/******/ (function(modules) { // webpackBootstrap
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/******/ var installedModules = {};
/******/
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId]) {
/******/ return installedModules[moduleId].exports;
/******/ }
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/
/******/
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
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/******/ };
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/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
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/******/ ([
/* 0 */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/* 1 */
/***/ (function(module, exports) {
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
} catch (e) {
cachedSetTimeout = defaultSetTimout;
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
} ())
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
if (queue.length) {
drainQueue();
function drainQueue() {
if (draining) {
return;
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
queueIndex = -1;
len = queue.length;
currentQueue = null;
draining = false;
runClearTimeout(timeout);
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
Item.prototype.run = function () {
this.fun.apply(null, this.array);
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.prependListener = noop;
process.prependOnceListener = noop;
process.listeners = function (name) { return [] }
process.binding = function (name) {
throw new Error('process.binding is not supported');
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
process.umask = function() { return 0; };
/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(global) {/*!
* The buffer module from node.js, for the browser.
* @author Feross Aboukhadijeh <[email protected]> <http://feross.org>
* @license MIT
/* eslint-disable no-proto */
var base64 = __webpack_require__(23)
var ieee754 = __webpack_require__(24)
var isArray = __webpack_require__(25)
exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50
* If `Buffer.TYPED_ARRAY_SUPPORT`:
* === true Use Uint8Array implementation (fastest)
* === false Use Object implementation (most compatible, even IE6)
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
* Opera 11.6+, iOS 4.2+.
* Due to various browser bugs, sometimes the Object implementation will be used even
* when the browser supports typed arrays.
* Note:
* - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
* See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
* - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
* - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
* incorrect length in some situations.
* We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
* get the Object implementation, which is slower but behaves correctly.
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
? global.TYPED_ARRAY_SUPPORT
: typedArraySupport()
* Export kMaxLength after typed array support is determined.
exports.kMaxLength = kMaxLength()
function typedArraySupport () {
try {
var arr = new Uint8Array(1)
arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
return arr.foo() === 42 && // typed array instances can be augmented
typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
} catch (e) {
return false
function kMaxLength () {
return Buffer.TYPED_ARRAY_SUPPORT
? 0x7fffffff
: 0x3fffffff
function createBuffer (that, length) {
if (kMaxLength() < length) {
throw new RangeError('Invalid typed array length')
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = new Uint8Array(length)
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
if (that === null) {
that = new Buffer(length)
that.length = length
return that
* The Buffer constructor returns instances of `Uint8Array` that have their
* prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
* `Uint8Array`, so the returned instances will have all the node `Buffer` methods
* and the `Uint8Array` methods. Square bracket notation works as expected -- it
* returns a single octet.
* The `Uint8Array` prototype remains unmodified.
function Buffer (arg, encodingOrOffset, length) {
if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
return new Buffer(arg, encodingOrOffset, length)
// Common case.
if (typeof arg === 'number') {
if (typeof encodingOrOffset === 'string') {
throw new Error(
'If encoding is specified then the first argument must be a string'
return allocUnsafe(this, arg)
return from(this, arg, encodingOrOffset, length)
Buffer.poolSize = 8192 // not used by this implementation
// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
arr.__proto__ = Buffer.prototype
return arr
function from (that, value, encodingOrOffset, length) {
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number')
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
return fromArrayBuffer(that, value, encodingOrOffset, length)
if (typeof value === 'string') {
return fromString(that, value, encodingOrOffset)
return fromObject(that, value)
* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
* if value is a number.
* Buffer.from(str[, encoding])
* Buffer.from(array)
* Buffer.from(buffer)
* Buffer.from(arrayBuffer[, byteOffset[, length]])
Buffer.from = function (value, encodingOrOffset, length) {
return from(null, value, encodingOrOffset, length)
if (Buffer.TYPED_ARRAY_SUPPORT) {
Buffer.prototype.__proto__ = Uint8Array.prototype
Buffer.__proto__ = Uint8Array
if (typeof Symbol !== 'undefined' && Symbol.species &&
Buffer[Symbol.species] === Buffer) {
// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
Object.defineProperty(Buffer, Symbol.species, {
value: null,
configurable: true
function assertSize (size) {
if (typeof size !== 'number') {
throw new TypeError('"size" argument must be a number')
} else if (size < 0) {
throw new RangeError('"size" argument must not be negative')
function alloc (that, size, fill, encoding) {
assertSize(size)
if (size <= 0) {
return createBuffer(that, size)
if (fill !== undefined) {
// Only pay attention to encoding if it's a string. This
// prevents accidentally sending in a number that would
// be interpretted as a start offset.
return typeof encoding === 'string'
? createBuffer(that, size).fill(fill, encoding)
: createBuffer(that, size).fill(fill)
return createBuffer(that, size)
* Creates a new filled Buffer instance.
* alloc(size[, fill[, encoding]])
Buffer.alloc = function (size, fill, encoding) {
return alloc(null, size, fill, encoding)
function allocUnsafe (that, size) {
assertSize(size)
that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) {
for (var i = 0; i < size; ++i) {
that[i] = 0
return that
* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
Buffer.allocUnsafe = function (size) {
return allocUnsafe(null, size)
* Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
Buffer.allocUnsafeSlow = function (size) {
return allocUnsafe(null, size)
function fromString (that, string, encoding) {
if (typeof encoding !== 'string' || encoding === '') {
encoding = 'utf8'
if (!Buffer.isEncoding(encoding)) {
throw new TypeError('"encoding" must be a valid string encoding')
var length = byteLength(string, encoding) | 0
that = createBuffer(that, length)
var actual = that.write(string, encoding)
if (actual !== length) {
// Writing a hex string, for example, that contains invalid characters will
// cause everything after the first invalid character to be ignored. (e.g.
// 'abxxcd' will be treated as 'ab')
that = that.slice(0, actual)
return that
function fromArrayLike (that, array) {
var length = array.length < 0 ? 0 : checked(array.length) | 0
that = createBuffer(that, length)
for (var i = 0; i < length; i += 1) {
that[i] = array[i] & 255
return that
function fromArrayBuffer (that, array, byteOffset, length) {
array.byteLength // this throws if `array` is not a valid ArrayBuffer
if (byteOffset < 0 || array.byteLength < byteOffset) {
throw new RangeError('\'offset\' is out of bounds')
if (array.byteLength < byteOffset + (length || 0)) {
throw new RangeError('\'length\' is out of bounds')
if (byteOffset === undefined && length === undefined) {
array = new Uint8Array(array)
} else if (length === undefined) {
array = new Uint8Array(array, byteOffset)
} else {
array = new Uint8Array(array, byteOffset, length)
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = array
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
that = fromArrayLike(that, array)
return that
function fromObject (that, obj) {
if (Buffer.isBuffer(obj)) {
var len = checked(obj.length) | 0
that = createBuffer(that, len)
if (that.length === 0) {
return that
obj.copy(that, 0, 0, len)
return that
if (obj) {
if ((typeof ArrayBuffer !== 'undefined' &&
obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
if (typeof obj.length !== 'number' || isnan(obj.length)) {
return createBuffer(that, 0)
return fromArrayLike(that, obj)
if (obj.type === 'Buffer' && isArray(obj.data)) {
return fromArrayLike(that, obj.data)
throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
function checked (length) {
// Note: cannot use `length < kMaxLength()` here because that fails when
// length is NaN (which is otherwise coerced to zero.)
if (length >= kMaxLength()) {
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
'size: 0x' + kMaxLength().toString(16) + ' bytes')
return length | 0
function SlowBuffer (length) {
if (+length != length) { // eslint-disable-line eqeqeq
length = 0
return Buffer.alloc(+length)
Buffer.isBuffer = function isBuffer (b) {
return !!(b != null && b._isBuffer)
Buffer.compare = function compare (a, b) {
if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
throw new TypeError('Arguments must be Buffers')
if (a === b) return 0
var x = a.length
var y = b.length
for (var i = 0, len = Math.min(x, y); i < len; ++i) {
if (a[i] !== b[i]) {
x = a[i]
y = b[i]
break
if (x < y) return -1
if (y < x) return 1
return 0
Buffer.isEncoding = function isEncoding (encoding) {
switch (String(encoding).toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'latin1':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return true
default:
return false
Buffer.concat = function concat (list, length) {
if (!isArray(list)) {
throw new TypeError('"list" argument must be an Array of Buffers')
if (list.length === 0) {
return Buffer.alloc(0)
var i
if (length === undefined) {
length = 0
for (i = 0; i < list.length; ++i) {
length += list[i].length
var buffer = Buffer.allocUnsafe(length)
var pos = 0
for (i = 0; i < list.length; ++i) {
var buf = list[i]
if (!Buffer.isBuffer(buf)) {
throw new TypeError('"list" argument must be an Array of Buffers')
buf.copy(buffer, pos)
pos += buf.length
return buffer
function byteLength (string, encoding) {
if (Buffer.isBuffer(string)) {
return string.length
if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
(ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
return string.byteLength
if (typeof string !== 'string') {
string = '' + string
var len = string.length
if (len === 0) return 0
// Use a for loop to avoid recursion
var loweredCase = false
for (;;) {
switch (encoding) {
case 'ascii':
case 'latin1':
case 'binary':
return len
case 'utf8':
case 'utf-8':
case undefined:
return utf8ToBytes(string).length
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return len * 2
case 'hex':
return len >>> 1
case 'base64':
return base64ToBytes(string).length
default:
if (loweredCase) return utf8ToBytes(string).length // assume utf8
encoding = ('' + encoding).toLowerCase()
loweredCase = true
Buffer.byteLength = byteLength
function slowToString (encoding, start, end) {
var loweredCase = false
// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
// property of a typed array.
// This behaves neither like String nor Uint8Array in that we set start/end
// to their upper/lower bounds if the value passed is out of range.
