creator 1.6 启动模拟器完全黑屏 ,浏览器正常
但是build之后,用xcode打开,运行desktop又可以正常。windows也一样用模拟器打不开
新建项目是没问题的,我不太理解
ScriptingCore:: compileScript fail:buffer
这个是到底是什么
08-17T07:13:58.139Z - normal: Simulator: WORKAREA WIDTH 1920.00, HEIGHT 947.00
2017-08-17T07:13:58.139Z - normal: Simulator: FRAME SCALE = 1.00
2017-08-17T07:13:58.169Z - normal: Simulator: GLFWError #65544 Happen, Cocoa: Failed to retrieve display name
2017-08-17T07:13:58.342Z - normal: Simulator:
2017-08-17T07:13:58.343Z - normal: Simulator: {
2017-08-17T07:13:58.343Z - normal: Simulator: gl.supports_OES_map_buffer: false
2017-08-17T07:13:58.343Z - normal: Simulator: gl.supports_vertex_array_object: true
2017-08-17T07:13:59.383Z - normal: Simulator: cocos2d.x.version: 1.6.0
2017-08-17T07:13:59.389Z - normal: Simulator: gl.vendor: Intel Inc.
2017-08-17T07:13:59.391Z - normal: Simulator: gl.supports_PVRTC: false
2017-08-17T07:13:59.394Z - normal: Simulator: gl.renderer: Intel Iris OpenGL Engine
2017-08-17T07:13:59.398Z - normal: Simulator: cocos2d.x.compiled_with_profiler: false
2017-08-17T07:13:59.400Z - normal: Simulator: gl.max_texture_size: 16384
2017-08-17T07:13:59.401Z - normal: Simulator: gl.supports_ETC1: false
2017-08-17T07:13:59.401Z - normal: Simulator: gl.supports_BGRA8888: false
2017-08-17T07:13:59.402Z - normal: Simulator: cocos2d.x.build_type: DEBUG
2017-08-17T07:13:59.402Z - normal: Simulator: gl.max_texture_units: 16
2017-08-17T07:13:59.402Z - normal: Simulator: gl.supports_OES_packed_depth_stencil: false
2017-08-17T07:13:59.402Z - normal: Simulator: gl.supports_discard_framebuffer: false
2017-08-17T07:13:59.403Z - normal: Simulator: gl.supports_NPOT: true
2017-08-17T07:13:59.403Z - normal: Simulator: gl.version: 2.1 INTEL-10.25.13
2017-08-17T07:13:59.403Z - normal: Simulator: cocos2d.x.compiled_with_gl_state_cache: true
2017-08-17T07:13:59.404Z - normal: Simulator: gl.supports_OES_depth24: false
2017-08-17T07:13:59.404Z - normal: Simulator: }
2017-08-17T07:13:59.404Z - normal: Simulator:
2017-08-17T07:13:59.405Z - normal: Simulator:
2017-08-17T07:13:59.405Z - normal: Simulator: cocos2d: warning, Director::setProjection() failed because size is 0
2017-08-17T07:13:59.412Z - normal: Simulator: Project Config:
2017-08-17T07:13:59.413Z - normal: Simulator: project dir: /Applications/CocosCreator.app/Contents/Resources/cocos2d-x/simulator/mac/Simulator.app/Contents/Resources/
2017-08-17T07:13:59.414Z - normal: Simulator: writable path: $(PROJDIR)/
2017-08-17T07:13:59.415Z - normal: Simulator: script file: $(PROJDIR)/main.js
2017-08-17T07:13:59.415Z - normal: Simulator: frame size: 960 x 640
2017-08-17T07:13:59.416Z - normal: Simulator: frame scale: 1.00
2017-08-17T07:13:59.417Z - normal: Simulator: show console: NO
2017-08-17T07:13:59.418Z - normal: Simulator: write debug log: NO ()
2017-08-17T07:13:59.418Z - normal: Simulator: listen:
2017-08-17T07:13:59.418Z - normal: Simulator: debugger: none
2017-08-17T07:13:59.419Z - normal: Simulator: add searching path:
2017-08-17T07:13:59.419Z - normal: Simulator:
2017-08-17T07:13:59.420Z - normal: Simulator:
2017-08-17T07:13:59.420Z - normal: Simulator:
2017-08-17T07:13:59.420Z - normal: Simulator: ------------------------------------------------
2017-08-17T07:13:59.421Z - normal: Simulator: LOAD Js FILE: main.js
2017-08-17T07:13:59.421Z - normal: Simulator: ------------------------------------------------
2017-08-17T07:13:59.422Z - normal: Simulator: Cocos2d-x-lite v1.6.0
2017-08-17T07:13:59.902Z - normal: Simulator: iShow!
2017-08-17T07:14:00.129Z - normal: Simulator: ScriptingCore:: compileScript fail:buffer
我在模拟器/Applications/CocosCreator.app/Contents/Resources/cocos2d-x/simulator/mac/Simulator.app/Contents/Resources/main.js
里写了几个log
console.log("onStart0");
for (var path in modules) {
var module = modules[path];
console.log("module",path,module);
if (!module.module) {
module.func();
console.log("onStart1");
onStart0
module preview-scripts/__node_modules/asn1.js/lib/asn1.js [object Object]
ScriptingCore:: compileScript fail:buffer