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                        std.random

                        Facilities for random number generation.
                        Category Functions
                        Uniform sampling uniform uniform01 uniformDistribution
                        Element sampling choice
                        Range sampling randomCover randomSample
                        Default Random Engines rndGen Random unpredictableSeed
                        Linear Congruential Engines MinstdRand MinstdRand0 LinearCongruentialEngine
                        Mersenne Twister Engines Mt19937 Mt19937_64 MersenneTwisterEngine
                        Xorshift Engines Xorshift XorshiftEngine Xorshift32 Xorshift64 Xorshift96 Xorshift128 Xorshift160 Xorshift192
                        Shuffle partialShuffle randomShuffle
                        Traits isSeedable isUniformRNG Disclaimer: The random number generators and API provided in this module are not designed to be cryptographically secure, and are therefore unsuitable for cryptographic or security-related purposes such as generating authentication tokens or network sequence numbers. For such needs, please use a reputable cryptographic library instead. The new-style generator objects hold their own state so they are immune of threading issues. The generators feature a number of well-known and well-documented methods of generating random numbers. An overall fast and reliable means to generate random numbers is the Mt19937 generator, which derives its name from " Mersenne Twister with a period of 2 to the power of 19937". In memory-constrained situations, linear congruential generators such as MinstdRand0 and MinstdRand might be useful. The standard library provides an alias Random for whichever generator it considers the most fit for the target environment. In addition to random number generators, this module features distributions, which skew a generator's output statistical distribution in various ways. So far the uniform distribution for integers and real numbers have been implemented.

                        Source std/random.d

                        License:
                        Boost License 1.0 .
                        Authors:
                        Andrei Alexandrescu Masahiro Nakagawa (Xorshift random generator) Joseph Rushton Wakeling (Algorithm D for random sampling) Ilya Yaroshenko (Mersenne Twister implementation, adapted from mir-random )

                        Credits The entire random number library architecture is derived from the excellent C++0X random number facility proposed by Jens Maurer and contributed to by researchers at the Fermi laboratory (excluding Xorshift).

                        Examples:
                        import std.algorithm.comparison : among, equal;
                        import std.range : iota;
                        // seed a random generator with a constant
                        auto rnd = Random(42);
                        // Generate a uniformly-distributed integer in the range [0, 14]
                        // If no random generator is passed, the global `rndGen` would be used
                        auto i = uniform(0, 15, rnd);
                        assert(i >= 0 && i < 15);
                        // Generate a uniformly-distributed real in the range [0, 100)
                        auto r = uniform(0.0L, 100.0L, rnd);
                        assert(r >= 0 && r < 100);
                        // Sample from a custom type
                        enum Fruit { apple, mango, pear }
                        auto f = rnd.uniform!Fruit;
                        with(Fruit)
                        assert(f.among(apple, mango, pear));
                        // Generate a 32-bit random number
                        auto u = uniform!uint(rnd);
                        static assert(is(typeof(u) == uint));
                        // Generate a random number in the range in the range [0, 1)
                        auto u2 = uniform01(rnd);
                        assert(u2 >= 0 && u2 < 1);
                        // Select an element randomly
                        auto el = 10.iota.choice(rnd);
                        assert(0 <= el && el < 10);
                        // Throw a dice with custom proportions
                        // 0: 20%, 1: 10%, 2: 60%
                        auto val = rnd.dice(0.2, 0.1, 0.6);
                        assert(0 <= val && val <= 2);
                        auto rnd2 = MinstdRand0(42);
                        // Select a random subsample from a range
                        assert(10.iota.randomSample(3, rnd2).equal([7, 8, 9]));
                        // Cover all elements in an array in random order
                        version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert(10.iota.randomCover(rnd2).equal([7, 4, 2, 0, 1, 6, 8, 3, 9, 5]));
                            assert(10.iota.randomCover(rnd2).equal([4, 8, 7, 3, 5, 9, 2, 6, 0, 1]));
                        // Shuffle an array
                        version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert([0, 1, 2, 4, 5].randomShuffle(rnd2).equal([2, 0, 4, 5, 1]));
                            assert([0, 1, 2, 4, 5].randomShuffle(rnd2).equal([4, 2, 5, 0, 1]));
                        
