很久没有写Android控件了,正好最近项目有个自定义控件的需求,是基于
RecylerView
整理了下,本文先看下
Scroll
和
Fling
的联系和区别
本文分析的源码是基于
recyclerview-v7-26.1.0
1.
Scroll
和状态
Scroll
大家都知道,我们可以给
RecyclerView
添加监听,在
RecyclerView
滚动的时候会回调。
RecyclerView.addOnScrollListener(mScrollListener);
就是在
RecyclerView
滚动的时候会回调
/**
* An OnScrollListener can be added to a RecyclerView to receive messages when a scrolling event
* has occurred on that RecyclerView.
* @see RecyclerView#addOnScrollListener(OnScrollListener)
* @see RecyclerView#clearOnChildAttachStateChangeListeners()
public abstract static class OnScrollListener { /**
* Callback method to be invoked when RecyclerView's scroll state changes.
* @param recyclerView The RecyclerView whose scroll state has changed.
* @param newState The updated scroll state. One of {@link #SCROLL_STATE_IDLE},
* {@link #SCROLL_STATE_DRAGGING} or {@link #SCROLL_STATE_SETTLING}.
public void onScrollStateChanged(RecyclerView recyclerView, int newState){} /**
* Callback method to be invoked when the RecyclerView has been scrolled. This will be
* called after the scroll has completed.
* This callback will also be called if visible item range changes after a layout
* calculation. In that case, dx and dy will be 0.
* @param recyclerView The RecyclerView which scrolled.
* @param dx The amount of horizontal scroll.
* @param dy The amount of vertical scroll.
public void onScrolled(RecyclerView recyclerView, int dx, int dy){}
}
滚动有三种状态:
/**
* The RecyclerView is not currently scrolling.
* @see #getScrollState()
public static final int SCROLL_STATE_IDLE = 0; /**
* The RecyclerView is currently being dragged by outside input such as user touch input.
* @see #getScrollState()
public static final int SCROLL_STATE_DRAGGING = 1; /**
* The RecyclerView is currently animating to a final position while not under
* outside control.
* @see #getScrollState()
public static final int SCROLL_STATE_SETTLING = 2;
这三种回调顺序:
-
SCROLL_STATE_DRAGGING, 先是手指拖拽的状态
-
SCROLL_STATE_SETTLING,再是手指松开但是
RecyclerView
还在滑动
-
SCROLL_STATE_IDLE, 最后是
RecyclerView
滚动停止状态。
2.
Fling
和
Scroll
的关系
Fling
是怎样一种状态,手指在屏幕上滑动RecyclerView然后松手,RecyclerView中的内容会顺着惯性继续往手指滑动的方向继续滚动直到停止,这个过程叫做
Fling
。
Fling
操作从手指离开屏幕瞬间被触发,在滚动停止时结束。其实
RecyclerView
在
Fling
过程中会把state设置为
SCROLL_STATE_SETTLING
。看下源码:
在Fling触发的时候会回调
SnapHelper
中的
onFling
@Override
public boolean onFling(int velocityX, int velocityY) {
LayoutManager layoutManager = mRecyclerView.getLayoutManager(); if (layoutManager == null) { return false;
RecyclerView.Adapter adapter = mRecyclerView.getAdapter(); if (adapter == null) { return false;
} int minFlingVelocity = mRecyclerView.getMinFlingVelocity(); return (Math.abs(velocityY) > minFlingVelocity || Math.abs(velocityX) > minFlingVelocity)
&& snapFromFling(layoutManager, velocityX, velocityY);
} private boolean snapFromFling(@NonNull LayoutManager layoutManager, int velocityX, int velocityY) {
SmoothScroller smoothScroller = createScroller(layoutManager); if (smoothScroller == null) { return false;
} int targetPosition = findTargetSnapPosition(layoutManager, velocityX, velocityY); if (targetPosition == RecyclerView.NO_POSITION) { return false;
smoothScroller.setTargetPosition(targetPosition);
layoutManager.startSmoothScroll(smoothScroller); return true;
}
在
onFling
中调用
snapFromFling
,
findTargetSnapPosition
会根据滑动速率计算出要滑动到的位置,然后设置给
smoothScroller
:
public void setTargetPosition(int targetPosition) {
mTargetPosition = targetPosition;
} /**
* Returns the adapter position of the target item
* @return Adapter position of the target item or
* {@link RecyclerView#NO_POSITION} if no target view is set.
