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bytes
and
string
as Arrays
bytes.concat
and
string.concat
Solidity is a statically typed language, which means that the type of each variable (state and local) needs to be specified. Solidity provides several elementary types which can be combined to form complex types.
In addition, types can interact with each other in expressions containing operators. For a quick reference of the various operators, see Order of Precedence of Operators .
The concept of “undefined” or “null” values does not exist in Solidity, but newly
declared variables always have a
default value
dependent
on its type. To handle any unexpected values, you should use the
revert function
to revert the whole transaction, or return a
tuple with a second
bool
value denoting success.
The following are called value types because their variables will always be passed by value, i.e. they are always copied when they are used as function arguments or in assignments.
bool
: The possible values are constants
true
and
false
.
Operators:
!
(logical negation)
&&
(logical conjunction, “and”)
||
(logical disjunction, “or”)
==
(equality)
!=
(inequality)
The operators
||
and
&&
apply the common short-circuiting rules. This means that in the expression
f(x)
||
g(y)
, if
f(x)
evaluates to
true
,
g(y)
will not be evaluated even if it may have side-effects.
int
/
uint
: Signed and unsigned integers of various sizes. Keywords
uint8
to
uint256
in steps of
8
(unsigned of 8 up to 256 bits) and
int8
to
int256
.
uint
and
int
are aliases for
uint256
and
int256
, respectively.
Operators:
Comparisons:
<=
,
<
,
==
,
!=
,
>=
,
>
(evaluate to
bool
)
Bit operators:
&
,
|
,
^
(bitwise exclusive or),
~
(bitwise negation)
Shift operators:
<<
(left shift),
>>
(right shift)
Arithmetic operators:
+
,
-
, unary
-
(only for signed integers),
*
,
/
,
%
(modulo),
**
(exponentiation)
For an integer type
X
, you can use
type(X).min
and
type(X).max
to
access the minimum and maximum value representable by the type.
Warning
Integers in Solidity are restricted to a certain range. For example, with
uint32
, this is
0
up to
2**32
-
1
.
There are two modes in which arithmetic is performed on these types: The “wrapping” or “unchecked” mode and the “checked” mode.
By default, arithmetic is always “checked”, meaning that if an operation’s result falls outside the value range
of the type, the call is reverted through a
failing assertion
. You can switch to “unchecked” mode
using
unchecked
{
...
}
. More details can be found in the section about
unchecked
.
The value of a comparison is the one obtained by comparing the integer value.
Bit operations are performed on the two’s complement representation of the number.
This means that, for example
~int256(0)
==
int256(-1)
.
The result of a shift operation has the type of the left operand, truncating the result to match the type. The right operand must be of unsigned type, trying to shift by a signed type will produce a compilation error.
Shifts can be “simulated” using multiplication by powers of two in the following way. Note that the truncation to the type of the left operand is always performed at the end, but not mentioned explicitly.
x
<<
y
is equivalent to the mathematical expression
x
*
2**y
.
x
>>
y
is equivalent to the mathematical expression
x
/
2**y
, rounded towards negative infinity.
Warning
Before version
0.5.0
a right shift
x
>>
y
for negative
x
was equivalent to
the mathematical expression
x
/
2**y
rounded towards zero,
i.e., right shifts used rounding up (towards zero) instead of rounding down (towards negative infinity).
Overflow checks are never performed for shift operations as they are done for arithmetic operations. Instead, the result is always truncated.
Addition, subtraction and multiplication have the usual semantics, with two different modes in regard to over- and underflow:
By default, all arithmetic is checked for under- or overflow, but this can be disabled using the unchecked block , resulting in wrapping arithmetic. More details can be found in that section.
The expression
-x
is equivalent to
(T(0)
-
x)
where
T
is the type of
x
. It can only be applied to signed types.
The value of
-x
can be
positive if
x
is negative. There is another caveat also resulting
from two’s complement representation:
If you have
int
x
=
type(int).min;
, then
-x
does not fit the positive range.
This means that
unchecked
{
assert(-x
==
x);
}
works, and the expression
-x
when used in checked mode will result in a failing assertion.
Since the type of the result of an operation is always the type of one of
the operands, division on integers always results in an integer.
In Solidity, division rounds towards zero. This means that
int256(-5)
/
int256(2)
==
int256(-2)
.
Note that in contrast, division on literals results in fractional values of arbitrary precision.
Division by zero causes a
Panic error
. This check can
not
be disabled through
unchecked
{
...
}
.
The expression
type(int).min
/
(-1)
is the only case where division causes an overflow.
In checked arithmetic mode, this will cause a failing assertion, while in wrapping
mode, the value will be
type(int).min
.
The modulo operation
a
%
n
yields the remainder
r
after the division of the operand
a
by the operand
n
, where
q
=
int(a
/
n)
and
r
=
a
-
(n
*
q)
. This means that modulo
results in the same sign as its left operand (or zero) and
a
%
n
==
-(-a
%
n)
holds for negative
a
:
int256(5)
%
int256(2)
==
int256(1)
int256(5)
%
int256(-2)
==
int256(1)
int256(-5)
%
int256(2)
==
int256(-1)
int256(-5)
%
int256(-2)
==
int256(-1)
Modulo with zero causes a
Panic error
. This check can
not
be disabled through
unchecked
{
...
}
.
Exponentiation is only available for unsigned types in the exponent. The resulting type of an exponentiation is always equal to the type of the base. Please take care that it is large enough to hold the result and prepare for potential assertion failures or wrapping behavior.
In checked mode, exponentiation only uses the comparatively cheap
exp
opcode for small bases.
For the cases of
x**3
, the expression
x*x*x
might be cheaper.
In any case, gas cost tests and the use of the optimizer are advisable.
Note that
0**0
is defined by the EVM as
1
.
Warning
Fixed point numbers are not fully supported by Solidity yet. They can be declared, but cannot be assigned to or from.
fixed
/
ufixed
: Signed and unsigned fixed point number of various sizes. Keywords
ufixedMxN
and
fixedMxN
, where
M
represents the number of bits taken by
the type and
N
represents how many decimal points are available.
M
must be divisible by 8 and goes from 8 to 256 bits.
N
must be between 0 and 80, inclusive.
ufixed
and
fixed
are aliases for
ufixed128x18
and
fixed128x18
, respectively.
Operators:
Comparisons:
<=
,
<
,
==
,
!=
,
>=
,
>
(evaluate to
bool
)
Arithmetic operators:
+
,
-
, unary
-
,
*
,
/
,
%
(modulo)
The main difference between floating point (
float
and
double
in many languages, more precisely IEEE 754 numbers) and fixed point numbers is
that the number of bits used for the integer and the fractional part (the part after the decimal dot) is flexible in the former, while it is strictly
defined in the latter. Generally, in floating point almost the entire space is used to represent the number, while only a small number of bits define
where the decimal point is.
The address type comes in two largely identical flavors:
address
: Holds a 20 byte value (size of an Ethereum address).
address
payable
: Same as
address
, but with the additional members
transfer
and
send
.
The idea behind this distinction is that
address
payable
is an address you can send Ether to,
while you are not supposed to send Ether to a plain
address
, for example because it might be a smart contract
that was not built to accept Ether.
Type conversions:
Implicit conversions from
address
payable
to
address
are allowed, whereas conversions from
address
to
address
payable
must be explicit via
payable(<address>)
.
Explicit conversions to and from
address
are allowed for
uint160
, integer literals,
bytes20
and contract types.
Only expressions of type
address
and contract-type can be converted to the type
address
payable
via the explicit conversion
payable(...)
. For contract-type, this conversion is only
allowed if the contract can receive Ether, i.e., the contract either has a
receive
or a payable fallback function. Note that
payable(0)
is valid and is
an exception to this rule.
If you need a variable of type
address
and plan to send Ether to it, then
declare its type as
address
payable
to make this requirement visible. Also,
try to make this distinction or conversion as early as possible.
The distinction between
address
and
address
payable
was introduced with version 0.5.0.
Also starting from that version, contracts are not implicitly convertible to the
address
type, but can still be explicitly converted to
address
or to
address
payable
, if they have a receive or payable fallback function.
Operators:
<=
,
<
,
==
,
!=
,
>=
and
>
Warning
If you convert a type that uses a larger byte size to an
address
, for example
bytes32
, then the
address
is truncated.
To reduce conversion ambiguity, starting with version 0.4.24, the compiler will force you to make the truncation explicit in the conversion.
Take for example the 32-byte value
0x111122223333444455556666777788889999AAAABBBBCCCCDDDDEEEEFFFFCCCC
.