                        enum bool isUniformRNG(Rng, ElementType);

                        enum bool isUniformRNG(Rng);
                        Test if Rng is a random-number generator. The overload taking a ElementType also makes sure that the Rng generates values of that type.
                        A random-number generator has at least the following features:
                        • it's an InputRange
                        • it has a 'bool isUniformRandom' field readable in CTFE
                        • Examples:
                          struct NoRng
                              @property uint front() {return 0;}
                              @property bool empty() {return false;}
                              void popFront() {}
                          static assert(!isUniformRNG!(NoRng));
                          struct validRng
                              @property uint front() {return 0;}
                              @property bool empty() {return false;}
                              void popFront() {}
                              enum isUniformRandom = true;
                          static assert(isUniformRNG!(validRng, uint));
                          static assert(isUniformRNG!(validRng));
                          
                          Test if Rng is seedable. The overload taking a SeedType also makes sure that the Rng can be seeded with SeedType.
                          A seedable random-number generator has the following additional features:
                          • it has a 'seed(ElementType)' function
                          • Examples:
                            struct validRng
                                @property uint front() {return 0;}
                                @property bool empty() {return false;}
                                void popFront() {}
                                enum isUniformRandom = true;
                            static assert(!isSeedable!(validRng, uint));
                            static assert(!isSeedable!(validRng));
                            struct seedRng
                                @property uint front() {return 0;}
                                @property bool empty() {return false;}
                                void popFront() {}
                                void seed(uint val){}
                                enum isUniformRandom = true;
                            static assert(isSeedable!(seedRng, uint));
                            static assert(!isSeedable!(seedRng, ulong));
                            static assert(isSeedable!(seedRng));
                            
                            struct LinearCongruentialEngine(UIntType, UIntType a, UIntType c, UIntType m) if (isUnsigned!UIntType);
                            Linear Congruential generator. When m = 0, no modulus is used.
                            Examples:
                            Declare your own linear congruential engine
                            alias CPP11LCG = LinearCongruentialEngine!(uint, 48271, 0, 2_147_483_647);
                            // seed with a constant
                            auto rnd = CPP11LCG(42);
                            auto n = rnd.front; // same for each run
                            writeln(n); // 2027382
                            
                            Examples:
                            Declare your own linear congruential engine
                            // glibc's LCG
                            alias GLibcLCG = LinearCongruentialEngine!(uint, 1103515245, 12345, 2_147_483_648);
                            // Seed with an unpredictable value
                            auto rnd = GLibcLCG(unpredictableSeed);
                            auto n = rnd.front; // different across runs
                            
                            Examples:
                            Declare your own linear congruential engine
                            // Visual C++'s LCG
                            alias MSVCLCG = LinearCongruentialEngine!(uint, 214013, 2531011, 0);
                            // seed with a constant
                            auto rnd = MSVCLCG(1);
                            auto n = rnd.front; // same for each run
                            writeln(n); // 2745024
                            
                            enum bool isUniformRandom;
                            Mark this as a Rng
                            enum bool hasFixedRange;
                            Does this generator have a fixed range? (true).
                            enum UIntType min;
                            Lowest generated value (1 if c == 0, 0 otherwise).
                            enum UIntType max;
                            Highest generated value (modulus - 1).
                            enum UIntType multiplier;

                            enum UIntType increment;

                            enum UIntType modulus;
                            The parameters of this distribution. The random number is x = (x * multipler + increment) % modulus.
                            pure nothrow @nogc @safe this(UIntType x0);
                            Constructs a LinearCongruentialEngine generator seeded with
                            pure nothrow @nogc @safe void seed(UIntType x0 = 1);
                            (Re)seeds the generator.
                            pure nothrow @nogc @safe void popFront();
                            Advances the random sequence.
                            const pure nothrow @nogc @property @safe UIntType front();
                            Returns the current number in the random sequence.
                            const pure nothrow @nogc @property @safe typeof(this) save();
                            enum bool empty;
                            Always false (random generators are infinite ranges).
                            alias MinstdRand0 = LinearCongruentialEngine!(uint, 16807u, 0u, 2147483647u).LinearCongruentialEngine;

