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The core library contains the fundamentals required to communicate over netlink sockets. It deals with connecting and disconnectng of sockets, sending and receiving of data, construction and parsing of messages, provides a customizeable receiving state machine, and provides a abstract data type framework which eases the implementation of object based netlink protocols where objects are added, removed, or modified using a netlink based protocol.

Library Hierarchy

The suite is split into multiple libraries:

1.1. How To Read This Documentation

The libraries provide a broad set of APIs of which most applications only require a small subset of it. Depending on the type of application, some users may only be interested in the low level netlink messaging API while others wish to make heavy use of the high level API.

In any case it is recommended to get familiar with the netlink protocol first.

1.2. Linking to this Library

Checking the presence of the library using autoconf

Projects using autoconf may use PKG_CHECK_MODULES() to check if a specific version of libnl is available on the system. The example below also shows how to retrieve the CFLAGS and linking dependencies required to link against the library.

The following example shows how to check for a specific version of libnl. If found, it extends the CFLAGS and LIBS variable appropriately:

PKG_CHECK_MODULES(LIBNL3, libnl-3.0 >= 3.1, [have_libnl3=yes], [have_libnl3=no])
if (test "${have_libnl3}" = "yes"); then
        CFLAGS+="$LIBNL3_CFLAGS"
        LIBS+="$LIBNL3_LIBS"
Header Files

The main header file is <netlink/netlink.h>. Additional headers may need to be included in your sources depending on the subsystems and components your program makes use of.

#include <netlink/netlink.h>
#include <netlink/cache.h>
#include <netlink/route/link.h>
Version Dependent Code

If your code wishes to be capable to link against multiple versions of libnl you may have direct the compiler to only include portions on the code depending on the version of libnl that it is compiled against.

#include <netlink/version.h>
#if LIBNL_VER_NUM >= LIBNL_VER(3,1)
        /* include code if compiled with libnl version >= 3.1 */
#endif

The library has been compiled with debugging statements enabled it will print debug information to stderr if the environment variable NLDBG is set to > 0.

Debugging the Netlink Protocol

It is often useful to peek into the stream of netlink messages exchanged with other sockets. Setting the environment variable NLCB=debug will cause the debugging message handlers to be used which in turn print the netlink messages exchanged in a human readable format to to stderr:

-- Debug: Sent Message: -------------------------- BEGIN NETLINK MESSAGE --------------------------- [HEADER] 16 octets .nlmsg_len = 20 .nlmsg_type = 18 <route/link::get> .nlmsg_flags = 773 <REQUEST,ACK,ROOT,MATCH> .nlmsg_seq = 1301410712 .nlmsg_pid = 20014 [PAYLOAD] 16 octets 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ --------------------------- END NETLINK MESSAGE --------------------------- -- Debug: Received Message: -------------------------- BEGIN NETLINK MESSAGE --------------------------- [HEADER] 16 octets .nlmsg_len = 996 .nlmsg_type = 16 <route/link::new> .nlmsg_flags = 2 <MULTI> .nlmsg_seq = 1301410712 .nlmsg_pid = 20014 [PAYLOAD] 16 octets 00 00 04 03 01 00 00 00 49 00 01 00 00 00 00 00 ........I....... [ATTR 03] 3 octets 6c 6f 00 lo. [PADDING] 1 octets 00 . [ATTR 13] 4 octets 00 00 00 00 .... [ATTR 16] 1 octets 00 . [PADDING] 3 octets 00 00 00 ... [ATTR 17] 1 octets 00 . [...] --------------------------- END NETLINK MESSAGE ---------------------------

The netlink protocol is a socket based IPC mechanism used for communication between userspace processes and the kernel or between userspace processes themselves. The netlink protocol is based on BSD sockets and uses the AF_NETLINK address family. Every netlink protocol uses its own protocol number (e.g. NETLINK_ROUTE, NETLINK_NETFILTER, etc). Its addressing schema is based on a 32 bit port number, formerly referred to as PID, which uniquely identifies each peer.

2.1. Addressing

The netlink address (port) consists of a 32bit integer. Port 0 (zero) is reserved for the kernel and refers to the kernel side socket of each netlink protocol family. Other port numbers usually refer to user space owned sockets, although this is not enforced.

In the beginning, it was common practice to use the process identifier (PID) as the local port number. This became unpractical with the introduction of threaded netlink applications and applications requiring multiple sockets. Therefore libnl generates unique port numbers based on the process identifier and adds an offset to it allowing for multiple sockets to be used. The initial socket will still equal to the process identifier for backwards compatibility reasons.

The above figure illustrates three applications and the kernel side exposing two kernel side sockets. It shows the common netlink use cases:

User Space to Kernel

The most common form of netlink usage is for a user space application to send requests to the kernel and process the reply which is either an error message or a success notification.

User Space to User Space

Netlink may also be used as an IPC mechanism to communicate between user space applications directly. Communication is not limited to two peers, any number of peers may communicate with each other and multicasting capabilities allow to reach multiple peers with a single message.

In order for the sockets to be visible to each other, both sockets must be created for the same netlink protocol family.

User space listening to kernel notifications

This form of netlink communication is typically found in user space daemons that need to act on certain kernel events. Such daemons will typically maintain a netlink socket subscribed to a multicast group that is used by the kernel to notify interested user space parties about specific events.

Use of multicasting is preferred over direct addressing due to the flexibility in exchanging the user space component at any time without the kernel noticing.

A netlink protocol is typically based on messages and consists of the netlink message header (struct nlmsghdr) plus the payload attached to it. The payload can consist of arbitrary data but usually contains a fixed size protocol specific header followed by a stream of attributes.

Netlink message header (struct nlmsghdr)

The message type specifies the type of payload the message is carrying. Several standard message types are defined by the netlink protocol. Additional message types may be defined by each protocol family. See Message Types for additional information. The sequence number is optional and may be used to allow referring to a previous message, e.g. an error message can refer to the original request causing the error. The port number specifies the peer to which the message should be delivered to. If not specified, the message will be delivered to the first matching kernel side socket of the same protocol family.

Netlink differs between requests, notifications, and replies. Requests are messages which have the NLM_F_REQUEST flag set and are meant to request an action from the receiver. A request is typically sent from a userspace process to the kernel. While not strictly enforced, requests should carry a sequence number incremented for each request sent.

Depending on the nature of the request, the receiver may reply to the request with another netlink message. The sequence number of a reply must match the sequence number of the request it relates to.

Notifications are of informal nature and no reply is expected, therefore the sequence number is typically set to 0.

Every netlink protocol is free to define own message types. Note that message type values < NLMSG_MIN_TYPE (0x10) are reserved and may not be used.

