<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:control="clr-namespace:AudioDemo.Controls"
xmlns:local="clr-namespace:WpfApp1"
mc:Ignorable="d" WindowStartupLocation="CenterScreen"
Title="MainWindow" Height="800" Width="1800">
<TextBlock Text="{Binding CurrentState}" Width="502" HorizontalAlignment="Center" VerticalAlignment="Center" Height="58" Margin="272,303,1018,408" FontWeight="Bold" FontSize="22"/>
<Button Content="开始录音" Width="100" Click="StartRecord_Click" x:Name="startRecord" Margin="125,76,1567,593" FontSize="22"/>
<Button Content="结束录音" Width="100" Click="EndRecord_Click" x:Name="endRecord" Margin="125,201,1567,462" FontSize="22"/>
<ProgressBar Value="{Binding RecordTime}" HorizontalAlignment="Center" VerticalAlignment="Center" Width="300" Height="30" Margin="370,201,1122,538"/>
<!--<Button Content="播放录音" Width="100" x:Name="analysis" Margin="744,76,948,590"/>-->
<Button Height="125" Width="144" x:Name="btnBoFang" Click="AnalysisRecord_Click" HorizontalAlignment="Left" VerticalAlignment="Top" Canvas.Left="1673" Canvas.Top="859" Margin="751,70,0,0" >
<Button.Background>
<ImageBrush ImageSource="切图/播放01.png"/>
</Button.Background>
</Button>
<control:PolylineWaveFormControl x:Name="polylineWaveFormControl" BorderBrush="#FFFBF8F8" BorderThickness="1" Margin="272,70,1070,593" />
</Grid>
</Window>
后台部分源码:
using NAudio.Wave;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Threading.Tasks;
using System.Windows;
namespace WpfApp1
{
///
/// MainWindow.xaml 的交互逻辑
///
public partial class MainWindow : Window, INotifyPropertyChanged
{
NAudioRecorder recorder;
NAudioReader aggregator;
ObservableCollection recordList;
WaveOut waveOutDevice;
int recordTime;
string currentState;
string outputFolder;
object lockList = new object();
bool boolPlay = false;
string strPlayAddress;
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string name)
if (PropertyChanged != null)
this.PropertyChanged(this, new PropertyChangedEventArgs(name));
/// <summary>
/// 录音时长
/// </summary>
public int RecordTime
get { return recordTime; }
recordTime = value;
this.OnPropertyChanged("RecordTime");
/// <summary>
/// 录音文件列表
/// </summary>
//public ObservableCollection<string> RecordList
// get { return recordList; }
// set
// {
// recordList = value;
// this.OnPropertyChanged("RecoredList");
// }
/// <summary>
/// 界面正在执行任务状态
/// </summary>
public string CurrentState
get { return currentState; }
currentState = value;
this.OnPropertyChanged("CurrentState");
public MainWindow()
InitializeComponent();
this.DataContext = this;
this.Closed += MainWindow_Closed;
waveOutDevice = new WaveOut();
//RecordList = new ObservableCollection<string>();
recorder = new NAudioRecorder();
outputFolder = System.Windows.Forms.Application.StartupPath+ "\\RecoredList\\";
Directory.CreateDirectory(outputFolder);
//analysis.IsEnabled = false;
btnBoFang.IsEnabled = false;
endRecord.IsEnabled = false;
private void Recorder_MicrophoneVoiceReceived(object sender, MaxSampleEventArgs f)
polylineWaveFormControl.AddValue(f.MaxSample);
/// <summary>
/// 退出程序时触发,释放相关资源
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainWindow_Closed(object sender, EventArgs e)
if (waveOutDevice != null)
waveOutDevice.PlaybackStopped -= WaveOutDevice_PlaybackStopped;
waveOutDevice.Dispose();
if (recorder != null)
recorder.StopRec();
if (aggregator != null)
aggregator.Stop();
/// <summary>
/// 开始录音
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void StartRecord_Click(object sender, RoutedEventArgs e)
CurrentState = "开始录音";
var currentFileName = String.Format("NAudioDemo {0:yyy-MM-dd HH-mm-ss}.wav", DateTime.Now);
var path = Path.Combine(outputFolder, currentFileName);