// undefined is handled specially as per ECMA-262 6th Edition,
// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
if (start === undefined || start < 0) {
start = 0
// Return early if start > this.length. Done here to prevent potential uint32
// coercion fail below.
if (start > this.length) {
return ''
if (end === undefined || end > this.length) {
end = this.length
if (end <= 0) {
return ''
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
end >>>= 0
start >>>= 0
if (end <= start) {
return ''
if (!encoding) encoding = 'utf8'
while (true) {
switch (encoding) {
case 'hex':
return hexSlice(this, start, end)
case 'utf8':
case 'utf-8':
return utf8Slice(this, start, end)
case 'ascii':
return asciiSlice(this, start, end)
case 'latin1':
case 'binary':
return latin1Slice(this, start, end)
case 'base64':
return base64Slice(this, start, end)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return utf16leSlice(this, start, end)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = (encoding + '').toLowerCase()
loweredCase = true
// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true
function swap (b, n, m) {
var i = b[n]
b[n] = b[m]
b[m] = i
Buffer.prototype.swap16 = function swap16 () {
var len = this.length
if (len % 2 !== 0) {
throw new RangeError('Buffer size must be a multiple of 16-bits')
for (var i = 0; i < len; i += 2) {
swap(this, i, i + 1)
return this
Buffer.prototype.swap32 = function swap32 () {
var len = this.length
if (len % 4 !== 0) {
throw new RangeError('Buffer size must be a multiple of 32-bits')
for (var i = 0; i < len; i += 4) {
swap(this, i, i + 3)
swap(this, i + 1, i + 2)
return this
Buffer.prototype.swap64 = function swap64 () {
var len = this.length
if (len % 8 !== 0) {
throw new RangeError('Buffer size must be a multiple of 64-bits')
for (var i = 0; i < len; i += 8) {
swap(this, i, i + 7)
swap(this, i + 1, i + 6)
swap(this, i + 2, i + 5)
swap(this, i + 3, i + 4)
return this
Buffer.prototype.toString = function toString () {
var length = this.length | 0
if (length === 0) return ''
if (arguments.length === 0) return utf8Slice(this, 0, length)
return slowToString.apply(this, arguments)
Buffer.prototype.equals = function equals (b) {
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
if (this === b) return true
return Buffer.compare(this, b) === 0
Buffer.prototype.inspect = function inspect () {
var str = ''
var max = exports.INSPECT_MAX_BYTES
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
if (this.length > max) str += ' ... '
return '<Buffer ' + str + '>'
Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
if (!Buffer.isBuffer(target)) {
throw new TypeError('Argument must be a Buffer')
if (start === undefined) {
start = 0
if (end === undefined) {
end = target ? target.length : 0
if (thisStart === undefined) {
thisStart = 0
if (thisEnd === undefined) {
thisEnd = this.length
if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
throw new RangeError('out of range index')
if (thisStart >= thisEnd && start >= end) {
return 0
if (thisStart >= thisEnd) {
return -1
if (start >= end) {
return 1
start >>>= 0
end >>>= 0
thisStart >>>= 0
thisEnd >>>= 0
if (this === target) return 0
var x = thisEnd - thisStart
var y = end - start
var len = Math.min(x, y)
var thisCopy = this.slice(thisStart, thisEnd)
var targetCopy = target.slice(start, end)
for (var i = 0; i < len; ++i) {
if (thisCopy[i] !== targetCopy[i]) {
x = thisCopy[i]
y = targetCopy[i]
break
if (x < y) return -1
if (y < x) return 1
return 0
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
// Empty buffer means no match
if (buffer.length === 0) return -1
// Normalize byteOffset
if (typeof byteOffset === 'string') {
encoding = byteOffset
byteOffset = 0
} else if (byteOffset > 0x7fffffff) {
byteOffset = 0x7fffffff
} else if (byteOffset < -0x80000000) {
byteOffset = -0x80000000
byteOffset = +byteOffset // Coerce to Number.
if (isNaN(byteOffset)) {
// byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
byteOffset = dir ? 0 : (buffer.length - 1)
// Normalize byteOffset: negative offsets start from the end of the buffer
if (byteOffset < 0) byteOffset = buffer.length + byteOffset
if (byteOffset >= buffer.length) {
if (dir) return -1
else byteOffset = buffer.length - 1
} else if (byteOffset < 0) {
if (dir) byteOffset = 0
else return -1
// Normalize val
if (typeof val === 'string') {
val = Buffer.from(val, encoding)
// Finally, search either indexOf (if dir is true) or lastIndexOf
if (Buffer.isBuffer(val)) {
// Special case: looking for empty string/buffer always fails
if (val.length === 0) {
return -1
return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
} else if (typeof val === 'number') {
val = val & 0xFF // Search for a byte value [0-255]
if (Buffer.TYPED_ARRAY_SUPPORT &&
typeof Uint8Array.prototype.indexOf === 'function') {
if (dir) {
return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
} else {
return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
throw new TypeError('val must be string, number or Buffer')
function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
var indexSize = 1
var arrLength = arr.length
var valLength = val.length
if (encoding !== undefined) {
encoding = String(encoding).toLowerCase()
if (encoding === 'ucs2' || encoding === 'ucs-2' ||
encoding === 'utf16le' || encoding === 'utf-16le') {
if (arr.length < 2 || val.length < 2) {
return -1
indexSize = 2
arrLength /= 2
valLength /= 2
byteOffset /= 2
function read (buf, i) {
if (indexSize === 1) {
return buf[i]
} else {
return buf.readUInt16BE(i * indexSize)
var i
if (dir) {
var foundIndex = -1
for (i = byteOffset; i < arrLength; i++) {
if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
if (foundIndex === -1) foundIndex = i
if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
} else {
if (foundIndex !== -1) i -= i - foundIndex
foundIndex = -1
} else {
if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
for (i = byteOffset; i >= 0; i--) {
var found = true
for (var j = 0; j < valLength; j++) {
if (read(arr, i + j) !== read(val, j)) {
found = false
break
if (found) return i
return -1
Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
return this.indexOf(val, byteOffset, encoding) !== -1
Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
function hexWrite (buf, string, offset, length) {
offset = Number(offset) || 0
var remaining = buf.length - offset
if (!length) {
length = remaining
} else {
length = Number(length)
if (length > remaining) {
length = remaining
// must be an even number of digits
var strLen = string.length
if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
if (length > strLen / 2) {
length = strLen / 2
for (var i = 0; i < length; ++i) {
var parsed = parseInt(string.substr(i * 2, 2), 16)
if (isNaN(parsed)) return i
buf[offset + i] = parsed
return i
function utf8Write (buf, string, offset, length) {
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
function asciiWrite (buf, string, offset, length) {
return blitBuffer(asciiToBytes(string), buf, offset, length)
function latin1Write (buf, string, offset, length) {
return asciiWrite(buf, string, offset, length)
function base64Write (buf, string, offset, length) {
return blitBuffer(base64ToBytes(string), buf, offset, length)
function ucs2Write (buf, string, offset, length) {
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
Buffer.prototype.write = function write (string, offset, length, encoding) {
// Buffer#write(string)
if (offset === undefined) {
encoding = 'utf8'
length = this.length
offset = 0
// Buffer#write(string, encoding)
} else if (length === undefined && typeof offset === 'string') {
encoding = offset
length = this.length
offset = 0
// Buffer#write(string, offset[, length][, encoding])
} else if (isFinite(offset)) {
offset = offset | 0
if (isFinite(length)) {
length = length | 0
if (encoding === undefined) encoding = 'utf8'
} else {
encoding = length
length = undefined
// legacy write(string, encoding, offset, length) - remove in v0.13
} else {
throw new Error(
'Buffer.write(string, encoding, offset[, length]) is no longer supported'
var remaining = this.length - offset
if (length === undefined || length > remaining) length = remaining
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
throw new RangeError('Attempt to write outside buffer bounds')
if (!encoding) encoding = 'utf8'
var loweredCase = false
for (;;) {
switch (encoding) {
case 'hex':
return hexWrite(this, string, offset, length)
case 'utf8':
case 'utf-8':
return utf8Write(this, string, offset, length)
case 'ascii':
return asciiWrite(this, string, offset, length)
case 'latin1':
case 'binary':
return latin1Write(this, string, offset, length)
case 'base64':
// Warning: maxLength not taken into account in base64Write
return base64Write(this, string, offset, length)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return ucs2Write(this, string, offset, length)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = ('' + encoding).toLowerCase()
loweredCase = true
Buffer.prototype.toJSON = function toJSON () {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this._arr || this, 0)
function base64Slice (buf, start, end) {
if (start === 0 && end === buf.length) {
return base64.fromByteArray(buf)
} else {
return base64.fromByteArray(buf.slice(start, end))
function utf8Slice (buf, start, end) {
end = Math.min(buf.length, end)
var res = []
var i = start
while (i < end) {
var firstByte = buf[i]
var codePoint = null
var bytesPerSequence = (firstByte > 0xEF) ? 4
: (firstByte > 0xDF) ? 3
: (firstByte > 0xBF) ? 2
if (i + bytesPerSequence <= end) {
var secondByte, thirdByte, fourthByte, tempCodePoint
switch (bytesPerSequence) {
case 1:
if (firstByte < 0x80) {
codePoint = firstByte
break
case 2:
secondByte = buf[i + 1]
if ((secondByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
if (tempCodePoint > 0x7F) {
codePoint = tempCodePoint
break
case 3:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
codePoint = tempCodePoint
break
case 4:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
fourthByte = buf[i + 3]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
codePoint = tempCodePoint
if (codePoint === null) {
// we did not generate a valid codePoint so insert a
// replacement char (U+FFFD) and advance only 1 byte
codePoint = 0xFFFD
bytesPerSequence = 1
} else if (codePoint > 0xFFFF) {
// encode to utf16 (surrogate pair dance)
codePoint -= 0x10000
res.push(codePoint >>> 10 & 0x3FF | 0xD800)
codePoint = 0xDC00 | codePoint & 0x3FF
res.push(codePoint)
i += bytesPerSequence
return decodeCodePointsArray(res)
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000
function decodeCodePointsArray (codePoints) {
var len = codePoints.length
if (len <= MAX_ARGUMENTS_LENGTH) {
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
// Decode in chunks to avoid "call stack size exceeded".
