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Oboe Build CI

Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).

Features

  • Compatible with API 16 onwards - runs on 99% of Android devices
  • Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
  • Automatic latency tuning
  • Modern C++ allowing you to write clean, elegant code
  • Workarounds for some known issues
  • Used by popular apps and frameworks
  • Documentation

  • Getting Started Guide
  • Full Guide to Oboe
  • API reference
  • History of Audio features/bugs by Android version
  • Migration guide for apps using OpenSL ES
  • Frequently Asked Questions (FAQ)
  • Our roadmap - Vote on a feature/issue by adding a thumbs up to the first comment.
  • Community

  • Reddit: r/androidaudiodev
  • StackOverflow: #oboe
  • Testing

  • OboeTester app for measuring latency, glitches, etc.
  • Oboe unit tests
  • Videos

  • Getting started with Oboe
  • Low Latency Audio - Because Your Ears Are Worth It (Android Dev Summit '18)
  • Winning on Android - How to optimize an Android audio app. (ADC '18)
  • Sample code and apps

  • Sample apps can be found in the samples directory .
  • A complete "effects processor" app called FXLab can be found in the apps/fxlab folder .
  • Also check out the Rhythm Game codelab .
  • Third party sample code

  • Ableton Link integration demo (author: jbloit)
  • Contributing

    We would love to receive your pull requests. Before we can though, please read the contributing guidelines.

    Version history

    View the releases page .

    License

    LICENSE

    Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.

    Topics

    audio android