                            alias MinstdRand = LinearCongruentialEngine!(uint, 48271u, 0u, 2147483647u).LinearCongruentialEngine;
                            Define LinearCongruentialEngine generators with well-chosen parameters. MinstdRand0 implements Park and Miller's "minimal standard" generator that uses 16807 for the multiplier. MinstdRand implements a variant that has slightly better spectral behavior by using the multiplier 48271. Both generators are rather simplistic.
                            Examples:
                            // seed with a constant
                            auto rnd0 = MinstdRand0(1);
                            auto n = rnd0.front;
                             // same for each run
                            writeln(n); // 16807
                            // Seed with an unpredictable value
                            rnd0.seed(unpredictableSeed);
                            n = rnd0.front; // different across runs
                            
                            struct MersenneTwisterEngine(UIntType, size_t w, size_t n, size_t m, size_t r, UIntType a, size_t u, UIntType d, size_t s, UIntType b, size_t t, UIntType c, size_t l, UIntType f) if (isUnsigned!UIntType);
                            The Mersenne Twister generator.
                            Examples:
                            // seed with a constant
                            Mt19937 gen;
                            auto n = gen.front; // same for each run
                            writeln(n); // 3499211612
                            // Seed with an unpredictable value
                            gen.seed(unpredictableSeed);
                            n = gen.front; // different across runs
                            
                            enum bool isUniformRandom;
                            Mark this as a Rng
                            enum size_t wordSize;

                            enum size_t stateSize;

                            enum size_t shiftSize;

                            enum size_t maskBits;

                            enum UIntType xorMask;

                            enum size_t temperingU;

                            enum UIntType temperingD;

                            enum size_t temperingS;

                            enum UIntType temperingB;

                            enum size_t temperingT;

                            enum UIntType temperingC;

                            enum size_t temperingL;

                            enum UIntType initializationMultiplier;
                            Parameters for the generator.
                            enum UIntType min;
                            Smallest generated value (0).
                            enum UIntType max;
                            Largest generated value.
                            enum UIntType defaultSeed;
                            The default seed value.
                            pure nothrow @nogc @safe this(UIntType value);
                            Constructs a MersenneTwisterEngine object.
                            pure nothrow @nogc @safe void seed()(UIntType value = defaultSeed);
                            Seeds a MersenneTwisterEngine object. This seed function gives 2^w starting points (the lowest w bits of the value provided will be used). To allow the RNG to be started in any one of its internal states use the seed overload taking an InputRange.

                            void seed(T)(T range)
                            if (isInputRange!T && is(immutable(ElementType!T) == immutable(UIntType)));
                            Seeds a MersenneTwisterEngine object using an InputRange.
                            Throws:
                            Exception if the InputRange didn't provide enough elements to seed the generator. The number of elements required is the 'n' template parameter of the MersenneTwisterEngine struct.
                            pure nothrow @nogc @safe void popFront();
                            Advances the generator.
                            const pure nothrow @nogc @property @safe UIntType front();
                            Returns the current random value.
                            const pure nothrow @nogc @property @safe typeof(this) save();
                            enum bool empty;
                            Always false.
                            alias Mt19937 = MersenneTwisterEngine!(uint, 32LU, 624LU, 397LU, 31LU, 2567483615u, 11LU, 4294967295u, 7LU, 2636928640u, 15LU, 4022730752u, 18LU, 1812433253u).MersenneTwisterEngine;
                            A MersenneTwisterEngine instantiated with the parameters of the original engine MT19937, generating uniformly-distributed 32-bit numbers with a period of 2 to the power of 19937. Recommended for random number generation unless memory is severely restricted, in which case a LinearCongruentialEngine would be the generator of choice.
                            Examples:
                            // seed with a constant
                            Mt19937 gen;
                            auto n = gen.front; // same for each run
                            writeln(n); // 3499211612
                            // Seed with an unpredictable value
                            gen.seed(unpredictableSeed);
                            n = gen.front; // different across runs
                            