var res = ''
var i = 0
while (i < len) {
res += String.fromCharCode.apply(
String,
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
return res
function asciiSlice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i] & 0x7F)
return ret
function latin1Slice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i])
return ret
function hexSlice (buf, start, end) {
var len = buf.length
if (!start || start < 0) start = 0
if (!end || end < 0 || end > len) end = len
var out = ''
for (var i = start; i < end; ++i) {
out += toHex(buf[i])
return out
function utf16leSlice (buf, start, end) {
var bytes = buf.slice(start, end)
var res = ''
for (var i = 0; i < bytes.length; i += 2) {
res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
return res
Buffer.prototype.slice = function slice (start, end) {
var len = this.length
start = ~~start
end = end === undefined ? len : ~~end
if (start < 0) {
start += len
if (start < 0) start = 0
} else if (start > len) {
start = len
if (end < 0) {
end += len
if (end < 0) end = 0
} else if (end > len) {
end = len
if (end < start) end = start
var newBuf
if (Buffer.TYPED_ARRAY_SUPPORT) {
newBuf = this.subarray(start, end)
newBuf.__proto__ = Buffer.prototype
} else {
var sliceLen = end - start
newBuf = new Buffer(sliceLen, undefined)
for (var i = 0; i < sliceLen; ++i) {
newBuf[i] = this[i + start]
return newBuf
* Need to make sure that buffer isn't trying to write out of bounds.
function checkOffset (offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
return val
Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
checkOffset(offset, byteLength, this.length)
var val = this[offset + --byteLength]
var mul = 1
while (byteLength > 0 && (mul *= 0x100)) {
val += this[offset + --byteLength] * mul
return val
Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
return this[offset]
Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return this[offset] | (this[offset + 1] << 8)
Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return (this[offset] << 8) | this[offset + 1]
Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ((this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16)) +
(this[offset + 3] * 0x1000000)
Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] * 0x1000000) +
((this[offset + 1] << 16) |
(this[offset + 2] << 8) |
this[offset + 3])
Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var i = byteLength
var mul = 1
var val = this[offset + --i]
while (i > 0 && (mul *= 0x100)) {
val += this[offset + --i] * mul
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
if (!(this[offset] & 0x80)) return (this[offset])
return ((0xff - this[offset] + 1) * -1)
Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset] | (this[offset + 1] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset + 1] | (this[offset] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16) |
(this[offset + 3] << 24)
Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] << 24) |
(this[offset + 1] << 16) |
(this[offset + 2] << 8) |
(this[offset + 3])
Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, true, 23, 4)
Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, false, 23, 4)
Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, true, 52, 8)
Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, false, 52, 8)
function checkInt (buf, value, offset, ext, max, min) {
if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
if (offset + ext > buf.length) throw new RangeError('Index out of range')
Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
var mul = 1
var i = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
return offset + byteLength
Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
var i = byteLength - 1
var mul = 1
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
return offset + byteLength
Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
this[offset] = (value & 0xff)
return offset + 1
function objectWriteUInt16 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
(littleEndian ? i : 1 - i) * 8
Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
return offset + 2
Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
return offset + 2
function objectWriteUInt32 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffffffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset + 3] = (value >>> 24)
this[offset + 2] = (value >>> 16)
this[offset + 1] = (value >>> 8)
this[offset] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, true)
return offset + 4
Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
return offset + 4
Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
var i = 0
var mul = 1
var sub = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
sub = 1
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
return offset + byteLength
Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
var i = byteLength - 1
var mul = 1
var sub = 0
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
sub = 1
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
return offset + byteLength
Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
if (value < 0) value = 0xff + value + 1
this[offset] = (value & 0xff)
return offset + 1
Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
return offset + 2
Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
return offset + 2
Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
this[offset + 2] = (value >>> 16)
this[offset + 3] = (value >>> 24)
} else {
objectWriteUInt32(this, value, offset, true)
return offset + 4
Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (value < 0) value = 0xffffffff + value + 1
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
return offset + 4
function checkIEEE754 (buf, value, offset, ext, max, min) {
if (offset + ext > buf.length) throw new RangeError('Index out of range')
if (offset < 0) throw new RangeError('Index out of range')
function writeFloat (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
ieee754.write(buf, value, offset, littleEndian, 23, 4)
return offset + 4
Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
return writeFloat(this, value, offset, true, noAssert)
Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
return writeFloat(this, value, offset, false, noAssert)
function writeDouble (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
ieee754.write(buf, value, offset, littleEndian, 52, 8)
return offset + 8
Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
return writeDouble(this, value, offset, true, noAssert)
Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
return writeDouble(this, value, offset, false, noAssert)
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
if (!start) start = 0
if (!end && end !== 0) end = this.length
if (targetStart >= target.length) targetStart = target.length
if (!targetStart) targetStart = 0
if (end > 0 && end < start) end = start
// Copy 0 bytes; we're done
if (end === start) return 0
if (target.length === 0 || this.length === 0) return 0
// Fatal error conditions
if (targetStart < 0) {
throw new RangeError('targetStart out of bounds')
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
if (end < 0) throw new RangeError('sourceEnd out of bounds')
// Are we oob?
if (end > this.length) end = this.length
if (target.length - targetStart < end - start) {
end = target.length - targetStart + start
var len = end - start
var i
if (this === target && start < targetStart && targetStart < end) {
// descending copy from end
for (i = len - 1; i >= 0; --i) {
target[i + targetStart] = this[i + start]
} else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
// ascending copy from start
for (i = 0; i < len; ++i) {
target[i + targetStart] = this[i + start]
} else {
Uint8Array.prototype.set.call(
target,
this.subarray(start, start + len),
targetStart
return len
// Usage:
// buffer.fill(number[, offset[, end]])
// buffer.fill(buffer[, offset[, end]])
// buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
// Handle string cases:
if (typeof val === 'string') {
if (typeof start === 'string') {
encoding = start
start = 0
end = this.length
} else if (typeof end === 'string') {
encoding = end
end = this.length
if (val.length === 1) {
var code = val.charCodeAt(0)
if (code < 256) {
val = code
if (encoding !== undefined && typeof encoding !== 'string') {
throw new TypeError('encoding must be a string')
if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
throw new TypeError('Unknown encoding: ' + encoding)
} else if (typeof val === 'number') {
val = val & 255
// Invalid ranges are not set to a default, so can range check early.
if (start < 0 || this.length < start || this.length < end) {
throw new RangeError('Out of range index')
if (end <= start) {
return this
start = start >>> 0
end = end === undefined ? this.length : end >>> 0
if (!val) val = 0
var i
if (typeof val === 'number') {
for (i = start; i < end; ++i) {
this[i] = val
} else {
var bytes = Buffer.isBuffer(val)
? val
: utf8ToBytes(new Buffer(val, encoding).toString())
var len = bytes.length
for (i = 0; i < end - start; ++i) {
this[i + start] = bytes[i % len]
return this
// HELPER FUNCTIONS
// ================
var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
function base64clean (str) {
// Node strips out invalid characters like \n and \t from the string, base64-js does not
str = stringtrim(str).replace(INVALID_BASE64_RE, '')
// Node converts strings with length < 2 to ''
if (str.length < 2) return ''
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
while (str.length % 4 !== 0) {
str = str + '='
return str
function stringtrim (str) {
if (str.trim) return str.trim()
return str.replace(/^\s+|\s+$/g, '')
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
function utf8ToBytes (string, units) {
units = units || Infinity
var codePoint
var length = string.length
var leadSurrogate = null
var bytes = []
for (var i = 0; i < length; ++i) {
codePoint = string.charCodeAt(i)
// is surrogate component
if (codePoint > 0xD7FF && codePoint < 0xE000) {
// last char was a lead
if (!leadSurrogate) {
// no lead yet
if (codePoint > 0xDBFF) {
// unexpected trail
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
} else if (i + 1 === length) {
// unpaired lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
// valid lead
leadSurrogate = codePoint
continue
// 2 leads in a row
if (codePoint < 0xDC00) {
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
leadSurrogate = codePoint
continue
// valid surrogate pair
codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
} else if (leadSurrogate) {
// valid bmp char, but last char was a lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
leadSurrogate = null
// encode utf8
if (codePoint < 0x80) {
if ((units -= 1) < 0) break
bytes.push(codePoint)
} else if (codePoint < 0x800) {
if ((units -= 2) < 0) break
bytes.push(
codePoint >> 0x6 | 0xC0,
codePoint & 0x3F | 0x80
} else if (codePoint < 0x10000) {
if ((units -= 3) < 0) break
bytes.push(
codePoint >> 0xC | 0xE0,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
} else if (codePoint < 0x110000) {
if ((units -= 4) < 0) break
bytes.push(
codePoint >> 0x12 | 0xF0,
codePoint >> 0xC & 0x3F | 0x80,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
} else {
throw new Error('Invalid code point')
return bytes
function asciiToBytes (str) {
var byteArray = []
for (var i = 0; i < str.length; ++i) {
// Node's code seems to be doing this and not & 0x7F..
byteArray.push(str.charCodeAt(i) & 0xFF)
return byteArray
function utf16leToBytes (str, units) {
var c, hi, lo
var byteArray = []
for (var i = 0; i < str.length; ++i) {
if ((units -= 2) < 0) break
c = str.charCodeAt(i)
hi = c >> 8
lo = c % 256
byteArray.push(lo)
byteArray.push(hi)
return byteArray
function base64ToBytes (str) {
return base64.toByteArray(base64clean(str))
function blitBuffer (src, dst, offset, length) {
for (var i = 0; i < length; ++i) {
if ((i + offset >= dst.length) || (i >= src.length)) break
dst[i + offset] = src[i]
return i
function isnan (val) {
return val !== val // eslint-disable-line no-self-compare
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.