You can use
address(uint160(bytes20(b)))
, which results in
0x111122223333444455556666777788889999aAaa
,
or you can use
address(uint160(uint256(b)))
, which results in
0x777788889999AaAAbBbbCcccddDdeeeEfFFfCcCc
.
Mixed-case hexadecimal numbers conforming to
EIP-55
are automatically treated as literals of the
address
type. See
Address Literals
.
For a quick reference of all members of address, see Members of Address Types .
balance
and
transfer
It is possible to query the balance of an address using the property
balance
and to send Ether (in units of wei) to a payable address using the
transfer
function:
address payable x = payable(0x123);
address myAddress = address(this);
if (x.balance < 10 && myAddress.balance >= 10) x.transfer(10);
The transfer
function fails if the balance of the current contract is not large enough
or if the Ether transfer is rejected by the receiving account. The transfer
function
reverts on failure.
If x
is a contract address, its code (more specifically: its Receive Ether Function, if present, or otherwise its Fallback Function, if present) will be executed together with the transfer
call (this is a feature of the EVM and cannot be prevented). If that execution runs out of gas or fails in any way, the Ether transfer will be reverted and the current contract will stop with an exception.
send
is the low-level counterpart of transfer
. If the execution fails, the current contract will not stop with an exception, but send
will return false
.
Warning
There are some dangers in using send
: The transfer fails if the call stack depth is at 1024
(this can always be forced by the caller) and it also fails if the recipient runs out of gas. So in order
to make safe Ether transfers, always check the return value of send
, use transfer
or even better:
use a pattern where the recipient withdraws the Ether.
call
, delegatecall
and staticcall
In order to interface with contracts that do not adhere to the ABI,
or to get more direct control over the encoding,
the functions call
, delegatecall
and staticcall
are provided.
They all take a single bytes memory
parameter and
return the success condition (as a bool
) and the returned data
(bytes memory
).
The functions abi.encode
, abi.encodePacked
, abi.encodeWithSelector
and abi.encodeWithSignature
can be used to encode structured data.
Example:
bytes memory payload = abi.encodeWithSignature("register(string)", "MyName");
(bool success, bytes memory returnData) = address(nameReg).call(payload);
require(success);
Warning
All these functions are low-level functions and should be used with care.
Specifically, any unknown contract might be malicious and if you call it, you
hand over control to that contract which could in turn call back into
your contract, so be prepared for changes to your state variables
when the call returns. The regular way to interact with other contracts
is to call a function on a contract object (x.f()
).
Previous versions of Solidity allowed these functions to receive
arbitrary arguments and would also handle a first argument of type
bytes4
differently. These edge cases were removed in version 0.5.0.
It is possible to adjust the supplied gas with the gas
modifier:
address(nameReg).call{gas: 1000000}(abi.encodeWithSignature("register(string)", "MyName"));
Similarly, the supplied Ether value can be controlled too:
address(nameReg).call{value: 1 ether}(abi.encodeWithSignature("register(string)", "MyName"));
Lastly, these modifiers can be combined. Their order does not matter:
address(nameReg).call{gas: 1000000, value: 1 ether}(abi.encodeWithSignature("register(string)", "MyName"));
In a similar way, the function delegatecall
can be used: the difference is that only the code of the given address is used, all other aspects (storage, balance, …) are taken from the current contract. The purpose of delegatecall
is to use library code which is stored in another contract. The user has to ensure that the layout of storage in both contracts is suitable for delegatecall to be used.
Prior to homestead, only a limited variant called callcode
was available that did not provide access to the original msg.sender
and msg.value
values. This function was removed in version 0.5.0.
Since byzantium staticcall
can be used as well. This is basically the same as call
, but will revert if the called function modifies the state in any way.
All three functions call
, delegatecall
and staticcall
are very low-level functions and should only be used as a last resort as they break the type-safety of Solidity.
The gas
option is available on all three methods, while the value
option is only available
on call
.
It is best to avoid relying on hardcoded gas values in your smart contract code,
regardless of whether state is read from or written to, as this can have many pitfalls.
Also, access to gas might change in the future.
code
and codehash
You can query the deployed code for any smart contract. Use .code
to get the EVM bytecode as a
bytes memory
, which might be empty. Use .codehash
to get the Keccak-256 hash of that code
(as a bytes32
). Note that addr.codehash
is cheaper than using keccak256(addr.code)
.
All contracts can be converted to address
type, so it is possible to query the balance of the
current contract using address(this).balance
.
Contract Types
Every contract defines its own type.
You can implicitly convert contracts to contracts they inherit from.
Contracts can be explicitly converted to and from the address
type.
Explicit conversion to and from the address payable
type is only possible
if the contract type has a receive or payable fallback function. The conversion is still
performed using address(x)
. If the contract type does not have a receive or payable
fallback function, the conversion to address payable
can be done using
payable(address(x))
.
You can find more information in the section about
the address type.
Before version 0.5.0, contracts directly derived from the address type
and there was no distinction between address
and address payable
.
If you declare a local variable of contract type (MyContract c
), you can call
functions on that contract. Take care to assign it from somewhere that is the
same contract type.
You can also instantiate contracts (which means they are newly created). You
can find more details in the ‘Contracts via new’
section.
The data representation of a contract is identical to that of the address
type and this type is also used in the ABI.
Contracts do not support any operators.
The members of contract types are the external functions of the contract
including any state variables marked as public
.
For a contract C
you can use type(C)
to access
type information about the contract.
Fixed-size byte arrays
The value types bytes1
, bytes2
, bytes3
, …, bytes32
hold a sequence of bytes from one to up to 32.
Operators:
Comparisons: <=
, <
, ==
, !=
, >=
, >
(evaluate to bool
)
Bit operators: &
, |
, ^
(bitwise exclusive or), ~
(bitwise negation)
Shift operators: <<
(left shift), >>
(right shift)
Index access: If x
is of type bytesI
, then x[k]
for 0 <= k < I
returns the k
th byte (read-only).
The shifting operator works with unsigned integer type as right operand (but
returns the type of the left operand), which denotes the number of bits to shift by.
Shifting by a signed type will produce a compilation error.
Members:
.length
yields the fixed length of the byte array (read-only).
The type bytes1[]
is an array of bytes, but due to padding rules, it wastes
31 bytes of space for each element (except in storage). It is better to use the bytes
type instead.
Prior to version 0.8.0, byte
used to be an alias for bytes1
.
Address Literals
Hexadecimal literals that pass the address checksum test, for example
0xdCad3a6d3569DF655070DEd06cb7A1b2Ccd1D3AF
are of address
type.
Hexadecimal literals that are between 39 and 41 digits
long and do not pass the checksum test produce
an error. You can prepend (for integer types) or append (for bytesNN types) zeros to remove the error.
The mixed-case address checksum format is defined in EIP-55.
Rational and Integer Literals
Integer literals are formed from a sequence of digits in the range 0-9.
They are interpreted as decimals. For example, 69
means sixty nine.
Octal literals do not exist in Solidity and leading zeros are invalid.
Decimal fractional literals are formed by a .
with at least one number after the decimal point.
Examples include .1
and 1.3
(but not 1.
).
Scientific notation in the form of 2e10
is also supported, where the
mantissa can be fractional but the exponent has to be an integer.
The literal MeE
is equivalent to M * 10**E
.
Examples include 2e10
, -2e10
, 2e-10
, 2.5e1
.
Underscores can be used to separate the digits of a numeric literal to aid readability.
For example, decimal 123_000
, hexadecimal 0x2eff_abde
, scientific decimal notation 1_2e345_678
are all valid.
Underscores are only allowed between two digits and only one consecutive underscore is allowed.
There is no additional semantic meaning added to a number literal containing underscores,
the underscores are ignored.
Number literal expressions retain arbitrary precision until they are converted to a non-literal type (i.e. by
using them together with anything other than a number literal expression (like boolean literals) or by explicit conversion).
This means that computations do not overflow and divisions do not truncate
in number literal expressions.
For example, (2**800 + 1) - 2**800
results in the constant 1
(of type uint8
)
although intermediate results would not even fit the machine word size. Furthermore, .5 * 8
results
in the integer 4
(although non-integers were used in between).
Warning
While most operators produce a literal expression when applied to literals, there are certain operators that do not follow this pattern:
Ternary operator (... ? ... : ...
),
Array subscript (<array>[<index>]
).
You might expect expressions like 255 + (true ? 1 : 0)
or 255 + [1, 2, 3][0]
to be equivalent to using the literal 256
directly, but in fact they are computed within the type uint8
and can overflow.
Any operator that can be applied to integers can also be applied to number literal expressions as
long as the operands are integers. If any of the two is fractional, bit operations are disallowed
and exponentiation is disallowed if the exponent is fractional (because that might result in
a non-rational number).
