The user can initiate hyperlinks to new Web pages (see
Links out of SVG content: the
‘a’
element
) by actions such
as mouse clicks when the pointing device is positioned over
particular graphics elements.
In many cases, depending on the value of the
‘
zoomAndPan
’
attribute on the
‘
svg
’
element and on the
characteristics of the user agent, users are able to zoom
into and pan around SVG content.
This chapter describes:
information about
events
,
including under which circumstances events are triggered
A number of events defined in SVG 1.1,
SVGLoad
,
SVGError
etc, have been replaced with the equivalent
unprefixed events defined in
UI EVENTS
and
HTML
.
There should be some more modern examples of using events in svg, e.g touch events (w reference to touch events spec).
Device orientation
events might also be of interest.
The following table lists the events defined by this specification, or that have
further requirements or clarifications compared to the specification(s) where they are defined.
The
Event name
in the
first column is the name to use within SVG's
animation elements
to
define the events which can start or end animations. The
UI Event name
in the second column is the name to use when
defining
DOM event listeners
([
DOM
], section 3.6).
For events not listed in the table, such as events introduced in HTML or UI Events,
the respective
event type
is the name to use within SVG's
animation elements
.
Requirements in the table on whether an event of a given type
bubbles or is cancelable apply only to events that are created and
dispatched by the user agent. Events of those types created from script
using the
createEvent
method on the
Document
interface can be made to bubble
or be cancelable with the
initEvent
method.
Event name and description
UI Event name
Event category
Event attribute name
The load event is dispatched only to
structurally external elements
and to the
Window
, when the corresponding external resources have finished loading. Note that
due to it's
relationship
with
Window
the load event on
‘
svg
’
elements is only dispatched when all resources in the document
have been completely loaded.
The load event and the error event on
structurally external elements
are mutually exclusive,
only one of these events must be dispatched when
processing the element in question.
load events do not bubble and are not cancelable.
In previous SVG specifications the load event
was called SVGLoad and could be dispatched immediately after
parsing an element but before the related resource(s) were
fully loaded.
(same)
onload
unload
Only applicable to
outermost svg elements
. The unload
event occurs when the DOM implementation removes a document
from a window or frame.
unload events do not bubble and are not cancelable.
(same)
onunload
error
The error event occurs when a
structurally external element
does not load
properly or when an error occurs during script
execution.
error events bubble but are not cancelable.
(same)
onerror
beginEvent
Occurs when an animation element begins. For details,
see the description of Interface TimeEvent in the
SMIL Animation specification
.
onbegin
endEvent
Occurs when an animation element ends. For details, see
the description of Interface TimeEvent in the
SMIL Animation specification
.
onend
repeatEvent
Occurs when an animation element repeats. It is raised
each time the element repeats, after the first iteration.
For details, see the description of Interface TimeEvent in
SMIL Animation specification.
onrepeat
Details on the parameters passed to event listeners for the
event types for UI Events can be found in the ([
uievents
]) and ([
DOM
]) specifications.
For other event types, the parameters passed to event listeners
are described elsewhere in this specification.
SVG animation elements
(defined in the
SVG Animations Level 2
specification)
support additional events and event attributes.
The following event types are triggered due to state
changes in animations.
In response to user interface (UI) events, the author might
start an animation, perform a hyperlink to another Web page,
highlight part of the document (e.g., change the color of the
graphics elements which are under the pointer), initiate a
"roll-over" (e.g., cause some previously hidden graphics
elements to appear near the pointer) or launch a script which
communicates with a remote database.
If a target element for the pointer event exists, then
the event is dispatched to that element according to the
normal
event flow
([
uievents
], section 3.1).
For shadow trees created by the
‘
use
’
element or via script,
the event must follow
Dispatching
Events
[
dom
]
If a target element for the pointer event does not exist,
then the event is ignored.