/*<replacement>*/
var pna = __webpack_require__(6);
/*</replacement>*/
/*<replacement>*/
var objectKeys = Object.keys || function (obj) {
var keys = [];
for (var key in obj) {
keys.push(key);
}return keys;
/*</replacement>*/
module.exports = Duplex;
/*<replacement>*/
var util = __webpack_require__(4);
util.inherits = __webpack_require__(5);
/*</replacement>*/
var Readable = __webpack_require__(15);
var Writable = __webpack_require__(18);
util.inherits(Duplex, Readable);
// avoid scope creep, the keys array can then be collected
var keys = objectKeys(Writable.prototype);
for (var v = 0; v < keys.length; v++) {
var method = keys[v];
if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
function Duplex(options) {
if (!(this instanceof Duplex)) return new Duplex(options);
Readable.call(this, options);
Writable.call(this, options);
if (options && options.readable === false) this.readable = false;
if (options && options.writable === false) this.writable = false;
this.allowHalfOpen = true;
if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
this.once('end', onend);
Object.defineProperty(Duplex.prototype, 'writableHighWaterMark', {
// making it explicit this property is not enumerable
// because otherwise some prototype manipulation in
// userland will fail
enumerable: false,
get: function () {
return this._writableState.highWaterMark;
// the no-half-open enforcer
function onend() {
// if we allow half-open state, or if the writable side ended,
// then we're ok.
if (this.allowHalfOpen || this._writableState.ended) return;
// no more data can be written.
// But allow more writes to happen in this tick.
pna.nextTick(onEndNT, this);
function onEndNT(self) {
self.end();
Object.defineProperty(Duplex.prototype, 'destroyed', {
get: function () {
if (this._readableState === undefined || this._writableState === undefined) {
return false;
return this._readableState.destroyed && this._writableState.destroyed;
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (this._readableState === undefined || this._writableState === undefined) {
return;
// backward compatibility, the user is explicitly
// managing destroyed
this._readableState.destroyed = value;
this._writableState.destroyed = value;
Duplex.prototype._destroy = function (err, cb) {
this.push(null);
this.end();
pna.nextTick(cb, err);
/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(arg) {
if (Array.isArray) {
return Array.isArray(arg);
return objectToString(arg) === '[object Array]';
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
exports.isUndefined = isUndefined;
function isRegExp(re) {
return objectToString(re) === '[object RegExp]';
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
exports.isObject = isObject;
function isDate(d) {
return objectToString(d) === '[object Date]';
exports.isDate = isDate;
function isError(e) {
return (objectToString(e) === '[object Error]' || e instanceof Error);
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
exports.isPrimitive = isPrimitive;
exports.isBuffer = Buffer.isBuffer;
function objectToString(o) {
return Object.prototype.toString.call(o);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(2).Buffer))
/***/ }),
/* 5 */
/***/ (function(module, exports) {
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
/***/ }),
/* 6 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(process) {
if (!process.version ||
process.version.indexOf('v0.') === 0 ||
process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
module.exports = { nextTick: nextTick };
} else {
module.exports = process
function nextTick(fn, arg1, arg2, arg3) {
if (typeof fn !== 'function') {
throw new TypeError('"callback" argument must be a function');
var len = arguments.length;
var args, i;
switch (len) {
case 0:
case 1:
return process.nextTick(fn);
case 2:
return process.nextTick(function afterTickOne() {
fn.call(null, arg1);
case 3:
return process.nextTick(function afterTickTwo() {
fn.call(null, arg1, arg2);
case 4:
return process.nextTick(function afterTickThree() {
fn.call(null, arg1, arg2, arg3);
default:
args = new Array(len - 1);
i = 0;
while (i < args.length) {
args[i++] = arguments[i];
return process.nextTick(function afterTick() {
fn.apply(null, args);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1)))
/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var punycode = __webpack_require__(30);
var util = __webpack_require__(32);
exports.parse = urlParse;
exports.resolve = urlResolve;
exports.resolveObject = urlResolveObject;
exports.format = urlFormat;
exports.Url = Url;
function Url() {
this.protocol = null;
this.slashes = null;
this.auth = null;
this.host = null;
this.port = null;
this.hostname = null;
this.hash = null;
this.search = null;
this.query = null;
this.pathname = null;
this.path = null;
this.href = null;
// Reference: RFC 3986, RFC 1808, RFC 2396
// define these here so at least they only have to be
// compiled once on the first module load.
var protocolPattern = /^([a-z0-9.+-]+:)/i,
portPattern = /:[0-9]*$/,
// Special case for a simple path URL
simplePathPattern = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/,
// RFC 2396: characters reserved for delimiting URLs.
// We actually just auto-escape these.
delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'],
// RFC 2396: characters not allowed for various reasons.
unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims),
// Allowed by RFCs, but cause of XSS attacks. Always escape these.
autoEscape = ['\''].concat(unwise),
// Characters that are never ever allowed in a hostname.
// Note that any invalid chars are also handled, but these
// are the ones that are *expected* to be seen, so we fast-path
// them.
nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape),
hostEndingChars = ['/', '?', '#'],
hostnameMaxLen = 255,
hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/,
hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/,
// protocols that can allow "unsafe" and "unwise" chars.
unsafeProtocol = {
'javascript': true,
'javascript:': true
// protocols that never have a hostname.
hostlessProtocol = {
'javascript': true,
'javascript:': true
// protocols that always contain a // bit.
slashedProtocol = {
'http': true,
'https': true,
'ftp': true,
'gopher': true,
'file': true,
'http:': true,
'https:': true,
'ftp:': true,
'gopher:': true,
'file:': true
querystring = __webpack_require__(33);
function urlParse(url, parseQueryString, slashesDenoteHost) {
if (url && util.isObject(url) && url instanceof Url) return url;
var u = new Url;
u.parse(url, parseQueryString, slashesDenoteHost);
return u;
Url.prototype.parse = function(url, parseQueryString, slashesDenoteHost) {
if (!util.isString(url)) {
throw new TypeError("Parameter 'url' must be a string, not " + typeof url);
// Copy chrome, IE, opera backslash-handling behavior.
// Back slashes before the query string get converted to forward slashes
// See: https://code.google.com/p/chromium/issues/detail?id=25916
var queryIndex = url.indexOf('?'),
splitter =
(queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#',
uSplit = url.split(splitter),
slashRegex = /\\/g;
uSplit[0] = uSplit[0].replace(slashRegex, '/');
url = uSplit.join(splitter);
var rest = url;
// trim before proceeding.
// This is to support parse stuff like " http://foo.com \n"
rest = rest.trim();
if (!slashesDenoteHost && url.split('#').length === 1) {
// Try fast path regexp
var simplePath = simplePathPattern.exec(rest);
if (simplePath) {
this.path = rest;
this.href = rest;
this.pathname = simplePath[1];
if (simplePath[2]) {
this.search = simplePath[2];
if (parseQueryString) {
this.query = querystring.parse(this.search.substr(1));
} else {
this.query = this.search.substr(1);
} else if (parseQueryString) {
this.search = '';
this.query = {};
return this;
var proto = protocolPattern.exec(rest);
if (proto) {
proto = proto[0];
var lowerProto = proto.toLowerCase();
this.protocol = lowerProto;
rest = rest.substr(proto.length);
// figure out if it's got a host
// user@server is *always* interpreted as a hostname, and url
// resolution will treat //foo/bar as host=foo,path=bar because that's
// how the browser resolves relative URLs.
if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) {
var slashes = rest.substr(0, 2) === '//';
if (slashes && !(proto && hostlessProtocol[proto])) {
rest = rest.substr(2);
this.slashes = true;
if (!hostlessProtocol[proto] &&
(slashes || (proto && !slashedProtocol[proto]))) {
// there's a hostname.
// the first instance of /, ?, ;, or # ends the host.
// If there is an @ in the hostname, then non-host chars *are* allowed
// to the left of the last @ sign, unless some host-ending character
// comes *before* the @-sign.
// URLs are obnoxious.
// ex:
// http://a@b@c/ => user:a@b host:c
// http://a@b?@c => user:a host:c path:/?@c
// v0.12 TODO(isaacs): This is not quite how Chrome does things.
// Review our test case against browsers more comprehensively.
// find the first instance of any hostEndingChars
var hostEnd = -1;
for (var i = 0; i < hostEndingChars.length; i++) {
var hec = rest.indexOf(hostEndingChars[i]);
if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
hostEnd = hec;
// at this point, either we have an explicit point where the
// auth portion cannot go past, or the last @ char is the decider.
var auth, atSign;
if (hostEnd === -1) {
// atSign can be anywhere.
atSign = rest.lastIndexOf('@');
} else {
// atSign must be in auth portion.
// http://a@b/c@d => host:b auth:a path:/c@d
atSign = rest.lastIndexOf('@', hostEnd);
// Now we have a portion which is definitely the auth.
// Pull that off.
if (atSign !== -1) {
auth = rest.slice(0, atSign);
rest = rest.slice(atSign + 1);
this.auth = decodeURIComponent(auth);
// the host is the remaining to the left of the first non-host char
hostEnd = -1;
for (var i = 0; i < nonHostChars.length; i++) {
var hec = rest.indexOf(nonHostChars[i]);
if (hec !== -1 && (hostEnd === -1 || hec < hostEnd))
hostEnd = hec;
// if we still have not hit it, then the entire thing is a host.
if (hostEnd === -1)
hostEnd = rest.length;
this.host = rest.slice(0, hostEnd);
rest = rest.slice(hostEnd);
// pull out port.
this.parseHost();
// we've indicated that there is a hostname,
// so even if it's empty, it has to be present.
this.hostname = this.hostname || '';
// if hostname begins with [ and ends with ]
// assume that it's an IPv6 address.
var ipv6Hostname = this.hostname[0] === '[' &&
this.hostname[this.hostname.length - 1] === ']';
// validate a little.
if (!ipv6Hostname) {
var hostparts = this.hostname.split(/\./);
for (var i = 0, l = hostparts.length; i < l; i++) {
var part = hostparts[i];
if (!part) continue;
if (!part.match(hostnamePartPattern)) {
var newpart = '';
for (var j = 0, k = part.length; j < k; j++) {
if (part.charCodeAt(j) > 127) {
// we replace non-ASCII char with a temporary placeholder
// we need this to make sure size of hostname is not
// broken by replacing non-ASCII by nothing
newpart += 'x';
} else {
newpart += part[j];
// we test again with ASCII char only
if (!newpart.match(hostnamePartPattern)) {
var validParts = hostparts.slice(0, i);
var notHost = hostparts.slice(i + 1);
var bit = part.match(hostnamePartStart);
if (bit) {
validParts.push(bit[1]);
notHost.unshift(bit[2]);
if (notHost.length) {
rest = '/' + notHost.join('.') + rest;
this.hostname = validParts.join('.');
break;
if (this.hostname.length > hostnameMaxLen) {
this.hostname = '';
} else {
// hostnames are always lower case.
this.hostname = this.hostname.toLowerCase();
if (!ipv6Hostname) {
// IDNA Support: Returns a punycoded representation of "domain".