Shifts and exponentiation with literal numbers as left (or base) operand and integer types
as the right (exponent) operand are always performed
in the uint256
(for non-negative literals) or int256
(for a negative literals) type,
regardless of the type of the right (exponent) operand.
Warning
Division on integer literals used to truncate in Solidity prior to version 0.4.0, but it now converts into a rational number, i.e. 5 / 2
is not equal to 2
, but to 2.5
.
Solidity has a number literal type for each rational number.
Integer literals and rational number literals belong to number literal types.
Moreover, all number literal expressions (i.e. the expressions that
contain only number literals and operators) belong to number literal
types. So the number literal expressions 1 + 2
and 2 + 1
both
belong to the same number literal type for the rational number three.
Number literal expressions are converted into a non-literal type as soon as they are used with non-literal
expressions. Disregarding types, the value of the expression assigned to b
below evaluates to an integer. Because a
is of type uint128
, the
expression 2.5 + a
has to have a proper type, though. Since there is no common type
for the type of 2.5
and uint128
, the Solidity compiler does not accept
this code.
uint128 a = 1;
uint128 b = 2.5 + a + 0.5;
String Literals and Types
String literals are written with either double or single-quotes ("foo"
or 'bar'
), and they can also be split into multiple consecutive parts ("foo" "bar"
is equivalent to "foobar"
) which can be helpful when dealing with long strings. They do not imply trailing zeroes as in C; "foo"
represents three bytes, not four. As with integer literals, their type can vary, but they are implicitly convertible to bytes1
, …, bytes32
, if they fit, to bytes
and to string
.
For example, with bytes32 samevar = "stringliteral"
the string literal is interpreted in its raw byte form when assigned to a bytes32
type.
String literals can only contain printable ASCII characters, which means the characters between and including 0x20 .. 0x7E.
Additionally, string literals also support the following escape characters:
\<newline>
(escapes an actual newline)
\\
(backslash)
\'
(single quote)
\"
(double quote)
\n
(newline)
\r
(carriage return)
\t
(tab)
\xNN
(hex escape, see below)
\uNNNN
(unicode escape, see below)
\xNN
takes a hex value and inserts the appropriate byte, while \uNNNN
takes a Unicode codepoint and inserts an UTF-8 sequence.
Until version 0.8.0 there were three additional escape sequences: \b
, \f
and \v
.
They are commonly available in other languages but rarely needed in practice.
If you do need them, they can still be inserted via hexadecimal escapes, i.e. \x08
, \x0c
and \x0b
, respectively, just as any other ASCII character.
The string in the following example has a length of ten bytes.
It starts with a newline byte, followed by a double quote, a single
quote a backslash character and then (without separator) the
character sequence abcdef
.
"\n\"\'\\abc\
def"
Any Unicode line terminator which is not a newline (i.e. LF, VF, FF, CR, NEL, LS, PS) is considered to
terminate the string literal. Newline only terminates the string literal if it is not preceded by a \
.
Unicode Literals
While regular string literals can only contain ASCII, Unicode literals – prefixed with the keyword unicode
– can contain any valid UTF-8 sequence.
They also support the very same escape sequences as regular string literals.
string memory a = unicode"Hello 😃";
Hexadecimal Literals
Hexadecimal literals are prefixed with the keyword hex
and are enclosed in double
or single-quotes (hex"001122FF"
, hex'0011_22_FF'
). Their content must be
hexadecimal digits which can optionally use a single underscore as separator between
byte boundaries. The value of the literal will be the binary representation
of the hexadecimal sequence.
Multiple hexadecimal literals separated by whitespace are concatenated into a single literal:
hex"00112233" hex"44556677"
is equivalent to hex"0011223344556677"
Hexadecimal literals in some ways behave like string literals but are not
implicitly convertible to the string
type.
Enums
Enums are one way to create a user-defined type in Solidity. They are explicitly convertible
to and from all integer types but implicit conversion is not allowed. The explicit conversion
from integer checks at runtime that the value lies inside the range of the enum and causes a
Panic error otherwise.
Enums require at least one member, and its default value when declared is the first member.
Enums cannot have more than 256 members.
The data representation is the same as for enums in C: The options are represented by
subsequent unsigned integer values starting from 0
.
Using type(NameOfEnum).min
and type(NameOfEnum).max
you can get the
smallest and respectively largest value of the given enum.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.8;
contract test {
enum ActionChoices { GoLeft, GoRight, GoStraight, SitStill }
ActionChoices choice;
ActionChoices constant defaultChoice = ActionChoices.GoStraight;
function setGoStraight() public {
choice = ActionChoices.GoStraight;
// Since enum types are not part of the ABI, the signature of "getChoice"
// will automatically be changed to "getChoice() returns (uint8)"
// for all matters external to Solidity.
function getChoice() public view returns (ActionChoices) {
return choice;
function getDefaultChoice() public pure returns (uint) {
return uint(defaultChoice);
function getLargestValue() public pure returns (ActionChoices) {
return type(ActionChoices).max;
function getSmallestValue() public pure returns (ActionChoices) {
return type(ActionChoices).min;
Enums can also be declared on the file level, outside of contract or library definitions.
User-defined Value Types
A user-defined value type allows creating a zero cost abstraction over an elementary value type.
This is similar to an alias, but with stricter type requirements.
A user-defined value type is defined using type C is V
, where C
is the name of the newly
introduced type and V
has to be a built-in value type (the “underlying type”). The function
C.wrap
is used to convert from the underlying type to the custom type. Similarly, the
function C.unwrap
is used to convert from the custom type to the underlying type.
The type C
does not have any operators or attached member functions. In particular, even the
operator ==
is not defined. Explicit and implicit conversions to and from other types are
disallowed.
The data-representation of values of such types are inherited from the underlying type
and the underlying type is also used in the ABI.
The following example illustrates a custom type UFixed256x18
representing a decimal fixed point
type with 18 decimals and a minimal library to do arithmetic operations on the type.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.8;
// Represent a 18 decimal, 256 bit wide fixed point type using a user-defined value type.
type UFixed256x18 is uint256;
/// A minimal library to do fixed point operations on UFixed256x18.
library FixedMath {
uint constant multiplier = 10**18;
/// Adds two UFixed256x18 numbers. Reverts on overflow, relying on checked
/// arithmetic on uint256.
function add(UFixed256x18 a, UFixed256x18 b) internal pure returns (UFixed256x18) {
return UFixed256x18.wrap(UFixed256x18.unwrap(a) + UFixed256x18.unwrap(b));
/// Multiplies UFixed256x18 and uint256. Reverts on overflow, relying on checked
/// arithmetic on uint256.
function mul(UFixed256x18 a, uint256 b) internal pure returns (UFixed256x18) {
return UFixed256x18.wrap(UFixed256x18.unwrap(a) * b);
/// Take the floor of a UFixed256x18 number.
/// @return the largest integer that does not exceed `a`.
function floor(UFixed256x18 a) internal pure returns (uint256) {
return UFixed256x18.unwrap(a) / multiplier;
/// Turns a uint256 into a UFixed256x18 of the same value.
/// Reverts if the integer is too large.
function toUFixed256x18(uint256 a) internal pure returns (UFixed256x18) {
return UFixed256x18.wrap(a * multiplier);
Notice how UFixed256x18.wrap
and FixedMath.toUFixed256x18
have the same signature but
perform two very different operations: The UFixed256x18.wrap
function returns a UFixed256x18
that has the same data representation as the input, whereas toUFixed256x18
returns a
UFixed256x18
that has the same numerical value.
Function Types
Function types are the types of functions. Variables of function type
can be assigned from functions and function parameters of function type
can be used to pass functions to and return functions from function calls.
Function types come in two flavours - internal and external functions:
Internal functions can only be called inside the current contract (more specifically,
inside the current code unit, which also includes internal library functions
and inherited functions) because they cannot be executed outside of the
context of the current contract. Calling an internal function is realized
by jumping to its entry label, just like when calling a function of the current
contract internally.
External functions consist of an address and a function signature and they can
be passed via and returned from external function calls.
Function types are notated as follows:
function (<parameter types>) {internal|external} [pure|view|payable] [returns (<return types>)]
In contrast to the parameter types, the return types cannot be empty - if the
function type should not return anything, the whole returns (<return types>)
part has to be omitted.
By default, function types are internal, so the internal
keyword can be
omitted. Note that this only applies to function types. Visibility has
to be specified explicitly for functions defined in contracts, they
do not have a default.
Conversions:
A function type A
is implicitly convertible to a function type B
if and only if
their parameter types are identical, their return types are identical,
their internal/external property is identical and the state mutability of A
is more restrictive than the state mutability of B
. In particular:
pure
functions can be converted to view
and non-payable
functions
view
functions can be converted to non-payable
functions
payable
functions can be converted to non-payable
functions
No other conversions between function types are possible.
