...one of the most highly
regarded and expertly designed C++ library projects in the
world.
—
Herb Sutter
and
Andrei
Alexandrescu
,
C++
Coding Standards
// ~~~~~~~~~~~~~~~~~~~~~~~
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt
)
#include <
boost/asio/buffer.hpp
>
#include <
boost/asio/io_context.hpp
>
#include <
boost/asio/ip/udp.hpp
>
#include <cstdlib>
#include <
boost/bind/bind.hpp
>
#include <iostream>
using boost::asio::ip::udp;
//----------------------------------------------------------------------
// This class manages socket timeouts by running the io_context using the timed
// io_context::run_for() member function. Each asynchronous operation is given
// a timeout within which it must complete. The socket operations themselves
// use boost::bind to specify the completion handler:
// +---------------+
// | |
// | receive |
// | |
// +---------------+
// |
// async_- | +----------------+
// receive() | | |
// +--->| handle_receive |
// | |
// +----------------+
// For a given socket operation, the client object runs the io_context to block
// thread execution until the operation completes or the timeout is reached. If
// the io_context::run_for() function times out, the socket is closed and the
// outstanding asynchronous operation is cancelled.
class client
public:
client(const udp::endpoint& listen_endpoint)
: socket_(io_context_, listen_endpoint)
std::size_t receive(const boost::asio::mutable_buffer& buffer,
boost::asio::chrono::steady_clock::duration timeout,
boost::system::error_code& ec)
// Start the asynchronous operation. The handle_receive function used as a
// callback will update the ec and length variables.
std::size_t length = 0;
socket_.async_receive(boost::asio::buffer(buffer),
boost::bind(&client::handle_receive,
boost::placeholders::_1, boost::placeholders::_2, &ec, &length));
// Run the operation until it completes, or until the timeout.
run(timeout);
return length;
private:
void run(boost::asio::chrono::steady_clock::duration timeout)
// Restart the io_context, as it may have been left in the "stopped" state
// by a previous operation.
io_context_.restart();
// Block until the asynchronous operation has completed, or timed out. If
// the pending asynchronous operation is a composed operation, the deadline
// applies to the entire operation, rather than individual operations on
// the socket.
io_context_.run_for(timeout);
// If the asynchronous operation completed successfully then the io_context
// would have been stopped due to running out of work. If it was not
// stopped, then the io_context::run_for call must have timed out.
if (!io_context_.stopped())
// Cancel the outstanding asynchronous operation.
socket_.cancel();
// Run the io_context again until the operation completes.
io_context_.run();
static void handle_receive(
const boost::system::error_code& ec, std::size_t length,
boost::system::error_code* out_ec, std::size_t* out_length)
*out_ec = ec;
*out_length = length;
private:
boost::asio::io_context io_context_;
udp::socket socket_;
//----------------------------------------------------------------------
int main(int argc, char* argv[])
using namespace std; // For atoi.
if (argc != 3)
std::cerr << "Usage: blocking_udp_client <listen_addr> <listen_port>\n";
return 1;
udp::endpoint listen_endpoint(
boost::asio::ip::make_address(argv[1]),
std::atoi(argv[2]));
client c(listen_endpoint);
for (;;)
char data[1024];
boost::system::error_code ec;
std::size_t n = c.receive(boost::asio::buffer(data),
boost::asio::chrono::seconds(10), ec);
if (ec)
std::cout << "Receive error: " << ec.message() << "\n";
std::cout << "Received: ";
std::cout.write(data, n);
std::cout << "\n";
catch (std::exception& e)
std::cerr << "Exception: " << e.what() << "\n";
return 0;