public int getTargetPosition() { return mTargetPosition;
}
在
snapHelper
中
smoothScroller
默认是
LinearSmoothScroller
,
public class LinearSmoothScroller extends RecyclerView.SmoothScroller
然后会调用
smoothScroller
滚动到指定位置, 开始滚动之前会调用
start
方法, 会设置
mTargetView
就是我们上面设置的要滚到的位置:
/**
* Starts a smooth scroll for the given target position.
* <p>In each animation step, {@link RecyclerView} will check
* for the target view and call either
* {@link #onTargetFound(android.view.View, RecyclerView.State, SmoothScroller.Action)} or
* {@link #onSeekTargetStep(int, int, RecyclerView.State, SmoothScroller.Action)} until
* SmoothScroller is stopped.</p>
* <p>Note that if RecyclerView finds the target view, it will automatically stop the
* SmoothScroller. This <b>does not</b> mean that scroll will stop, it only means it will
* stop calling SmoothScroller in each animation step.</p>
void start(RecyclerView recyclerView, LayoutManager layoutManager) {
mRecyclerView = recyclerView;
mLayoutManager = layoutManager; if (mTargetPosition == RecyclerView.NO_POSITION) { throw new IllegalArgumentException("Invalid target position");
mRecyclerView.mState.mTargetPosition = mTargetPosition;
mRunning = true;
mPendingInitialRun = true;
mTargetView = findViewByPosition(getTargetPosition());
onStart();
mRecyclerView.mViewFlinger.postOnAnimation();
}
在
RecyclerView.SmoothScroller
滑动是会调用
onAnimation
,在滚动过程中如果发现
getChildPosition(mTargetView) == mTargetPosition
,也就是目标位置已经layout出来了,那么就会回调
onTargetFound
.
public abstract static class SmoothScroller { private void onAnimation(int dx, int dy) { final RecyclerView recyclerView = mRecyclerView; if (!mRunning || mTargetPosition == RecyclerView.NO_POSITION || recyclerView == null) {
stop();
mPendingInitialRun = false; if (mTargetView != null) { // verify target position
if (getChildPosition(mTargetView) == mTargetPosition) {
onTargetFound(mTargetView, recyclerView.mState, mRecyclingAction);
mRecyclingAction.runIfNecessary(recyclerView);
stop();
} else {
Log.e(TAG, "Passed over target position while smooth scrolling.");
mTargetView = null;
}public int getChildPosition(View view) { return mRecyclerView.getChildLayoutPosition(view);
}
没有悬念,绕了一大圈终于回到
SnapHelper
中
onTargetFound
,在
onTargetFound
中会调用
calculateDistanceToFinalSnap
:
return new LinearSmoothScroller(mRecyclerView.getContext()) { @Override
protected void onTargetFound(View targetView, RecyclerView.State state, Action action) { int[] snapDistances = calculateDistanceToFinalSnap(mRecyclerView.getLayoutManager(),
targetView); final int dx = snapDistances[0]; final int dy = snapDistances[1]; final int time = calculateTimeForDeceleration(Math.max(Math.abs(dx), Math.abs(dy))); if (time > 0) {
action.update(dx, dy, time, mDecelerateInterpolator);
} @Override
protected float calculateSpeedPerPixel(DisplayMetrics displayMetrics) { return MILLISECONDS_PER_INCH / displayMetrics.densityDpi;
};
计算到目标位置的坐标然后更新给
RecyclerView.Action
,然后在上面的
onAnimation
会调用
mRecyclingAction.runIfNecessary(recyclerView);
,然后会调用
smoothScrollBy
:
void runIfNecessary(RecyclerView recyclerView) { if (mJumpToPosition >= 0) { final int position = mJumpToPosition;
mJumpToPosition = NO_POSITION;
recyclerView.jumpToPositionForSmoothScroller(position);
mChanged = false; return;
} if (mChanged) {
validate(); if (mInterpolator == null) { if (mDuration == UNDEFINED_DURATION) {
recyclerView.mViewFlinger.smoothScrollBy(mDx, mDy);
} else {
recyclerView.mViewFlinger.smoothScrollBy(mDx, mDy, mDuration);
} else {
recyclerView.mViewFlinger.smoothScrollBy(
mDx, mDy, mDuration, mInterpolator);
mConsecutiveUpdates++; if (mConsecutiveUpdates > 10) { // A new action is being set in every animation step. This looks like a bad
// implementation. Inform developer.