The rule about payable
and non-payable
might be a little
confusing, but in essence, if a function is payable
, this means that it
also accepts a payment of zero Ether, so it also is non-payable
.
On the other hand, a non-payable
function will reject Ether sent to it,
so non-payable
functions cannot be converted to payable
functions.
To clarify, rejecting ether is more restrictive than not rejecting ether.
This means you can override a payable function with a non-payable but not the
other way around.
Additionally, When you define a non-payable
function pointer,
the compiler does not enforce that the pointed function will actually reject ether.
Instead, it enforces that the function pointer is never used to send ether.
Which makes it possible to assign a payable
function pointer to a non-payable
function pointer ensuring both types behave the same way, i.e, both cannot be used
to send ether.
If a function type variable is not initialised, calling it results
in a Panic error. The same happens if you call a function after using delete
on it.
If external function types are used outside of the context of Solidity,
they are treated as the function
type, which encodes the address
followed by the function identifier together in a single bytes24
type.
Note that public functions of the current contract can be used both as an
internal and as an external function. To use f
as an internal function,
just use f
, if you want to use its external form, use this.f
.
A function of an internal type can be assigned to a variable of an internal function type regardless
of where it is defined.
This includes private, internal and public functions of both contracts and libraries as well as free
functions.
External function types, on the other hand, are only compatible with public and external contract
functions.
External functions with calldata
parameters are incompatible with external function types with calldata
parameters.
They are compatible with the corresponding types with memory
parameters instead.
For example, there is no function that can be pointed at by a value of type function (string calldata) external
while
function (string memory) external
can point at both function f(string memory) external {}
and
function g(string calldata) external {}
.
This is because for both locations the arguments are passed to the function in the same way.
The caller cannot pass its calldata directly to an external function and always ABI-encodes the arguments into memory.
Marking the parameters as calldata
only affects the implementation of the external function and is
meaningless in a function pointer on the caller’s side.
Warning
Comparison of internal function pointers can have unexpected results in the legacy pipeline with the optimizer enabled,
as it can collapse identical functions into one, which will then lead to said function pointers comparing as equal instead of not.
Such comparisons are not advised, and will lead to the compiler issuing a warning, until the next breaking release (0.9.0),
when the warning will be upgraded to an error, thereby making such comparisons disallowed.
Libraries are excluded because they require a delegatecall
and use a different ABI
convention for their selectors.
Functions declared in interfaces do not have definitions so pointing at them does not make sense either.
Members:
External (or public) functions have the following members:
.address
returns the address of the contract of the function.
.selector
returns the ABI function selector
External (or public) functions used to have the additional members
.gas(uint)
and .value(uint)
. These were deprecated in Solidity 0.6.2
and removed in Solidity 0.7.0. Instead use {gas: ...}
and {value: ...}
to specify the amount of gas or the amount of wei sent to a function,
respectively. See External Function Calls for
more information.
Example that shows how to use the members:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.4 <0.9.0;
contract Example {
function f() public payable returns (bytes4) {
assert(this.f.address == address(this));
return this.f.selector;
function g() public {
this.f{gas: 10, value: 800}();
Example that shows how to use internal function types:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.9.0;
library ArrayUtils {
// internal functions can be used in internal library functions because
// they will be part of the same code context
function map(uint[] memory self, function (uint) pure returns (uint) f)
internal
returns (uint[] memory r)
r = new uint[](self.length);
for (uint i = 0; i < self.length; i++) {
r[i] = f(self[i]);
function reduce(
uint[] memory self,
function (uint, uint) pure returns (uint) f
internal
returns (uint r)
r = self[0];
for (uint i = 1; i < self.length; i++) {
r = f(r, self[i]);
function range(uint length) internal pure returns (uint[] memory r) {
r = new uint[](length);
for (uint i = 0; i < r.length; i++) {
r[i] = i;
contract Pyramid {
using ArrayUtils for *;
function pyramid(uint l) public pure returns (uint) {
return ArrayUtils.range(l).map(square).reduce(sum);
function square(uint x) internal pure returns (uint) {
return x * x;
function sum(uint x, uint y) internal pure returns (uint) {
return x + y;
Another example that uses external function types:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.22 <0.9.0;
contract Oracle {
struct Request {
bytes data;
function(uint) external callback;
Request[] private requests;
event NewRequest(uint);
function query(bytes memory data, function(uint) external callback) public {
requests.push(Request(data, callback));
emit NewRequest(requests.length - 1);
function reply(uint requestID, uint response) public {
// Here goes the check that the reply comes from a trusted source
requests[requestID].callback(response);
contract OracleUser {
Oracle constant private ORACLE_CONST = Oracle(address(0x00000000219ab540356cBB839Cbe05303d7705Fa)); // known contract
uint private exchangeRate;
function buySomething() public {
ORACLE_CONST.query("USD", this.oracleResponse);
function oracleResponse(uint response) public {
require(
msg.sender == address(ORACLE_CONST),
"Only oracle can call this."
exchangeRate = response;
Lambda or inline functions are planned but not yet supported.
Reference Types
Values of reference type can be modified through multiple different names.
Contrast this with value types where you get an independent copy whenever
a variable of value type is used. Because of that, reference types have to be handled
more carefully than value types. Currently, reference types comprise structs,
arrays and mappings. If you use a reference type, you always have to explicitly
provide the data area where the type is stored: memory
(whose lifetime is limited
to an external function call), storage
(the location where the state variables
are stored, where the lifetime is limited to the lifetime of a contract)
or calldata
(special data location that contains the function arguments).
An assignment or type conversion that changes the data location will always incur an automatic copy operation,
while assignments inside the same data location only copy in some cases for storage types.
Data location
Every reference type has an additional
annotation, the “data location”, about where it is stored. There are three data locations:
memory
, storage
and calldata
. Calldata is a non-modifiable,
non-persistent area where function arguments are stored, and behaves mostly like memory.
If you can, try to use calldata
as data location because it will avoid copies and
also makes sure that the data cannot be modified. Arrays and structs with calldata
data location can also be returned from functions, but it is not possible to
allocate such types.
Prior to version 0.6.9 data location for reference-type arguments was limited to
calldata
in external functions, memory
in public functions and either
memory
or storage
in internal and private ones.
Now memory
and calldata
are allowed in all functions regardless of their visibility.
Prior to version 0.5.0 the data location could be omitted, and would default to different locations
depending on the kind of variable, function type, etc., but all complex types must now give an explicit
data location.
Data location and assignment behavior
Data locations are not only relevant for persistency of data, but also for the semantics of assignments:
Assignments between storage
and memory
(or from calldata
)
always create an independent copy.
Assignments from memory
to memory
only create references. This means
that changes to one memory variable are also visible in all other memory
variables that refer to the same data.
Assignments from storage
to a local storage variable also only
assign a reference.
All other assignments to storage
always copy. Examples for this
case are assignments to state variables or to members of local
variables of storage struct type, even if the local variable
itself is just a reference.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.5.0 <0.9.0;
contract C {
// The data location of x is storage.
// This is the only place where the
// data location can be omitted.
uint[] x;
// The data location of memoryArray is memory.
function f(uint[] memory memoryArray) public {
x = memoryArray; // works, copies the whole array to storage
uint[] storage y = x; // works, assigns a pointer, data location of y is storage
y[7]; // fine, returns the 8th element
y.pop(); // fine, modifies x through y
delete x; // fine, clears the array, also modifies y
// The following does not work; it would need to create a new temporary /
// unnamed array in storage, but storage is "statically" allocated:
// y = memoryArray;
// Similarly, "delete y" is not valid, as assignments to local variables
// referencing storage objects can only be made from existing storage objects.
// It would "reset" the pointer, but there is no sensible location it could point to.
// For more details see the documentation of the "delete" operator.
// delete y;
g(x); // calls g, handing over a reference to x
h(x); // calls h and creates an independent, temporary copy in memory
function g(uint[] storage) internal pure {}
function h(uint[] memory) public pure {}
Arrays
Arrays can have a compile-time fixed size, or they can have a dynamic size.
The type of an array of fixed size k
and element type T
is written as T[k]
,
and an array of dynamic size as T[]
.
For example, an array of 5 dynamic arrays of uint
is written as
uint[][5]
. The notation is reversed compared to some other languages. In
Solidity, X[3]
is always an array containing three elements of type X
,
even if X
is itself an array. This is not the case in other languages such
as C.
Indices are zero-based, and access is in the opposite direction of the
declaration.
