfully overrode shader with sha1 <SHA-1>” in stderr replacing the original assembly.

    INTEL_SHADER_ASM_READ_PATH

    if set, determines the directory to be used for overriding shader assembly. The binaries with custom assembly should be placed in this folder and have a name formatted as sha1_of_assembly.bin . The SHA-1 of a shader assembly is printed when assembly is dumped via corresponding INTEL_DEBUG flag (e.g. vs for vertex shader). A binary could be generated from a dumped assembly by i965_asm . For INTEL_SHADER_ASM_READ_PATH to work it is necessary to enable dumping of corresponding shader stages via INTEL_DEBUG . It is advised to use nocompact flag of INTEL_DEBUG when dumping and overriding shader assemblies. The success of assembly override would be signified by “Successfully overrode shader with sha1 <SHA-1>” in stderr replacing the original assembly.

    INTEL_SHADER_BIN_DUMP_PATH

    if set, determines the directory to which the compiled shaders will be dumped. They will be dumped as sha1_of_assembly.bin , where the sha1 values will be the same as can be found in the INTEL_DEBUG output, and can be used for INTEL_SHADER_ASM_READ_PATH input.

    Note

    Unlike the text form of shader dumping, INTEL_DEBUG does not affect on the list of shaders to dump. All generated shaders are always dumped if INTEL_SHADER_BIN_DUMP_PATH variable is INTEL_SIMD_DEBUG

    a comma-separated list of named flags, which control simd dispatch widths:

    fs8

    allow generation of SIMD8 fragment shader

    fs16

    allow generation of SIMD16 fragment shader

    fs32

    allow generation of SIMD32 fragment shader

    cs8

    allow generation of SIMD8 compute shader

    cs16

    allow generation of SIMD16 compute shader

    cs32

    allow generation of SIMD32 compute shader

    ts8

    allow generation of SIMD8 task shader

    ts16

    allow generation of SIMD16 task shader

    ts32

    allow generation of SIMD32 task shader

    ms8

    allow generation of SIMD8 mesh shader

    ms16

    allow generation of SIMD16 mesh shader

    ms32

    allow generation of SIMD32 mesh shader

    rt8

    allow generation of SIMD8 ray-tracing shader

    rt16

    allow generation of SIMD16 ray-tracing shader

    rt32

    allow generation of SIMD32 ray-tracing shader

    If none of widths for particular shader stage was specified, then all widths are allowed.

    ANV_ENABLE_PIPELINE_CACHE

    If defined to 0 or false , this will disable pipeline caching, forcing ANV to reparse and recompile any VkShaderModule (SPIRV) it is given.

    ANV_DISABLE_SECONDARY_CMD_BUFFER_CALLS

    If defined to 1 or true , this will prevent usage of self modifying command buffers to implement vkCmdExecuteCommands . As a result of this, it will also disable VK_KHR_performance_query .

    ANV_USERSPACE_RELOCS

    If defined to 1 or true , this forces ANV to always do kernel relocations in command buffers. This should only have an effect on hardware that doesn’t support soft-pinning (Ivybridge, Haswell, Cherryview).

    ANV_PRIMITIVE_REPLICATION_MAX_VIEWS

    Specifies up to how many view shaders can be lowered to handle VK_KHR_multiview . Beyond this number, multiview is implemented using instanced rendering. If unspecified, the value default to ANV_SPARSE

    By default, the sparse resources feature is enabled. However, if set to 0, false, or no, it will be disabled. Platforms older than Tiger Lake do not support this feature.

    ANV_SPARSE_USE_TRTT

    On platforms supported by Xe KMD (Lunar Lake and newer) this parameter changes the implementation of sparse resources feature. For i915 there is no option, sparse resources is always implemented with TRTT.

    MESA_VK_DEVICE_SELECT

    when set to “list” prints the list of devices. when set to “vid:did” number from PCI device. That PCI device is selected as default. The default device is returned as the first device in vkEnumeratePhysicalDevices API. Using “vid:did!” will have the same effect as using the MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE variable.

    MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE

    when set to 1, the device identified as default will be the only one returned in vkEnumeratePhysicalDevices API.

    EGL environment variables

    Mesa EGL supports different sets of environment variables. See the Mesa EGL page for the details.