15.5. Hit-testing and processing order for user interface events
The process of determining whether a pointer intersects a given
graphics element
. Hit-testing is used in determining which element
to dispatch a mouse event to, which might be done in response to the user
moving the pointing device, or by changes in the position, shape and
other attributes of elements in the document. Hit-testing is also known
as
hit detection
or
picking
. See also the definition of the
pointer-events
property.
There are two distinct aspects of pointer-device interaction with an element or area:
hit-testing, to determine if a pointer event (such as a mouse movement or mouse click) occurred within the interaction area of an element, and the subsequent DOM event flow;
functional processing of actions associated with any relevant element.
Note that the
‘
svg
’
element is not a
graphics element
, and in
a
Conforming SVG Stand-Alone File
a
outermost svg element
will never be the target of pointer events,
though events can bubble to this element.
If a pointer event does not result in a positive
hit-test
on a
graphics element
, then it should evoke any user-agent-specific window
behavior, such as a presenting a context menu or controls to allow zooming
and panning of an SVG document fragment.
This specification does not define the behavior of pointer events on the
outermost svg element
for SVG images which are embedded by reference
or inclusion within another document, e.g., whether the
outermost svg element
embedded in an HTML document intercepts mouse click events; future specifications
may define this behavior, but for the purpose of this specification, the behavior
is implementation-specific.
If the element has an associated title or description, such as a
‘
title
’
element, and the user agent supports the display
of such information (e.g. via a tooltip or status-bar message), that information
should be displayed, as appropriate to the type of pointer event;
If the element matches any relevant
dynamic pseudo-class selectors
appropriate to the type of pointer event, such as
:hover
,
:active
, or
:focus
as described in
[
CSS2
], section 5.11, then the relevant class
properties are applied;
If the element and the event type are associated with the activation
or cancelation of declarative animation though the use of
event-value
timing specifiers,
any corresponding instance times must be resolved, and any conseqential
actions of this instance time resolution (such as immediately starting
or stopping the animation) must be performed;
If the element is a hyperlink (e.g., it is a descendant element of an
‘
a
’
element), and the pointer event is of a type that activates that hyperlink (e.g.
via a mouse click), and if the hyperlink traversal changes the context of the
content (e.g. opens a different document, or moves the pointer away from this
element by moving to another part of the same document), then no further
processing for this element is performed;
If the element is a
text content element
, and the event type is one
which the user agent recognizes as part of a text-selection operation (e.g.,
a mouse click and drag, or a double-click), then the
text selection
algorithm is performed;
If the event type is one which the user agent associates with the evocation
of special user-interface controls (e.g., a right-click or command-click
evoking a context menu), the user agent should evoke such user-agent-specific
behavior, such as presenting a context menu or controls to allow zooming and
panning of an SVG document fragment.
The effects of masking and clipping differ with respect to
pointer events
. A clip path is
a geometric boundary, and a given point is clearly either inside or outside that
boundary; thus, pointer events must be captured normally over the rendered areas
of a clipped element, but must not be captured over the clipped areas, as described
in the definition of
clipping paths
.
By contrast, a mask is not a binary transition, but a pixel operation, and
different behavior for fully transparent and almost-but-not-fully-transparent may
be confusingly arbitrary; as a consequence, for elements with a mask applied,
pointer events must still be captured even in areas where the mask goes to zero
opacity. If an author wishes to achieve an effect where the transparent parts
of a mask allow pointer events to pass to an element below, a combination of
masking and clipping may be used.
The
filter
property has no effect on pointer events
processing, and must in this context be treated as if the
filter
wasn't specified.
For example, suppose a circle with a
stroke
of
red
(i.e., the outline is solid red) and a
fill
of
none
(i.e., the interior is not
painted) is rendered directly on top of a rectangle with a
fill
of
blue
. The author might want the circle to be
the target of pointer events only when the pointer is over the perimeter of
the circle. When the pointer is over the interior of the circle, the author
might want the underlying rectangle to be the target element of pointer
events.