For example, if you have a variable uint[][5] memory x
, you access the
seventh uint
in the third dynamic array using x[2][6]
, and to access the
third dynamic array, use x[2]
. Again,
if you have an array T[5] a
for a type T
that can also be an array,
then a[2]
always has type T
.
Array elements can be of any type, including mapping or struct. The general
restrictions for types apply, in that mappings can only be stored in the
storage
data location and publicly-visible functions need parameters that are ABI types.
It is possible to mark state variable arrays public
and have Solidity create a getter.
The numeric index becomes a required parameter for the getter.
Accessing an array past its end causes a failing assertion. Methods .push()
and .push(value)
can be used
to append a new element at the end of a dynamically-sized array, where .push()
appends a zero-initialized element and returns
a reference to it.
Dynamically-sized arrays can only be resized in storage.
In memory, such arrays can be of arbitrary size but the size cannot be changed once an array is allocated.
bytes
and string
as Arrays
Variables of type bytes
and string
are special arrays. The bytes
type is similar to bytes1[]
,
but it is packed tightly in calldata and memory. string
is equal to bytes
but does not allow
length or index access.
Solidity does not have string manipulation functions, but there are
third-party string libraries. You can also compare two strings by their keccak256-hash using
keccak256(abi.encodePacked(s1)) == keccak256(abi.encodePacked(s2))
and
concatenate two strings using string.concat(s1, s2)
.
You should use bytes
over bytes1[]
because it is cheaper,
since using bytes1[]
in memory
adds 31 padding bytes between the elements. Note that in storage
, the
padding is absent due to tight packing, see bytes and string. As a general rule,
use bytes
for arbitrary-length raw byte data and string
for arbitrary-length
string (UTF-8) data. If you can limit the length to a certain number of bytes,
always use one of the value types bytes1
to bytes32
because they are much cheaper.
If you want to access the byte-representation of a string s
, use
bytes(s).length
/ bytes(s)[7] = 'x';
. Keep in mind
that you are accessing the low-level bytes of the UTF-8 representation,
and not the individual characters.
The functions bytes.concat
and string.concat
You can concatenate an arbitrary number of string
values using string.concat
.
The function returns a single string memory
array that contains the contents of the arguments without padding.
If you want to use parameters of other types that are not implicitly convertible to string
, you need to convert them to string
first.
Analogously, the bytes.concat
function can concatenate an arbitrary number of bytes
or bytes1 ... bytes32
values.
The function returns a single bytes memory
array that contains the contents of the arguments without padding.
If you want to use string parameters or other types that are not implicitly convertible to bytes
, you need to convert them to bytes
or bytes1
/…/bytes32
first.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.12;
contract C {
string s = "Storage";
function f(bytes calldata bc, string memory sm, bytes16 b) public view {
string memory concatString = string.concat(s, string(bc), "Literal", sm);
assert((bytes(s).length + bc.length + 7 + bytes(sm).length) == bytes(concatString).length);
bytes memory concatBytes = bytes.concat(bytes(s), bc, bc[:2], "Literal", bytes(sm), b);
assert((bytes(s).length + bc.length + 2 + 7 + bytes(sm).length + b.length) == concatBytes.length);
If you call string.concat
or bytes.concat
without arguments they return an empty array.
Allocating Memory Arrays
Memory arrays with dynamic length can be created using the new
operator.
As opposed to storage arrays, it is not possible to resize memory arrays (e.g.
the .push
member functions are not available).
You either have to calculate the required size in advance
or create a new memory array and copy every element.
As all variables in Solidity, the elements of newly allocated arrays are always initialized
with the default value.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.9.0;
contract C {
function f(uint len) public pure {
uint[] memory a = new uint[](7);
bytes memory b = new bytes(len);
assert(a.length == 7);
assert(b.length == len);
a[6] = 8;
Array Literals
An array literal is a comma-separated list of one or more expressions, enclosed
in square brackets ([...]
). For example [1, a, f(3)]
. The type of the
array literal is determined as follows:
It is always a statically-sized memory array whose length is the
number of expressions.
The base type of the array is the type of the first expression on the list such that all
other expressions can be implicitly converted to it. It is a type error
if this is not possible.
It is not enough that there is a type all the elements can be converted to. One of the elements
has to be of that type.
In the example below, the type of [1, 2, 3]
is
uint8[3] memory
, because the type of each of these constants is uint8
. If
you want the result to be a uint[3] memory
type, you need to convert
the first element to uint
.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.9.0;
contract C {
function f() public pure {
g([uint(1), 2, 3]);
function g(uint[3] memory) public pure {
// ...
The array literal [1, -1]
is invalid because the type of the first expression
is uint8
while the type of the second is int8
and they cannot be implicitly
converted to each other. To make it work, you can use [int8(1), -1]
, for example.
Since fixed-size memory arrays of different type cannot be converted into each other
(even if the base types can), you always have to specify a common base type explicitly
if you want to use two-dimensional array literals:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.9.0;
contract C {
function f() public pure returns (uint24[2][4] memory) {
uint24[2][4] memory x = [[uint24(0x1), 1], [0xffffff, 2], [uint24(0xff), 3], [uint24(0xffff), 4]];
// The following does not work, because some of the inner arrays are not of the right type.
// uint[2][4] memory x = [[0x1, 1], [0xffffff, 2], [0xff, 3], [0xffff, 4]];
return x;
Fixed size memory arrays cannot be assigned to dynamically-sized
memory arrays, i.e. the following is not possible:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
// This will not compile.
contract C {
function f() public {
// The next line creates a type error because uint[3] memory
// cannot be converted to uint[] memory.
uint[] memory x = [uint(1), 3, 4];
It is planned to remove this restriction in the future, but it creates some
complications because of how arrays are passed in the ABI.
If you want to initialize dynamically-sized arrays, you have to assign the
individual elements:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.16 <0.9.0;
contract C {
function f() public pure {
uint[] memory x = new uint[](3);
x[0] = 1;
x[1] = 3;
x[2] = 4;
Array Members
- length:
Arrays have a length
member that contains their number of elements.
The length of memory arrays is fixed (but dynamic, i.e. it can depend on
runtime parameters) once they are created.
- push():
Dynamic storage arrays and bytes
(not string
) have a member function
called push()
that you can use to append a zero-initialised element at the end of the array.
It returns a reference to the element, so that it can be used like
x.push().t = 2
or x.push() = b
.
- push(x):
Dynamic storage arrays and bytes
(not string
) have a member function
called push(x)
that you can use to append a given element at the end of the array.
The function returns nothing.
- pop():
Dynamic storage arrays and bytes
(not string
) have a member
function called pop()
that you can use to remove an element from the
end of the array. This also implicitly calls delete on the removed element. The function returns nothing.
Increasing the length of a storage array by calling push()
has constant gas costs because storage is zero-initialised,
while decreasing the length by calling pop()
has a
cost that depends on the “size” of the element being removed.
If that element is an array, it can be very costly, because
it includes explicitly clearing the removed
elements similar to calling delete on them.
To use arrays of arrays in external (instead of public) functions, you need to
activate ABI coder v2.
In EVM versions before Byzantium, it was not possible to access
dynamic arrays returned from function calls. If you call functions
that return dynamic arrays, make sure to use an EVM that is set to
Byzantium mode.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.0 <0.9.0;
contract ArrayContract {
uint[2**20] aLotOfIntegers;
// Note that the following is not a pair of dynamic arrays but a
// dynamic array of pairs (i.e. of fixed size arrays of length two).
// In Solidity, T[k] and T[] are always arrays with elements of type T,
// even if T itself is an array.
// Because of that, bool[2][] is a dynamic array of elements
// that are bool[2]. This is different from other languages, like C.
