using namespace System;
using namespace System::ComponentModel;
using namespace System::Windows::Forms;
// The following example demonstrates how to create a class that
// implements the IDisposable interface and the IDisposable.Dispose
// method with finalization to clean up unmanaged resources.
public ref class MyResource: public IDisposable
private:
// Pointer to an external unmanaged resource.
IntPtr handle;
// A managed resource this class uses.
Component^ component;
// Track whether Dispose has been called.
bool disposed;
public:
// The class constructor.
MyResource( IntPtr handle, Component^ component )
this->handle = handle;
this->component = component;
disposed = false;
// This method is called if the user explicitly disposes of the
// object (by calling the Dispose method in other managed languages,
// or the destructor in C++). The compiler emits as a call to
// GC::SuppressFinalize( this ) for you, so there is no need to
// call it here.
~MyResource()
// Dispose of managed resources.
component->~Component();
// Call C++ finalizer to clean up unmanaged resources.
this->!MyResource();
// Mark the class as disposed. This flag allows you to throw an
// exception if a disposed object is accessed.
disposed = true;
// Use interop to call the method necessary to clean up the
// unmanaged resource.
[System::Runtime::InteropServices::DllImport("Kernel32")]
static Boolean CloseHandle( IntPtr handle );
// The C++ finalizer destructor ensures that unmanaged resources get
// released if the user releases the object without explicitly
// disposing of it.
!MyResource()
// Call the appropriate methods to clean up unmanaged
// resources here. If disposing is false when Dispose(bool,
// disposing) is called, only the following code is executed.
CloseHandle( handle );
handle = IntPtr::Zero;
void main()
// Insert code here to create and use the MyResource object.
MyResource^ mr = gcnew MyResource((IntPtr) 42, (Component^) gcnew Button());
mr->~MyResource();
using System;
using System.ComponentModel;
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
public class DisposeExample
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
public class MyResource: IDisposable
// Pointer to an external unmanaged resource.
private IntPtr handle;
// Other managed resource this class uses.
private Component component = new Component();
// Track whether Dispose has been called.
private bool disposed = false;
// The class constructor.
public MyResource(IntPtr handle)
this.handle = handle;
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
public void Dispose()
Dispose(disposing: true);
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
protected virtual void Dispose(bool disposing)
// Check to see if Dispose has already been called.
if(!this.disposed)
// If disposing equals true, dispose all managed
// and unmanaged resources.
if(disposing)
// Dispose managed resources.
component.Dispose();
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle(handle);
handle = IntPtr.Zero;
// Note disposing has been done.
disposed = true;
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[System.Runtime.InteropServices.DllImport("Kernel32")]
private extern static Boolean CloseHandle(IntPtr handle);
// Use C# finalizer syntax for finalization code.
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
~MyResource()
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
Dispose(disposing: false);
public static void Main()
// Insert code here to create
// and use the MyResource object.
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
open System
open System.ComponentModel
open System.Runtime.InteropServices
// Use interop to call the method necessary
// to clean up the unmanaged resource.
[<DllImport "Kernel32">]
extern Boolean CloseHandle(nativeint handle)
// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
type MyResource(handle: nativeint) =
// Pointer to an external unmanaged resource.
let mutable handle = handle
// Other managed resource this class uses.
let comp = new Component()
// Track whether Dispose has been called.
let mutable disposed = false
// Implement IDisposable.
// Do not make this method virtual.
// A derived class should not be able to override this method.
interface IDisposable with
member this.Dispose() =
this.Dispose true
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize this
// Dispose(bool disposing) executes in two distinct scenarios.
// If disposing equals true, the method has been called directly
// or indirectly by a user's code. Managed and unmanaged resources
// can be disposed.
// If disposing equals false, the method has been called by the
// runtime from inside the finalizer and you should not reference
// other objects. Only unmanaged resources can be disposed.
abstract Dispose: bool -> unit
override _.Dispose(disposing) =
// Check to see if Dispose has already been called.
if not disposed then
// If disposing equals true, dispose all managed
// and unmanaged resources.
if disposing then
// Dispose managed resources.
comp.Dispose()
// Call the appropriate methods to clean up
// unmanaged resources here.
// If disposing is false,
// only the following code is executed.
CloseHandle handle |> ignore
handle <- IntPtr.Zero
// Note disposing has been done.
disposed <- true
// This finalizer will run only if the Dispose method
// does not get called.
// It gives your base class the opportunity to finalize.
// Do not provide finalizer in types derived from this class.
override this.Finalize() =
// Do not re-create Dispose clean-up code here.
// Calling Dispose(disposing: false) is optimal in terms of
// readability and maintainability.
this.Dispose false
Imports System.ComponentModel
' The following example demonstrates how to create
' a resource class that implements the IDisposable interface
' and the IDisposable.Dispose method.
Public Class DisposeExample
' A class that implements IDisposable.
' By implementing IDisposable, you are announcing that
' instances of this type allocate scarce resources.
Public Class MyResource
Implements IDisposable
' Pointer to an external unmanaged resource.