It is common practice to use own message types to implement RPC schemas. Suppose the goal of the netlink protocol you are implementing is allow configuration of a particular network device, therefore you want to provide read/write access to various configuration options. The typical "netlink way" of doing this would be to define two message types MSG_SETCFG, MSG_GETCFG:

#define MSG_SETCFG      0x11
#define MSG_GETCFG      0x12

Sending a MSG_GETCFG request message will typically trigger a reply with the message type MSG_SETCFG containing the current configuration. In object oriented terms one would describe this as "the kernel sets the local copy of the configuration in userspace".

The configuration may be changed by sending a MSG_SETCFG which will be responded to with either a ACK (see ACKs) or a error message (see Error Message).

Optionally, the kernel may send out notifications for configuration changes allowing userspace to listen for changes instead of polling frequently. Notifications typically reuse an existing message type and rely on the application using a separate socket to differ between requests and notifications but you may also specify a separate message type.

2.3.1. Multipart Messages

Although in theory a netlink message can be up to 4GiB in size. The socket buffers are very likely not large enough to hold message of such sizes. Therefore it is common to limit messages to one page size (PAGE_SIZE) and use the multipart mechanism to split large pieces of data into several messages. A multipart message has the flag NLM_F_MULTI set and the receiver is expected to continue receiving and parsing until the special message type NLMSG_DONE is received.

Multipart messages unlike fragmented ip packets must not be reassmbled even though it is perfectly legal to do so if the protocols wishes to work this way. Often multipart message are used to send lists or trees of objects were each multipart message simply carries multiple objects allow for each message to be parsed independently.

2.3.2. Error Message

Error messages can be sent in response to a request. Error messages must use the standard message type NLMSG_ERROR. The payload consists of a error code and the original netlink mesage header of the request.

A sender can request an ACK message to be sent back for each request processed by setting the NLM_F_ACK flag in the request. This is typically used to allow the sender to synchronize further processing until the request has been processed by the receiver.

The flag NLM_F_ECHO is similar to the NLM_F_ACK flag. It can be used in combination with NLM_F_REQUEST and causes a notification which is sent as a result of a request to also be sent to the sender regardless of whether the sender has subscribed to the corresponding multicast group or not. See Multicast Groups

Additional universal message flags are defined which only apply for GET requests:

#define NLM_F_ROOT      0x100
#define NLM_F_MATCH     0x200
#define NLM_F_ATOMIC    0x400
#define NLM_F_DUMP      (NLM_F_ROOT|NLM_F_MATCH)

Use of these flags is completely optional and many netlink protocols only make use of the NLM_F_DUMP flag which typically requests the receiver to send a list of all objects in the context of the message type as a sequence of multipart messages (see Multipart Messages).

Another set of flags exist related to NEW or SET requests. These flags are mutually exclusive to the GET flags:

#define NLM_F_REPLACE   0x100
#define NLM_F_EXCL      0x200
#define NLM_F_CREATE    0x400
#define NLM_F_APPEND    0x800

2.4. Sequence Numbers

Netlink allows the use of sequence numbers to help relate replies to requests. It should be noted that unlike in protocols such as TCP there is no strict enforcment of the sequence number. The sole purpose of sequence numbers is to assist a sender in relating replies to the corresponding requests. See Message Types for more information.

Sequence numbers are managed on a per socket basis, see Sequence Numbers for more information on how to use sequence numbers.

In order to use the netlink protocol, a netlink socket is required. Each socket defines an independent context for sending and receiving of messages. An application may make use multiple sockets, e.g. a socket to send requests and receive the replies and another socket subscribed to a multicast group to receive notifications.

3.1. Socket structure (struct nl_sock)

The netlink socket and all related attributes including the actual file descriptor are represented by struct nl_sock.

#include <netlink/socket.h>
struct nl_sock *nl_socket_alloc(void)
void nl_socket_free(struct nl_sock *sk)

The application must allocate an instance of struct nl_sock for each netlink socket it wishes to use.

3.2. Sequence Numbers

The library will automatically take care of sequence number handling for the application. A sequence number counter is stored in the socket structure which is used and incremented automatically when a message needs to be sent which is expected to generate a reply such as an error or any other message type that needs to be related to the original message.

Alternatively, the counter can be used directly via the function nl_socket_use_seq(). It will return the current value of the counter and increment it by one afterwards.

#include <netlink/socket.h>
unsigned int nl_socket_use_seq(struct nl_sock *sk);

Most applications will not want to deal with sequence number handling themselves though. When using nl_send_auto() the sequence number is filled in automatically and matched again when a reply is received. See section Sending and Receiving of Messages / Data for more information.

This behaviour can and must be disabled if the netlink protocol implemented does not use a request/reply model, e.g. when a socket is used to receive notification messages.

#include <netlink/socket.h>
void nl_socket_disable_seq_check(struct nl_sock *sk);

For more information on the theory behind netlink sequence numbers, see section Sequence Numbers.

3.3. Multicast Group Subscriptions

Each socket can subscribe to any number of multicast groups of the netlink protocol it is connected to. The socket will then receive a copy of each message sent to any of the groups. Multicast groups are commonly used to implement event notifications.

Prior to kernel 2.6.14 the group subscription was performed using a bitmask which limited the number of groups per protocol family to 32. This outdated interface can still be accessed via the function nl_join_groups() even though it is not recommended for new code.

#include <netlink/socket.h>
void nl_join_groups(struct nl_sock *sk, int bitmask);

Starting with 2.6.14 a new method was introduced which supports subscribing to an almost infinite number of multicast groups.

#include <netlink/socket.h>
int nl_socket_add_memberships(struct nl_sock *sk, int group, ...);
int nl_socket_drop_memberships(struct nl_sock *sk, int group, ...);
 * This function will be called for each valid netlink message received
 * in nl_recvmsgs_default()
static int my_func(struct nl_msg *msg, void *arg)
        return 0;
struct nl_sock *sk;
/* Allocate a new socket */
sk = nl_socket_alloc();
 * Notifications do not use sequence numbers, disable sequence number
 * checking.
nl_socket_disable_seq_check(sk);
 * Define a callback function, which will be called for each notification
 * received
nl_socket_modify_cb(sk, NL_CB_VALID, NL_CB_CUSTOM, my_func, NULL);
/* Connect to routing netlink protocol */
nl_connect(sk, NETLINK_ROUTE);
/* Subscribe to link notifications group */
nl_socket_add_memberships(sk, RTNLGRP_LINK, 0);
 * Start receiving messages. The function nl_recvmsgs_default() will block
 * until one or more netlink messages (notification) are received which
 * will be passed on to my_func().
while (1)
        nl_recvmsgs_default(sock);

3.4. Modifiying Socket Callback Configuration

See Callback Configurations for more information on callback hooks and overwriting capabilities.

Each socket is assigned a callback configuration which controls the behaviour of the socket. This is f.e. required to have a separate message receive function per socket. It is perfectly legal to share callback configurations between sockets though.

