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public:
 event System::Windows::Forms::TreeViewCancelEventHandler ^ BeforeCheck;
public event System.Windows.Forms.TreeViewCancelEventHandler BeforeCheck;
member this.BeforeCheck : System.Windows.Forms.TreeViewCancelEventHandler 
Public Custom Event BeforeCheck As TreeViewCancelEventHandler 

下列程式碼範例會在使用者變更其核取狀態時,更新 的所有子樹狀節點 TreeNode 。 此程式碼需要您具有 Form TreeView 的 ,且其 TreeNodeCollection 中具有 TreeNode 物件。 TreeNodeCollection 應該有具有子節點的樹狀節點。

// Updates all child tree nodes recursively. void CheckAllChildNodes( TreeNode^ treeNode, bool nodeChecked ) IEnumerator^ myEnum = treeNode->Nodes->GetEnumerator(); while ( myEnum->MoveNext() ) TreeNode^ node = safe_cast<TreeNode^>(myEnum->Current); node->Checked = nodeChecked; if ( node->Nodes->Count > 0 ) // If the current node has child nodes, call the CheckAllChildsNodes method recursively. this->CheckAllChildNodes( node, nodeChecked ); // NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event. // After a tree node's Checked property is changed, all its child nodes are updated to the same value. void node_AfterCheck( Object^ /*sender*/, TreeViewEventArgs^ e ) // The code only executes if the user caused the checked state to change. if ( e->Action != TreeViewAction::Unknown ) if ( e->Node->Nodes->Count > 0 ) /* Calls the CheckAllChildNodes method, passing in the current Checked value of the TreeNode whose checked state changed. */ this->CheckAllChildNodes( e->Node, e->Node->Checked ); // Updates all child tree nodes recursively. private void CheckAllChildNodes(TreeNode treeNode, bool nodeChecked) foreach(TreeNode node in treeNode.Nodes) node.Checked = nodeChecked; if(node.Nodes.Count > 0) // If the current node has child nodes, call the CheckAllChildsNodes method recursively. this.CheckAllChildNodes(node, nodeChecked); // NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event. // After a tree node's Checked property is changed, all its child nodes are updated to the same value. private void node_AfterCheck(object sender, TreeViewEventArgs e) // The code only executes if the user caused the checked state to change. if(e.Action != TreeViewAction.Unknown) if(e.Node.Nodes.Count > 0) /* Calls the CheckAllChildNodes method, passing in the current Checked value of the TreeNode whose checked state changed. */ this.CheckAllChildNodes(e.Node, e.Node.Checked); ' Updates all child tree nodes recursively. Private Sub CheckAllChildNodes(treeNode As TreeNode, nodeChecked As Boolean) Dim node As TreeNode For Each node In treeNode.Nodes node.Checked = nodeChecked If node.Nodes.Count > 0 Then ' If the current node has child nodes, call the CheckAllChildsNodes method recursively. Me.CheckAllChildNodes(node, nodeChecked) End If Next node End Sub ' NOTE This code can be added to the BeforeCheck event handler instead of the AfterCheck event. ' After a tree node's Checked property is changed, all its child nodes are updated to the same value. Private Sub node_AfterCheck(sender As Object, e As TreeViewEventArgs) Handles treeView1.AfterCheck ' The code only executes if the user caused the checked state to change. If e.Action <> TreeViewAction.Unknown Then If e.Node.Nodes.Count > 0 Then ' Calls the CheckAllChildNodes method, passing in the current ' Checked value of the TreeNode whose checked state changed. Me.CheckAllChildNodes(e.Node, e.Node.Checked) End If End If End Sub

TreeNode.Checked 從 或 AfterCheck 事件中 BeforeCheck 設定 屬性會導致事件多次引發,而且可能會導致非預期的行為。 例如,當您遞迴更新子節點時,可能會在事件處理常式中設定 Checked 屬性,讓使用者不需要個別展開和檢查每個節點。 若要防止多次引發事件,請將邏輯新增至事件處理常式,只有在 的 TreeViewEventArgs 屬性未設定 TreeViewAction.Unknown 為 時 Action ,才會執行遞迴程式碼。

如需如何處理事件的詳細資訊,請參閱 處理和引發事件