// Data location for all state variables is storage.
bool[2][] pairsOfFlags;
// newPairs is stored in memory
function setAllFlagPairs(bool[2][] memory newPairs) public {
// assignment to a storage array performs a copy of ``newPairs`` and
// replaces the complete array ``pairsOfFlags``.
pairsOfFlags = newPairs;
struct StructType {
uint[] contents;
uint moreInfo;
StructType s;
function f(uint[] memory c) public {
// stores a reference to ``s`` in ``g``
StructType storage g = s;
// also changes ``s.moreInfo``.
g.moreInfo = 2;
// assigns a copy because ``g.contents``
// is not a local variable, but a member of
// a local variable.
g.contents = c;
function setFlagPair(uint index, bool flagA, bool flagB) public {
// access to a non-existing index will throw an exception
pairsOfFlags[index][0] = flagA;
pairsOfFlags[index][1] = flagB;
function changeFlagArraySize(uint newSize) public {
// using push and pop is the only way to change the
// length of an array
if (newSize < pairsOfFlags.length) {
while (pairsOfFlags.length > newSize)
pairsOfFlags.pop();
} else if (newSize > pairsOfFlags.length) {
while (pairsOfFlags.length < newSize)
pairsOfFlags.push();
function clear() public {
// these clear the arrays completely
delete pairsOfFlags;
delete aLotOfIntegers;
// identical effect here
pairsOfFlags = new bool[2][](0);
bytes byteData;
function byteArrays(bytes memory data) public {
// byte arrays ("bytes") are different as they are stored without padding,
// but can be treated identical to "uint8[]"
byteData = data;
for (uint i = 0; i < 7; i++)
byteData.push();
byteData[3] = 0x08;
delete byteData[2];
function addFlag(bool[2] memory flag) public returns (uint) {
pairsOfFlags.push(flag);
return pairsOfFlags.length;
function createMemoryArray(uint size) public pure returns (bytes memory) {
// Dynamic memory arrays are created using `new`:
uint[2][] memory arrayOfPairs = new uint[2][](size);
// Inline arrays are always statically-sized and if you only
// use literals, you have to provide at least one type.
arrayOfPairs[0] = [uint(1), 2];
// Create a dynamic byte array:
bytes memory b = new bytes(200);
for (uint i = 0; i < b.length; i++)
b[i] = bytes1(uint8(i));
return b;
Dangling References to Storage Array Elements
When working with storage arrays, you need to take care to avoid dangling references.
A dangling reference is a reference that points to something that no longer exists or has been
moved without updating the reference. A dangling reference can for example occur, if you store a
reference to an array element in a local variable and then .pop()
from the containing array:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.8.0 <0.9.0;
contract C {
uint[][] s;
function f() public {
// Stores a pointer to the last array element of s.
uint[] storage ptr = s[s.length - 1];
// Removes the last array element of s.
s.pop();
// Writes to the array element that is no longer within the array.
ptr.push(0x42);
// Adding a new element to ``s`` now will not add an empty array, but
// will result in an array of length 1 with ``0x42`` as element.
s.push();
assert(s[s.length - 1][0] == 0x42);
The write in ptr.push(0x42)
will not revert, despite the fact that ptr
no
longer refers to a valid element of s
. Since the compiler assumes that unused storage
is always zeroed, a subsequent s.push()
will not explicitly write zeroes to storage,
so the last element of s
after that push()
will have length 1
and contain
0x42
as its first element.
Note that Solidity does not allow to declare references to value types in storage. These kinds
of explicit dangling references are restricted to nested reference types. However, dangling references
can also occur temporarily when using complex expressions in tuple assignments:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.8.0 <0.9.0;
contract C {
uint[] s;
uint[] t;
constructor() {
// Push some initial values to the storage arrays.
s.push(0x07);
t.push(0x03);
function g() internal returns (uint[] storage) {
s.pop();
return t;
function f() public returns (uint[] memory) {
// The following will first evaluate ``s.push()`` to a reference to a new element
// at index 1. Afterwards, the call to ``g`` pops this new element, resulting in
// the left-most tuple element to become a dangling reference. The assignment still
// takes place and will write outside the data area of ``s``.
(s.push(), g()[0]) = (0x42, 0x17);
// A subsequent push to ``s`` will reveal the value written by the previous
// statement, i.e. the last element of ``s`` at the end of this function will have
// the value ``0x42``.
s.push();
return s;
It is always safer to only assign to storage once per statement and to avoid
complex expressions on the left-hand-side of an assignment.
You need to take particular care when dealing with references to elements of
bytes
arrays, since a .push()
on a bytes array may switch from short
to long layout in storage.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.8.0 <0.9.0;
// This will report a warning
contract C {
bytes x = "012345678901234567890123456789";
function test() external returns(uint) {
(x.push(), x.push()) = (0x01, 0x02);
return x.length;
Here, when the first x.push()
is evaluated, x
is still stored in short
layout, thereby x.push()
returns a reference to an element in the first storage slot of
x
. However, the second x.push()
switches the bytes array to large layout.
Now the element that x.push()
referred to is in the data area of the array while
the reference still points at its original location, which is now a part of the length field
and the assignment will effectively garble the length of x
.
To be safe, only enlarge bytes arrays by at most one element during a single
assignment and do not simultaneously index-access the array in the same statement.
While the above describes the behavior of dangling storage references in the
current version of the compiler, any code with dangling references should be
considered to have undefined behavior. In particular, this means that
any future version of the compiler may change the behavior of code that
involves dangling references.
Be sure to avoid dangling references in your code!
Array Slices
Array slices are a view on a contiguous portion of an array.
They are written as x[start:end]
, where start
and
end
are expressions resulting in a uint256 type (or
implicitly convertible to it). The first element of the
slice is x[start]
and the last element is x[end - 1]
.
If start
is greater than end
or if end
is greater
than the length of the array, an exception is thrown.
Both start
and end
are optional: start
defaults
to 0
and end
defaults to the length of the array.
Array slices do not have any members. They are implicitly
convertible to arrays of their underlying type
and support index access. Index access is not absolute
in the underlying array, but relative to the start of
the slice.
Array slices do not have a type name which means
no variable can have an array slices as type,
they only exist in intermediate expressions.
As of now, array slices are only implemented for calldata arrays.
Array slices are useful to ABI-decode secondary data passed in function parameters:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.8.5 <0.9.0;
contract Proxy {
/// @dev Address of the client contract managed by proxy i.e., this contract
address client;
constructor(address client_) {
client = client_;
/// Forward call to "setOwner(address)" that is implemented by client
/// after doing basic validation on the address argument.
function forward(bytes calldata payload) external {
bytes4 sig = bytes4(payload[:4]);
// Due to truncating behavior, bytes4(payload) performs identically.
// bytes4 sig = bytes4(payload);
if (sig == bytes4(keccak256("setOwner(address)"))) {
address owner = abi.decode(payload[4:], (address));
require(owner != address(0), "Address of owner cannot be zero.");
(bool status,) = client.delegatecall(payload);
require(status, "Forwarded call failed.");
Structs
Solidity provides a way to define new types in the form of structs, which is
shown in the following example:
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.6.0 <0.9.0;
// Defines a new type with two fields.
// Declaring a struct outside of a contract allows
// it to be shared by multiple contracts.
// Here, this is not really needed.
struct Funder {
address addr;
uint amount;
contract CrowdFunding {
// Structs can also be defined inside contracts, which makes them
// visible only there and in derived contracts.
struct Campaign {
address payable beneficiary;
uint fundingGoal;
uint numFunders;
uint amount;
mapping(uint => Funder) funders;
uint numCampaigns;
mapping(uint => Campaign) campaigns;
function newCampaign(address payable beneficiary, uint goal) public returns (uint campaignID) {
campaignID = numCampaigns++; // campaignID is return variable
// We cannot use "campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0)"
// because the right hand side creates a memory-struct "Campaign" that contains a mapping.
Campaign storage c = campaigns[campaignID];
c.beneficiary = beneficiary;
c.fundingGoal = goal;
function contribute(uint campaignID) public payable {
Campaign storage c = campaigns[campaignID];
// Creates a new temporary memory struct, initialised with the given values
// and copies it over to storage.
// Note that you can also use Funder(msg.sender, msg.value) to initialise.
c.funders[c.numFunders++] = Funder({addr: msg.sender, amount: msg.value});
c.amount += msg.value;
function checkGoalReached(uint campaignID) public returns (bool reached) {
Campaign storage c = campaigns[campaignID];
if (c.amount < c.fundingGoal)
return false;
uint amount = c.amount;
c.amount = 0;
c.beneficiary.transfer(amount);
return true;
The contract does not provide the full functionality of a crowdfunding
contract, but it contains the basic concepts necessary to understand structs.
Struct types can be used inside mappings and arrays and they can themselves
contain mappings and arrays.
It is not possible for a struct to contain a member of its own type,
although the struct itself can be the value type of a mapping member
or it can contain a dynamically-sized array of its type.
This restriction is necessary, as the size of the struct has to be finite.
Note how in all the functions, a struct type is assigned to a local variable
with data location storage
.
This does not copy the struct but only stores a reference so that assignments to
members of the local variable actually write to the state.
Of course, you can also directly access the members of the struct without
assigning it to a local variable, as in
campaigns[campaignID].amount = 0
.
Until Solidity 0.7.0, memory-structs containing members of storage-only types (e.g. mappings)
were allowed and assignments like campaigns[campaignID] = Campaign(beneficiary, goal, 0, 0)
in the example above would work and just silently skip those members.
Mapping Types
Mapping types use the syntax mapping(KeyType KeyName? => ValueType ValueName?)
and variables of
mapping type are declared using the syntax mapping(KeyType KeyName? => ValueType ValueName?)
