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Throughout the Python OOP course, I'm getting this error:
AttributeError: 'module' object has no attribute 'choice'
The code at this point in the course:
import random
COLORS = ['yellow', 'green', 'brown', 'red', 'orange']
class Monster(object):
min_hit_points = 1
max_hit_points = 1
min_experience = 1
max_experience = 1
weapon = 'sword'
sound = 'roar'
def __init__(self, **kwargs):
self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
self.experience = random.randint(self.min_experience, self.max_experience)
self.color = random.choice(COLORS)
for key, value in kwargs.items():
setattr(self, key, value)
def battlecry(self):
return self.sound.upper()
class Goblin(Monster):
max_hit_points = 3
max_experience = 2
sound = 'squeak'
The key part, of course, is the import of 'random' and the call to random.choice.
Solved it, thanks to Stack Overflow:
http://stackoverflow.com/questions/25695412/module-object-has-no-attribute-choice-trying-to-use-random-choice
I had a module named "random.py" in the directory already, and Python (understandably) threw the error. I renamed that file, and all is well. A lesson in good file naming.