    Gallium environment variables

    GALLIUM_HUD

    draws various information on the screen, like framerate, CPU load, driver statistics, performance counters, etc. Set GALLIUM_HUD to help and run e.g. glxgears for more info.

    GALLIUM_HUD_PERIOD

    sets the HUD update rate in seconds (float). Use zero to update every frame. The default period is 1/2 second.

    GALLIUM_HUD_TOGGLE_SIGNAL

    toggle visibility via user specified signal. Especially useful to toggle HUD at specific points of application and disable for unencumbered viewing the rest of the time. For example, set GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 ( SIGUSR1 ). Use kill -10 <pid> to toggle the HUD as desired.

    GALLIUM_HUD_ROTATION

    Rotate the HUD by an integer number of degrees, the specified value must be a multiple of 90. Default is 0.

    GALLIUM_PIPE_SEARCH_DIR

    specifies an alternate search directory for pipe-loader which overrides the compile-time path based on the install location.

    GALLIUM_PRINT_OPTIONS

    if non-zero, print all the Gallium environment variables which are used, and their current values.

    GALLIUM_TRACE

    If set, this variable will cause the Trace output to be written to the specified file. Paths may be relative or absolute; relative paths are relative to the working directory. For example, setting it to “trace.xml” will cause the trace to be written to a file of the same name in the working directory.

    GALLIUM_TRACE_TC

    If enabled while Trace is active, this variable specifies that the threaded context should be traced for drivers which implement it. By default, the driver thread is traced, which will include any reordering of the command stream from threaded context.

    GALLIUM_TRACE_TRIGGER

    If set while Trace is active, this variable specifies a filename to monitor. Once the file exists (e.g., from the user running ‘touch /path/to/file’), a single frame will be recorded into the trace output. Paths may be relative or absolute; relative paths are relative to the working directory.

    ST_DEBUG

    controls debug output from the Mesa/Gallium state tracker. Setting to tgsi , for example, will print all the TGSI shaders. See src/mesa/state_tracker/st_debug.c for other options.

    GALLIUM_OVERRIDE_CPU_CAPS

    Override CPU capabilities for LLVMpipe and Softpipe, possible values for x86: nosse ssse3 sse4.1 CLOVER_DEVICE_VERSION_OVERRIDE

    overwrites the auto detected OpenCL version of a device. Possible values: CLOVER_DEVICE_CLC_VERSION_OVERRIDE

    overwrites the auto detected CLC version. Possible values: CLOVER_EXTRA_BUILD_OPTIONS

    allows specifying additional compiler and linker options. Specified options are appended after the options set by the OpenCL program in clBuildProgram .

    CLOVER_EXTRA_COMPILE_OPTIONS

    allows specifying additional compiler options. Specified options are appended after the options set by the OpenCL program in clCompileProgram .

    CLOVER_EXTRA_LINK_OPTIONS

    allows specifying additional linker options. Specified options are appended after the options set by the OpenCL program in clLinkProgram .

    IRIS_ENABLE_CLOVER

    allows to enable experimental Clover NIR support with the iris driver if set to 1 or true.

    RUSTICL_CL_VERSION

    overwrites the auto detected OpenCL version of all devices. Specified as major.minor .

    RUSTICL_ENABLE

    a comma-separated list of drivers to enable CL on. An optional list of comma-separated integers can be passed per driver to specify which devices to enable. Examples:

  • RUSTICL_ENABLE=iris (enables all iris devices)

  • RUSTICL_ENABLE=iris:1,radeonsi:0,2 (enables second iris and first and third radeonsi device)

  • Supported drivers (decent support with maybe a few conformance issues or bugs): iris , llvmpipe , nouveau , panfrost , radeonsi , Experimental drivers (unknown level of support, expect conformance issues or major bugs): RUSTICL_FEATURES

    a comma-separated list of features to enable. Those are disabled by default as they might not be stable enough or break OpenCL conformance.

  • fp16 enables OpenCL half support

  • fp64 enables OpenCL double support

  • a comma-separated list of debug channels to enable.

  • allow_invalid_spirv disables validation of any input SPIR-V

  • clc dumps all OpenCL C source being compiled

  • nir dumps nirs in various compilation stages. Might print nothing if shader caching is

    enabled.

