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using System ;
using System . Collections . Generic ;
using UnityEngine . Bindings ;
using UnityEngine . Scripting ;
using UnityEngine . Playables ;
namespace UnityEngine . Animations
{
[ NativeHeader ( " Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h " ) ]
[ NativeHeader ( " Modules/Animation/ScriptBindings/Animator.bindings.h " ) ]
[ NativeHeader ( " Modules/Animation/Director/AnimatorControllerPlayable.h " ) ]
[ NativeHeader ( " Modules/Animation/RuntimeAnimatorController.h " ) ]
[ NativeHeader ( " Modules/Animation/AnimatorInfo.h " ) ]
[ StaticAccessor ( " AnimatorControllerPlayableBindings " , StaticAccessorType . DoubleColon ) ]
[ RequiredByNativeCode ]
public partial struct AnimatorControllerPlayable : IPlayable , IEquatable < AnimatorControllerPlayable >
{
PlayableHandle m_Handle ;
static readonly AnimatorControllerPlayable m_NullPlayable = new AnimatorControllerPlayable ( PlayableHandle . Null ) ;
public static AnimatorControllerPlayable Null { get { return m_NullPlayable ; } }
public static AnimatorControllerPlayable Create ( PlayableGraph graph , RuntimeAnimatorController controller )
{
var handle = CreateHandle ( graph , controller ) ;
return new AnimatorControllerPlayable ( handle ) ;
}
private static PlayableHandle CreateHandle ( PlayableGraph graph , RuntimeAnimatorController controller )
{
PlayableHandle handle = PlayableHandle . Null ;
if ( ! CreateHandleInternal ( graph , controller , ref handle ) )
return PlayableHandle . Null ;
return handle ;
}
internal AnimatorControllerPlayable ( PlayableHandle handle )
{
m_Handle = PlayableHandle . Null ;
SetHandle ( handle ) ;
}
public PlayableHandle GetHandle ( )
{
return m_Handle ;
}
public void SetHandle ( PlayableHandle handle )
{
if ( m_Handle . IsValid ( ) )
throw new InvalidOperationException ( " Cannot call IPlayable.SetHandle on an instance that already contains a valid handle. " ) ;
if ( handle . IsValid ( ) )
{
if ( ! handle . IsPlayableOfType < AnimatorControllerPlayable > ( ) )
throw new InvalidCastException ( " Can't set handle: the playable is not an AnimatorControllerPlayable. " ) ;
}
m_Handle = handle ;
}
public static implicit operator Playable ( AnimatorControllerPlayable playable )
{
return new Playable ( playable . GetHandle ( ) ) ;
}
public static explicit operator AnimatorControllerPlayable ( Playable playable )
{
return new AnimatorControllerPlayable ( playable . GetHandle ( ) ) ;
}
public bool Equals ( AnimatorControllerPlayable other )
{
return GetHandle ( ) == other . GetHandle ( ) ;
}
// Gets the value of a float parameter
public float GetFloat ( string name )
{
return GetFloatString ( ref m_Handle , name ) ;
}
// Gets the value of a float parameter
public float GetFloat ( int id )
{
return GetFloatID ( ref m_Handle , id ) ;
}
// Sets the value of a float parameter
public void SetFloat ( string name , float value )
{
SetFloatString ( ref m_Handle , name , value ) ;
}
// Sets the value of a float parameter
public void SetFloat ( int id , float value )
{
SetFloatID ( ref m_Handle , id , value ) ;
}
// Gets the value of a bool parameter
public bool GetBool ( string name )
{
return GetBoolString ( ref m_Handle , name ) ;
}
// Gets the value of a bool parameter
public bool GetBool ( int id )
{
return GetBoolID ( ref m_Handle , id ) ;
}
// Sets the value of a bool parameter
public void SetBool ( string name , bool value )
{
SetBoolString ( ref m_Handle , name , value ) ;
}
// Sets the value of a bool parameter
public void SetBool ( int id , bool value )
{
SetBoolID ( ref m_Handle , id , value ) ;
}
// Gets the value of an integer parameter
public int GetInteger ( string name )
{
return GetIntegerString ( ref m_Handle , name ) ;
}
// Gets the value of an integer parameter
public int GetInteger ( int id )
{
return GetIntegerID ( ref m_Handle , id ) ;
}
// Sets the value of an integer parameter
public void SetInteger ( string name , int value )
{
SetIntegerString ( ref m_Handle , name , value ) ;
}
// Sets the value of an integer parameter
public void SetInteger ( int id , int value )
{
SetIntegerID ( ref m_Handle , id , value ) ;
}
// Sets the trigger parameter on
public void SetTrigger ( string name )
{
SetTriggerString ( ref m_Handle , name ) ;
}
// Sets the trigger parameter at on
public void SetTrigger ( int id )
{
SetTriggerID ( ref m_Handle , id ) ;
}
