参考连接:
https://blog.csdn.net/ldy597321444/article/details/86595786
Unity 发布的PC 端程序怎么实现隐藏任务栏,窗口置顶,隐藏标题? 如果单单使用Unity的api 能否实现我不知道,反正查了很多 但是都没查到。那么,我想到了借助windows的编程库来实现,反正Unity 是可以调用 c++ 和C# 库函数的。
using System.Runtime.InteropServices;
//control the task bar hide or show
//liuyanlei
public class ToolControlTaskBar
[DllImport("user32.dll")] //这里是引入 user32.dll 库, 这个库是windows系统自带的。
public static extern int ShowWindow(int hwnd, int nCmdShow); //这是显示任务栏
[DllImport("user32.dll")]
public static extern int FindWindow(string lpClassName, string lpWindowName); //这是隐藏任务栏
private const int SW_HIDE = 0; //hied task bar
private const int SW_RESTORE = 9;//show task bar
// Use this for initialization
/// <summary>
/// show TaskBar
/// </summary>
public static void ShowTaskBar()
ShowWindow(FindWindow("Shell_TrayWnd", null), SW_RESTORE);
/// <summary>
/// Hide TaskBar
/// </summary>
public static void HideTaskBar()
ShowWindow(FindWindow("Shell_TrayWnd", null), SW_HIDE);
将这个脚本加入Unity工程,然后,只需要调用 ShowTaskBar(),和HideTaskBar() 就可以控制任务栏显示和隐藏了。
然后再说说游戏窗口的置顶,和游戏的窗口隐藏。
using System;
using System.Collections;
using System.Runtime.InteropServices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod : MonoBehaviour
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern bool SetWindowPos(IntPtr hWnd, IntPtr hPos, int x, int y, int cx, int cy, uint nflags);
[DllImport("User32.dll", EntryPoint = "FindWindow", CharSet = CharSet.Auto)]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("User32.dll", EntryPoint = "SetWindowLong")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
[DllImport("User32.dll", EntryPoint = "GetWindowLong")]
private static extern int GetWindowLong(IntPtr hWnd, int dwNewLong);
[DllImport("User32.dll", EntryPoint = "MoveWindow")]
private static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("user32.dll", EntryPoint = "ShowWindow", CharSet = CharSet.Auto)]
public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
[DllImport("user32.dll", EntryPoint = "SendMessage", CharSet = CharSet.Auto)]
public static extern int SendMessage(IntPtr hwnd, int msg, IntPtr wP, IntPtr IP);
[DllImport("user32.dll", EntryPoint = "SetParent", CharSet = CharSet.Auto)]
public static extern IntPtr SetParent(IntPtr hChild, IntPtr hParent);
[DllImport("user32.dll", EntryPoint = "GetParent", CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hChild);
[DllImport("User32.dll", EntryPoint = "GetSystemMetrics")]
public static extern IntPtr GetSystemMetrics(int nIndex);
[System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetForegroundWindow")]
public static extern bool SetForegroundWindow(IntPtr hWnd);//设置此窗体为活动窗体
public enum appStyle
FullScreen = 0,
WindowedFullScreen = 1,
Windowed = 2,
WindowedWithoutBorder = 3,
public appStyle AppWindowStyle = appStyle.WindowedFullScreen;
public enum zDepth
Normal = 0,
Top = 1,
TopMost = 2,
public zDepth ScreenDepth = zDepth.Normal;
public int windowLeft = 0;
public int windowTop = 0;
private int windowWidth = Screen.width;
private int windowHeight = Screen.height;
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16;
const int WS_BORDER = 1;
private Rect screenPosition;
private const int GWL_EXSTYLE = (-20);
private const int WS_CAPTION = 0xC00000;
private const int WS_POPUP = 0x800000;
IntPtr HWND_TOP = new IntPtr(0);
IntPtr HWND_TOPMOST = new IntPtr(-1);
IntPtr HWND_NORMAL = new IntPtr(-2);
private const int SM_CXSCREEN = 0x00000000;
private const int SM_CYSCREEN = 0x00000001;
int Xscreen;
int Yscreen;
//add 2015.4.21
public bool StartAuto = false;
public enum ScreenDirection
defaultDirection,
horizontal,
vertical,
public ScreenDirection CurDirection = ScreenDirection.defaultDirection;
void Awake()
Xscreen = (int)GetSystemMetrics(SM_CXSCREEN);
Yscreen = (int)GetSystemMetrics(SM_CYSCREEN);
if (!StartAuto)
if (Xscreen > Yscreen)
windowWidth = 1920;
windowHeight = 1080;
// Global.CurDictiion = Global.EnumDiction.Horizontal;
windowWidth = 1080;
windowHeight = 1920;