// It only converts parts of the domain name that
// have non-ASCII characters, i.e. it doesn't matter if
// you call it with a domain that already is ASCII-only.
this.hostname = punycode.toASCII(this.hostname);
var p = this.port ? ':' + this.port : '';
var h = this.hostname || '';
this.host = h + p;
this.href += this.host;
// strip [ and ] from the hostname
// the host field still retains them, though
if (ipv6Hostname) {
this.hostname = this.hostname.substr(1, this.hostname.length - 2);
if (rest[0] !== '/') {
rest = '/' + rest;
// now rest is set to the post-host stuff.
// chop off any delim chars.
if (!unsafeProtocol[lowerProto]) {
// First, make 100% sure that any "autoEscape" chars get
// escaped, even if encodeURIComponent doesn't think they
// need to be.
for (var i = 0, l = autoEscape.length; i < l; i++) {
var ae = autoEscape[i];
if (rest.indexOf(ae) === -1)
continue;
var esc = encodeURIComponent(ae);
if (esc === ae) {
esc = escape(ae);
rest = rest.split(ae).join(esc);
// chop off from the tail first.
var hash = rest.indexOf('#');
if (hash !== -1) {
// got a fragment string.
this.hash = rest.substr(hash);
rest = rest.slice(0, hash);
var qm = rest.indexOf('?');
if (qm !== -1) {
this.search = rest.substr(qm);
this.query = rest.substr(qm + 1);
if (parseQueryString) {
this.query = querystring.parse(this.query);
rest = rest.slice(0, qm);
} else if (parseQueryString) {
// no query string, but parseQueryString still requested
this.search = '';
this.query = {};
if (rest) this.pathname = rest;
if (slashedProtocol[lowerProto] &&
this.hostname && !this.pathname) {
this.pathname = '/';
//to support http.request
if (this.pathname || this.search) {
var p = this.pathname || '';
var s = this.search || '';
this.path = p + s;
// finally, reconstruct the href based on what has been validated.
this.href = this.format();
return this;
// format a parsed object into a url string
function urlFormat(obj) {
// ensure it's an object, and not a string url.
// If it's an obj, this is a no-op.
// this way, you can call url_format() on strings
// to clean up potentially wonky urls.
if (util.isString(obj)) obj = urlParse(obj);
if (!(obj instanceof Url)) return Url.prototype.format.call(obj);
return obj.format();
Url.prototype.format = function() {
var auth = this.auth || '';
if (auth) {
auth = encodeURIComponent(auth);
auth = auth.replace(/%3A/i, ':');
auth += '@';
var protocol = this.protocol || '',
pathname = this.pathname || '',
hash = this.hash || '',
host = false,
query = '';
if (this.host) {
host = auth + this.host;
} else if (this.hostname) {
host = auth + (this.hostname.indexOf(':') === -1 ?
this.hostname :
'[' + this.hostname + ']');
if (this.port) {
host += ':' + this.port;
if (this.query &&
util.isObject(this.query) &&
Object.keys(this.query).length) {
query = querystring.stringify(this.query);
var search = this.search || (query && ('?' + query)) || '';
if (protocol && protocol.substr(-1) !== ':') protocol += ':';
// only the slashedProtocols get the //. Not mailto:, xmpp:, etc.
// unless they had them to begin with.
if (this.slashes ||
(!protocol || slashedProtocol[protocol]) && host !== false) {
host = '//' + (host || '');
if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname;
} else if (!host) {
host = '';
if (hash && hash.charAt(0) !== '#') hash = '#' + hash;
if (search && search.charAt(0) !== '?') search = '?' + search;
pathname = pathname.replace(/[?#]/g, function(match) {
return encodeURIComponent(match);
search = search.replace('#', '%23');
return protocol + host + pathname + search + hash;
function urlResolve(source, relative) {
return urlParse(source, false, true).resolve(relative);
Url.prototype.resolve = function(relative) {
return this.resolveObject(urlParse(relative, false, true)).format();
function urlResolveObject(source, relative) {
if (!source) return relative;
return urlParse(source, false, true).resolveObject(relative);
Url.prototype.resolveObject = function(relative) {
if (util.isString(relative)) {
var rel = new Url();
rel.parse(relative, false, true);
relative = rel;
var result = new Url();
var tkeys = Object.keys(this);
for (var tk = 0; tk < tkeys.length; tk++) {
var tkey = tkeys[tk];
result[tkey] = this[tkey];
// hash is always overridden, no matter what.
// even href="" will remove it.
result.hash = relative.hash;
// if the relative url is empty, then there's nothing left to do here.
if (relative.href === '') {
result.href = result.format();
return result;
// hrefs like //foo/bar always cut to the protocol.
if (relative.slashes && !relative.protocol) {
// take everything except the protocol from relative
var rkeys = Object.keys(relative);
for (var rk = 0; rk < rkeys.length; rk++) {
var rkey = rkeys[rk];
if (rkey !== 'protocol')
result[rkey] = relative[rkey];
//urlParse appends trailing / to urls like http://www.example.com
if (slashedProtocol[result.protocol] &&
result.hostname && !result.pathname) {
result.path = result.pathname = '/';
result.href = result.format();
return result;
if (relative.protocol && relative.protocol !== result.protocol) {
// if it's a known url protocol, then changing
// the protocol does weird things
// first, if it's not file:, then we MUST have a host,
// and if there was a path
// to begin with, then we MUST have a path.
// if it is file:, then the host is dropped,
// because that's known to be hostless.
// anything else is assumed to be absolute.
if (!slashedProtocol[relative.protocol]) {
var keys = Object.keys(relative);
for (var v = 0; v < keys.length; v++) {
var k = keys[v];
result[k] = relative[k];
result.href = result.format();
return result;
result.protocol = relative.protocol;
if (!relative.host && !hostlessProtocol[relative.protocol]) {
var relPath = (relative.pathname || '').split('/');
while (relPath.length && !(relative.host = relPath.shift()));
if (!relative.host) relative.host = '';
if (!relative.hostname) relative.hostname = '';
if (relPath[0] !== '') relPath.unshift('');
if (relPath.length < 2) relPath.unshift('');
result.pathname = relPath.join('/');
} else {
result.pathname = relative.pathname;
result.search = relative.search;
result.query = relative.query;
result.host = relative.host || '';
result.auth = relative.auth;
result.hostname = relative.hostname || relative.host;
result.port = relative.port;
// to support http.request
if (result.pathname || result.search) {
var p = result.pathname || '';
var s = result.search || '';
result.path = p + s;
result.slashes = result.slashes || relative.slashes;
result.href = result.format();
return result;
var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'),
isRelAbs = (
relative.host ||
relative.pathname && relative.pathname.charAt(0) === '/'
mustEndAbs = (isRelAbs || isSourceAbs ||
(result.host && relative.pathname)),
removeAllDots = mustEndAbs,
srcPath = result.pathname && result.pathname.split('/') || [],
relPath = relative.pathname && relative.pathname.split('/') || [],
psychotic = result.protocol && !slashedProtocol[result.protocol];
// if the url is a non-slashed url, then relative
// links like ../.. should be able
// to crawl up to the hostname, as well. This is strange.
// result.protocol has already been set by now.
// Later on, put the first path part into the host field.
if (psychotic) {
result.hostname = '';
result.port = null;
if (result.host) {
if (srcPath[0] === '') srcPath[0] = result.host;
else srcPath.unshift(result.host);
result.host = '';
if (relative.protocol) {
relative.hostname = null;
relative.port = null;
if (relative.host) {
if (relPath[0] === '') relPath[0] = relative.host;
else relPath.unshift(relative.host);
relative.host = null;
mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === '');
if (isRelAbs) {
// it's absolute.
result.host = (relative.host || relative.host === '') ?
relative.host : result.host;
result.hostname = (relative.hostname || relative.hostname === '') ?
relative.hostname : result.hostname;
result.search = relative.search;
result.query = relative.query;
srcPath = relPath;
// fall through to the dot-handling below.
} else if (relPath.length) {
// it's relative
// throw away the existing file, and take the new path instead.
if (!srcPath) srcPath = [];
srcPath.pop();
srcPath = srcPath.concat(relPath);
result.search = relative.search;
result.query = relative.query;
} else if (!util.isNullOrUndefined(relative.search)) {
// just pull out the search.
// like href='?foo'.
// Put this after the other two cases because it simplifies the booleans
if (psychotic) {
result.hostname = result.host = srcPath.shift();
//occationaly the auth can get stuck only in host
//this especially happens in cases like
//url.resolveObject('mailto:local1@domain1', 'local2@domain2')
var authInHost = result.host && result.host.indexOf('@') > 0 ?
result.host.split('@') : false;
if (authInHost) {
result.auth = authInHost.shift();
result.host = result.hostname = authInHost.shift();
result.search = relative.search;
result.query = relative.query;
//to support http.request
if (!util.isNull(result.pathname) || !util.isNull(result.search)) {
result.path = (result.pathname ? result.pathname : '') +
(result.search ? result.search : '');
result.href = result.format();
return result;
if (!srcPath.length) {
// no path at all. easy.
