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Description

Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using.

You must call Dispose once you have finished using a UnityWebRequest object, regardless of whether the request succeeded or failed.

For safety, it is usually a best practice to employ the using statement to ensure that a [UnityWebRequest] is properly cleaned up in case of uncaught exceptions.

using UnityEngine; using UnityEngine.Networking; using System.Collections;

public class MyExampleBehaviour : MonoBehaviour public IEnumerator Start() using ( UnityWebRequest request = UnityWebRequest.Get ("https://my-website.com")) yield return request.SendWebRequest(); Debug.Log ("Server responded: " + request.downloadHandler.text); Is something described here not working as you expect it to? It might be a Known Issue . Please check with the Issue Tracker at Tutorials Community Answers Knowledge Base Forums Asset Store Terms of use Legal Privacy Policy Cookies Do Not Sell or Share My Personal Information Your Privacy Choices (Cookie Settings)