The following functions can be used to access and set the callback configuration of a socket:

#include <netlink/socket.h>
struct nl_cb *nl_socket_get_cb(const struct nl_sock *sk);
void nl_socket_set_cb(struct nl_sock *sk, struct nl_cb *cb);

Additionaly a shortcut exists to modify the callback configuration assigned to a socket directly:

#include <netlink/socket.h>
int nl_socket_modify_cb(struct nl_sock *sk, enum nl_cb_type type, enum nl_cb_kind kind,
                        nl_recvmsg_msg_cb_t func, void *arg);

3.5. Socket Attributes

Local Port

The local port number uniquely identifies the socket and is used to address it. A unique local port is generated automatically when the socket is allocated. It will consist of the Process ID (22 bits) and a random number (10 bits) thus allowing up to 1024 sockets per process.

#include <netlink/socket.h>
uint32_t nl_socket_get_local_port(const struct nl_sock *sk);
void nl_socket_set_local_port(struct nl_sock *sk, uint32_t port);

See section Addressing for more information on port numbers.

Overwriting the local port is possible but you have to ensure that the provided value is unique and no other socket in any other application is using the same value.
Peer Port

A peer port can be assigned to the socket which will result in all unicast messages sent over the socket to be addresses to the peer. If no peer is specified, the message is sent to the kernel which will try to automatically bind the socket to a kernel side socket of the same netlink protocol family. It is common practice not to bind the socket to a peer port as typically only one kernel side socket exists per netlink protocol family.

#include <netlink/socket.h>
uint32_t nl_socket_get_peer_port(const struct nl_sock *sk);
void nl_socket_set_peer_port(struct nl_sock *sk, uint32_t port);

See section Addressing for more information on port numbers.

File Descriptor

Netlink uses the BSD socket interface, therefore a file descriptor is behind each socket and you may use it directly.

#include <netlink/socket.h>
int nl_socket_get_fd(const struct nl_sock *sk);

If a socket is used to only receive notifications it usually is best to put the socket in non-blocking mode and periodically poll for new notifications.

#include <netlink/socket.h>
int nl_socket_set_nonblocking(const struct nl_sock *sk);
Send/Receive Buffer Size

The socket buffer is used to queue netlink messages between sender and receiver. The size of these buffers specifies the maximum size you will be able to write() to a netlink socket, i.e. it will indirectly define the maximum message size. The default is 32KiB.

#include <netlink/socket.h>
int nl_socket_set_buffer_size(struct nl_sock *sk, int rx, int tx);
Enable/Disable Credentials

TODO

#include <netlink/socket.h>
int nl_socket_set_passcred(struct nl_sock *sk, int state);
Enable/Disable Auto-ACK Mode

The following functions allow to enable/disable Auto-ACK mode on a socket. See Auto-ACK Mode for more information on what implications that has. Auto-ACK mode is enabled by default.

#include <netlink/socket.h>
void nl_socket_enable_auto_ack(struct nl_sock *sk);
void nl_socket_disable_auto_ack(struct nl_sock *sk);
Enable/Disable Message Peeking

If enabled, message peeking causes nl_recv() to try and use MSG_PEEK to retrieve the size of the next message received and allocate a buffer of that size. Message peeking is enabled by default but can be disabled using the following function:

#include <netlink/socket.h>
void nl_socket_enable_msg_peek(struct nl_sock *sk);
void nl_socket_disable_msg_peek(struct nl_sock *sk);
Enable/Disable Receival of Packet Information

If enabled, each received netlink message from the kernel will include an additional struct nl_pktinfo in the control message. The following function can be used to enable/disable receival of packet information.

#include <netlink/socket.h>
int nl_socket_recv_pktinfo(struct nl_sock *sk, int state);

4.1. Sending Messages

The standard method of sending a netlink message over a netlink socket is to use the function nl_send_auto(). It will automatically complete the netlink message by filling the missing bits and pieces in the netlink message header and will deal with addressing based on the options and address set in the netlink socket. The message is then passed on to nl_send().

If the default sending semantics implemented by nl_send() do not suit the application, it may overwrite the sending function nl_send() by specifying an own implementation using the function nl_cb_overwrite_send().

   nl_send_auto(sk, msg)
         |-----> nl_complete_msg(sk, msg)
         |              Own send function specified via nl_cb_overwrite_send()
         |- - - - - - - - - - - - - - - - - - - -
   nl_send(sk, msg)                         send_func()
Using nl_send()

If you do not require any of the automatic message completion functionality you may use nl_send() directly but beware that any internal calls to nl_send_auto() by the library to send netlink messages will still use nl_send(). Therefore if you wish to use any higher level interfaces and the behaviour of nl_send() is to your dislike then you must overwrite the nl_send() function via nl_cb_overwrite_send()

The purpose of nl_send() is to embed the netlink message into a iovec structure and pass it on to nl_send_iovec().

   nl_send(sk, msg)
   nl_send_iovec(sk, msg, iov, iovlen)

nl_send_iovec() expects a finalized netlink message and fills out the struct msghdr used for addressing. It will first check if the struct nl_msg is addressed to a specific peer (see nlmsg_set_dst()). If not, it will try to fall back to the peer address specified in the socket (see nl_socket_set_peer_port(). Otherwise the message will be sent unaddressed and it is left to the kernel to find the correct peer.

nl_send_iovec() also adds credentials if present and enabled (see [core_sk_cred]).

The message is then passed on to nl_sendmsg().

   nl_send_iovec(sk, msg, iov, iovlen)
   nl_sendmsg(sk, msg, msghdr)
Using nl_sendmsg()

nl_sendmsg() expects a finalized netlink message and an optional struct msghdr containing the peer address. It will copy the local address as defined in the socket (see nl_socket_set_local_port()) into the netlink message header.

At this point, construction of the message finished and it is ready to be sent.

   nl_sendmsg(sk, msg, msghdr)
         |- - - - - - - - - - - - - - - - - - - - v
         |                                 NL_CB_MSG_OUT()
         |<- - - - - - - - - - - - - - - - - - - -+
   sendmsg()

Before sending the application has one last chance to modify the message. It is passed to the NL_CB_MSG_OUT callback function which may inspect or modify the message and return an error code. If this error code is NL_OK the message is sent using sendmsg() resulting in the number of bytes written being returned. Otherwise the message sending process is aborted and the error code specified by the callback function is returned. See Modifiying Socket Callback Configuration for more information on how to set callbacks.

Sending Raw Data with nl_sendto()

If you wish to send raw data over a netlink socket, the following function will pass on any buffer provided to it directly to sendto():

#include <netlink/netlink.h>
int nl_sendto(struct nl_sock *sk, void *buf, size_t size);
Sending of Simple Messages

A special interface exists for sending of trivial messages. The function expects the netlink message type, optional netlink message flags, and an optional data buffer and data length.

#include <netlink/netlink.h>
int nl_send_simple(struct nl_sock *sk, int type, int flags,
                   void *buf, size_t size);

The function will construct a netlink message header based on the message type and flags provided and append the data buffer as message payload. The newly constructed message is sent with nl_send_auto().

