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In build only Facebook unity last sdk
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\2018.3.9f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\2018.3.9f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
What went wrong:
Execution failed for task ':processReleaseResources'.
Android resource linking failed
Output: error: resource style/Theme.AppCompat.NoActionBar (aka com.mycompanu.mylovelygame:style/Theme.AppCompat.NoActionBar) not found.
error: resource style/Theme.AppCompat.Dialog (aka com.mycompanu.mylovelygame:style/Theme.AppCompat.Dialog) not found.
error: failed linking references.
Command: C:\Users\Vahe.gradle\caches\transforms-1\files-1.1\aapt2-3.2.0-4818971-windows.jar\66b9d4c22098ba0339166200a0a8a768\aapt2-3.2.0-4818971-windows\aapt2.exe link -I
C:\Users\Vahe\AppData\Local\Android\Sdk\platforms\android-28\android.jar
--manifest
C:\Users\Vahe\Desktop\TestAndroid\Temp\gradleOut\build\intermediates\merged_manifests\release\processReleaseManifest\merged\AndroidManifest.xml
C:\Users\Vahe\Desktop\TestAndroid\Temp\gradleOut\build\intermediates\processed_res\release\processReleaseResources\out\resources-release.ap_
@C:\Users\Vahe\Desktop\TestAndroid\Temp\gradleOut\build\intermediates\incremental\processReleaseResources\resources-list-for-resources-release.ap_.txt
--auto-add-overlay
--java
C:\Users\Vahe\Desktop\TestAndroid\Temp\gradleOut\build\generated\not_namespaced_r_class_sources\release\processReleaseResources\r
--custom-package
com.mycompanu.mylovelygame
.unity3d
.ress
.resource
--output-text-symbols
C:\Users\Vahe\Desktop\TestAndroid\Temp\gradleOut\build\intermediates\symbols\release\R.txt
--no-version-vectors
Daemon: AAPT2 aapt2-3.2.0-4818971-windows Daemon #0
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at
https://help.gradle.org
BUILD FAILED in 3s
stdout[
:checkReleaseClasspath UP-TO-DATE
:preBuild UP-TO-DATE
:preReleaseBuild UP-TO-DATE
:compileReleaseAidl NO-SOURCE
:compileReleaseRenderscript
:checkReleaseManifest UP-TO-DATE
:generateReleaseBuildConfig
:prepareLintJar UP-TO-DATE
:mainApkListPersistenceRelease UP-TO-DATE
:generateReleaseResValues UP-TO-DATE
:generateReleaseResources
:mergeReleaseResources
:createReleaseCompatibleScreenManifests
:processReleaseManifest
:splitsDiscoveryTaskRelease UP-TO-DATE
:processReleaseResources FAILED
13 actionable tasks: 6 executed, 7 up-to-date
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action
1[T] progress, System.String error) (at <df7ba4d130594d168eec372b930522d4>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action
1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)