                            alias Mt19937_64 = MersenneTwisterEngine!(ulong, 64LU, 312LU, 156LU, 31LU, 13043109905998158313LU, 29LU, 6148914691236517205LU, 17LU, 8202884508482404352LU, 37LU, 18444473444759240704LU, 43LU, 6364136223846793005LU).MersenneTwisterEngine;
                            A MersenneTwisterEngine instantiated with the parameters of the original engine MT19937-64, generating uniformly-distributed 64-bit numbers with a period of 2 to the power of 19937.
                            Examples:
                            // Seed with a constant
                            auto gen = Mt19937_64(12345);
                            auto n = gen.front; // same for each run
                            writeln(n); // 6597103971274460346
                            // Seed with an unpredictable value
                            gen.seed(unpredictableSeed!ulong);
                            n = gen.front; // different across runs
                            
                            struct XorshiftEngine(UIntType, uint nbits, int sa, int sb, int sc) if (isUnsigned!UIntType && !(sa > 0 && (sb > 0) && (sc > 0)));

                            template XorshiftEngine(UIntType, int bits, int a, int b, int c) if (isUnsigned!UIntType && (a > 0) && (b > 0) && (c > 0))
                            Xorshift generator. Implemented according to Xorshift RNGs (Marsaglia, 2003) when the size is small. For larger sizes the generator uses Sebastino Vigna's optimization of using an index to avoid needing to rotate the internal array.
                            Period is 2 ^^ nbits - 1 except for a legacy 192-bit uint version (see note below).
                            Parameters:
                            For historical compatibility when nbits == 192 and UIntType is uint a legacy hybrid PRNG is used consisting of a 160-bit xorshift combined with a 32-bit counter. This combined generator has period equal to the least common multiple of 2^^160 - 1 and 2^^32. Previous versions of XorshiftEngine did not provide any mechanism to specify the directions of the shifts, taking each shift as an unsigned magnitude. For backwards compatibility, because three shifts in the same direction cannot result in a full-period XorshiftEngine, when all three of sa, sb, sc, are positive XorshiftEngine` treats them as unsigned magnitudes and uses shift directions to match the old behavior of XorshiftEngine. Not every set of shifts results in a full-period xorshift generator. The template does not currently at compile-time perform a full check for maximum period but in a future version might reject parameters resulting in shorter periods.
                            Examples:
                            alias Xorshift96  = XorshiftEngine!(uint, 96,  10, 5,  26);
                            auto rnd = Xorshift96(42);
                            auto num = rnd.front;  // same for each run
                            writeln(num); // 2704588748
                            
                            enum bool isUniformRandom;
                            Mark this as a Rng
                            enum auto empty;
                            Always false (random generators are infinite ranges).
                            enum UIntType min;
                            Smallest generated value.
                            enum UIntType max;
                            Largest generated value.
                            pure nothrow @nogc @safe this()(UIntType x0);
                            Constructs a XorshiftEngine generator seeded with x0.
                            Parameters:
                            UIntType Word size of this xorshift generator and the return type of opCall.
                            nbits The number of bits of state of this generator. This must be a positive multiple of the size in bits of UIntType. If nbits is large this struct may occupy slightly more memory than this so it can use a circular counter instead of shifting the entire array.
                            The direction and magnitude of the 1st shift. Positive means left, negative means right.
                            The direction and magnitude of the 2nd shift. Positive means left, negative means right.
                            The direction and magnitude of the 3rd shift. Positive means left, negative means right.
                            pure nothrow @nogc @safe void seed()(UIntType x0);
                            (Re)seeds the generator.
                            Parameters:
                            UIntType x0 value used to deterministically initialize internal state
                            const pure nothrow @nogc @property @safe UIntType front();
                            Returns the current number in the random sequence.
                            pure nothrow @nogc @safe void popFront();
                            Advances the random sequence.
                            const pure nothrow @nogc @property @safe typeof(this) save();
                            Captures a range state.
                            alias Xorshift32 = XorshiftEngine!(uint, 32u, 13, -17, 15).XorshiftEngine;

                            alias Xorshift64 = XorshiftEngine!(uint, 64u, 10, -13, -10).XorshiftEngine;

                            alias Xorshift96 = XorshiftEngine!(uint, 96u, 10, -5, -26).XorshiftEngine;

                            alias Xorshift128 = XorshiftEngine!(uint, 128u, 11, -8, -19).XorshiftEngine;

                            alias Xorshift160 = XorshiftEngine!(uint, 160u, 2, -1, -4).XorshiftEngine;

                            alias Xorshift192 = XorshiftEngine!(uint, 192u, -2, 1, 4).XorshiftEngine;