The
pointer-events
property specifies under what circumstances a
given element can be the target element for a pointer event. It affects
the circumstances under which the following are processed:
Value:
bounding-box | visiblePainted | visibleFill | visibleStroke | visible | painted |
fill | stroke | all | none
Initial:
visiblePainted
Applies to:
container elements
,
graphics elements
and
‘
use
’
Inherited:
Percentages:
Media:
visual
Computed value:
as specified
Animatable
:
bounding-box
The given element must be a target element for pointer events when the pointer is over the
bounding box
of the element.
visiblePainted
The given element can be the target element for pointer events when
the
visibility
property is set to
visible
and when the pointer is over a
"painted" area. The pointer is over a painted area if it is over the
interior (i.e., fill) of the element and the
fill
property has
an actual value other than
none
or it
is over the perimeter (i.e., stroke) of the element and the
stroke
property is set to a value other than
none
.
visibleFill
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and when the
pointer is over the interior (i.e., fill) of the element. The value of
the
fill
property does not affect event processing.
visibleStroke
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and when the pointer is over the perimeter (i.e., stroke) of the element.
The value of the
stroke
property does not affect event processing.
visible
The given element can be the target element for pointer events when the
visibility
property is set to
visible
and the pointer is over either the interior (i.e., fill) or the perimeter
(i.e., stroke) of the element. The values of the
fill
and
stroke
do not affect event processing.
painted
The given element can be the target element for pointer events when the
pointer is over a "painted" area. The pointer is over a painted area if
it is over the interior (i.e., fill) of the element and the
fill
property has an actual value other than
none
or it is over the perimeter (i.e.,
stroke) of the element and the
stroke
property has an actual
value other than
none
. The value of the
visibility
property does not affect event processing.
The given element can be the target element for pointer events when the
pointer is over the interior (i.e., fill) of the element. The values of
the
fill
and
visibility
properties do not affect event
processing.
stroke
The given element can be the target element for pointer events when the
pointer is over the perimeter (i.e., stroke) of the element. The values
of the
stroke
and
visibility
properties do not affect
event processing.
The given element can be the target element for pointer events whenever
the pointer is over either the interior (i.e., fill) or the perimeter
(i.e., stroke) of the element. The values of the
fill
,
stroke
and
visibility
properties do not affect event processing.
The given element does not receive pointer events.
For text elements, hit-testing is performed on a character cell basis:
The value
visiblePainted
means that the
text string can receive events anywhere within the character cell if
either the
fill
property is set to a value other than
none
or the
stroke
property is set
to a value other than
none
, with the
additional requirement that the
visibility
property is set to
visible
.
The values
visibleFill
,
visibleStroke
and
visible
are equivalent and indicate that the
text string can receive events anywhere within the character cell if the
visibility
property is set to
visible
.
The values of the
fill
and
stroke
properties do not affect
event processing.
The value
painted
means that the text
string can receive events anywhere within the character cell if either
the
fill
property is set to a value other than
none
or the
stroke
property is set to
a value other than
none
. The value of the
visibility
property does not affect event processing.
The values
fill
,
stroke
and
all
are equivalent and indicate that the text string can receive events anywhere
within the character cell. The values of the
fill
,
stroke
and
visibility
properties do not affect event processing.
The value
none
indicates that the given
text does not receive pointer events.
For raster images, hit-testing is either performed on a
whole-image basis (i.e., the rectangular area for the image is
one of the determinants for whether the image receives the
event) or on a per-pixel basis (i.e., the alpha values for
pixels under the pointer help determine whether the image
receives the event):
The value
visiblePainted
means that the
raster image can receive events anywhere within the bounds of the image
if any pixel from the raster image which is under the pointer is not
fully transparent, with the additional requirement that the
visibility
property is set to
visible
.
The values
visibleFill
,
visibleStroke
and
visible
are equivalent and indicate
that the image can receive events anywhere within the rectangular area
for the image if the
visibility
property is set to
visible
.
