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研究生: 葉瑜婷
研究生(外文): Yeh, Yu-Ting
論文名稱: 四色定理遊戲對社區高齡者認知功能與心理健康影響之初探
論文名稱(外文): The Effects of the Four-color Theorem Game on the Cognitive Function and Mental Health for the Community-dwelling Elderly: A Preliminary Study
指導教授: 陳怡如 陳怡如引用關係
指導教授(外文): Chen, I-Ju
口試委員: 陳怡如 吳肖琪 許銘能
口試委員(外文): Chen, I-Ju Wu, Shiao-Chi Shiu, Ming-Neng
口試日期: 2024-01-04
學位類別: 碩士
校院名稱: 國立陽明交通大學
系所名稱: 跨專業長期照顧與管理碩士學位學程
學門: 社會服務學門
學類: 老年服務學類
論文種類: 學術論文
論文出版年: 2024
畢業學年度: 112
語文別: 中文
論文頁數: 73
中文關鍵詞: 高齡者 四色定理 認知功能 心理健康
外文關鍵詞: older adult four-color theorem cognitive function mental health
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隨著高齡社會的到來,高齡者的身心健康更受到注重,認知功能、心理健康等皆受到影響。讓高齡者在退休生活至晚年生活中活得精彩,活得有尊嚴,提供高齡者休閒娛樂,是近年來社會關注的焦點之一。本研究主要是發展適合社區高齡者的四色定理遊戲,並初步探討四色定理遊戲對社區高齡者認知功能與心理健康的影響。
本研究分為兩階段,第一階段參考高齡者遊戲及四色定理遊戲設計原則,發展社區高齡者之四色定理遊戲。第二階段探討介入社區高齡者四色定理遊戲對社區高齡者的認知功能及心理健康。本研究採準實驗設計,以立意取樣的方式,取臺北市兩里長辦公處,非隨機分派至實驗組與對照組,在里長辦公處召募對象,實驗組進行為期八週的四色定理遊戲活動,對照組進行一般日常活動,邀請符合條件者共40位參與研究,實驗組21位、對照組19位。本研究採結構式問卷進行調查,實驗組、對照組皆於實驗前、後進行前、後測,包含:人口學變項、簡短式智能評估、情緒臉譜量表、老年人憂鬱量表等。資料彙整後以描述性統計、卡方檢定、獨立樣本t檢定、成對樣本t檢定、多元線性迴歸分析進行統計分析。
本研究結果顯示,研究對象平均年齡為77.60±6.53歲,性別以女性佔多數(90%),教育程度以國中以下為主(45%),婚姻狀況以已婚者居多(62.5%),參與活動頻率多為一週2至3次(60%)。在研究第一階段將四色定理遊戲在對象、活動次數與時間長度、難度等做調整,發展為適合社區高齡者的遊戲活動,實際運用於社區高齡者時,發現高齡者對四色定理遊戲活動的興趣極高,是一項適合社區高齡者的遊戲活動。第二階段顯示參與的個案都肯定且樂於參與四色定理遊戲,但在認知功能及心理健康的成效則不顯著。實驗組經活動介入後認知功能較前測相比具顯著改善 (t=-2.547, p=.019),但兩組間無顯著差異 (F=1.124, p=.352)。在心理健康方面,情緒臉譜量表在兩組間並無顯著差異 (F=0.687, p=.566),實驗組經活動介入後相較對照組於老年人憂鬱量表則具有顯著差異 (F=2.979, p=.045)。
依據本研究結果,建議未來可將四色定理遊戲活動運用於社區中,並可將四色定理遊戲推廣至更多場域,作為改善高齡者憂鬱的活動。未來可針對四色定理遊戲活動做更深入的研究,進一步探討四色定理遊戲活動對高齡者的成效。
With the advent of an aging society, the cognitive function and mental health of older adults have elicited more interest. It has become focal points of societal attention in recent years to enable the older adult to lead fulfilling lives in their later years, and provide leisure activities for them. This study primarily focuses on developing the four-color theorem game suitable for community-dwelling older adult individuals and explores its preliminary impact on their cognitive function and mental health.
This research is divided into two phases. The first phase refers to the design principles of games for older adults and the four-color theorem game to develop a modified version for community-dwelling older adults. In the second phase, this study investigates the effects of introducing the four-color theorem game on the cognitive function and mental health of community-dwelling older adults. This research adopts a quasi-experimental design, selecting two village offices in Taipei through purposive sampling. Participants were non-randomly assigned to the experimental group and the control group. Recruitment was conducted at the village offices. The experimental group engaged in weekly four-color theorem games for an eight-week period, while the control group continued with their regular daily activities. A total of 40 participants meeting the criteria were invited to participate in this study, with 21 in the experimental group and 19 in the control group. The research utilized structured questionnaires for data collection, including demographic variables, the Mini-Mental State Examination, the face scale, and the Geriatric Depression Scale. Data were collected at pre-test and post-test, and data analyses were performed using descriptive statistics, chi-square tests, independent samples t-test, paired samples t-test, and multivariable regression analysis.
The results indicate that the average age of the participants in this study was 77.60±6.53 years. The majority of the participants were female (90%), and the educational levels of most of them were below junior high school (45%). In terms of marital status, the majority of the participants were married (62.5%), and the frequency of activity participation was 2 to 3 times per week (60%).In the first stage of the study, adjustments were made to the four-color theorem game in terms of participants, activity duration, and difficulty, developing it into a game suitable for community-dwelling older adults. When actually applied to community-dwelling older adults, it was observed that there was a high level of interest among older adults in the four-color theorem game, making it a suitable game for community-dwelling older adults. The second phase revealed that the participants were enthusiastic about engaging in the four-color theorem game, but the effects on cognitive function and mental health were not significant. The experimental group showed a significant improvement in cognitive function after the intervention compared to the pre-test (t=-2.547, p=.019). However, there was no significant difference between the two groups (F=1.124, p=.352). Regarding mental health, there was no significant difference between the two groups in the face scale (F=0.687, p=.566), but there was a significant difference in the Geriatric Depression Scale (F=2.979, p=.045).
Based on the results of this study, it is suggested that in the future, the four-color theorem game can be applied in the community and extended to more domains as an activity to enhance depression in older adults. Further research can be conducted on the four-color theorem game to explore its effectiveness on older adults.
摘要i
Abstractii
目錄iv
表目錄vi
圖目錄vii
第一章 緒論1
第一節 研究背景與動機1
第二節 研究目的2
第三節 研究問題2
第四節 名詞解釋2
第二章 文獻探討3
第一節 社區高齡者認知功能及心理健康3
第二節 四色定理及應用狀況9
第三章 研究方法10
第一節 第一階段 發展社區高齡者之四色定理遊戲10
第二節 第二階段 研究設計與流程14
第三節 研究對象16
第四節 介入措施16
第五節 研究工具17
第六節 資料處理分析18
第七節 研究倫理18
第四章 研究結果19
第一節 個案狀況19
第二節 適合社區高齡者的四色定理遊戲21
第三節 四色定理於社區高齡者的成效23
第五章 討論26
第一節 社區高齡者適合之四色定理遊戲26
第二節 社區高齡者四色定理遊戲執行狀況28
第三節 四色定理遊戲活動對社區高齡者心理健康之探討30
第四節 四色定理遊戲活動對社區高齡者認知功能之探討31
第六章 結論與建議32
第一節 研究結論32
第二節 研究建議33
第三節 研究限制34
參考文獻35
附件一 研究問卷39
附件二 社區推動手冊43
附件三 四色定理遊戲說明書64
附件四 同意人體研究證明書72
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