//Global.CurDictiion = Global.EnumDiction.Vertical;
if (CurDirection == ScreenDirection.horizontal)
windowWidth = 1920;
windowHeight = 1080;
// Global.CurDictiion = Global.EnumDiction.Horizontal;
else if (CurDirection == ScreenDirection.vertical)
windowWidth = 1080;
windowHeight = 1920;
//Global.CurDictiion = Global.EnumDiction.Vertical;
if ((int)AppWindowStyle == 0)
Screen.SetResolution(Xscreen, Yscreen, true);
if ((int)AppWindowStyle == 1)
//Screen.SetResolution(Xscreen - 1, Yscreen - 1, false);
//screenPosition = new Rect(0, 0, Xscreen - 1, Yscreen - 1);
Screen.SetResolution(windowWidth, windowHeight, false);
screenPosition = new Rect(0, 0, windowWidth, windowHeight);
if ((int)AppWindowStyle == 2)
Screen.SetResolution(windowWidth, windowWidth, false);
if ((int)AppWindowStyle == 3)
Screen.SetResolution(windowWidth, windowWidth, false);
screenPosition = new Rect(windowLeft, windowTop, windowWidth, windowWidth);
void Start()
InvokeRepeating("LaunchProjectile", 1, 0.5f);
void LaunchProjectile()
print("hello");
int i = 0;
void Update()
IntPtr hWnd = FindWindow(null, "udpeffect"); //<span style="font-size: 9pt; line-height: 25.2px;">udpeffect 这个是我unity 打包发布后的 窗口名字。这里注意设置。</span><br>
//if(hWnd != IntPtr.Zero)
// System.IO.Directory.CreateDirectory("d:\\ttt");
SetForegroundWindow(hWnd);
if (i < 30)
if ((int)AppWindowStyle == 1)
SetWindowLong(hWnd, -16, 369164288);
if ((int)ScreenDepth == 0)
SetWindowPos(hWnd, HWND_NORMAL, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
if ((int)ScreenDepth == 1)
SetWindowPos(hWnd, HWND_TOP, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
if ((int)ScreenDepth == 2)
SetWindowPos(hWnd, HWND_TOPMOST, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
//ShowWindow(GetForegroundWindow(), 3);
if ((int)AppWindowStyle == 2)
if ((int)ScreenDepth == 0)
SetWindowPos(hWnd, HWND_NORMAL, 0, 0, 0, 0, 0x0001 | 0x0002);
SetWindowPos(hWnd, HWND_NORMAL, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020);
if ((int)ScreenDepth == 1)
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, 0x0001 | 0x0002);
SetWindowPos(hWnd, HWND_TOP, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020);
if ((int)ScreenDepth == 2)
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0x0001 | 0x0002);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, 0x0001 | 0x0002 | 0x0020);
if ((int)AppWindowStyle == 3)
SetWindowLong(hWnd, -16, 369164288);
if ((int)ScreenDepth == 0)
SetWindowPos(hWnd, HWND_NORMAL, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
if ((int)ScreenDepth == 1)
SetWindowPos(hWnd, HWND_TOP, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
if ((int)ScreenDepth == 2)
SetWindowPos(hWnd, HWND_TOPMOST, (int)screenPosition.x, (int)screenPosition.y, (int)screenPosition.width, (int)screenPosition.height, SWP_SHOWWINDOW);
这个脚本挂到场景照相机上就好了, 其实总结起来就是, 通过windows 编程的api 找到当前窗口的名字, IntPtr hWnd = FindWindow(null, "udpeffect"); //udpeffect 这个是我unity 打包发布后的 窗口名字。这里注意设置。 只有找到这个窗口,才会把这个窗口置顶。 然后设置无边框。这个脚本在编辑器下是没有效果的, 因为 只有打包后才可以,找到这个窗口。
好了,我这里只是把一些功能集中,其实这些都可以在widnows 编程里面找到。
两个程序,Unity一个程序,winform一个程序
winform程序用来生成托盘图标,并且控制Unity程序的最大、最小化及关闭
Unity程序需要监听到鼠标点击标题栏右上角最小化和关闭事件
winform程序需要单例运行(同一时间只允许一个程序允许)
Unity程序启动时,同时启动winform程序
2.2 实现
2.2.1 Unity程序监听最小化和关闭事
在这篇文章中,我们实现了点击最小化和关闭菜单将程序隐藏到任务栏的功能,但是这篇文章需要额外一个winform程序来处理任务栏的功能,有没有方法可以不需要依赖其他程序也能实现这个需求呢?当然有的,使用Windows系统提供的API就行了。
我们先来看看完全依靠调用Windows提供的API实现的效果。
public class ToolControlTaskBar
[DllImport("user32.dll")] //这里是引入 user32.dll 库, 这个库是windows系统自带的。
pub...
Windows系统unity程序最小化,隐藏桌面和任务栏
[DllImport(“user32.dll”)]
public static extern bool ShowWindow(IntPtr hwnd, int nCmdShow);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
[DllImport("User32.dll", EntryPoint = "FindWindow")]
public exter
用Unity打包Android程序并与PC端通过USB进行Socket通信
前段时间,有个使用Unity打包做的Android项目,要求是:通信不能使用WIFI,电脑通过USB与手机想连接,进行通信。可能我搜索的关键字不对,搜了好久才找到一些,后来通过搜索Android相关的,才搜到一些,这里写一些作为纪录。
这篇主要将PC和Android程序通过ADB 手动配置连接,讲的稍微详细点,可能会比较啰嗦。
一、下载ADB工具
这里使用google android 开发中的SDK里面的与Android交互的工具A