The value
painted
means that the raster
image can receive events anywhere within the bounds of the image if any
pixel from the raster image which is under the pointer is not fully
transparent. The value of the
visibility
property does not affect
event processing.
The values
fill
,
stroke
and
all
are equivalent and indicate that the image can receive events anywhere within
the rectangular area for the image. The value of the
visibility
property does not affect event processing.
The value
none
indicates
that the image does not receive pointer events.
Magnification represents a complete, uniform
transformation on an SVG document fragment, where the magnify operation scales
all graphical elements by the same amount. A magnify operation
has the effect of a supplemental scale and translate
transformation placed at the outermost level on the SVG
document fragment (i.e., outside the
outermost svg element
).
Panning represents a translation (i.e., a shift)
transformation on an SVG document fragment in response to a
user interface action.
SVG user agents that operate in interaction-capable user
environments are required to support the ability to magnify and pan.
The
outermost svg element
in an SVG document fragment has attribute
‘
zoomAndPan
’
, which takes the possible
values of
disable
and
magnify
, with the
default being
magnify
.
If
disable
, the user agent shall disable any
magnification and panning controls and not allow the user to
magnify or pan on the given document fragment.
If
magnify
, in environments that support user
interactivity, the user agent shall provide controls to allow
the user to perform a "magnify" operation on the document
fragment.
If a
‘
zoomAndPan
’
attribute is
assigned to an inner
‘
svg
’
element, the
‘
zoomAndPan
’
setting
on the inner
‘
svg
’
element
will have no effect on the SVG user agent.
15.8. Focus
SVG uses the same
focus model
as HTML, modified for SVG as described in this section.
At most one element in each document is
focused
at a time;
if the document as a whole has system focus,
this element becomes the target of all keyboard events.
When an element is focused,
the element matches the
CSS
:focus
pseudo-class
.
Interactive user agents must visually indicate focus (usually with an outline)
when the focus changes because of a user input event
from the keyboard or other non-pointing device
and may indicate focus at all times.
Authors may use the
:focus
pseudo-class to
replace the visual indication with one more suitable to the graphic,
(such as a stroke on a shape)
but should not use it to remove visual indications of focus completely.
The following SVG elements are
focusable
in an interactive document.
Any
instance
of such an element in a
use-element shadow tree
is also focusable.
For the purpose of the HTML focus model,
interactive user agents must treat them as
focusable areas
whose
tabindex focus flag
should be set:
In the case of user-agent supplied controls,
the element may have more than one focusable area,
for each sub-control.
In addition, all
‘
a
’
elements that are valid links are
focusable
,
and their
tabindex focus flag
must be set
unless
the user agent normally provides an alternative method
of keyboard traversal of links.
For compatibility with content that used the
SVG Tiny 1.2
focusable
attribute
,
user agents should treat an element with a value of
true
for that attribute as focusable.
In new content, authors should either omit the
focusable
attribute
or use it only in combination with a corresponding
tabindex
value of
0
.
User agents may treat other elements as focusable,
particularly if keyboard interaction is the only or primary means of user input.
In particular, user agents may support using keyboard focus
to reveal
‘
title
’
element text as tooltips,
and may allow focus to reach elements which have been assigned
listeners for mouse, pointer, or focus events.
Authors should not rely on this behavior;
all interactive elements should directly support keyboard interaction.
The sequential focus order is generated from the set of all
focusable
elements,
processing
‘
tabindex
’
attributes on SVG elements
in the same way as
tabindex attributes on HTML elements
.
Content within a
use-element shadow tree
is inserted in the focus order as if it was child content
of the
‘
use
’
element.
A
non-rendered element
can never receive focus,
regardless of the value of the
‘
tabindex
’
attribute,
If a script programmatically assigns focus to a non-rendered
or otherwise un-focusable element, the focusing call is aborted.
Note, however, that an element that is not visible or onscreen
may still be
rendered
.
When the user agent supports scrolling or panning of the SVG document,
and focus moves to an element that is currently outside the SVG viewport,
the user agent should scroll or pan the document
until the focused element is within the SVG viewport.