                            alias Xorshift = XorshiftEngine!(uint, 128u, 11, -8, -19).XorshiftEngine;
                            Define XorshiftEngine generators with well-chosen parameters. See each bits examples of "Xorshift RNGs". Xorshift is a Xorshift128's alias because 128bits implementation is mostly used.
                            Examples:
                            // Seed with a constant
                            auto rnd = Xorshift(1);
                            auto num = rnd.front;  // same for each run
                            writeln(num); // 1405313047
                            // Seed with an unpredictable value
                            rnd.seed(unpredictableSeed);
                            num = rnd.front; // different across rnd
                            
                            nothrow @nogc @property @trusted uint unpredictableSeed();

                            template unpredictableSeed(UIntType) if (isUnsigned!UIntType)
                            A "good" seed for initializing random number engines. Initializing with unpredictableSeed makes engines generate different random number sequences every run.
                            Returns:
                            A single unsigned integer seed value, different on each successive call In general periodically 'reseeding' a PRNG does not improve its quality and in some cases may harm it. For an extreme example the Mersenne Twister has 2 ^^ 19937 - 1 distinct states but after seed(uint) is called it can only be in one of 2 ^^ 32 distinct states regardless of how excellent the source of entropy is.

                            Examples:
                            auto rnd = Random(unpredictableSeed);
                            auto n = rnd.front;
                            static assert(is(typeof(n) == uint));
                            
                            alias Random = MersenneTwisterEngine!(uint, 32LU, 624LU, 397LU, 31LU, 2567483615u, 11LU, 4294967295u, 7LU, 2636928640u, 15LU, 4022730752u, 18LU, 1812433253u).MersenneTwisterEngine;
                            The "default", "favorite", "suggested" random number generator type on the current platform. It is an alias for one of the previously-defined generators. You may want to use it if (1) you need to generate some nice random numbers, and (2) you don't care for the minutiae of the method being used.
                            nothrow @nogc @property ref @safe Random rndGen();
                            Global random number generator used by various functions in this module whenever no generator is specified. It is allocated per-thread and initialized to an unpredictable value for each thread.
                            Returns:
                            A singleton instance of the default random number generator
                            Examples:
                            import std.algorithm.iteration : sum;
                            import std.range : take;
                            auto rnd = rndGen;
                            assert(rnd.take(3).sum > 0);
                            
                            auto uniform(string boundaries = "[)", T1, T2)(T1 a, T2 b)
                            if (!is(CommonType!(T1, T2) == void));

                            auto uniform(string boundaries = "[)", T1, T2, UniformRandomNumberGenerator)(T1 a, T2 b, ref UniformRandomNumberGenerator urng)
                            if (isFloatingPoint!(CommonType!(T1, T2)) && isUniformRNG!UniformRandomNumberGenerator);
                            Generates a number between a and b. The boundaries parameter controls the shape of the interval (open vs. closed on either side). Valid values for boundaries are "[]", "(]", "[)", and "()". The default interval is closed to the left and open to the right. The version that does not take urng uses the default generator rndGen.
                            Parameters:
                            UIntType x0 value used to deterministically initialize internal state
                            Returns:
                            A single random variate drawn from the uniform distribution between a and b, whose type is the common type of these parameters
                            Examples:
                            auto rnd = Random(unpredictableSeed);
                            // Generate an integer in [0, 1023]
                            auto a = uniform(0, 1024, rnd);
                            assert(0 <= a && a < 1024);
                            // Generate a float in [0, 1)
                            auto b = uniform(0.0f, 1.0f, rnd);
                            assert(0 <= b && b < 1);
                            // Generate a float in [0, 1]
                            b = uniform!"[]"(0.0f, 1.0f, rnd);
                            assert(0 <= b && b <= 1);
                            // Generate a float in (0, 1)
                            b = uniform!"()"(0.0f, 1.0f, rnd);
                            assert(0 < b && b < 1);
                            
                            Examples:
                            Create an array of random numbers using range functions and UFCS
                            import std.array : array;
                            import std.range : generate, takeExactly;
                            int[] arr = generate!(() => uniform(0, 100)).takeExactly(10).array;
                            writeln(arr.length); // 10
                            assert(arr[0] >= 0 && arr[0] < 100);
                            