  • no_reuse_context pipe_contexts are not recycled

  • no_variants disable kernel variants (e.g. specialized binaries for offsets == 0)

  • perf prints a warning when hitting slow paths once

  • perfspam same as perf, but doesn’t skip same warnings

  • program dumps compilation logs to stderr

  • sync waits on the GPU to complete after every event

  • validate validates any internally generated SPIR-Vs, e.g. through compiling OpenCL C code

  • RUSTICL_MAX_WORK_GROUPS

    Limits the amount of threads per dimension in a work-group. Useful for splitting up long running tasks to increase responsiveness or to simulate the lowering of huge global sizes for testing.

    a comma-separated list of debug channels to enable.

  • dump_llvm Dumps all generated LLVM IRs

  • dump_spirv Dumps all compiled, linked and specialized SPIR-Vs

  • verbose Enable debug logging of clc code

  • a comma-separated list of named flags, which do various things:

    vs

    Dump vertex shader assembly to stderr

    fs

    Dump fragment shader assembly to stderr

    gs

    Dump geometry shader assembly to stderr

    cs

    Dump compute shader assembly to stderr

    no_rast

    rasterization is disabled. For profiling purposes.

    use_llvm

    the Softpipe driver will try to use LLVM JIT for vertex shading processing.

    LP_NUM_THREADS

    an integer indicating how many threads to use for rendering. Zero turns off threading completely. The default value is the number of CPU cores present.

    SVGA_NO_LOGGING

    if set, disables logging to the vmware.log file. This is useful when using Valgrind because it otherwise crashes when initializing the host log feature.

    See the driver code for other, lesser-used variables.

    WGL environment variables

    WGL_SWAP_INTERVAL

    to set a swap interval, equivalent to calling wglSwapIntervalEXT() in an application. If this environment variable is set, application calls to wglSwapIntervalEXT() will have no effect.

    a comma-separated list of named flags, which do various things:

    llvm

    enable LLVM compiler backend

    allbos

    force all allocated buffers to be referenced in submissions

    checkir

    validate the LLVM IR before LLVM compiles the shader

    epilogs

    dump fragment shader epilogs

    extra_md

    add extra information in bo metadata to help tools (umr)

    forcecompress

    Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it but normally does not deem it beneficial.

    hang

    enable GPU hangs detection and dump a report to $HOME/radv_dumps_<pid>_<time> if a GPU hang is detected

    img

    Print image info

    info

    show GPU-related information

    invariantgeom

    Mark geometry-affecting outputs as invariant. This works around a common class of application bugs appearing as flickering.

    metashaders

    dump internal meta shaders

    noatocdithering

    disable dithering for alpha to coverage

    nobinning

    disable primitive binning

    nocache

    disable shaders cache

    nocompute

    disable compute queue

    nodcc

    disable Delta Color Compression (DCC) on images

    nodisplaydcc

    disable Delta Color Compression (DCC) on displayable images

    nodynamicbounds

    do not check OOB access for dynamic descriptors

    noeso

    disable VK_EXT_shader_object

    nofastclears

    disable fast color/depthstencil clears

    nofmask

    disable FMASK compression on MSAA images (GFX6-GFX10.3)

    nogpl

    disable VK_EXT_graphics_pipeline_library

    nohiz

    disable HIZ for depthstencil images

    noibs

    disable directly recording command buffers in GPU-visible memory

    nomeshshader

    disable mesh shader support on GFX10.3+

    nongg

    disable NGG for GFX10 and GFX10.3

    nonggc

    disable NGG culling on GPUs where it’s enabled by default (GFX10.3 only).

    nongg_gs

    disable NGG GS for GFX10 and GFX10.3

    nort

    skip executing vkCmdTraceRays and ray queries (RT extensions will still be advertised)

    notccompatcmask

    disable TC-compat CMASK for MSAA surfaces

    noumr

    disable UMR dumps during GPU hang detection (only with RADV_DEBUG = hang )

    novrsflatshading

    disable VRS for flat shading (only on GFX10.3+)

    preoptir

    dump LLVM IR before any optimizations

    prologs

    dump vertex shader prologs

    shaders

    dump shaders

    shaderstats

    dump shader statistics

    shadowregs

    enable register shadowing

    spirv

    dump SPIR-V

    splitfma

    split application-provided fused multiply-add in geometry stages

    startup

    display info at startup

    syncshaders

    synchronize shaders after all draws/dispatches

    zerovram

    initialize all memory allocated in VRAM as zero

    RADV_FORCE_VRS

    allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only forced for pipelines that don’t explicitly use VRS or flat shading. The supported values are 2x2, 1x2, 2x1 and 1x1. Only for testing purposes.