// Resets the trigger parameter at off
public void ResetTrigger ( string name )
{
ResetTriggerString ( ref m_Handle , name ) ;
}
// Resets the trigger parameter at off
public void ResetTrigger ( int id )
{
ResetTriggerID ( ref m_Handle , id ) ;
}
// Returns true if a parameter is controlled by an additional curve on an animation
public bool IsParameterControlledByCurve ( string name )
{
return IsParameterControlledByCurveString ( ref m_Handle , name ) ;
}
// Returns true if a parameter is controlled by an additional curve on an animation
public bool IsParameterControlledByCurve ( int id )
{
return IsParameterControlledByCurveID ( ref m_Handle , id ) ;
}
// The AnimatorController layer count
public int GetLayerCount ( )
{
return GetLayerCountInternal ( ref m_Handle ) ;
}
public string GetLayerName ( int layerIndex )
{
return GetLayerNameInternal ( ref m_Handle , layerIndex ) ;
}
public int GetLayerIndex ( string layerName )
{
return GetLayerIndexInternal ( ref m_Handle , layerName ) ;
}
public float GetLayerWeight ( int layerIndex )
{
return GetLayerWeightInternal ( ref m_Handle , layerIndex ) ;
}
public void SetLayerWeight ( int layerIndex , float weight )
{
SetLayerWeightInternal ( ref m_Handle , layerIndex , weight ) ;
}
public AnimatorStateInfo GetCurrentAnimatorStateInfo ( int layerIndex )
{
return GetCurrentAnimatorStateInfoInternal ( ref m_Handle , layerIndex ) ;
}
public AnimatorStateInfo GetNextAnimatorStateInfo ( int layerIndex )
{
return GetNextAnimatorStateInfoInternal ( ref m_Handle , layerIndex ) ;
}
// Gets the Transition information on a specified AnimatorController layer
public AnimatorTransitionInfo GetAnimatorTransitionInfo ( int layerIndex )
{
return GetAnimatorTransitionInfoInternal ( ref m_Handle , layerIndex ) ;
}
public AnimatorClipInfo [ ] GetCurrentAnimatorClipInfo ( int layerIndex )
{
return GetCurrentAnimatorClipInfoInternal ( ref m_Handle , layerIndex ) ;
}
// Gets the list of AnimatorClipInfo currently played by the current state
public void GetCurrentAnimatorClipInfo ( int layerIndex , List < AnimatorClipInfo > clips )
{
if ( clips == null ) throw new ArgumentNullException ( " clips " ) ;
GetAnimatorClipInfoInternal ( ref m_Handle , layerIndex , true , clips ) ;
}
// Gets the list of AnimatorClipInfo currently played by the next state
public void GetNextAnimatorClipInfo ( int layerIndex , List < AnimatorClipInfo > clips )
{
if ( clips == null ) throw new ArgumentNullException ( " clips " ) ;
GetAnimatorClipInfoInternal ( ref m_Handle , layerIndex , false , clips ) ;
}
[ NativeThrows ]
extern private static void GetAnimatorClipInfoInternal ( ref PlayableHandle handle , int layerIndex , bool isCurrent , object clips ) ;
// Gets the number of AnimatorClipInfo currently played by the current state
public int GetCurrentAnimatorClipInfoCount ( int layerIndex )
{
return GetAnimatorClipInfoCountInternal ( ref m_Handle , layerIndex , true ) ;
}
// Gets the number of AnimatorClipInfo currently played by the next state
public int GetNextAnimatorClipInfoCount ( int layerIndex )
{
return GetAnimatorClipInfoCountInternal ( ref m_Handle , layerIndex , false ) ;
}
public AnimatorClipInfo [ ] GetNextAnimatorClipInfo ( int layerIndex )
{
return GetNextAnimatorClipInfoInternal ( ref m_Handle , layerIndex ) ;
}
public bool IsInTransition ( int layerIndex )
{
return IsInTransitionInternal ( ref m_Handle , layerIndex ) ;
}
public int GetParameterCount ( )
{
return GetParameterCountInternal ( ref m_Handle ) ;
}
public AnimatorControllerParameter GetParameter ( int index )
{
var parameter = GetParameterInternal ( ref m_Handle , index ) ;
if ( ( int ) parameter . m_Type == AnimatorControllerParameterTypeConstants . InvalidType )
throw new IndexOutOfRangeException ( " Invalid parameter index. " ) ;
return parameter ;
}
public void CrossFadeInFixedTime ( string stateName , float transitionDuration )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , - 1 , 0.0f ) ;
}
public void CrossFadeInFixedTime ( string stateName , float transitionDuration , int layer )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , layer , 0.0f ) ;
}
public void CrossFadeInFixedTime ( string stateName , float transitionDuration , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " 0.0f " ) ] float fixedTime )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , layer , fixedTime ) ;
}