// we've already handled the other stuff above.
result.pathname = null;
//to support http.request
if (result.search) {
result.path = '/' + result.search;
} else {
result.path = null;
result.href = result.format();
return result;
// if a url ENDs in . or .., then it must get a trailing slash.
// however, if it ends in anything else non-slashy,
// then it must NOT get a trailing slash.
var last = srcPath.slice(-1)[0];
var hasTrailingSlash = (
(result.host || relative.host || srcPath.length > 1) &&
(last === '.' || last === '..') || last === '');
// strip single dots, resolve double dots to parent dir
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = srcPath.length; i >= 0; i--) {
last = srcPath[i];
if (last === '.') {
srcPath.splice(i, 1);
} else if (last === '..') {
srcPath.splice(i, 1);
up++;
} else if (up) {
srcPath.splice(i, 1);
up--;
// if the path is allowed to go above the root, restore leading ..s
if (!mustEndAbs && !removeAllDots) {
for (; up--; up) {
srcPath.unshift('..');
if (mustEndAbs && srcPath[0] !== '' &&
(!srcPath[0] || srcPath[0].charAt(0) !== '/')) {
srcPath.unshift('');
if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) {
srcPath.push('');
var isAbsolute = srcPath[0] === '' ||
(srcPath[0] && srcPath[0].charAt(0) === '/');
// put the host back
if (psychotic) {
result.hostname = result.host = isAbsolute ? '' :
srcPath.length ? srcPath.shift() : '';
//occationaly the auth can get stuck only in host
//this especially happens in cases like
//url.resolveObject('mailto:local1@domain1', 'local2@domain2')
var authInHost = result.host && result.host.indexOf('@') > 0 ?
result.host.split('@') : false;
if (authInHost) {
result.auth = authInHost.shift();
result.host = result.hostname = authInHost.shift();
mustEndAbs = mustEndAbs || (result.host && srcPath.length);
if (mustEndAbs && !isAbsolute) {
srcPath.unshift('');
if (!srcPath.length) {
result.pathname = null;
result.path = null;
} else {
result.pathname = srcPath.join('/');
//to support request.http
if (!util.isNull(result.pathname) || !util.isNull(result.search)) {
result.path = (result.pathname ? result.pathname : '') +
(result.search ? result.search : '');
result.auth = relative.auth || result.auth;
result.slashes = result.slashes || relative.slashes;
result.href = result.format();
return result;
Url.prototype.parseHost = function() {
var host = this.host;
var port = portPattern.exec(host);
if (port) {
port = port[0];
if (port !== ':') {
this.port = port.substr(1);
host = host.substr(0, host.length - port.length);
if (host) this.hostname = host;
/***/ }),
/* 8 */
/***/ (function(module, exports) {
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
function EventEmitter() {
this._events = this._events || {};
this._maxListeners = this._maxListeners || undefined;
module.exports = EventEmitter;
// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;
EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;
// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;
// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function(n) {
if (!isNumber(n) || n < 0 || isNaN(n))
throw TypeError('n must be a positive number');
this._maxListeners = n;
return this;
EventEmitter.prototype.emit = function(type) {
var er, handler, len, args, i, listeners;
if (!this._events)
this._events = {};
// If there is no 'error' event listener then throw.
if (type === 'error') {
if (!this._events.error ||
(isObject(this._events.error) && !this._events.error.length)) {
er = arguments[1];
if (er instanceof Error) {
throw er; // Unhandled 'error' event
} else {
// At least give some kind of context to the user
var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
err.context = er;
throw err;
handler = this._events[type];
if (isUndefined(handler))
return false;
if (isFunction(handler)) {
switch (arguments.length) {
// fast cases
case 1:
handler.call(this);
break;
case 2:
handler.call(this, arguments[1]);
break;
case 3:
handler.call(this, arguments[1], arguments[2]);
break;
// slower
default:
args = Array.prototype.slice.call(arguments, 1);
handler.apply(this, args);
} else if (isObject(handler)) {
args = Array.prototype.slice.call(arguments, 1);
listeners = handler.slice();
len = listeners.length;
for (i = 0; i < len; i++)
listeners[i].apply(this, args);
return true;
EventEmitter.prototype.addListener = function(type, listener) {
var m;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events)
this._events = {};
// To avoid recursion in the case that type === "newListener"! Before
// adding it to the listeners, first emit "newListener".
if (this._events.newListener)
this.emit('newListener', type,
isFunction(listener.listener) ?
listener.listener : listener);
if (!this._events[type])
// Optimize the case of one listener. Don't need the extra array object.
this._events[type] = listener;
else if (isObject(this._events[type]))
// If we've already got an array, just append.
this._events[type].push(listener);
// Adding the second element, need to change to array.
this._events[type] = [this._events[type], listener];
// Check for listener leak
if (isObject(this._events[type]) && !this._events[type].warned) {
if (!isUndefined(this._maxListeners)) {
m = this._maxListeners;
} else {
m = EventEmitter.defaultMaxListeners;
if (m && m > 0 && this._events[type].length > m) {
this._events[type].warned = true;
console.error('(node) warning: possible EventEmitter memory ' +
'leak detected. %d listeners added. ' +
'Use emitter.setMaxListeners() to increase limit.',
this._events[type].length);
if (typeof console.trace === 'function') {
// not supported in IE 10
console.trace();
return this;
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
EventEmitter.prototype.once = function(type, listener) {
if (!isFunction(listener))
throw TypeError('listener must be a function');
var fired = false;
function g() {
this.removeListener(type, g);
if (!fired) {
fired = true;
listener.apply(this, arguments);
g.listener = listener;
this.on(type, g);
return this;
// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener = function(type, listener) {
var list, position, length, i;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events || !this._events[type])
return this;
list = this._events[type];
length = list.length;
position = -1;
if (list === listener ||
(isFunction(list.listener) && list.listener === listener)) {
delete this._events[type];
if (this._events.removeListener)
this.emit('removeListener', type, listener);
} else if (isObject(list)) {
for (i = length; i-- > 0;) {
if (list[i] === listener ||
(list[i].listener && list[i].listener === listener)) {
position = i;
break;
if (position < 0)
return this;
if (list.length === 1) {
list.length = 0;
delete this._events[type];
} else {
list.splice(position, 1);
if (this._events.removeListener)
this.emit('removeListener', type, listener);
return this;
EventEmitter.prototype.removeAllListeners = function(type) {
var key, listeners;
if (!this._events)
return this;
// not listening for removeListener, no need to emit
if (!this._events.removeListener) {
if (arguments.length === 0)
this._events = {};
else if (this._events[type])
delete this._events[type];
return this;
// emit removeListener for all listeners on all events
if (arguments.length === 0) {
for (key in this._events) {
if (key === 'removeListener') continue;
this.removeAllListeners(key);
this.removeAllListeners('removeListener');
this._events = {};
return this;
listeners = this._events[type];
if (isFunction(listeners)) {
this.removeListener(type, listeners);
} else if (listeners) {
// LIFO order
while (listeners.length)
this.removeListener(type, listeners[listeners.length - 1]);
delete this._events[type];
return this;
EventEmitter.prototype.listeners = function(type) {
var ret;
if (!this._events || !this._events[type])
ret = [];
else if (isFunction(this._events[type]))
ret = [this._events[type]];
ret = this._events[type].slice();
return ret;
EventEmitter.prototype.listenerCount = function(type) {
if (this._events) {
var evlistener = this._events[type];
if (isFunction(evlistener))
return 1;
else if (evlistener)
return evlistener.length;
return 0;
EventEmitter.listenerCount = function(emitter, type) {
return emitter.listenerCount(type);
function isFunction(arg) {
return typeof arg === 'function';
function isNumber(arg) {
return typeof arg === 'number';
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
function isUndefined(arg) {
return arg === void 0;
/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {
/* eslint-disable node/no-deprecated-api */
var buffer = __webpack_require__(2)
var Buffer = buffer.Buffer
// alternative to using Object.keys for old browsers
function copyProps (src, dst) {
for (var key in src) {
dst[key] = src[key]
if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
module.exports = buffer
} else {
// Copy properties from require('buffer')
copyProps(buffer, exports)
exports.Buffer = SafeBuffer
function SafeBuffer (arg, encodingOrOffset, length) {
return Buffer(arg, encodingOrOffset, length)
// Copy static methods from Buffer
copyProps(Buffer, SafeBuffer)
SafeBuffer.from = function (arg, encodingOrOffset, length) {
if (typeof arg === 'number') {
throw new TypeError('Argument must not be a number')
return Buffer(arg, encodingOrOffset, length)
SafeBuffer.alloc = function (size, fill, encoding) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
var buf = Buffer(size)
if (fill !== undefined) {
if (typeof encoding === 'string') {
buf.fill(fill, encoding)
} else {
buf.fill(fill)
} else {
buf.fill(0)
return buf
SafeBuffer.allocUnsafe = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
return Buffer(size)
SafeBuffer.allocUnsafeSlow = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
return buffer.SlowBuffer(size)
/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {var ClientRequest = __webpack_require__(37)
var response = __webpack_require__(13)
var extend = __webpack_require__(48)
var statusCodes = __webpack_require__(49)
var url = __webpack_require__(7)
var http = exports
http.request = function (opts, cb) {
if (typeof opts === 'string')
opts = url.parse(opts)
opts = extend(opts)
// Normally, the page is loaded from http or https, so not specifying a protocol
// will result in a (valid) protocol-relative url. However, this won't work if
// the protocol is something else, like 'file:'
var defaultProtocol = global.location.protocol.search(/^https?:$/) === -1 ? 'http:' : ''
var protocol = opts.protocol || defaultProtocol
var host = opts.hostname || opts.host
var port = opts.port
var path = opts.path || '/'
// Necessary for IPv6 addresses
if (host && host.indexOf(':') !== -1)
host = '[' + host + ']'
// This may be a relative url. The browser should always be able to interpret it correctly.