    RADV_FORCE_VRS_CONFIG_FILE

    similar to RADV_FORCE_VRS but allow to configure from a file. If present, this supersedes RADV_FORCE_VRS .

    a comma-separated list of named flags, which do various things:

    bolist

    enable the global BO list

    cswave32

    enable wave32 for compute shaders (GFX10+)

    dccmsaa

    enable DCC for MSAA images

    dmashaders

    upload shaders to invisible VRAM (might be useful for non-resizable BAR systems)

    emulate_rt

    forces ray-tracing to be emulated in software on GFX10_3+ and enables rt extensions with older hardware.

    gewave32

    enable wave32 for vertex/tess/geometry shaders (GFX10+)

    localbos

    enable local BOs

    nggc

    enable NGG culling on GPUs where it’s not enabled by default (GFX10.1 only).

    nircache

    cache per-stage NIR for graphics pipelines

    nosam

    disable optimizations that get enabled when all VRAM is CPU visible.

    pswave32

    enable wave32 for pixel shaders (GFX10+)

    rtwave32

    enable wave32 for ray tracing shaders (GFX11+)

    rtwave64

    enable wave64 for ray tracing shaders (GFX10-10.3)

    sam

    enable optimizations to move more driver internal objects to VRAM.

    transfer_queue

    enable experimental transfer queue support (GFX9+, not yet spec compliant)

    video_decode

    enable experimental video decoding support

    RADV_THREAD_TRACE_BUFFER_SIZE

    set the SQTT/RGP buffer size in bytes (default value is 32MiB, the buffer is automatically resized if too small)

    RADV_RRA_TRACE_HISTORY_SIZE

    set the ray history buffer size when capturing RRA traces (default value is 100MiB, small buffers may result in incomplete traces)

    RADV_RRA_TRACE_RESOLUTION_SCALE

    decrease the resolution used for dumping the ray history resolution when capturing RRA traces. This allows for dumping every Nth invocation along each dispatch dimension.

    RADV_PROFILE_PSTATE

    choose the specific pstate to enter when using thread tracing or when acquiring the profiling lock for performance queries.

    standard

    force GPU clocks to an arbitrary fixed level

    min_sclk

    force the shader clock to its minimum level

    min_mclk

    force the memory clock to its minimum level

    peak

    force GPU clocks to their maximum level, this is the default value

    a comma-separated list of named flags, which do various things:

    validateir

    validate the ACO IR at various points of compilation (enabled by default for debug/debugoptimized builds)

    novalidateir

    disable ACO IR validation in debug/debugoptimized builds

    validatera

    validate register assignment of ACO IR and catches many RA bugs

    force-waitcnt

    force emitting waitcnt states if there is something to wait for

    force-waitdeps

    force emitting waitcnt dependencies for debugging hazards on GFX10+

    novn

    disable value numbering

    noopt

    disable various optimizations

    nosched

    disable pre-RA, ILP and VOPD instruction scheduling

    nosched-ilp

    disable ILP instruction scheduling

    nosched-vopd

    disable VOPD instruction scheduling

    perfinfo

    print information used to calculate some pipeline statistics

    liveinfo

    print liveness and register demand information before scheduling

    nodccclear

    Disable DCC fast clear

    nodisplaydcc

    disable Delta Color Compression (DCC) on displayable images

    nodccmsaa

    Disable DCC for MSAA

    nodpbb

    Disable DPBB. Overrules the dpbb enable option.