public void CrossFadeInFixedTime ( int stateNameHash , float transitionDuration )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , stateNameHash , transitionDuration , - 1 , 0.0f ) ;
}
public void CrossFadeInFixedTime ( int stateNameHash , float transitionDuration , int layer )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , stateNameHash , transitionDuration , layer , 0.0f ) ;
}
public void CrossFadeInFixedTime ( int stateNameHash , float transitionDuration , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " 0.0f " ) ] float fixedTime )
{
CrossFadeInFixedTimeInternal ( ref m_Handle , stateNameHash , transitionDuration , layer , fixedTime ) ;
}
public void CrossFade ( string stateName , float transitionDuration )
{
CrossFadeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , - 1 , float . NegativeInfinity ) ;
}
public void CrossFade ( string stateName , float transitionDuration , int layer )
{
CrossFadeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , layer , float . NegativeInfinity ) ;
}
public void CrossFade ( string stateName , float transitionDuration , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float normalizedTime )
{
CrossFadeInternal ( ref m_Handle , StringToHash ( stateName ) , transitionDuration , layer , normalizedTime ) ;
}
public void CrossFade ( int stateNameHash , float transitionDuration )
{
CrossFadeInternal ( ref m_Handle , stateNameHash , transitionDuration , - 1 , float . NegativeInfinity ) ;
}
public void CrossFade ( int stateNameHash , float transitionDuration , int layer )
{
CrossFadeInternal ( ref m_Handle , stateNameHash , transitionDuration , layer , float . NegativeInfinity ) ;
}
public void CrossFade ( int stateNameHash , float transitionDuration , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float normalizedTime )
{
CrossFadeInternal ( ref m_Handle , stateNameHash , transitionDuration , layer , normalizedTime ) ;
}
public void PlayInFixedTime ( string stateName )
{
PlayInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , - 1 , float . NegativeInfinity ) ;
}
public void PlayInFixedTime ( string stateName , int layer )
{
PlayInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , layer , float . NegativeInfinity ) ;
}
public void PlayInFixedTime ( string stateName , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float fixedTime )
{
PlayInFixedTimeInternal ( ref m_Handle , StringToHash ( stateName ) , layer , fixedTime ) ;
}
public void PlayInFixedTime ( int stateNameHash )
{
PlayInFixedTimeInternal ( ref m_Handle , stateNameHash , - 1 , float . NegativeInfinity ) ;
}
public void PlayInFixedTime ( int stateNameHash , int layer )
{
PlayInFixedTimeInternal ( ref m_Handle , stateNameHash , layer , float . NegativeInfinity ) ;
}
public void PlayInFixedTime ( int stateNameHash , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float fixedTime )
{
PlayInFixedTimeInternal ( ref m_Handle , stateNameHash , layer , fixedTime ) ;
}
public void Play ( string stateName )
{
PlayInternal ( ref m_Handle , StringToHash ( stateName ) , - 1 , float . NegativeInfinity ) ;
}
public void Play ( string stateName , int layer )
{
PlayInternal ( ref m_Handle , StringToHash ( stateName ) , layer , float . NegativeInfinity ) ;
}
public void Play ( string stateName , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float normalizedTime )
{
PlayInternal ( ref m_Handle , StringToHash ( stateName ) , layer , normalizedTime ) ;
}
public void Play ( int stateNameHash )
{
PlayInternal ( ref m_Handle , stateNameHash , - 1 , float . NegativeInfinity ) ;
}
public void Play ( int stateNameHash , int layer )
{
PlayInternal ( ref m_Handle , stateNameHash , layer , float . NegativeInfinity ) ;
}
public void Play ( int stateNameHash , [ UnityEngine . Internal . DefaultValue ( " -1 " ) ] int layer , [ UnityEngine . Internal . DefaultValue ( " float.NegativeInfinity " ) ] float normalizedTime )
{
PlayInternal ( ref m_Handle , stateNameHash , layer , normalizedTime ) ;
}
public bool HasState ( int layerIndex , int stateID )
{
return HasStateInternal ( ref m_Handle , layerIndex , stateID ) ;
}
internal string ResolveHash ( int hash )
{
return ResolveHashInternal ( ref m_Handle , hash ) ;
}
[ NativeThrows ]
extern private static bool CreateHandleInternal ( PlayableGraph graph , RuntimeAnimatorController controller , ref PlayableHandle handle ) ;
[ NativeThrows ]