The following example will send a netlink request message causing the kernel to dump a list of all network links to userspace:

#include <netlink/netlink.h>
struct nl_sock *sk;
struct rtgenmsg rt_hdr = {
        .rtgen_family = AF_UNSPEC,
sk = nl_socket_alloc();
nl_connect(sk, NETLINK_ROUTE);
nl_send_simple(sock, RTM_GETLINK, NLM_F_DUMP, &rt_hdr, sizeof(rt_hdr));

4.2. Receiving Messages

The easiest method to receive netlink messages is to call nl_recvmsgs_default(). It will receive messages based on the semantics defined in the socket. The application may customize these in detail although the default behaviour will probably suit most applications.

nl_recvmsgs_default() will also be called internally by the library whenever it needs to receive and parse a netlink message.

The function will fetch the callback configuration stored in the socket and call nl_recvmsgs():

   nl_recvmsgs_default(sk)
         | cb = nl_socket_get_cb(sk)
   nl_recvmsgs(sk, cb)
Using nl_recvmsgs()

nl_recvmsgs() implements the actual receiving loop, it blocks until a netlink message has been received unless the socket has been put into non-blocking mode.

For the unlikely scenario that certain required receive characteristics can not be achieved by fine tuning the internal recvmsgs function using the callback configuration (see Modifiying Socket Callback Configuration) the application may provide a complete own implementation of it and overwrite all calls to nl_recvmsgs() with the function nl_cb_overwrite_recvmsgs().

   nl_recvmsgs(sk, cb)
         |     Own recvmsgs function specified via nl_cb_overwrite_recvmsgs()
         |- - - - - - - - - - - - - - - - - - - -
   internal_recvmsgs()                    my_recvmsgs()
Receive Characteristics

If the application does not provide its own recvmsgs() implementation with the function nl_cb_overwrite_recvmsgs() the following characteristics apply while receiving data from a netlink socket:

        internal_recvmsgs()
+-------------->|     Own recv function specified with nl_cb_overwrite_recv()
|               |- - - - - - - - - - - - - - - -
|               v                              v
|           nl_recv()                      my_recv()
|               |<- - - - - - - - - - - - - - -+
|               |<-------------+
|               v              | More data to parse? (nlmsg_next())
|         Parse Message        |
|               |--------------+
+------- NLM_F_MULTI set?
            (SUCCESS)

The function nl_recv() is invoked first to receive data from the netlink socket. This function may be overwritten by the application by an own implementation using the function nl_cb_overwrite_recv(). This may be useful if the netlink byte stream is in fact not received from a socket directly but is read from a file or another source.

If data has been read, it will be attemped to parse the data. This will be done repeately until the parser returns NL_STOP, an error was returned or all data has been parsed.

In case the last message parsed successfully was a multipart message (see Multipart Messages) and the parser did not quit due to either an error or NL_STOP nl_recv() respectively the applications own implementation will be called again and the parser starts all over.

See [core_parse_character] for information on how to extract valid netlink messages from the parser and on how to control the behaviour of it.

Parsing Characteristics

The internal parser is invoked for each netlink message received from a netlink socket. It is typically fed by nl_recv() (see [core_recv_character]).

The parser will first ensure that the length of the data stream provided is sufficient to contain a netlink message header and that the message length as specified in the message header does not exceed

If this criteria is met, a new struct nl_msg is allocated and the message is passed on to the the callback function NL_CB_MSG_IN if one is set. Like any other callback function, it may return NL_SKIP to skip the current message but continue parsing the next message or NL_STOP to stop parsing completely.

The next step is to check the sequence number of the message against the currently expected sequence number. The application may provide its own sequence number checking algorithm by setting the callback function NL_CB_SEQ_CHECK to its own implementation. In fact, calling nl_socket_disable_seq_check() to disable sequence number checking will do nothing more than set the NL_CB_SEQ_CHECK hook to a function which always returns NL_OK.

Another callback hook NL_CB_SEND_ACK exists which is called if the message has the NLM_F_ACK flag set. Although I am not aware of any userspace netlink socket doing this, the application may want to send an ACK message back to the sender (see ACKs).

        parse()
      nlmsg_ok() --> Ignore
          |- - - - - - - - - - - - - - - v
          |                         NL_CB_MSG_IN()
          |<- - - - - - - - - - - - - - -+
          |- - - - - - - - - - - - - - - v
     Sequence Check                NL_CB_SEQ_CHECK()
          |<- - - - - - - - - - - - - - -+
          |              Message has NLM_F_ACK set
          |- - - - - - - - - - - - - - - v
          |                      NL_CB_SEND_ACK()
          |<- - - - - - - - - - - - - - -+
 Handle Message Type

See Netlink Protocol Fundamentals for an introduction to the netlink protocol and its message format.

Alignment

Most netlink protocols enforce a strict alignment policy for all boundries. The alignment value is defined by NLMSG_ALIGNTO and is fixed to 4 bytes. Therefore all netlink message headers, begin of payload sections, protocol specific headers, and attribute sections must start at an offset which is a multiple of NLMSG_ALIGNTO.

#include <netlink/msg.h>
int nlmsg_size(int payloadlen);
int nlmsg_total_size(int payloadlen);

The library provides a set of function to handle alignment requirements automatically. The function nlmsg_total_size() returns the total size of a netlink message including the padding to ensure the next message header is aligned correctly.

     <----------- nlmsg_total_size(len) ------------>
     <----------- nlmsg_size(len) ------------>
    +-------------------+- - -+- - - - - - - - +- - -+-------------------+- - -
    |  struct nlmsghdr  | Pad |     Payload    | Pad |  struct nlsmghdr  |
    +-------------------+- - -+- - - - - - - - +- - -+-------------------+- - -
     <---- NLMSG_HDRLEN -----> <- NLMSG_ALIGN(len) -> <---- NLMSG_HDRLEN ---

If you need to know if padding needs to be added at the end of a message, nlmsg_padlen() returns the number of padding bytes that need to be added for a specific payload length.

#include <netlink/msg.h>
int nlmsg_padlen(int payloadlen);

5.2. Parsing a Message

The library offers two different methods of parsing netlink messages. It offers a low level interface for applications which want to do all the parsing manually. This method is described below. Alternatively the library also offers an interface to implement a parser as part of a cache operations set which is especially useful when your protocol deals with objects of any sort such as network links, routes, etc. This high level interface is described in Cache System.

Splitting a byte stream into separate messages

What you receive from a netlink socket is typically a stream of messages. You will be given a buffer and its length, the buffer may contain any number of netlink messages.

The first message header starts at the beginning of message stream. Any subsequent message headers are access by calling nlmsg_next() on the previous header.

#include <netlink/msg.h>
struct nlmsghdr *nlmsg_next(struct nlmsghdr *hdr, int *remaining);

The function nlmsg_next() will automatically substract the size of the previous message from the remaining number of bytes.

