The Quickload key (Default: F9) actually has two keybind options available, Quickload and Quickload (Hold). There is an additional option in the settings that allows you to switch between the two. The Quickload (Hold) keybind will include a short pause before quickloading if enabled
Certain Camera Controls (Numpad, ArrowKeys) only work while in Capture Camera mode
F4 to toggle labels also works during EVA
The TimeWarp controls do not work in the
VAB
. This is intended
"R2" refers to the right mouse button
If the above Keybind Maps have an error, please respond in this thread.
If a keybind is not working as intended in-game, please submit
a bug report
.
Yeah about that... Anyone managed to get the Kerbal helmet lights on? Since it's listed here, I'd assume it should work but
5 hours ago, Dakota said:
"R2" refers to the right mouse button
-Changing the POV, in KSP1 you could focus on a part as the center of the POV by right clicking the part and selecting as POV. Currently in KSP2 there is no means of doing this outside the
VAB
and the POV is set on the
COM
.
I'd really like to see those controls back
But anyway it made me think, if the controls were on the keys themselves you could print these on sticker paper and make a KSP2 keyboard.
(Example of the excel stickers)
Spoiler
But anyway it made me think, if the controls were on the keys themselves you could print these on sticker paper and make a KSP2 keyboard.
(Example of the excel stickers)
Reveal hidden contents
Will there be a way to at least timewarp to morning when launching from the
VAB
? A frustration I've kept running in to with the
VAB
is trying to iterate on builds launching from/reverting to the
VAB
but because time advances in there now it seems harder to avoid being stuck launching at night if you stay in there building for too long.
That or an option to turn off time passing in the
VAB
.
Just started a new campaign and this reminded me of something thats been really frustrating me. Anyone know how to translate the camera in the
vab
independently of the parts placed? In Ksp1 I could move my camera up and then drag the rocket up to the height I wanted it at, but now I have to move the root part up to the top of my screen then right click it to move my camera up. Even more so if I’m building a larger sized vehicle.
I FIGURED IT OUT GUYS! Lol just hold your mouse wheel in and move your mouse up and down. Ugh that’s been bothering me so much.
What about focusing the camera on a different part on my rocket?
And is there a way to preview extended engine bells in the
VAB
? I want to see the length of my vacuum engine in full before I consider putting on things like legs on a lander.
Edited
by James M
Just started a new campaign and this reminded me of something thats been really frustrating me. Anyone know how to translate the camera in the
vab
independently of the parts placed? In Ksp1 I could move my camera up and then drag the rocket up to the height I wanted it at, but now I have to move the root part up to the top of my screen then right click it to move my camera up. Even more so if I’m building a larger sized vehicle.
Also what about focusing the camera on a different part on my rocket?
There's a button in the action group panel for solar panels. The rest you can add to your own action groups.
Edited
by Vanamonde
This already exists; It can be done using action groups 1 through 0 (yes, you can have ten different things "automated" using action groups). You'll have to set them up in the
VAB
.
Since the original KSP, I pretty much have specific keys I use for different things. That way, I never worry about accidentally deploying anything too soon.
Trial and error is always the best teacher!
As has been mentioned- "in KSP1 you could focus on a part as the center of the POV by right clicking the part and selecting as POV. Currently in KSP2 there is no means of doing this outside the
VAB
"
Can you fix this and provided a per part clink and information and not for the whole vessel as the list gets way too long! Also the UI for the popup menu is way too large.
You can post now and register later.
If you have an account,
sign in now
to post with your account.
Note:
Your post will require moderator approval before it will be visible.