opts.url = (host ? (protocol + '//' + host) : '') + (port ? ':' + port : '') + path
opts.method = (opts.method || 'GET').toUpperCase()
opts.headers = opts.headers || {}
// Also valid opts.auth, opts.mode
var req = new ClientRequest(opts)
if (cb)
req.on('response', cb)
return req
http.get = function get (opts, cb) {
var req = http.request(opts, cb)
req.end()
return req
http.ClientRequest = ClientRequest
http.IncomingMessage = response.IncomingMessage
http.Agent = function () {}
http.Agent.defaultMaxSockets = 4
http.globalAgent = new http.Agent()
http.STATUS_CODES = statusCodes
http.METHODS = [
'CHECKOUT',
'CONNECT',
'COPY',
'DELETE',
'GET',
'HEAD',
'LOCK',
'M-SEARCH',
'MERGE',
'MKACTIVITY',
'MKCOL',
'MOVE',
'NOTIFY',
'OPTIONS',
'PATCH',
'POST',
'PROPFIND',
'PROPPATCH',
'PURGE',
'PUT',
'REPORT',
'SEARCH',
'SUBSCRIBE',
'TRACE',
'UNLOCK',
'UNSUBSCRIBE'
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 11 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {exports.fetch = isFunction(global.fetch) && isFunction(global.ReadableStream)
exports.writableStream = isFunction(global.WritableStream)
exports.abortController = isFunction(global.AbortController)
exports.blobConstructor = false
try {
new Blob([new ArrayBuffer(1)])
exports.blobConstructor = true
} catch (e) {}
// The xhr request to example.com may violate some restrictive CSP configurations,
// so if we're running in a browser that supports `fetch`, avoid calling getXHR()
// and assume support for certain features below.
var xhr
function getXHR () {
// Cache the xhr value
if (xhr !== undefined) return xhr
if (global.XMLHttpRequest) {
xhr = new global.XMLHttpRequest()
// If XDomainRequest is available (ie only, where xhr might not work
// cross domain), use the page location. Otherwise use example.com
// Note: this doesn't actually make an http request.
try {
xhr.open('GET', global.XDomainRequest ? '/' : 'https://example.com')
} catch(e) {
xhr = null
} else {
// Service workers don't have XHR
xhr = null
return xhr
function checkTypeSupport (type) {
var xhr = getXHR()
if (!xhr) return false
try {
xhr.responseType = type
return xhr.responseType === type
} catch (e) {}
return false
// For some strange reason, Safari 7.0 reports typeof global.ArrayBuffer === 'object'.
// Safari 7.1 appears to have fixed this bug.
var haveArrayBuffer = typeof global.ArrayBuffer !== 'undefined'
var haveSlice = haveArrayBuffer && isFunction(global.ArrayBuffer.prototype.slice)
// If fetch is supported, then arraybuffer will be supported too. Skip calling
// checkTypeSupport(), since that calls getXHR().
exports.arraybuffer = exports.fetch || (haveArrayBuffer && checkTypeSupport('arraybuffer'))
// These next two tests unavoidably show warnings in Chrome. Since fetch will always
// be used if it's available, just return false for these to avoid the warnings.
exports.msstream = !exports.fetch && haveSlice && checkTypeSupport('ms-stream')
exports.mozchunkedarraybuffer = !exports.fetch && haveArrayBuffer &&
checkTypeSupport('moz-chunked-arraybuffer')
// If fetch is supported, then overrideMimeType will be supported too. Skip calling
// getXHR().
exports.overrideMimeType = exports.fetch || (getXHR() ? isFunction(getXHR().overrideMimeType) : false)
exports.vbArray = isFunction(global.VBArray)
function isFunction (value) {
return typeof value === 'function'
xhr = null // Help gc
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 12 */
/***/ (function(module, exports) {
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(process, Buffer, global) {var capability = __webpack_require__(11)
var inherits = __webpack_require__(12)
var stream = __webpack_require__(14)
var rStates = exports.readyStates = {
UNSENT: 0,
OPENED: 1,
HEADERS_RECEIVED: 2,
LOADING: 3,
DONE: 4
var IncomingMessage = exports.IncomingMessage = function (xhr, response, mode, fetchTimer) {
var self = this
stream.Readable.call(self)
self._mode = mode
self.headers = {}
self.rawHeaders = []
self.trailers = {}
self.rawTrailers = []
// Fake the 'close' event, but only once 'end' fires
self.on('end', function () {
// The nextTick is necessary to prevent the 'request' module from causing an infinite loop
process.nextTick(function () {
self.emit('close')
if (mode === 'fetch') {
self._fetchResponse = response
self.url = response.url
self.statusCode = response.status
self.statusMessage = response.statusText
response.headers.forEach(function (header, key){
self.headers[key.toLowerCase()] = header
self.rawHeaders.push(key, header)
if (capability.writableStream) {
var writable = new WritableStream({
write: function (chunk) {
return new Promise(function (resolve, reject) {
if (self._destroyed) {
reject()
} else if(self.push(new Buffer(chunk))) {
resolve()
} else {
self._resumeFetch = resolve
close: function () {
global.clearTimeout(fetchTimer)
if (!self._destroyed)
self.push(null)
abort: function (err) {
if (!self._destroyed)
self.emit('error', err)
try {
response.body.pipeTo(writable).catch(function (err) {
global.clearTimeout(fetchTimer)
if (!self._destroyed)
self.emit('error', err)
return
} catch (e) {} // pipeTo method isn't defined. Can't find a better way to feature test this
// fallback for when writableStream or pipeTo aren't available
var reader = response.body.getReader()
function read () {
reader.read().then(function (result) {
if (self._destroyed)
return
if (result.done) {
global.clearTimeout(fetchTimer)
self.push(null)
return
self.push(new Buffer(result.value))
read()
}).catch(function (err) {
global.clearTimeout(fetchTimer)
if (!self._destroyed)
self.emit('error', err)
read()
} else {
self._xhr = xhr
self._pos = 0
self.url = xhr.responseURL
self.statusCode = xhr.status
self.statusMessage = xhr.statusText
var headers = xhr.getAllResponseHeaders().split(/\r?\n/)
headers.forEach(function (header) {
var matches = header.match(/^([^:]+):\s*(.*)/)
if (matches) {
var key = matches[1].toLowerCase()
if (key === 'set-cookie') {
if (self.headers[key] === undefined) {
self.headers[key] = []
self.headers[key].push(matches[2])
} else if (self.headers[key] !== undefined) {
self.headers[key] += ', ' + matches[2]
} else {
self.headers[key] = matches[2]
self.rawHeaders.push(matches[1], matches[2])
self._charset = 'x-user-defined'
if (!capability.overrideMimeType) {
var mimeType = self.rawHeaders['mime-type']
if (mimeType) {
var charsetMatch = mimeType.match(/;\s*charset=([^;])(;|$)/)
if (charsetMatch) {
self._charset = charsetMatch[1].toLowerCase()
if (!self._charset)
self._charset = 'utf-8' // best guess
inherits(IncomingMessage, stream.Readable)
IncomingMessage.prototype._read = function () {
var self = this
var resolve = self._resumeFetch
if (resolve) {
self._resumeFetch = null
resolve()
IncomingMessage.prototype._onXHRProgress = function () {
var self = this
var xhr = self._xhr
var response = null
switch (self._mode) {
case 'text:vbarray': // For IE9
if (xhr.readyState !== rStates.DONE)
break
try {
// This fails in IE8
response = new global.VBArray(xhr.responseBody).toArray()
} catch (e) {}
if (response !== null) {
self.push(new Buffer(response))
break
// Falls through in IE8
case 'text':
try { // This will fail when readyState = 3 in IE9. Switch mode and wait for readyState = 4
response = xhr.responseText
} catch (e) {
self._mode = 'text:vbarray'
break
if (response.length > self._pos) {
var newData = response.substr(self._pos)
if (self._charset === 'x-user-defined') {
var buffer = new Buffer(newData.length)
for (var i = 0; i < newData.length; i++)
buffer[i] = newData.charCodeAt(i) & 0xff
self.push(buffer)
} else {
self.push(newData, self._charset)
self._pos = response.length
break
case 'arraybuffer':
if (xhr.readyState !== rStates.DONE || !xhr.response)
break
response = xhr.response
self.push(new Buffer(new Uint8Array(response)))
break
case 'moz-chunked-arraybuffer': // take whole
response = xhr.response
if (xhr.readyState !== rStates.LOADING || !response)
break
self.push(new Buffer(new Uint8Array(response)))
break
case 'ms-stream':
response = xhr.response
if (xhr.readyState !== rStates.LOADING)
break
var reader = new global.MSStreamReader()
reader.onprogress = function () {
if (reader.result.byteLength > self._pos) {
self.push(new Buffer(new Uint8Array(reader.result.slice(self._pos))))
self._pos = reader.result.byteLength
reader.onload = function () {
self.push(null)
// reader.onerror = ??? // TODO: this
reader.readAsArrayBuffer(response)
break
// The ms-stream case handles end separately in reader.onload()
if (self._xhr.readyState === rStates.DONE && self._mode !== 'ms-stream') {
self.push(null)
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), __webpack_require__(2).Buffer, __webpack_require__(0)))
/***/ }),
/* 14 */
/***/ (function(module, exports, __webpack_require__) {
exports = module.exports = __webpack_require__(15);
exports.Stream = exports;
exports.Readable = exports;
exports.Writable = __webpack_require__(18);
exports.Duplex = __webpack_require__(3);
exports.Transform = __webpack_require__(20);
exports.PassThrough = __webpack_require__(46);
/***/ }),
/* 15 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
/*<replacement>*/
var pna = __webpack_require__(6);
/*</replacement>*/
module.exports = Readable;
/*<replacement>*/
var isArray = __webpack_require__(38);
/*</replacement>*/
/*<replacement>*/
var Duplex;
/*</replacement>*/
Readable.ReadableState = ReadableState;
/*<replacement>*/
var EE = __webpack_require__(8).EventEmitter;
var EElistenerCount = function (emitter, type) {
return emitter.listeners(type).length;
/*</replacement>*/
/*<replacement>*/
var Stream = __webpack_require__(16);
/*</replacement>*/
/*<replacement>*/
var Buffer = __webpack_require__(9).Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
function _isUint8Array(obj) {
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
/*</replacement>*/
/*<replacement>*/
var util = __webpack_require__(4);
util.inherits = __webpack_require__(5);
/*</replacement>*/
/*<replacement>*/
var debugUtil = __webpack_require__(39);
var debug = void 0;
if (debugUtil && debugUtil.debuglog) {
debug = debugUtil.debuglog('stream');
} else {
debug = function () {};
/*</replacement>*/
var BufferList = __webpack_require__(40);
var destroyImpl = __webpack_require__(17);
var StringDecoder;
util.inherits(Readable, Stream);
var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
function prependListener(emitter, event, fn) {
// Sadly this is not cacheable as some libraries bundle their own
// event emitter implementation with them.