recorder.DataAvailable += Recorder_DataAvailable;
recorder.MaximumCalculated += Recorder_MicrophoneVoiceReceived;
recorder.SetFileName(path);
recorder.StartRec();
lock (lockList)
// RecordList.Clear();//清空数组
//RecordList.Add(path);
strPlayAddress = path;
endRecord.IsEnabled = true;
startRecord.IsEnabled = false;
/// <summary>
/// 停止录音
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void EndRecord_Click(object sender, RoutedEventArgs e)
CurrentState = "结束录音";
recorder.StopRec();
//analysis.IsEnabled = true;
btnBoFang.IsEnabled = true;
startRecord.IsEnabled = true;
endRecord.IsEnabled = false;
/// <summary>
/// 分析本地音频文件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void AnalysisRecord_Click(object sender, RoutedEventArgs e)
btnBoFang.IsEnabled = false;
CurrentState = "正在播放录音";
var inputStream = new AudioFileReader(strPlayAddress); // recordList[0]);
aggregator = new NAudioReader(inputStream);
aggregator.MaximumCalculated += Aggregator_MaximumCalculated;
aggregator.Start();
waveOutDevice.Init(aggregator);
waveOutDevice.Volume = 1;
waveOutDevice.PlaybackStopped += WaveOutDevice_PlaybackStopped;
waveOutDevice.Play();
private void Aggregator_MaximumCalculated(object sender, MaxSampleEventArgs e)
polylineWaveFormControl.AddValue(e.MaxSample);
/// <summary>
/// 进度条管理
/// </summary>
/// <param name="value"></param>
private void Recorder_DataAvailable(int value)
this.RecordTime = value * 10;
if (value == 10)//倒计时十秒
recorder.DataAvailable -= Recorder_DataAvailable;
recorder.MaximumCalculated -= Recorder_MicrophoneVoiceReceived;
recorder.StopRec();
recorder = new NAudioRecorder();
EndRecord_Click(this, new RoutedEventArgs()); //停止录音
// StartRecord_Click(this, new RoutedEventArgs()); //重新开始录音
/// <summary>
/// 音频文件播放结束触发事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void WaveOutDevice_PlaybackStopped(object sender, StoppedEventArgs e)
waveOutDevice.PlaybackStopped -= WaveOutDevice_PlaybackStopped;
//RecordList.RemoveAt(0);
//if(recordList.Count > 0)
// AnalysisRecord_Click(null, null);
//else
CurrentState = "分析录音完成";
aggregator.Stop();
btnBoFang.IsEnabled = true;
最终效果图

源码下载
https://download.csdn.net/download/li_shidong/12241607
添加链接描述
后台部分源码:using NAudio.Wave;using System;using System.Collections.Generic;using System.Collections.ObjectModel;using System.ComponentModel;using System.IO;using System.Threading.Tasks;usi...
Naudio是集录音、播放的源码库。https://github.com/naudio/NAudio,这是基于.net的框架。 在这链接的源码里有各种.net 框架的例子,对于基于.net wpf/universal 的程序,还提供了波形图的绘制。
我从没接触过音频类的技术,有个基于wpf 的项目需要快速提供实时绘制录音的图形。
因为源码库提供的wpf例子是基于文件播放的,其还中包括了比较多参数设置,技术上用了很多反射。很不直观 ,又因为对音频api毫无概念,想快速修改为基于实时录音还是需要费点时间的。
在网上查了好久,后来终于用一位大佬的源码搞了出来,经这位大佬的同意,我把这个demo放上来,以方便以后有同样需求的人能够轻松的解决掉这个问题,不要像我一样这么苦呵呵的。
大佬的代码是winform,我放到了wpf上,代码都是一样的
MainWindow...
捕捉声卡输出:
实现音频可视化, 第一步就是获得音频采样, 这里我们选择使用计算机正在播放的音频作为采样源进行处理:
NAudio 中, 可以借助 WasapiLoopbackCapture 来进行捕捉:
WasapiLoopbackCapture cap = new WasapiLoopbackCapture();
cap.DataAvailable += (sender, e) => // 录制数据可用时触发此事件, 参数中包含音频数据
float[] allSam
<Window x:Class="WpfApplication3.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.
SoundPlayer类是.NET Framework 2.0的一部分,它限制有三个:
1仅支持.wav音频文件;
2不支持同时播放多个音频(任何新播放的操作将终止当前正在播放的);
3无法控制声音的音量;
下面展示SoundPlayer播放声音是如何使用的:
SoundPlayer player = new SoundPlayer("薛之谦 - 演员.wav");
player.
using VoiceRecorder.Core;
using System.Windows.Input;
using System.Collections.ObjectModel;
using VoiceRecorder.Audio;
using System.IO;
using GalaSoft.MvvmLight.Command;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Messaging;
using System.Windows;
using System.Threading;
using GalaSoft.MvvmLight.Threading;
private int deviceNumber = 0; // 选择的录音设备下标。多个设备时可设置为用户选择
private WaveIn waveIn; // waveIn操作类
pri...