    noefc

    Disable hardware based encoder color format conversion

    lowlatencyenc

    Enable low latency encoding

    notiling

    Disable tiling

    nofmask

    Disable MSAA compression

    nohyperz

    Disable Hyper-Z

    no2d

    Disable 2D tiling

    info

    Print driver information

    tex

    Print texture info

    compute

    Print compute info

    vm

    Print virtual addresses when creating resources

    vs

    Print vertex shaders

    ps

    Print pixel shaders

    gs

    Print geometry shaders

    tcs

    Print tessellation control shaders

    tes

    Print tessellation evaluation shaders

    cs

    Print compute shaders

    noir

    Don’t print the LLVM IR

    nonir

    Don’t print NIR when printing shaders

    noasm

    Don’t print disassembled shaders

    preoptir

    Print the LLVM IR before initial optimizations

    w32ge

    Use Wave32 for vertex, tessellation, and geometry shaders.

    w32ps

    Use Wave32 for pixel shaders.

    w32cs

    Use Wave32 for computes shaders.

    w64ge

    Use Wave64 for vertex, tessellation, and geometry shaders.

    w64ps

    Use Wave64 for pixel shaders.

    w64cs

    Use Wave64 for computes shaders.

    checkir

    Enable additional sanity checks on shader IR

    mono

    Use old-style monolithic shaders compiled on demand

    nooptvariant

    Disable compiling optimized shader variants.

    useaco

    Use ACO as shader compiler when possible

    nowc

    Disable GTT write combining

    check_vm

    Check VM faults and dump debug info.

    reserve_vmid

    Force VMID reservation per context.

    nongg

    Disable NGG and use the legacy pipeline.

    nggc

    Always use NGG culling even when it can hurt.

    nonggc

    Disable NGG culling.

    switch_on_eop

    Program WD/IA to switch on end-of-packet.

    nooutoforder

    Disable out-of-order rasterization

    dpbb

    Enable DPBB. Enable DPBB for gfx9 dGPU. Default enabled for gfx9 APU and >= gfx10.

    extra_md

    add extra information in bo metadata to help tools (umr)

    sbcl

    Enable sb backend for compute shaders

    sbdry

    Don’t use optimized bytecode (just print the dumps)

    sbstat

    Print optimization statistics for shaders

    sbdump

    Print IR dumps after some optimization passes

    sbnofallback

    Abort on errors instead of fallback

    sbdisasm

    Use sb disassembler for shader dumps

    sbsafemath

    Disable unsafe math optimizations

    nirsb

    Enable NIR with SB optimizer

    tex

    Print texture info

    nir

    Enable experimental NIR shaders

    compute

    Print compute info

    vm

    Print virtual addresses when creating resources

    info

    Print driver information

    fs

    Print fetch shaders

    vs

    Print vertex shaders

    gs

    Print geometry shaders

    ps

    Print pixel shaders

    cs

    Print compute shaders

    tcs

    Print tessellation control shaders

    tes

    Print tessellation evaluation shaders

    noir

    Don’t print the LLVM IR

    notgsi

    Don’t print the TGSI

    noasm

    Don’t print disassembled shaders

    preoptir

    Print the LLVM IR before initial optimizations

    checkir

    Enable additional sanity checks on shader IR

    nooptvariant

    Disable compiling optimized shader variants.

    testdma

    Invoke SDMA tests and exit.

    testvmfaultcp

    Invoke a CP VM fault test and exit.

    testvmfaultsdma

    Invoke a SDMA VM fault test and exit.

    testvmfaultshader

    Invoke a shader VM fault test and exit.

    nodma

    Disable asynchronous DMA

    nohyperz

    Disable Hyper-Z

    noinvalrange

    Disable handling of INVALIDATE_RANGE map flags

    no2d

    Disable 2D tiling

    notiling

    Disable tiling

    switch_on_eop

    Program WD/IA to switch on end-of-packet.

    forcedma

    Use asynchronous DMA for all operations when possible.

    precompile

    Compile one shader variant at shader creation.

    nowc

    Disable GTT write combining

    check_vm

    Check VM faults and dump debug info.