Please note, there is no indication in the previous message whether another message follows or not. You must assume that more messages follow until all bytes of the message stream have been processed.

To simplify this, the function nlmsg_ok() exists which returns true if another message fits into the remaining number of bytes in the message stream. nlmsg_valid_hdr() is similar, it checks whether a specific netlink message contains at least a minimum of payload.

#include <netlink/msg.h>
int nlmsg_valid_hdr(const struct nlmsghdr *hdr, int payloadlen);
int nlmsg_ok(const struct nlmsghdr *hdr, int remaining);

A typical use of these functions looks like this:

#include <netlink/msg.h>
void my_parse(void *stream, int length)
        struct nlmsghdr *hdr = stream;
        while (nlmsg_ok(hdr, length)) {
                // Parse message here
                hdr = nlmsg_next(hdr, &length);
nlmsg_ok() only returns true if the complete message including
         the message payload fits into the remaining buffer length. It will
         return false if only a part of it fits.
Message Payload

The message payload is appended to the message header and is guranteed to start at a multiple of NLMSG_ALIGNTO. Padding at the end of the message header is added if necessary to ensure this. The function nlmsg_data() will calculate the necessary offset based on the message and returns a pointer to the start of the message payload.

#include <netlink/msg.h>
void *nlmsg_data(const struct nlmsghdr *nlh);
void *nlmsg_tail(const struct nlmsghdr *nlh);
int nlmsg_datalen(const struct nlmsghdr *nlh);

The length of the message payload is returned by nlmsg_datalen().

                               <--- nlmsg_datalen(nlh) --->
    +-------------------+- - -+----------------------------+- - -+
    |  struct nlmsghdr  | Pad |           Payload          | Pad |
    +-------------------+- - -+----------------------------+- - -+
nlmsg_data(nlh) ---------------^                                  ^
nlmsg_tail(nlh) --------------------------------------------------^

The payload may consist of arbitary data but may have strict alignment and formatting rules depening on the actual netlink protocol.

Message Attributes

Most netlink protocols use netlink attributes. It not only makes the protocol self documenting but also gives flexibility in expanding the protocol at a later point. New attributes can be added at any time and older attributes can be obsoleted by newer ones without breaking binary compatibility of the protocol.

                               <---------------------- payload ------------------------->
                               <----- hdrlen ---->       <- nlmsg_attrlen(nlh, hdrlen) ->
    +-------------------+- - -+-----  ------------+- - -+--------------------------------+- - -+
    |  struct nlmsghdr  | Pad |  Protocol Header  | Pad |           Attributes           | Pad |
    +-------------------+- - -+-------------------+- - -+--------------------------------+- - -+
nlmsg_attrdata(nlh, hdrlen) -----------------------------^

The function nlmsg_attrdata() returns a pointer to the begin of the attributes section. The length of the attributes section is returned by the function nlmsg_attrlen().

#include <netlink/msg.h>
struct nlattr *nlmsg_attrdata(const struct nlmsghdr *hdr, int hdrlen);
int nlmsg_attrlen(const struct nlmsghdr *hdr, int hdrlen);

See Attributes for more information on how to use netlink attributes.

Parsing a Message the Easy Way

The function nlmsg_parse() validate a complete netlink message in one step. If hdrlen > 0 it will first call nlmsg_valid_hdr() to check if the protocol header fits into the message. If there is more payload to parse, it will assume it to be attributes and parse the payload accordingly. The function behaves exactly like nla_parse() when parsing attributes, see [core_attr_parse_easy].

int nlmsg_parse(struct nlmsghdr *hdr, int hdrlen, struct nlattr **attrs,
                int maxtype, struct nla_policy *policy);

The function nlmsg_validate() is based on nla_validate() and behaves exactly the same as nlmsg_parse() except that it only validates and will not fill a array with pointers to each attribute.

int nlmsg_validate(struct nlmsghdr *hdr, int hdrlen, intmaxtype,
                   struct nla_policy *policy);

See [core_attr_parse_easy] for an example and more information on attribute parsing.

5.3. Construction of a Message

See Message Format for information on the netlink message format and alignment requirements.

Message construction is based on struct nl_msg which uses an internal buffer to store the actual netlink message. struct nl_msg does not point to the netlink message header. Use nlmsg_hdr() to retrieve a pointer to the netlink message header.

At allocation time, a maximum message size is specified. It defaults to a page (PAGE_SIZE). The application constructing the message will reserve space out of this maximum message size repeatedly for each header or attribute added. This allows construction of messages across various layers of code where lower layers do not need to know about the space requirements of upper layers.

Why is setting the maximum message size necessary? This question is often raised in combination with the proposed solution of reallocating the message payload buffer on the fly using realloc(). While it is possible to reallocate the buffer during construction using nlmsg_expand() it will make all pointers into the message buffer become stale. This breaks usage of nlmsg_hdr(), nla_nest_start(), and nla_nest_end() and is therefore not acceptable as default behaviour.

Allocating struct nl_msg

The first step in constructing a new netlink message it to allocate a struct nl_msg to hold the message header and payload. Several functions exist to simplify various tasks.

#include <netlink/msg.h>
struct nl_msg *nlmsg_alloc(void);
void nlmsg_free(struct nl_msg *msg);

The function nlmsg_alloc() is the default message allocation function. It allocates a new message using the default maximum message size which equals to one page (PAGE_SIZE). The application can change the default size for messages by calling nlmsg_set_default_size():

void      nlmsg_set_default_size(size_t);

Instead of changing the default message size, the function nlmsg_alloc_size() can be used to allocate a message with a individual maximum message size.

If the netlink message header is already known at allocation time, the application may sue nlmsg_inherit(). It will allocate a message using the default maximum message size and copy the header into the message. Calling nlmsg_inherit with set to NULL is equivalent to calling nlmsg_alloc().

struct nl_msg *nlmsg_inherit(struct nlmsghdr *hdr);

Alternatively nlmsg_alloc_simple() takes a netlink message type and netlink message flags. It is equivalent to nlmsg_inherit() except that it takes the two common header fields as arguments instead of a complete header.

#include <netlink/msg.h>
struct nl_msg *nlmsg_alloc_simple(int nlmsg_type, int flags);
Appending the netlink message header

After allocating struct nl_msg, the netlink message header needs to be added unless one of the function nlmsg_alloc_simple() or nlmsg_inherit() have been used for allocation in which case this step will replace the netlink message header already in place.

#include <netlink/msg.h>
struct nlmsghdr *nlmsg_put(struct nl_msg *msg, uint32_t port, uint32_t seqnr,
                           int nlmsg_type, int payload, int nlmsg_flags);

The function nlmsg_put() will build a netlink message header out of nlmsg_type, nlmsg_flags, seqnr, and port and copy it into the netlink message. seqnr can be set to NL_AUTO_SEQ to indiciate that the next possible sequence number should be used automatically. To use this feature, the message must be sent using the function nl_send_auto(). Like port, the argument seqnr can be set to NL_AUTO_PORT indicating that the local port assigned to the socket should be used as source port. This is generally a good idea unless you are replying to a request. See Netlink Protocol Fundamentals for more information on how to fill the header.