                            auto uniform(T, UniformRandomNumberGenerator)(ref UniformRandomNumberGenerator urng)
                            if (!is(T == enum) && (isIntegral!T || isSomeChar!T) && isUniformRNG!UniformRandomNumberGenerator);

                            auto uniform(T)()
                            if (!is(T == enum) && (isIntegral!T || isSomeChar!T));

                            auto uniform(E, UniformRandomNumberGenerator)(ref UniformRandomNumberGenerator urng)
                            if (is(E == enum) && isUniformRNG!UniformRandomNumberGenerator);

                            auto uniform(E)()
                            if (is(E == enum));
                            Generates a uniformly-distributed number in the range [T.min, T.max] for any integral or character type T. If no random number generator is passed, uses the default rndGen.
                            If an enum is used as type, the random variate is drawn with equal probability from any of the possible values of the enum E.
                            Parameters:
                            T1 a lower bound of the uniform distribution
                            upper bound of the uniform distribution
                            UniformRandomNumberGenerator urng (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            Random variate drawn from the uniform distribution across all possible values of the integral, character or enum type T.
                            Examples:
                            auto rnd = MinstdRand0(42);
                            writeln(rnd.uniform!ubyte); // 102
                            writeln(rnd.uniform!ulong); // 4838462006927449017
                            enum Fruit { apple, mango, pear }
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            writeln(rnd.uniform!Fruit); // Fruit.mango
                            
                            T uniform01(T = double)()
                            if (isFloatingPoint!T);

                            T uniform01(T = double, UniformRNG)(ref UniformRNG rng)
                            if (isFloatingPoint!T && isUniformRNG!UniformRNG);
                            Generates a uniformly-distributed floating point number of type T in the range [0, 1). If no random number generator is specified, the default RNG rndGen will be used as the source of randomness.
                            uniform01 offers a faster generation of random variates than the equivalent uniform!"[)"(0.0, 1.0) and so may be preferred for some applications.
                            Parameters:
                            UniformRandomNumberGenerator urng (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            Floating-point random variate of type T drawn from the uniform distribution across the half-open interval [0, 1).
                            Examples:
                            import std.math.operations : feqrel;
                            auto rnd = MinstdRand0(42);
                            // Generate random numbers in the range in the range [0, 1)
                            auto u1 = uniform01(rnd);
                            assert(u1 >= 0 && u1 < 1);
                            auto u2 = rnd.uniform01!float;
                            assert(u2 >= 0 && u2 < 1);
                            // Confirm that the random values with the initial seed 42 are 0.000328707 and 0.524587
                            assert(u1.feqrel(0.000328707) > 20);
                            assert(u2.feqrel(0.524587) > 20);
                            
                            F[] uniformDistribution(F = double)(size_t n, F[] useThis = null)
                            if (isFloatingPoint!F);
                            Generates a uniform probability distribution of size n, i.e., an array of size n of positive numbers of type F that sum to 1. If useThis is provided, it is used as storage.
                            Examples:
                            import std.algorithm.iteration : reduce;
                            import std.math.operations : isClose;
                            auto a = uniformDistribution(5);
                            writeln(a.length); // 5
                            assert(isClose(reduce!"a + b"(a), 1));
                            a = uniformDistribution(10, a);
                            writeln(a.length); // 10
                            assert(isClose(reduce!"a + b"(a), 1));
                            
                            ref auto choice(Range, RandomGen = Random)(Range range, ref RandomGen urng)
                            if (isRandomAccessRange!Range && hasLength!Range && isUniformRNG!RandomGen);

                            ref auto choice(Range)(Range range);

                            ref auto choice(Range, RandomGen = Random)(ref Range range, ref RandomGen urng)
                            if (isRandomAccessRange!Range && hasLength!Range && isUniformRNG!RandomGen);

                            ref auto choice(Range)(ref Range range);
                            Returns a random, uniformly chosen, element e from the supplied Range range. If no random number generator is passed, the default rndGen is used.
                            Parameters:
                            UniformRNG rng (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            A single random element drawn from the range. If it can, it will return a ref to the range element, otherwise it will return a copy.
                            Examples:
                            auto rnd = MinstdRand0(42);
                            auto elem  = [1, 2, 3, 4, 5].choice(rnd);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            writeln(elem); // 3
                            
