AssetBundle assetBundle = AssetBundle.LoadFromFile(manifestFilePath);
AssetBundleManifest manifest = assetBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
string[] dependencies = manifest.GetAllDependencies("myprefab"); //Pass the name of the bundle you want the dependencies for.foreach(string dependency in dependencies)
AssetBundle.LoadFromFile(Path.Combine(assetBundlePath, dependency));