Log.e(TAG, "Smooth Scroll action is being updated too frequently. Make sure"
+ " you are not changing it unless necessary");
mChanged = false;
} else {
mConsecutiveUpdates = 0;
}
在
smoothScrollBy
中就会设置状态
SCROLL_STATE_SETTLING
:
public void smoothScrollBy(int dx, int dy, int duration, Interpolator interpolator) { if (mInterpolator != interpolator) {
mInterpolator = interpolator;
mScroller = new OverScroller(getContext(), interpolator);
setScrollState(SCROLL_STATE_SETTLING);
mLastFlingX = mLastFlingY = 0;
mScroller.startScroll(0, 0, dx, dy, duration); if (Build.VERSION.SDK_INT < 23) { // b/64931938 before API 23, startScroll() does not reset getCurX()/getCurY()
// to start values, which causes fillRemainingScrollValues() put in obsolete values
// for LayoutManager.onLayoutChildren().
mScroller.computeScrollOffset();
postOnAnimation();
}
上面绕了一圈,总结一下调用栈就是:
SnapHelper
onFling ---> snapFromFling
上面得到最终位置
targetPosition
,把位置给
RecyclerView.SmoothScroller
, 然后就开始滑动了:
RecyclerView.SmoothScrollerstart --> onAnimation
在滑动过程中如果
targetPosition
对应的
targetView
已经layout出来了,就会回调
SnapHelper
,然后计算得到到当前位置到
targetView
的距离
dx,dy
SnapHelper
onTargetFound ---> calculateDistanceToFinalSnap
然后把距离
dx,dy
更新给
RecyclerView.Action
:
RecyclerView.Actionupdate --> runIfNecessary --> recyclerView.mViewFlinger.smoothScrollBy
最后调用
RecyclerView.ViewFlinger
, 然后又回到
onAnimation
class ViewFlinger implements Runnable public void smoothScrollBy(int dx, int dy, int duration, Interpolator interpolator) { if (mInterpolator != interpolator) {
mInterpolator = interpolator;
mScroller = new OverScroller(getContext(), interpolator);
setScrollState(SCROLL_STATE_SETTLING);
mLastFlingX = mLastFlingY = 0;
mScroller.startScroll(0, 0, dx, dy, duration);
postOnAnimation();
}
3.触发
fling
操作
接着我们再看看Fling操作在
RecyclerView
中是什么时候触发的。
先看下
RecyclerView
的
onTouch
方法:
@Overridepublic boolean onTouchEvent(MotionEvent e) { case MotionEvent.ACTION_UP: {
mVelocityTracker.addMovement(vtev);
eventAddedToVelocityTracker = true;
mVelocityTracker.computeCurrentVelocity(1000, mMaxFlingVelocity); final float xvel = canScrollHorizontally
? -mVelocityTracker.getXVelocity(mScrollPointerId) : 0; final float yvel = canScrollVertically
? -mVelocityTracker.getYVelocity(mScrollPointerId) : 0; if (!((xvel != 0 || yvel != 0) && fling((int) xvel, (int) yvel))) {
setScrollState(SCROLL_STATE_IDLE);
resetTouch();
} break;
}
在up触发的时候会调用native方法去获得X和Y方向的速率:
/**
* Compute the current velocity based on the points that have been
* collected. Only call this when you actually want to retrieve velocity
* information, as it is relatively expensive. You can then retrieve
* the velocity with {@link #getXVelocity()} and
* {@link #getYVelocity()}.