                            Range randomShuffle(Range, RandomGen)(Range r, ref RandomGen gen)
                            if (isRandomAccessRange!Range && isUniformRNG!RandomGen);

                            Range randomShuffle(Range)(Range r)
                            if (isRandomAccessRange!Range);
                            Shuffles elements of r using gen as a shuffler. r must be a random-access range with length. If no RNG is specified, rndGen will be used.
                            Parameters:
                            Range range a random access range that has the length property defined
                            RandomGen urng (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            The shuffled random-access range.
                            Examples:
                            auto rnd = MinstdRand0(42);
                            auto arr = [1, 2, 3, 4, 5].randomShuffle(rnd);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            writeln(arr); // [3, 5, 2, 4, 1]
                            
                            Range partialShuffle(Range, RandomGen)(Range r, in size_t n, ref RandomGen gen)
                            if (isRandomAccessRange!Range && isUniformRNG!RandomGen);

                            Range partialShuffle(Range)(Range r, in size_t n)
                            if (isRandomAccessRange!Range);
                            Partially shuffles the elements of r such that upon returning r[0 .. n] is a random subset of r and is randomly ordered. r[n .. r.length] will contain the elements not in r[0 .. n]. These will be in an undefined order, but will not be random in the sense that their order after partialShuffle returns will not be independent of their order before partialShuffle was called.
                            r must be a random-access range with length. n must be less than or equal to r.length. If no RNG is specified, rndGen will be used.
                            Parameters:
                            Range r random-access range whose elements are to be shuffled
                            RandomGen gen (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            The shuffled random-access range.
                            Examples:
                            auto rnd = MinstdRand0(42);
                            auto arr = [1, 2, 3, 4, 5, 6];
                            arr = arr.dup.partialShuffle(1, rnd);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert(arr == [2, 1, 3, 4, 5, 6]); // 1<->2
                            arr = arr.dup.partialShuffle(2, rnd);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert(arr == [1, 4, 3, 2, 5, 6]); // 1<->2, 2<->4
                            arr = arr.dup.partialShuffle(3, rnd);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert(arr == [5, 4, 6, 2, 1, 3]); // 1<->5, 2<->4, 3<->6
                            
                            size_t dice(Rng, Num)(ref Rng rnd, Num[] proportions...)
                            if (isNumeric!Num && isForwardRange!Rng);

                            size_t dice(R, Range)(ref R rnd, Range proportions)
                            if (isForwardRange!Range && isNumeric!(ElementType!Range) && !isArray!Range);

                            size_t dice(Range)(Range proportions)
                            if (isForwardRange!Range && isNumeric!(ElementType!Range) && !isArray!Range);

                            size_t dice(Num)(Num[] proportions...)
                            if (isNumeric!Num);
                            Get a random index into a list of weights corresponding to each index
                            Similar to rolling a die with relative probabilities stored in proportions. Returns the index in proportions that was chosen. Usually, dice are 'fair', meaning that each side has equal probability to come up, in which case 1 + uniform(0, 6) can simply be used. In future Phobos versions, this function might get renamed to something like weightedChoice to avoid confusion.
                            Parameters:
                            Range r random-access range whose elements are to be shuffled
                            size_t n number of elements of r to shuffle (counting from the beginning); must be less than r.length
                            RandomGen gen (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            Random variate drawn from the index values [0, ... proportions.length - 1], with the probability of getting an individual index value i being proportional to proportions[i].
                            Examples:
                            auto d6  = 1 + dice(1, 1, 1, 1, 1, 1); // fair dice roll
                            auto d6b = 1 + dice(2, 1, 1, 1, 1, 1); // double the chance to roll '1'
                            auto x = dice(0.5, 0.5);   // x is 0 or 1 in equal proportions
                            auto y = dice(50, 50);     // y is 0 or 1 in equal proportions
                            auto z = dice(70, 20, 10); // z is 0 70% of the time, 1 20% of the time,
                                                       // and 2 10% of the time
                            
                            Examples:
                            auto rnd = MinstdRand0(42);
                            auto z = rnd.dice(70, 20, 10);
                            writeln(z); // 0
                            z = rnd.dice(30, 20, 40, 10);
                            writeln(z); // 2
                            
