activefill
The text color to be used when the text is
active, that is, when the mouse is over it. For
option values, see fill below.
activestipple
The stipple pattern to be used when the text is
active. For option values, see stipple below.
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anchor |
The default is anchor=tk.CENTER ,
meaning that the text is centered vertically and
horizontally around position (x , y ). See
Section 5.5, “Anchors” for possible values.
For example, if you specify anchor=tk.SW , the text will be positioned
so its lower left corner is at point (x , y ).
disabledfill
The text color to be used when the text object's
state is tk.DISABLED .
For option values, see fill below.
disabledstipple
The stipple pattern to be used when the text is
disabled. For option values, see stipple below.
The default text color is black, but you can
render it in any color by setting the fill option to that color. See Section 5.3, “Colors”.
If you don't like the default font, set this
option to any font value. See Section 5.4, “Type fonts”.
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justify |
For multi-line textual displays, this option
controls how the lines are justified: tk.LEFT (the default), tk.CENTER , or tk.RIGHT .
offset
The stipple offset to be used in rendering the
text. For more information, see Section 5.14, “Matching stipple patterns”.
state
By default, the text item's state is tk.NORMAL . Set this option to tk.DISABLED to make in unresponsive to
mouse events, or set it to tk.HIDDEN
to make it invisible.
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stipple |
A bitmap indicating how the text will be
stippled. Default is stipple='' ,
which means solid. A typical value would be
stipple='gray25' . See Section 5.7, “Bitmaps”.
If a single string, the text object is tagged with
that string. Use a tuple of strings to tag the
object with multiple tags. See Section 8.4, “Canvas tags”.
The text to be displayed in the object, as a
string. Use newline characters ('\n' ) to force line breaks.
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width |
If you don't specify a width
option, the text will be set inside a rectangle
as long as the longest line. However, you can
also set the width option to a
dimension, and each line of the text will be
broken into shorter lines, if necessary, or even
broken within words, to fit within the specified
width. See Section 5.1, “Dimensions”.
You can change the text displayed in a text item.
To retrieve the text from an item with object ID I on a canvas
C , call
C .itemcget(I ,
'text') .
To replace the text in an item with object ID I on a canvas
C with
the text from a string S , call C .itemconfigure(I , text=S ) .
A number of canvas methods allow you to manipulate text
items. See Section 8.6, “Methods on Canvas widgets”, especially
dchars , focus , icursor , index , and insert .
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