The argument payload can be used by the application to reserve room for additional data after the header. A value of > 0 is equivalent to calling nlmsg_reserve(msg, payload, NLMSG_ALIGNTO). See [core_msg_reserve] for more information on reserving room for data. * Add header with message type MY_MSGTYPE, the flag NLM_F_CREATE, * let library fill port and sequence number, and reserve room for * struct myhdr hdr = nlmsg_put(msg, NL_AUTO_PORT, NL_AUTO_SEQ, MY_MSGTYPE, sizeof(hdr), NLM_F_CREATE); /* Copy own header into newly reserved payload section */ memcpy(nlmsg_data(hdr), &hdr, sizeof(hdr)); * The message will now look like this: * +-------------------+- - -+----------------+- - -+ * | struct nlmsghdr | Pad | struct myhdr | Pad | * +-------------------+-----+----------------+- - -+ * nlh -^ / \ * +--------+---------+ * | foo1 | foo2 | * +--------+---------+
Reserving room at the end of the message

Most functions described later on will automatically take care of reserving room for the data that is added to the end of the netlink message. In some situations it may be requried for the application to reserve room directly though.

#include <netlink/msg.h>
void *nlmsg_reserve(struct nl_msg *msg, size_t len, int pad);

The function nlmsg_reserve() reserves len bytes at the end of the netlink message and returns a pointer to the start of the reserved area. The pad argument can be used to request len to be aligned to any number of bytes prior to reservation.

The following example requests to reserve a 17 bytes area at the end of message aligned to 4 bytes. Therefore a total of 20 bytes will be reserved.

#include <netlink/msg.h>
void *buf = nlmsg_reserve(msg, 17, 4);
nlmsg_reserve() will not align the start of the buffer. Any
      alignment requirements must be provided by the owner of the
      previous message section.
Appending data at the end of the message

The function nlmsg_append() appends len bytes at the end of the message, padding it if requested and necessary.

#include <netlink/msg.h>
int nlmsg_append(struct nl_msg *msg, void *data, size_t len, int pad);

It is equivalent to calling nlmsg_reserve() and `memcpy()`ing the data into the freshly reserved data section.

nlmsg_append() will not align the start of the data. Any alignment requirements must be provided by the owner of the previous message section.
Adding attribtues to a message

Construction of attributes and addition of attribtues to the message is covereted in section Attributes.

Any form of payload should be encoded as netlink attributes whenever possible. Use of attributes allows to extend any netlink protocol in the future without breaking binary compatibility. F.e. Suppose your device may currently be using 32 bit counters for statistics but years later the device switches to maintaining 64 bit counters to account for faster network hardware. If your protocol is using attributes the move to 64 bit counters is trivial and only involves in sending an additional attribute containing the 64 bit variants while still providing the old legacy 32 bit counters. If your protocol is not using attributes you will not be able to switch data types without breaking all existing users of the protocol.

The concept of nested attributes also allows for subsystems of your protocol to implement and maintain their own attribute schemas. Suppose a new generation of network device is introduced which requires a completely new set of configuration settings which was unthinkable when the netlink protocol was initially designed. Using attributes the new generation of devices may define a new attribute and fill it with its own new structure of attributes which extend or even obsolete the old attributes.

Therefore, always use attributes even if you are almost certain that the message format will never ever change in the future.

6.1. Attribute Format

Netlink attributes allow for any number of data chunks of arbitary length to be attached to a netlink message. See [core_msg_attr] for more information on where attributes are stored in the message.

The format of the attributes data returned by nlmsg_attrdata() is as follows:

     <----------- nla_total_size(payload) ----------->
     <---------- nla_size(payload) ----------->
    +-----------------+- - -+- - - - - - - - - +- - -+-----------------+- - -
    |  struct nlattr  | Pad |     Payload      | Pad |  struct nlattr  |
    +-----------------+- - -+- - - - - - - - - +- - -+-----------------+- - -
     <---- NLA_HDRLEN -----> <--- NLA_ALIGN(len) ---> <---- NLA_HDRLEN ---

Every attribute must start at an offset which is a multiple of NLA_ALIGNTO (4 bytes). If you need to know whether an attribute needs to be padded at the end, the function nla_padlen() returns the number of padding bytes that will or need to be added.

Every attribute is encoded with a type and length field, both 16 bits, stored in the attribute header (struct nlattr) preceding the attribute payload. The length of an attribute is used to calculate the offset to the next attribute.

6.2. Parsing Attributes

Splitting an Attributes Stream into Attributes

Although most applications will use one of the functions from the nlmsg_parse() family (See [core_attr_parse_easy]) an interface exists to split the attributes stream manually.

As described in Attribute Format the attributes section contains a infinite sequence or stream of attributes. The pointer returned by nlmsg_attrdata() (See [core_msg_attr]) points to the first attribute header. Any subsequent attribute is accessed with the function nla_next() based on the previous header.

#include <netlink/attr.h>
struct nlattr *nla_next(const struct nlattr *attr, int *remaining);

The semantics are equivalent to nlmsg_next() and thus nla_next() will also subtract the size of the previous attribute from the remaining number of bytes in the attributes stream.

Like messages, attributes do not contain an indicator whether another attribute follows or not. The only indication is the number of bytes left in the attribute stream. The function nla_ok() exists to determine whether another attribute fits into the remaining number of bytes or not.

#include <netlink/attr.h>
int nla_ok(const struct nlattr *attr, int remaining);

A typical use of nla_ok() and nla_next() looks like this:

nla_ok()/nla_next() usage
#include <netlink/msg.h>
#include <netlink/attr.h>
struct nlattr *hdr = nlmsg_attrdata(msg, 0);
int remaining = nlmsg_attrlen(msg, 0);
while (nla_ok(hdr, remaining)) {
        /* parse attribute here */
        hdr = nla_next(hdr, &remaining);
nla_ok() only returns true if the complete attributes
      including the attribute payload fits into the remaining number
      of bytes.
Accessing Attribute Header and Payload

Once the individual attributes have been sorted out by either splitting the attributes stream or using another interface the attribute header and payload can be accessed.

                             <- nla_len(hdr) ->
    +-----------------+- - -+- - - - - - - - - +- - -+
    |  struct nlattr  | Pad |     Payload      | Pad |
    +-----------------+- - -+- - - - - - - - - +- - -+
nla_data(hdr) ---------------^

The functions nla_len() and nla_type() can be used to access the attribute header. nla_len() will return the length of the payload not including eventual padding bytes. nla_type returns the attribute type.