    unsafemath

    Enable unsafe math shader optimizations

    a comma-separated list of named flags, which do various things:

    instr

    Log all consumed nir instructions

    ir

    Log created R600 IR

    cc

    Log R600 IR to assembly code creation

    noerr

    Don’t log shader conversion errors

    si

    Log shader info (non-zero values)

    reg

    Log register allocation and lookup

    io

    Log shader in and output

    ass

    Log IR to assembly conversion

    flow

    Log control flow instructions

    merge

    Log register merge operations

    nomerge

    Skip register merge step

    tex

    Log texture ops

    trans

    Log generic translation messages

    a comma-separated list of named flags, which do various things:

    info

    Print hardware info (printed by default on debug builds

    fp

    Log fragment program compilation

    vp

    Log vertex program compilation

    draw

    Log draw calls

    swtcl

    Log SWTCL-specific info

    rsblock

    Log rasterizer registers

    psc

    Log vertex stream registers

    tex

    Log basic info about textures

    texalloc

    Log texture mipmap tree info

    rs

    Log rasterizer

    fb

    Log framebuffer

    cbzb

    Log fast color clear info

    hyperz

    Log HyperZ info

    scissor

    Log scissor info

    msaa

    Log MSAA resources

    anisohq

    Use high quality anisotropic filtering

    notiling

    Disable tiling

    noimmd

    Disable immediate mode

    noopt

    Disable shader optimizations

    nocbzb

    Disable fast color clear

    nozmask

    Disable zbuffer compression

    nohiz

    Disable hierarchical zbuffer

    nocmask

    Disable AA compression and fast AA clear

    notcl

    Disable hardware accelerated Transform/Clip/Lighting

    a comma-separated list of named flags, which do various things:

    trace

    Trace work submitted to the GPU to files, using the agxdecode infrastructure. This produces a large volume of data, so should be used with caution. The traces are written to agxdecode.dump , but this can be overridden using AGXDECODE_DUMP_FILE .

    no16

    Disable 16-bit floating point support. This may workaround application bugs in certain OpenGL ES applications originally written for desktops. If such applications are found in the wild, they should be fixed upstream (if possible) or added in the Mesa-wide driconf (if closed source).

    dirty

    In debug builds only: disable dirty tracking optimizations.

    nowc

    Disable write-combining (force all allocations to be write-through). This may be useful for diagnosing certain performance issues. Note imported buffers may still be write-combined.

    a comma-separated list of named flags, which do various things:

    shaders

    Print shaders being compiled at various stages in the pipeline.

    shaderdb

    Print statistics about compiled shaders.

    verbose

    Disassemble in verbose mode, including additional information that may be useful for debugging.

    internal

    Include even internal shaders (as produced for clears, blits, and such) when printing shaders. Without this flag, internal shaders are ignored by the shaders and shaderdb flags.

    novalidate

    In debug builds only: skip internal intermediate representation validation.

    noopt

    Disable various backend optimizations.

    ROGUE_DEBUG

    a comma-separated list of named flags for the Rogue compiler, which do various things:

    nir

    Print the input NIR to stdout.

    nir_passes

    Print the output of each NIR pass to stdout.

    ir

    Print the input Rogue IR to stdout.

    ir_passes

    Print the output of each Rogue IR pass to stdout.

    ir_details

    Includes additional details when printing Rogue IR.

    vld_skip

    Skips the compiler validation step.

    vld_nonfatal

    Prints all the validation errors instead of stopping after the first.

    ROGUE_COLOR

    if set to auto Rogue IR will be colorized if stdout is not a pipe. Color is forced off if set to off / 0 or on if set to on / 1 . Defaults to auto .

    Other Gallium drivers have their own environment variables. These may change frequently so the source code should be consulted for details.

    Vulkan loader environment variables

    These variable are handled by Khronos’ Vulkan loader , not by Mesa , but they are documented here as we reference them in other places in our docs.

    VK_DRIVER_FILES

    Force the loader to use the specific driver JSON files. The value contains a list of delimited full path listings to driver JSON Manifest files and/or paths to folders containing driver JSON files.

    See Vulkan loader docs on environment variables .

    VK_LOADER_LAYERS_ENABLE

    A comma-delimited list of globs to search for in known layers and used to select only the layers whose layer name matches one or more of the provided globs. Known layers are those which are found by the loader taking into account default search paths and other environment variables (like VK_LAYER_PATH).

    See Vulkan loader docs on environment variables .

  • LibGL environment variables
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