VariableName
. The KeyType
can be any built-in value type, bytes
, string
, or any
contract or enum type. Other user-defined or complex types, such as mappings, structs or array types
are not allowed. ValueType
can be any type, including mappings, arrays and structs. KeyName
and ValueName
are optional (so mapping(KeyType => ValueType)
works as well) and can be any
valid identifier that is not a type.
You can think of mappings as hash tables, which are virtually initialised
such that every possible key exists and is mapped to a value whose
byte-representation is all zeros, a type’s default value.
The similarity ends there, the key data is not stored in a
mapping, only its keccak256
hash is used to look up the value.
Because of this, mappings do not have a length or a concept of a key or
value being set, and therefore cannot be erased without extra information
regarding the assigned keys (see Clearing Mappings).
Mappings can only have a data location of storage
and thus
are allowed for state variables, as storage reference types
in functions, or as parameters for library functions.
They cannot be used as parameters or return parameters
of contract functions that are publicly visible.
These restrictions are also true for arrays and structs that contain mappings.
You can mark state variables of mapping type as public
and Solidity creates a
getter for you. The KeyType
becomes a parameter
with name KeyName
(if specified) for the getter.
If ValueType
is a value type or a struct, the getter returns ValueType
with
name ValueName
(if specified).
If ValueType
is an array or a mapping, the getter has one parameter for
each KeyType
, recursively.
In the example below, the MappingExample
contract defines a public balances
mapping, with the key type an address
, and a value type a uint
, mapping
an Ethereum address to an unsigned integer value. As uint
is a value type, the getter
returns a value that matches the type, which you can see in the MappingUser
contract that returns the value at the specified address.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
contract MappingExample {
mapping(address => uint) public balances;
function update(uint newBalance) public {
balances[msg.sender] = newBalance;
contract MappingUser {
function f() public returns (uint) {
MappingExample m = new MappingExample();
m.update(100);
return m.balances(address(this));
The example below is a simplified version of an
ERC20 token.
_allowances
is an example of a mapping type inside another mapping type.
In the example below, the optional KeyName
and ValueName
are provided for the mapping.
It does not affect any contract functionality or bytecode, it only sets the name
field
for the inputs and outputs in the ABI for the mapping’s getter.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.18;
contract MappingExampleWithNames {
mapping(address user => uint balance) public balances;
function update(uint newBalance) public {
balances[msg.sender] = newBalance;
The example below uses _allowances
to record the amount someone else is allowed to withdraw from your account.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.22 <0.9.0;
contract MappingExample {
mapping(address => uint256) private _balances;
mapping(address => mapping(address => uint256)) private _allowances;
event Transfer(address indexed from, address indexed to, uint256 value);
event Approval(address indexed owner, address indexed spender, uint256 value);
function allowance(address owner, address spender) public view returns (uint256) {
return _allowances[owner][spender];
function transferFrom(address sender, address recipient, uint256 amount) public returns (bool) {
require(_allowances[sender][msg.sender] >= amount, "ERC20: Allowance not high enough.");
_allowances[sender][msg.sender] -= amount;
_transfer(sender, recipient, amount);
return true;
function approve(address spender, uint256 amount) public returns (bool) {
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[msg.sender][spender] = amount;
emit Approval(msg.sender, spender, amount);
return true;
function _transfer(address sender, address recipient, uint256 amount) internal {
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
require(_balances[sender] >= amount, "ERC20: Not enough funds.");
_balances[sender] -= amount;
_balances[recipient] += amount;
emit Transfer(sender, recipient, amount);
Iterable Mappings
You cannot iterate over mappings, i.e. you cannot enumerate their keys.
It is possible, though, to implement a data structure on
top of them and iterate over that. For example, the code below implements an
IterableMapping
library that the User
contract then adds data to, and
the sum
function iterates over to sum all the values.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.8;
struct IndexValue { uint keyIndex; uint value; }
struct KeyFlag { uint key; bool deleted; }
struct itmap {
mapping(uint => IndexValue) data;
KeyFlag[] keys;
uint size;
type Iterator is uint;
library IterableMapping {
function insert(itmap storage self, uint key, uint value) internal returns (bool replaced) {
uint keyIndex = self.data[key].keyIndex;
self.data[key].value = value;
if (keyIndex > 0)
return true;
else {
keyIndex = self.keys.length;
self.keys.push();
self.data[key].keyIndex = keyIndex + 1;
self.keys[keyIndex].key = key;
self.size++;
return false;
function remove(itmap storage self, uint key) internal returns (bool success) {
uint keyIndex = self.data[key].keyIndex;
if (keyIndex == 0)
return false;
delete self.data[key];
self.keys[keyIndex - 1].deleted = true;
self.size --;
function contains(itmap storage self, uint key) internal view returns (bool) {
return self.data[key].keyIndex > 0;
function iterateStart(itmap storage self) internal view returns (Iterator) {
return iteratorSkipDeleted(self, 0);
function iterateValid(itmap storage self, Iterator iterator) internal view returns (bool) {
return Iterator.unwrap(iterator) < self.keys.length;
function iterateNext(itmap storage self, Iterator iterator) internal view returns (Iterator) {
return iteratorSkipDeleted(self, Iterator.unwrap(iterator) + 1);
function iterateGet(itmap storage self, Iterator iterator) internal view returns (uint key, uint value) {
uint keyIndex = Iterator.unwrap(iterator);
key = self.keys[keyIndex].key;
value = self.data[key].value;
function iteratorSkipDeleted(itmap storage self, uint keyIndex) private view returns (Iterator) {
while (keyIndex < self.keys.length && self.keys[keyIndex].deleted)
keyIndex++;
return Iterator.wrap(keyIndex);
// How to use it
contract User {
// Just a struct holding our data.
itmap data;
// Apply library functions to the data type.
using IterableMapping for itmap;
// Insert something
function insert(uint k, uint v) public returns (uint size) {
// This calls IterableMapping.insert(data, k, v)
data.insert(k, v);
// We can still access members of the struct,
// but we should take care not to mess with them.
return data.size;
// Computes the sum of all stored data.
function sum() public view returns (uint s) {
for (
Iterator i = data.iterateStart();
data.iterateValid(i);
i = data.iterateNext(i)
(, uint value) = data.iterateGet(i);
s += value;
Operators
Arithmetic and bit operators can be applied even if the two operands do not have the same type.
For example, you can compute y = x + z
, where x
is a uint8
and z
has
the type uint32
. In these cases, the following mechanism will be used to determine
the type in which the operation is computed (this is important in case of overflow)
and the type of the operator’s result:
If the type of the right operand can be implicitly converted to the type of the left
operand, use the type of the left operand,
if the type of the left operand can be implicitly converted to the type of the right
operand, use the type of the right operand,
otherwise, the operation is not allowed.
In case one of the operands is a literal number it is first converted to its
“mobile type”, which is the smallest type that can hold the value
(unsigned types of the same bit-width are considered “smaller” than the signed types).
If both are literal numbers, the operation is computed with effectively unlimited precision in
that the expression is evaluated to whatever precision is necessary so that none is lost
when the result is used with a non-literal type.
The operator’s result type is the same as the type the operation is performed in,
except for comparison operators where the result is always bool
.
The operators **
(exponentiation), <<
and >>
use the type of the
left operand for the operation and the result.
Ternary Operator
The ternary operator is used in expressions of the form <expression> ? <trueExpression> : <falseExpression>
.
It evaluates one of the latter two given expressions depending upon the result of the evaluation of the main <expression>
.
If <expression>
evaluates to true
, then <trueExpression>
will be evaluated, otherwise <falseExpression>
is evaluated.
The result of the ternary operator does not have a rational number type, even if all of its operands are rational number literals.
The result type is determined from the types of the two operands in the same way as above, converting to their mobile type first if required.
As a consequence, 255 + (true ? 1 : 0)
will revert due to arithmetic overflow.
The reason is that (true ? 1 : 0)
is of uint8
type, which forces the addition to be performed in uint8
as well,
and 256 exceeds the range allowed for this type.
Another consequence is that an expression like 1.5 + 1.5
is valid but 1.5 + (true ? 1.5 : 2.5)
is not.
This is because the former is a rational expression evaluated in unlimited precision and only its final value matters.
The latter involves a conversion of a fractional rational number to an integer, which is currently disallowed.