As in HTML, an SVG element that is
focusable
but does not have a defined
activation behavior
has an activation behaviour that does nothing
(unless a script specifically responds to it).
This means that an element that is only focusable
because of its
‘
tabindex
’
attribute
will fire a
click
event
in response to a non-mouse activation
(e.g. hitting the "enter" key while the element has
focus
).
For documents that contain a mix of inline HTML and SVG,
focus is handled for the document as a whole
(with a combined sequential focus order),
not with each inline SVG or HTML fragment as an isolated subdocument.
For example, in the following document, pressing Tab would cycle the focus
between elements A, B and C, in that order.
The contents of event attributes are always interpreted as ECMAScript,
as if processed with the media type 'application/ecmascript'.
[rfc2046][rfc4329]
Implementors may view the setting of event attributes as the
creation and registration of an EventListener on the
EventTarget. Such event listeners are invoked only for
the "bubbling" and "at target" phases, as if false were specified
for the useCapture argument to addEventListener.
This EventListener behaves in the same manner as any other
which may be registered on the EventTarget.
If the attribute representing the event listener is changed,
this may be viewed as the removal of the previously registered
EventListener and the registration of a new one. Futhermore, no
specification is made as to the order in which event attributes
will receive the event with regards to the other EventListeners
on the EventTarget.
In ECMAScript, one way to establish an event listener is to
define a function and pass that function to the addEventListener method:
function myAction1(evt) {
// process the event
// ... later ...
myElement.addEventListener("click", myAction1, false)
In ECMAScript, the character data content of an
event attribute becomes
the definition of the ECMAScript function which gets invoked in
response to the event. As with all registered ECMAScript event
listener functions, this function receives an Event object as a
parameter, and the name of the Event object is
evt. For example, it is possible to write:
<rect onclick="MyClickHandler(evt)" .../>
which will pass the Event object evt into
function MyClickHandler.
Specifies some script to execute when "bubbling" or "at target"
phase listeners for the corresponding event are fired on the element
the attribute is specified on. See supported events table
to determine which event each of these event attributes corresponds to.
There are no restrictions on the values of this attribute.
A ‘script’ element is equivalent to the ‘script’ element in
HTML and thus is the place for scripts (e.g., ECMAScript). Any functions
defined within any ‘script’ element have a "global" scope across the
entire current document.
The script's text content is never directly rendered;
the display value for the ‘script’ element
must always be set to none
by the user agent style sheet,
and this declaration must have importance over any other CSS rule or presentation attribute.
Before attempting to execute the ‘script’
element the resolved media type value for ‘type’ must be inspected.
If the SVG user agent does not support the scripting language then the
‘script’ element must not be executed.
This example defines a function
circle_click which is called by the
‘onclick’ event attribute on the ‘circle’ element. The drawing
below on the left is the initial image. The drawing below on the right shows
the result after clicking on the circle.
<?xml version="1.0" standalone="no"?>
<svg width="6cm" height="5cm" viewBox="0 0 600 500"
xmlns="http://www.w3.org/2000/svg">
<desc>Example script01 - invoke an ECMAScript function from an onclick event
</desc>
<!-- ECMAScript to change the radius with each click -->
<script type="application/ecmascript"> <![CDATA[
function circle_click(evt) {
var circle = evt.target;
var currentRadius = circle.getAttribute("r");
if (currentRadius == 100)
circle.setAttribute("r", currentRadius*2);
circle.setAttribute("r", currentRadius*0.5);
]]> </script>
<!-- Outline the drawing area with a blue line -->
<rect x="1" y="1" width="598" height="498" fill="none" stroke="blue"/>
<!-- Act on each click event -->
<circle onclick="circle_click(evt)" cx="300" cy="225" r="100"
fill="red"/>
<text x="300" y="480"
font-family="Verdana" font-size="35" text-anchor="middle">
Click on circle to change its size
</text>