                            struct RandomCover(Range, UniformRNG = void) if (isRandomAccessRange!Range && (isUniformRNG!UniformRNG || is(UniformRNG == void)));

                            auto randomCover(Range, UniformRNG)(Range r, auto ref UniformRNG rng)
                            if (isRandomAccessRange!Range && isUniformRNG!UniformRNG);

                            auto randomCover(Range)(Range r)
                            if (isRandomAccessRange!Range);
                            Covers a given range r in a random manner, i.e. goes through each element of r once and only once, just in a random order. r must be a random-access range with length.
                            If no random number generator is passed to randomCover, the thread-global RNG rndGen will be used internally.
                            Parameters:
                            Rng rnd (optional) random number generator to use; if not specified, defaults to rndGen
                            Num[] proportions forward range or list of individual values whose elements correspond to the probabilities with which to choose the corresponding index value
                            Returns:
                            Range whose elements consist of the elements of r, in random order. Will be a forward range if both r and rng are forward ranges, an input range otherwise.
                            Examples:
                            import std.algorithm.comparison : equal;
                            import std.range : iota;
                            auto rnd = MinstdRand0(42);
                            version (D_LP64) // https://issues.dlang.org/show_bug.cgi?id=15147
                            assert(10.iota.randomCover(rnd).equal([7, 4, 2, 0, 1, 6, 8, 3, 9, 5]));
                            
                            struct RandomSample(Range, UniformRNG = void) if (isInputRange!Range && (isUniformRNG!UniformRNG || is(UniformRNG == void)));

                            auto randomSample(Range)(Range r, size_t n, size_t total)
                            if (isInputRange!Range);

                            auto randomSample(Range)(Range r, size_t n)
                            if (isInputRange!Range && hasLength!Range);

                            auto randomSample(Range, UniformRNG)(Range r, size_t n, size_t total, auto ref UniformRNG rng)
                            if (isInputRange!Range && isUniformRNG!UniformRNG);

                            auto randomSample(Range, UniformRNG)(Range r, size_t n, auto ref UniformRNG rng)
                            if (isInputRange!Range && hasLength!Range && isUniformRNG!UniformRNG);
                            Selects a random subsample out of r, containing exactly n elements. The order of elements is the same as in the original range. The total length of r must be known. If total is passed in, the total number of sample is considered to be total. Otherwise, RandomSample uses r.length.
                            Parameters:
                            Range r random-access range to cover
                            UniformRNG rng (optional) random number generator to use; if not specified, defaults to rndGen
                            Returns:
                            Range whose elements consist of a randomly selected subset of the elements of r, in the same order as these elements appear in r itself. Will be a forward range if both r and rng are forward ranges, an input range otherwise. RandomSample implements Jeffrey Scott Vitter's Algorithm D (see Vitter 1984, 1987), which selects a sample of size n in O(n) steps and requiring O(n) random variates, regardless of the size of the data being sampled. The exception to this is if traversing k elements on the input range is itself an O(k) operation (e.g. when sampling lines from an input file), in which case the sampling calculation will inevitably be of O(total). RandomSample will throw an exception if total is verifiably less than the total number of elements available in the input, or if n > total. If no random number generator is passed to randomSample, the thread-global RNG rndGen will be used internally.
                            Examples:
                            import std.algorithm.comparison : equal;
                            import std.range : iota;
                            auto rnd = MinstdRand0(42);
                            assert(10.iota.randomSample(3, rnd).equal([7, 8, 9]));
                            
                            const @property bool empty();

                            @property ref auto front();

                            void popFront();

                            const @property typeof(this) save();

                            const @property size_t length();
                            Range primitives.
                            @property size_t index();
                            Returns the index of the visited record.
                            Range r range to sample from
                            size_t n number of elements to include in the sample; must be less than or equal to the total number of elements in r and/or the parameter total (if provided)
                            size_t total (semi-optional) number of elements of r from which to select the sample (counting from the beginning); must be less than or equal to the total number of elements in r itself. May be omitted if r has the .length property and the sample is to be drawn from all elements of r.
                            UniformRNG rng (optional) random number generator to use; if not specified, defaults to rndGen