Private handle As IntPtr
' Other managed resource this class uses.
Private component As component
' Track whether Dispose has been called.
Private disposed As Boolean = False
' The class constructor.
Public Sub New(ByVal handle As IntPtr)
Me.handle = handle
End Sub
' Implement IDisposable.
' Do not make this method virtual.
' A derived class should not be able to override this method.
Public Overloads Sub Dispose() Implements IDisposable.Dispose
Dispose(disposing:=True)
' This object will be cleaned up by the Dispose method.
' Therefore, you should call GC.SupressFinalize to
' take this object off the finalization queue
' and prevent finalization code for this object
' from executing a second time.
GC.SuppressFinalize(Me)
End Sub
' Dispose(bool disposing) executes in two distinct scenarios.
' If disposing equals true, the method has been called directly
' or indirectly by a user's code. Managed and unmanaged resources
' can be disposed.
' If disposing equals false, the method has been called by the
' runtime from inside the finalizer and you should not reference
' other objects. Only unmanaged resources can be disposed.
Protected Overridable Overloads Sub Dispose(ByVal disposing As Boolean)
' Check to see if Dispose has already been called.
If Not Me.disposed Then
' If disposing equals true, dispose all managed
' and unmanaged resources.
If disposing Then
' Dispose managed resources.
component.Dispose()
End If
' Call the appropriate methods to clean up
' unmanaged resources here.
' If disposing is false,
' only the following code is executed.
CloseHandle(handle)
handle = IntPtr.Zero
' Note disposing has been done.
disposed = True
End If
End Sub
' Use interop to call the method necessary
' to clean up the unmanaged resource.
<System.Runtime.InteropServices.DllImport("Kernel32")> _
Private Shared Function CloseHandle(ByVal handle As IntPtr) As [Boolean]
End Function
' This finalizer will run only if the Dispose method
' does not get called.
' It gives your base class the opportunity to finalize.
' Do not provide finalize methods in types derived from this class.
Protected Overrides Sub Finalize()
' Do not re-create Dispose clean-up code here.
' Calling Dispose(disposing:=False) is optimal in terms of
' readability and maintainability.
Dispose(disposing:=False)
MyBase.Finalize()
End Sub
End Class
Public Shared Sub Main()
' Insert code here to create
' and use the MyResource object.
End Sub
End Class
使用此方法关闭或释放非托管资源,例如文件、流和实现此接口的类实例持有的句柄。 按照约定,此方法用于与释放对象持有的资源或准备对象以供重用相关的所有任务。
如果使用实现 接口的
IDisposable
类,则应在使用完 类后调用其
Dispose
实现。 有关详细信息,请参阅本主题中的“使用实现 IDisposable 的对象”部分
IDisposable
。
实现此方法时,请确保通过包含层次结构传播调用来释放所有保留的资源。 例如,如果对象 A 分配对象 B,而对象 B 分配对象 C,则 A 的
Dispose
实现必须对 B 调用
Dispose
,而 B 又必须调用
Dispose
C。
C++ 编译器支持资源的确定性处置,不允许直接实现
Dispose
方法。
如果基类实现 ,
Dispose
则 对象还必须调用其基类的
IDisposable
方法。 有关在基类及其子类上实现
IDisposable
的详细信息,请参阅主题中的
IDisposable
“IDisposable 和继承层次结构”部分。
如果多次调用对象的
Dispose
方法,则对象必须忽略第一个调用之后的所有调用。 如果多次调用对象
Dispose
的方法,则对象不得引发异常。 当资源已释放时,除 以外的
Dispose
实例方法可能会引发
ObjectDisposedException
。
用户可能希望资源类型使用特定约定来表示已分配状态与释放状态。 其中一个示例是流类,它们传统上被认为是开放或关闭的。 具有此类约定的类的实现者可以选择实现具有自定义名称(例如
Close
)的公共方法,该方法调用该方法
Dispose
。
Dispose
由于必须显式调用 方法,因此始终存在不释放非托管资源的危险,因为对象的使用者无法调用其
Dispose
方法。 可通过两种方式来避免此问题:
将托管资源包装在派生自
System.Runtime.InteropServices.SafeHandle
的对象中。 然后,实现
Dispose
调用
Dispose
实例的
System.Runtime.InteropServices.SafeHandle
方法。 有关详细信息,请参阅主题中的
Object.Finalize
“SafeHandle 替代项”部分。
实现终结器以在未调用 时
Dispose
释放资源。 默认情况下,垃圾回收器在回收其内存之前自动调用对象的终结器。 但是,如果
Dispose
已调用 方法,则垃圾回收器通常不需要调用已释放对象的终结器。 若要防止自动完成,
Dispose
实现可以调用
GC.SuppressFinalize
方法。
使用访问非托管资源(例如
StreamWriter
)的对象时,最好是使用
using
语句创建实例。 语句
using
会自动关闭流,并在使用该对象的代码完成时对 对象调用
Dispose
。 有关示例,请参阅
StreamWriter
类。