#include <netlink/attr.h>
int nla_len(const struct nlattr *hdr);
int nla_type(const struct nlattr *hdr);

The function nla_data() will return a pointer to the attribute payload. Please note that due to NLA_ALIGNTO being 4 bytes it may not be safe to cast and dereference the pointer for any datatype larger than 32 bit depending on the architecture the application is run on.

#include <netlink/attr.h>
void *nla_data(const struct nlattr *hdr);
Never rely on the size of a payload being what you expect it to be.
Always verify the payload size and make sure that it matches your
expectations. See [core_attr_validation]
Attribute Validation

When receiving netlink attributes, the receiver has certain expections on how the attributes should look like. These expectations must be defined to make sure the sending side meets our expecations. For this purpose, a attribute validation interface exists which must be used prior to accessing any payload.

All functions providing attribute validation functionality are based on struct nla_policy:

struct nla_policy {
        uint16_t        type;
        uint16_t        minlen;
        uint16_t        maxlen;

The type member specifies the datatype of the attribute, e.g. NLA_U32, NLA_STRING, NLA_FLAG. The default is NLA_UNSPEC. The minlen member defines the minmum payload length of an attribute to be considered a valid attribute. The value for minlen is implicit for most basic datatypes such as integers or flags. The maxlen member can be used to define a maximum payload length for an attribute to still be considered valid.

Specyfing a maximum payload length is not recommended when encoding structures in an attribute as it will prevent any extension of the structure in the future. Something that is frequently done in netlink protocols and does not break backwards compatibility.

One of the functions which use struct nla_policy is nla_validate(). The function expects an array of struct nla_policy and will access the array using the attribute type as index. If an attribute type is out of bounds the attribute is assumed to be valid. This is intentional behaviour to allow older applications not yet aware of recently introduced attributes to continue functioning.

#include <netlink/attr.h>
int nla_validate(struct nlattr *head, int len, int maxtype, struct nla_policy *policy);

The function nla_validate() returns 0 if all attributes are valid, otherwise a validation failure specific error code is returned.

Most applications will rarely use nla_validate() directly but use nla_parse() instead which takes care of validation in the same way but also parses the the attributes in the same step. See [core_attr_parse_easy] for an example and more information.

The validation process in detail:

Parsing Attributes the Easy Way

Most applications will not want to deal with splitting attribute streams themselves as described in [core_attr_parse_split] A much easier method is to use nla_parse().

#include <netlink/attr.h>
int nla_parse(struct nlattr **attrs, int maxtype, struct nlattr *head,
              int len, struct nla_policy *policy);

The function nla_parse() will iterate over a stream of attributes, validate each attribute as described in [core_attr_validation] If the validation of all attributes succeeds, a pointer to each attribute is stored in the attrs array at attrs[nla_type(attr)].

As an alernative to nla_parse() the function nlmsg_parse() can be used to parse the message and its attributes in one step. See [core_attr_parse_easy] for information on how to use these functions.

Example:

The following example demonstrates how to parse a netlink message sent over a netlink protocol which does not use protocol headers. The example does enforce a attribute policy however, the attribute MY_ATTR_FOO must be a 32 bit integer, and the attribute MY_ATTR_BAR must be a string with a maximum length of 16 characters.

#include <netlink/msg.h>
#include <netlink/attr.h>
enum {
        MY_ATTR_FOO = 1,
        MY_ATTR_BAR,
        __MY_ATTR_MAX,
#define MY_ATTR_MAX (__MY_ATTR_MAX - 1)
static struct nla_policy my_policy[MY_ATTR_MAX+1] = {
        [MY_ATTR_FOO] = { .type = NLA_U32 },
        [MY_ATTR_BAR] = { .type = NLA_STRING,
                          .maxlen = 16 },
void parse_msg(struct nlmsghdr *nlh)
        struct nlattr *attrs[MY_ATTR_MAX+1];
        if (nlmsg_parse(nlh, 0, attrs, MY_ATTR_MAX, my_policy) < 0)
                /* error */
        if (attrs[MY_ATTR_FOO]) {
                /* MY_ATTR_FOO is present in message */
                printf("value: %u\n", nla_get_u32(attrs[MY_ATTR_FOO]));
Locating a Single Attribute

An application only interested in a single attribute can use one of the functions nla_find() or nlmsg_find_attr(). These function will iterate over all attributes, search for a matching attribute and return a pointer to the corresponding attribute header.

#include <netlink/attr.h>
struct nlattr *nla_find(struct nlattr *head, int len, int attrtype);

6.2.1. Iterating over a Stream of Attributes

In some situations it does not make sense to assign a unique attribute type to each attribute in the attribute stream. For example a list may be transferd using a stream of attributes and even if the attribute type is incremented for each attribute it may not make sense to use the nlmsg_parse() or nla_parse() function to fill an array.

Therefore methods exist to iterate over a stream of attributes:

#include <netlink/attr.h>
nla_for_each_attr(attr, head, len, remaining)

nla_for_each_attr() is a macro which can be used in front of a code block:

#include <netlink/attr.h>
struct nalttr *nla;
int rem;
nla_for_each_attr(nla, attrstream, streamlen, rem) {
        /* validate & parse attribute */
if (rem > 0)
        /* unparsed attribute data */

6.3. Attribute Construction

The interface to add attributes to a netlink message is based on the regular message construction interface. It assumes that the message header and an eventual protocol header has been added to the message already.

struct nlattr *nla_reserve(struct nl_msg *msg, int attrtype, int len);

The function nla_reserve() adds an attribute header at the end of the message and reserves room for len bytes of payload. The function returns a pointer to the attribute payload section inside the message. Padding is added at the end of the attribute to ensure the next attribute is properly aligned.

int nla_put(struct nl_msg *msg, int attrtype, int attrlen, const void *data);

The function nla_put() is base don nla_reserve() but takes an additional pointer data pointing to a buffer containing the attribute payload. It will copy the buffer into the message automatically.

Example:
struct my_attr_struct {
        uint32_t a;
        uint32_t b;
int my_put(struct nl_msg *msg)
        struct my_attr_struct obj = {
                .a = 10,
                .b = 20,
        return nla_put(msg, ATTR_MY_STRUCT, sizeof(obj), &obj);

See Attribute Data Types for datatype specific attribute construction functions.

Exception Based Attribute Construction

Like in the kernel API an exception based construction interface is provided. The behaviour of the macros is identical to their regular function counterparts except that in case of an error, the target nla_put_failure is jumped.

Example:
#include <netlink/msg.h>
#include <netlink/attr.h>
void construct_attrs(struct nl_msg *msg)
        NLA_PUT_STRING(msg, MY_ATTR_FOO1, "some text");
        NLA_PUT_U32(msg, MY_ATTR_FOO1, 0x1010);
        NLA_PUT_FLAG(msg, MY_ATTR_FOO3, 1);
        return 0;
nla_put_failure:
        /* NLA_PUT* macros jump here in case of an error */
        return -EMSGSIZE;

See Attribute Data Types for more information on the datatype specific exception based variants.

