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Signals that this
UnityWebRequest
is no longer being used, and should clean up any resources it is using.
You must call Dispose once you have finished using a
UnityWebRequest
object, regardless of whether the request succeeded or failed.
For safety, it is usually a best practice to employ the
using statement
to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;