Compound and Increment/Decrement Operators
If a
is an LValue (i.e. a variable or something that can be assigned to), the
following operators are available as shorthands:
a += e
is equivalent to a = a + e
. The operators -=
, *=
, /=
, %=
,
|=
, &=
, ^=
, <<=
and >>=
are defined accordingly. a++
and a--
are equivalent
to a += 1
/ a -= 1
but the expression itself still has the previous value
of a
. In contrast, --a
and ++a
have the same effect on a
but
return the value after the change.
delete
delete a
assigns the initial value for the type to a
. I.e. for integers it is
equivalent to a = 0
, but it can also be used on arrays, where it assigns a dynamic
array of length zero or a static array of the same length with all elements set to their
initial value. delete a[x]
deletes the item at index x
of the array and leaves
all other elements and the length of the array untouched. This especially means that it leaves
a gap in the array. If you plan to remove items, a mapping is probably a better choice.
For structs, it assigns a struct with all members reset. In other words,
the value of a
after delete a
is the same as if a
would be declared
without assignment, with the following caveat:
delete
has no effect on mappings (as the keys of mappings may be arbitrary and
are generally unknown). So if you delete a struct, it will reset all members that
are not mappings and also recurse into the members unless they are mappings.
However, individual keys and what they map to can be deleted: If a
is a
mapping, then delete a[x]
will delete the value stored at x
.
It is important to note that delete a
really behaves like an
assignment to a
, i.e. it stores a new object in a
.
This distinction is visible when a
is reference variable: It
will only reset a
itself, not the
value it referred to previously.
// SPDX-License-Identifier: GPL-3.0
pragma solidity >=0.4.0 <0.9.0;
contract DeleteExample {
uint data;
uint[] dataArray;
function f() public {
uint x = data;
delete x; // sets x to 0, does not affect data
delete data; // sets data to 0, does not affect x
uint[] storage y = dataArray;
delete dataArray; // this sets dataArray.length to zero, but as uint[] is a complex object, also
// y is affected which is an alias to the storage object
// On the other hand: "delete y" is not valid, as assignments to local variables
// referencing storage objects can only be made from existing storage objects.
assert(y.length == 0);
Order of Precedence of Operators
The following is the order of precedence for operators, listed in order of evaluation.
Precedence
Description
Operator
Postfix increment and decrement
++
, --
New expression
new <typename>
Array subscripting
<array>[<index>]
Member access
<object>.<member>
Function-like call
<func>(<args...>)
Parentheses
(<statement>)
Prefix increment and decrement
++
, --
Unary minus
Unary operations
delete
Logical NOT
Bitwise NOT
Exponentiation
Multiplication, division and modulo
*
, /
, %
Addition and subtraction
+
, -
Bitwise shift operators
Bitwise AND
Bitwise XOR
Bitwise OR
Inequality operators
<
, >
, <=
, >=
Equality operators
==
, !=
Logical AND
Logical OR
Ternary operator
<conditional> ? <if-true> : <if-false>
Assignment operators
=
, |=
, ^=
, &=
, <<=
,
>>=
, +=
, -=
, *=
, /=
,
Comma operator
Implicit Conversions
An implicit type conversion is automatically applied by the compiler in some cases
during assignments, when passing arguments to functions and when applying operators.
In general, an implicit conversion between value-types is possible if it makes
sense semantically and no information is lost.
For example, uint8
is convertible to
uint16
and int128
to int256
, but int8
is not convertible to uint256
,
because uint256
cannot hold values such as -1
.
If an operator is applied to different types, the compiler tries to implicitly
convert one of the operands to the type of the other (the same is true for assignments).
This means that operations are always performed in the type of one of the operands.
For more details about which implicit conversions are possible,
please consult the sections about the types themselves.
In the example below, y
and z
, the operands of the addition,
do not have the same type, but uint8
can
be implicitly converted to uint16
and not vice-versa. Because of that,
y
is converted to the type of z
before the addition is performed
in the uint16
type. The resulting type of the expression y + z
is uint16
.
Because it is assigned to a variable of type uint32
another implicit conversion
is performed after the addition.
uint8 y;
uint16 z;
uint32 x = y + z;
Explicit Conversions
If the compiler does not allow implicit conversion but you are confident a conversion will work,
an explicit type conversion is sometimes possible. This may
result in unexpected behavior and allows you to bypass some security
features of the compiler, so be sure to test that the
result is what you want and expect!
Take the following example that converts a negative int
to a uint
:
int y = -3;
uint x = uint(y);
At the end of this code snippet, x
will have the value 0xfffff..fd
(64 hex
characters), which is -3 in the two’s complement representation of 256 bits.
If an integer is explicitly converted to a smaller type, higher-order bits are
cut off:
uint32 a = 0x12345678;
uint16 b = uint16(a); // b will be 0x5678 now
If an integer is explicitly converted to a larger type, it is padded on the left (i.e., at the higher order end).
The result of the conversion will compare equal to the original integer:
uint16 a = 0x1234;
uint32 b = uint32(a); // b will be 0x00001234 now
assert(a == b);
Fixed-size bytes types behave differently during conversions. They can be thought of as
sequences of individual bytes and converting to a smaller type will cut off the
sequence:
bytes2 a = 0x1234;
bytes1 b = bytes1(a); // b will be 0x12
If a fixed-size bytes type is explicitly converted to a larger type, it is padded on
the right. Accessing the byte at a fixed index will result in the same value before and
after the conversion (if the index is still in range):
bytes2 a = 0x1234;
bytes4 b = bytes4(a); // b will be 0x12340000
assert(a[0] == b[0]);
assert(a[1] == b[1]);
Since integers and fixed-size byte arrays behave differently when truncating or
padding, explicit conversions between integers and fixed-size byte arrays are only allowed,
if both have the same size. If you want to convert between integers and fixed-size byte arrays of
different size, you have to use intermediate conversions that make the desired truncation and padding
rules explicit:
bytes2 a = 0x1234;
uint32 b = uint16(a); // b will be 0x00001234
uint32 c = uint32(bytes4(a)); // c will be 0x12340000
uint8 d = uint8(uint16(a)); // d will be 0x34
uint8 e = uint8(bytes1(a)); // e will be 0x12
bytes
arrays and bytes
calldata slices can be converted explicitly to fixed bytes types (bytes1
/…/bytes32
).
In case the array is longer than the target fixed bytes type, truncation at the end will happen.
If the array is shorter than the target type, it will be padded with zeros at the end.
// SPDX-License-Identifier: GPL-3.0
pragma solidity ^0.8.5;
contract C {
bytes s = "abcdefgh";
function f(bytes calldata c, bytes memory m) public view returns (bytes16, bytes3) {
require(c.length == 16, "");
bytes16 b = bytes16(m); // if length of m is greater than 16, truncation will happen
b = bytes16(s); // padded on the right, so result is "abcdefgh\0\0\0\0\0\0\0\0"
bytes3 b1 = bytes3(s); // truncated, b1 equals to "abc"
b = bytes16(c[:8]); // also padded with zeros
return (b, b1);
Integer Types
Decimal and hexadecimal number literals can be implicitly converted to any integer type
that is large enough to represent it without truncation:
uint8 a = 12; // fine
uint32 b = 1234; // fine
uint16 c = 0x123456; // fails, since it would have to truncate to 0x3456
Prior to version 0.8.0, any decimal or hexadecimal number literals could be explicitly
converted to an integer type. From 0.8.0, such explicit conversions are as strict as implicit
conversions, i.e., they are only allowed if the literal fits in the resulting range.
Fixed-Size Byte Arrays
Decimal number literals cannot be implicitly converted to fixed-size byte arrays. Hexadecimal
number literals can be, but only if the number of hex digits exactly fits the size of the bytes
type. As an exception both decimal and hexadecimal literals which have a value of zero can be
converted to any fixed-size bytes type:
bytes2 a = 54321; // not allowed
bytes2 b = 0x12; // not allowed
bytes2 c = 0x123; // not allowed
bytes2 d = 0x1234; // fine
bytes2 e = 0x0012; // fine
bytes4 f = 0; // fine
bytes4 g = 0x0; // fine
String literals and hex string literals can be implicitly converted to fixed-size byte arrays,
if their number of characters matches the size of the bytes type:
bytes2 a = hex"1234"; // fine
bytes2 b = "xy"; // fine
bytes2 c = hex"12"; // not allowed
bytes2 d = hex"123"; // not allowed
bytes2 e = "x"; // not allowed
bytes2 f = "xyz"; // not allowed
Addresses
As described in Address Literals, hex literals of the correct size that pass the checksum
test are of address
type. No other literals can be implicitly converted to the address
type.
Explicit conversions to address
are allowed only from bytes20
and uint160
.
An address a
can be converted explicitly to address payable
via payable(a)
.
Prior to version 0.8.0, it was possible to explicitly convert from any integer type (of any size, signed or unsigned) to address
or address payable
.
Starting with in 0.8.0 only conversion from uint160
is allowed.
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