BUSTING_alt:
and the gaster blasters where when one shows up you get 3 seconds before they shoot a laser
A cooldown?
Typically when you describe something properly you can actually get the solution for it.
So for showing the blaster and then shooting 3 seconds later. In that case you’re dealing with time, so use a timer set to 30 (3 seconds) and then shoot the blast.
To only be damage by something while moving, when you move turn a switch on to be damaged, then turn it off when you stop moving.
For the gravity part, you can’t use Flowlab built in one. Instead use a Motor pushing the Player down. Only activate this when you want gravity enabled, then turn it off when the player is no longer affect by gravity.
JUSTPLAINOP:
I only just learned what
Sans
is. I can help if you describe how the various objects work int he original game.
cough
Bad Time Simulator (Sans Fight)