6.4. Attribute Data Types

A number of basic data types have been defined to simplify access and validation of attributes. The datatype is not encoded in the attribute, therefore bthe sender and receiver are required to use the same definition on what attribute is of what type.

Besides simplified access to the payload of such datatypes, the major advantage is the automatic validation of each attribute based on a policy. The validation ensures safe access to the payload by checking for minimal payload size and can also be used to enforce maximum payload size for some datatypes.

6.4.1. Integer Attributes

The most frequently used datatypes are integers. Integers come in four different sizes:

Note that due to the alignment requirements of attributes the integer attribtue NLA_u8 and NLA_U16 will not result in space savings in the netlink message. Their use is intended to limit the range of values.

Parsing Integer Attributes
#include <netlink/attr.h>
uint8_t  nla_get_u8(struct nlattr *hdr);
uint16_t nla_get_u16(struct nlattr *hdr);
uint32_t nla_get_u32(struct nlattr *hdr);
uint64_t nla_get_u64(struct nlattr *hdr);

Example:

if (attrs[MY_ATTR_FOO])
        uint32_t val = nla_get_u32(attrs[MY_ATTR_FOO]);
int nla_put_u8(struct nl_msg *msg, int attrtype, uint8_t value);
int nla_put_u16(struct nl_msg *msg, int attrtype, uint16_t value);
int nla_put_u32(struct nl_msg *msg, int attrtype, uint32_t value);
int nla_put_u64(struct nl_msg *msg, int attrtype, uint64_t value);

Exception based:

NLA_PUT_U8(msg, attrtype, value)
NLA_PUT_U16(msg, attrtype, value)
NLA_PUT_U32(msg, attrtype, value)
NLA_PUT_U64(msg, attrtype, value)
Validation

Use NLA_U8, NLA_U16, NLA_U32, or NLA_U64 to define the type of integer when filling out a struct nla_policy array. It will automatically enforce the correct minimum payload length policy.

Validation does not differ between signed and unsigned integers, only the size matters. If the appliaction wishes to enforce particular value ranges it must do so itself.

static struct nla_policy my_policy[ATTR_MAX+1] = {
        [ATTR_FOO] = { .type = NLA_U32 },
        [ATTR_BAR] = { .type = NLA_U8 },

The above is equivalent to:

static struct nla_policy my_policy[ATTR_MAX+1] = {
        [ATTR_FOO] = { .minlen = sizeof(uint32_t) },
        [ATTR_BAR] = { .minlen = sizeof(uint8_t) },

6.4.2. String Attributes

The string datatype represents a NUL termianted character string of variable length. It is not intended for binary data streams.

The payload of string attributes can be accessed with the function nla_get_string(). nla_strdup() calls strdup() on the payload and returns the newly allocated string.

#include <netlink/attr.h>
char *nla_get_string(struct nlattr *hdr);
char *nla_strdup(struct nlattr *hdr);

String attributes are constructed with the function nla_put_string() respectively NLA_PUT_STRING(). The length of the payload will be strlen()+1, the trailing NUL byte is included.

int nla_put_string(struct nl_msg *msg, int attrtype, const char *data);
NLA_PUT_STRING(msg, attrtype, data)

For validation purposes the type NLA_STRING can be used in struct nla_policy definitions. It implies a minimum payload length of 1 byte and checks for a trailing NUL byte. Optionally the maxlen member defines the maximum length of a character string (including the trailing NUL byte).

static struct nla_policy my_policy[] = {
        [ATTR_FOO] = { .type = NLA_STRING,
                       .maxlen = IFNAMSIZ },

6.4.3. Flag Attributes

The flag attribute represents a boolean datatype. The presence of the attribute implies a value of true, the absence of the attribute implies the value false. Therefore the payload length of flag attributes is always 0.

int nla_get_flag(struct nlattr *hdr);
int nla_put_flag(struct nl_msg *msg, int attrtype);

The type NLA_FLAG is used for validation purposes. It implies a maxlen value of 0 and thus enforces a maximum payload length of 0.

Example:
/* nla_put_flag() appends a zero sized attribute to the message. */
nla_put_flag(msg, ATTR_FLAG);
/* There is no need for a receival function, the presence is the value. */
if (attrs[ATTR_FLAG])
        /* flag is present */

6.4.4. Nested Attributes

As described in Attributes, attributes can be nested allowing for complex tree structures of attributes. It is commonly used to delegate the responsibility of a subsection of the message to a subsystem. Nested attributes are also commonly used for transmitting list of objects.

When nesting attributes, the nested attributes are included as payload of a container attribute.

When validating the attributes using nlmsg_validate(), nlmsg_parse(), nla_validate(), or nla_parse() only the attributes on the first level are being validated. None of these functions will validate attributes recursively. Therefore you must explicitely call nla_validate() or use nla_parse_nested() for each level of nested attributes.

The type NLA_NESTED should be used when defining nested attributes in a struct nla_policy definition. It will not enforce any minimum payload length unless minlen is specified explicitely. This is because some netlink protocols implicitely allow empty container attributes.

static struct nla_policy my_policy[] = {
        [ATTR_OPTS] = { .type = NLA_NESTED },
Parsing of Nested Attributes

The function nla_parse_nested() is used to parse nested attributes. Its behaviour is identical to nla_parse() except that it takes a struct nlattr as argument and will use the payload as stream of attributes.

if (attrs[ATTR_OPTS]) {
        struct nlattr *nested[NESTED_MAX+1];
        struct nla_policy nested_policy[] = {
                [NESTED_FOO] = { .type = NLA_U32 },
        if (nla_parse_nested(nested, NESTED_MAX, attrs[ATTR_OPTS], nested_policy) < 0)
                /* error */
        if (nested[NESTED_FOO])
                uint32_t val = nla_get_u32(nested[NESTED_FOO]);
Construction of Nested Attributes

Attributes are nested by surrounding them with calls to nla_nest_start() and nla_nest_end(). nla_nest_start() will add a attribute header to the message but no actual payload. All data added to the message from this point on will be part of the container attribute until nla_nest_end() is called which "closes" the attribute, correcting its payload length to include all data length.

int put_opts(struct nl_msg *msg)
        struct nlattr *opts;
        if (!(opts = nla_nest_start(msg, ATTR_OPTS)))
                goto nla_put_failure;
        NLA_PUT_U32(msg, NESTED_FOO, 123);
        NLA_PUT_STRING(msg, NESTED_BAR, "some text");
        nla_nest_end(msg, opts);
        return 0;
nla_put_failure:
        nla_nest_cancel(msg, opts);
        return -EMSGSIZE;

6.4.5. Unspecified Attribute

This is the default attribute type and used when none of the basic datatypes is suitable. It represents data of arbitary type and length.

See