* @param units The units you would like the velocity in. A value of 1
* provides pixels per millisecond, 1000 provides pixels per second, etc.
* @param maxVelocity The maximum velocity that can be computed by this method.
* This value must be declared in the same unit as the units parameter. This value
* must be positive.
public void computeCurrentVelocity(int units, float maxVelocity) {
nativeComputeCurrentVelocity(mPtr, units, maxVelocity);
}
如果有其中一个不为0就会调用
fling
操作:
public boolean fling(int velocityX, int velocityY) { if (mLayout == null) {
Log.e(TAG, "Cannot fling without a LayoutManager set. "
+ "Call setLayoutManager with a non-null argument."); return false;
} if (mLayoutFrozen) { return false;
} final boolean canScrollHorizontal = mLayout.canScrollHorizontally(); final boolean canScrollVertical = mLayout.canScrollVertically(); if (!canScrollHorizontal || Math.abs(velocityX) < mMinFlingVelocity) {
velocityX = 0;
} if (!canScrollVertical || Math.abs(velocityY) < mMinFlingVelocity) {
velocityY = 0;
} if (velocityX == 0 && velocityY == 0) { // If we don't have any velocity, return false
return false;
} if (!dispatchNestedPreFling(velocityX, velocityY)) { final boolean canScroll = canScrollHorizontal || canScrollVertical;
dispatchNestedFling(velocityX, velocityY, canScroll); if (mOnFlingListener != null && mOnFlingListener.onFling(velocityX, velocityY)) { return true;
} if (canScroll) { int nestedScrollAxis = ViewCompat.SCROLL_AXIS_NONE; if (canScrollHorizontal) {
nestedScrollAxis |= ViewCompat.SCROLL_AXIS_HORIZONTAL;
} if (canScrollVertical) {
nestedScrollAxis |= ViewCompat.SCROLL_AXIS_VERTICAL;
startNestedScroll(nestedScrollAxis, TYPE_NON_TOUCH);
velocityX = Math.max(-mMaxFlingVelocity, Math.min(velocityX, mMaxFlingVelocity));
velocityY = Math.max(-mMaxFlingVelocity, Math.min(velocityY, mMaxFlingVelocity));
mViewFlinger.fling(velocityX, velocityY); return true;
} return false;
}
这里有个
mMinFlingVelocity
字段,如果x和y方向的速率小于这个字段,就不会触发fling操作,直接return false,然后就会把
RecyclerView
的状态设置为
SCROLL_STATE_IDLE
。
mMinFlingVelocity
在
RecyclerView
构造的时候会从
ViewConfiguration
中获取
final ViewConfiguration vc = ViewConfiguration.get(context);
mMinFlingVelocity = vc.getScaledMinimumFlingVelocity();
mMaxFlingVelocity = vc.getScaledMaximumFlingVelocity();
在
ViewConfiguration
构造函数中:
/**
* Minimum velocity to initiate a fling, as measured in dips per second
private static final int MINIMUM_FLING_VELOCITY = 50; /**
* Maximum velocity to initiate a fling, as measured in dips per second
private static final int MAXIMUM_FLING_VELOCITY = 8000; public ViewConfiguration() {
mMinimumFlingVelocity = MINIMUM_FLING_VELOCITY;
mMaximumFlingVelocity = MAXIMUM_FLING_VELOCITY;
}
所以如果滑动速率小于50的话就不会触发fling操作。
从上面分析知道,fling操作是在手指离开的时候触发然后直到滑动停止这中间的一段操作。在滑动过程中其实state状态是
SCROLL_STATE_SETTLING
,然后通过
RecyclerView.ViewFlinger
进行滑动。
作者:juexingzhe
链接:https://www.jianshu.com/p/1cf7e9ade0f8
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