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Throughout the Python OOP course, I'm getting this error:

AttributeError: 'module' object has no attribute 'choice'

The code at this point in the course:

import random
COLORS = ['yellow', 'green', 'brown', 'red', 'orange']
class Monster(object):
    min_hit_points = 1
    max_hit_points = 1
    min_experience = 1
    max_experience = 1
    weapon = 'sword'
    sound = 'roar'
    def __init__(self, **kwargs):
        self.hit_points = random.randint(self.min_hit_points, self.max_hit_points)
        self.experience = random.randint(self.min_experience, self.max_experience)
        self.color = random.choice(COLORS)
        for key, value in kwargs.items():
            setattr(self, key, value)
    def battlecry(self):
        return self.sound.upper()
class Goblin(Monster):
    max_hit_points = 3
    max_experience = 2
    sound = 'squeak'

The key part, of course, is the import of 'random' and the call to random.choice.

Solved it, thanks to Stack Overflow: http://stackoverflow.com/questions/25695412/module-object-has-no-attribute-choice-trying-to-use-random-choice

I had a module named "random.py" in the directory already, and Python (understandably) threw the error. I renamed that file, and all is well. A lesson in good file naming.