extern private static RuntimeAnimatorController GetAnimatorControllerInternal ( ref PlayableHandle handle ) ;
[ NativeThrows ]
extern private static int GetLayerCountInternal ( ref PlayableHandle handle ) ;
[ NativeThrows ]
extern private static string GetLayerNameInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static int GetLayerIndexInternal ( ref PlayableHandle handle , string layerName ) ;
[ NativeThrows ]
extern private static float GetLayerWeightInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static void SetLayerWeightInternal ( ref PlayableHandle handle , int layerIndex , float weight ) ;
[ NativeThrows ]
extern private static AnimatorStateInfo GetCurrentAnimatorStateInfoInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static AnimatorStateInfo GetNextAnimatorStateInfoInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static AnimatorTransitionInfo GetAnimatorTransitionInfoInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static AnimatorClipInfo [ ] GetCurrentAnimatorClipInfoInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static int GetAnimatorClipInfoCountInternal ( ref PlayableHandle handle , int layerIndex , bool current ) ;
[ NativeThrows ]
extern private static AnimatorClipInfo [ ] GetNextAnimatorClipInfoInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static string ResolveHashInternal ( ref PlayableHandle handle , int hash ) ;
[ NativeThrows ]
extern private static bool IsInTransitionInternal ( ref PlayableHandle handle , int layerIndex ) ;
[ NativeThrows ]
extern private static AnimatorControllerParameter GetParameterInternal ( ref PlayableHandle handle , int index ) ;
[ NativeThrows ]
extern private static int GetParameterCountInternal ( ref PlayableHandle handle ) ;
[ ThreadSafe ]
extern private static int StringToHash ( string name ) ;
[ NativeThrows ]
extern private static void CrossFadeInFixedTimeInternal ( ref PlayableHandle handle , int stateNameHash , float transitionDuration , int layer , float fixedTime ) ;
[ NativeThrows ]
extern private static void CrossFadeInternal ( ref PlayableHandle handle , int stateNameHash , float transitionDuration , int layer , float normalizedTime ) ;
[ NativeThrows ]
extern private static void PlayInFixedTimeInternal ( ref PlayableHandle handle , int stateNameHash , int layer , float fixedTime ) ;
[ NativeThrows ]
extern private static void PlayInternal ( ref PlayableHandle handle , int stateNameHash , int layer , float normalizedTime ) ;
[ NativeThrows ]
extern private static bool HasStateInternal ( ref PlayableHandle handle , int layerIndex , int stateID ) ;
[ NativeThrows ]
extern private static void SetFloatString ( ref PlayableHandle handle , string name , float value ) ;
[ NativeThrows ]
extern private static void SetFloatID ( ref PlayableHandle handle , int id , float value ) ;
[ NativeThrows ]
extern private static float GetFloatString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static float GetFloatID ( ref PlayableHandle handle , int id ) ;
[ NativeThrows ]
extern private static void SetBoolString ( ref PlayableHandle handle , string name , bool value ) ;
[ NativeThrows ]
extern private static void SetBoolID ( ref PlayableHandle handle , int id , bool value ) ;
[ NativeThrows ]
extern private static bool GetBoolString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static bool GetBoolID ( ref PlayableHandle handle , int id ) ;
[ NativeThrows ]
extern private static void SetIntegerString ( ref PlayableHandle handle , string name , int value ) ;
[ NativeThrows ]
extern private static void SetIntegerID ( ref PlayableHandle handle , int id , int value ) ;
[ NativeThrows ]
extern private static int GetIntegerString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static int GetIntegerID ( ref PlayableHandle handle , int id ) ;
[ NativeThrows ]
extern private static void SetTriggerString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static void SetTriggerID ( ref PlayableHandle handle , int id ) ;
[ NativeThrows ]
extern private static void ResetTriggerString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static void ResetTriggerID ( ref PlayableHandle handle , int id ) ;
[ NativeThrows ]
extern private static bool IsParameterControlledByCurveString ( ref PlayableHandle handle , string name ) ;
[ NativeThrows ]
extern private static bool IsParameterControlledByCurveID ( ref PlayableHandle handle , int id ) ;
}
}