if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn);
// This is a hack to make sure that our error handler is attached before any
// userland ones. NEVER DO THIS. This is here only because this code needs
// to continue to work with older versions of Node.js that do not include
// the prependListener() method. The goal is to eventually remove this hack.
if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
function ReadableState(options, stream) {
Duplex = Duplex || __webpack_require__(3);
options = options || {};
// Duplex streams are both readable and writable, but share
// the same options object.
// However, some cases require setting options to different
// values for the readable and the writable sides of the duplex stream.
// These options can be provided separately as readableXXX and writableXXX.
var isDuplex = stream instanceof Duplex;
// object stream flag. Used to make read(n) ignore n and to
// make all the buffer merging and length checks go away
this.objectMode = !!options.objectMode;
if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
var readableHwm = options.readableHighWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (readableHwm || readableHwm === 0)) this.highWaterMark = readableHwm;else this.highWaterMark = defaultHwm;
// cast to ints.
this.highWaterMark = Math.floor(this.highWaterMark);
// A linked list is used to store data chunks instead of an array because the
// linked list can remove elements from the beginning faster than
// array.shift()
this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
this.flowing = null;
this.ended = false;
this.endEmitted = false;
this.reading = false;
// a flag to be able to tell if the event 'readable'/'data' is emitted
// immediately, or on a later tick. We set this to true at first, because
// any actions that shouldn't happen until "later" should generally also
// not happen before the first read call.
this.sync = true;
// whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
this.needReadable = false;
this.emittedReadable = false;
this.readableListening = false;
this.resumeScheduled = false;
// has it been destroyed
this.destroyed = false;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// the number of writers that are awaiting a drain event in .pipe()s
this.awaitDrain = 0;
// if true, a maybeReadMore has been scheduled
this.readingMore = false;
this.decoder = null;
this.encoding = null;
if (options.encoding) {
if (!StringDecoder) StringDecoder = __webpack_require__(19).StringDecoder;
this.decoder = new StringDecoder(options.encoding);
this.encoding = options.encoding;
function Readable(options) {
Duplex = Duplex || __webpack_require__(3);
if (!(this instanceof Readable)) return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
if (options) {
if (typeof options.read === 'function') this._read = options.read;
if (typeof options.destroy === 'function') this._destroy = options.destroy;
Stream.call(this);
Object.defineProperty(Readable.prototype, 'destroyed', {
get: function () {
if (this._readableState === undefined) {
return false;
return this._readableState.destroyed;
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (!this._readableState) {
return;
// backward compatibility, the user is explicitly
// managing destroyed
this._readableState.destroyed = value;
Readable.prototype.destroy = destroyImpl.destroy;
Readable.prototype._undestroy = destroyImpl.undestroy;
Readable.prototype._destroy = function (err, cb) {
this.push(null);
cb(err);
// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
var state = this._readableState;
var skipChunkCheck;
if (!state.objectMode) {
if (typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
chunk = Buffer.from(chunk, encoding);
encoding = '';
skipChunkCheck = true;
} else {
skipChunkCheck = true;
return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function (chunk) {
return readableAddChunk(this, chunk, null, true, false);
function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
var state = stream._readableState;
if (chunk === null) {
state.reading = false;
onEofChunk(stream, state);
} else {
var er;
if (!skipChunkCheck) er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
chunk = _uint8ArrayToBuffer(chunk);
if (addToFront) {
if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);
} else if (state.ended) {
stream.emit('error', new Error('stream.push() after EOF'));
} else {
state.reading = false;
if (state.decoder && !encoding) {
chunk = state.decoder.write(chunk);
if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
} else {
addChunk(stream, state, chunk, false);
} else if (!addToFront) {
state.reading = false;
return needMoreData(state);
function addChunk(stream, state, chunk, addToFront) {
if (state.flowing && state.length === 0 && !state.sync) {
stream.emit('data', chunk);
stream.read(0);
} else {
// update the buffer info.
state.length += state.objectMode ? 1 : chunk.length;
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
if (state.needReadable) emitReadable(stream);
maybeReadMore(stream, state);
function chunkInvalid(state, chunk) {
var er;
if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
return er;
// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes. This is to work around cases where hwm=0,
// such as the repl. Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
Readable.prototype.isPaused = function () {
return this._readableState.flowing === false;
// backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
if (!StringDecoder) StringDecoder = __webpack_require__(19).StringDecoder;
this._readableState.decoder = new StringDecoder(enc);
this._readableState.encoding = enc;
return this;
// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
// Get the next highest power of 2 to prevent increasing hwm excessively in
// tiny amounts
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return n;
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
if (n <= 0 || state.length === 0 && state.ended) return 0;
if (state.objectMode) return 1;
if (n !== n) {
// Only flow one buffer at a time
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
// If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
if (n <= state.length) return n;
// Don't have enough
if (!state.ended) {
state.needReadable = true;
return 0;
return state.length;
// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n);
n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
debug('read: emitReadable', state.length, state.ended);
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
return null;
n = howMuchToRead(n, state);
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
if (state.length === 0) endReadable(this);
return null;
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
var doRead = state.needReadable;
debug('need readable', doRead);
// if we currently have less than the highWaterMark, then also read some
if (state.length === 0 || state.length - n < state.highWaterMark) {
doRead = true;
debug('length less than watermark', doRead);
// however, if we've ended, then there's no point, and if we're already
// reading, then it's unnecessary.
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
} else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
if (state.length === 0) state.needReadable = true;
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
// If _read pushed data synchronously, then `reading` will be false,
// and we need to re-evaluate how much data we can return to the user.
if (!state.reading) n = howMuchToRead(nOrig, state);
var ret;
if (n > 0) ret = fromList(n, state);else ret = null;
if (ret === null) {
state.needReadable = true;
n = 0;
} else {
state.length -= n;
if (state.length === 0) {
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (!state.ended) state.needReadable = true;
// If we tried to read() past the EOF, then emit end on the next tick.
if (nOrig !== n && state.ended) endReadable(this);
if (ret !== null) this.emit('data', ret);
return ret;
function onEofChunk(stream, state) {
if (state.ended) return;
if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += state.objectMode ? 1 : chunk.length;
state.ended = true;
// emit 'readable' now to make sure it gets picked up.
emitReadable(stream);
// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow. This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
var state = stream._readableState;
state.needReadable = false;
if (!state.emittedReadable) {
debug('emitReadable', state.flowing);
state.emittedReadable = true;
if (state.sync) pna.nextTick(emitReadable_, stream);else emitReadable_(stream);
function emitReadable_(stream) {
debug('emit readable');
stream.emit('readable');
flow(stream);
// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
if (!state.readingMore) {
state.readingMore = true;
pna.nextTick(maybeReadMore_, stream, state);
function maybeReadMore_(stream, state) {
var len = state.length;
while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
debug('maybeReadMore read 0');
stream.read(0);
if (len === state.length)
// didn't get any data, stop spinning.
break;else len = state.length;
state.readingMore = false;
// abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
this.emit('error', new Error('_read() is not implemented'));
Readable.prototype.pipe = function (dest, pipeOpts) {
var src = this;
var state = this._readableState;
switch (state.pipesCount) {
case 0:
state.pipes = dest;
break;
case 1:
state.pipes = [state.pipes, dest];
break;
default:
state.pipes.push(dest);
break;
state.pipesCount += 1;
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
var endFn = doEnd ? onend : unpipe;
if (state.endEmitted) pna.nextTick(endFn);else src.once('end', endFn);
dest.on('unpipe', onunpipe);
function onunpipe(readable, unpipeInfo) {
debug('onunpipe');
if (readable === src) {
if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
unpipeInfo.hasUnpiped = true;
cleanup();
function onend() {
debug('onend');
dest.end();
// when the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
var cleanedUp = false;
function cleanup() {
debug('cleanup');
// cleanup event handlers once the pipe is broken
dest.removeListener('close', onclose);
dest.removeListener('finish', onfinish);
dest.removeListener('drain', ondrain);
dest.removeListener('error', onerror);
dest.removeListener('unpipe', onunpipe);
src.removeListener('end', onend);
src.removeListener('end', unpipe);
src.removeListener('data', ondata);
cleanedUp = true;
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
// If the user pushes more data while we're writing to dest then we'll end up
// in ondata again. However, we only want to increase awaitDrain once because
// dest will only emit one 'drain' event for the multiple writes.
// => Introduce a guard on increasing awaitDrain.
var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
increasedAwaitDrain = false;
var ret = dest.write(chunk);
if (false === ret && !increasedAwaitDrain) {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
// => Check whether `dest` is still a piping destination.
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
debug('false write response, pause', src._readableState.awaitDrain);
src._readableState.awaitDrain++;
increasedAwaitDrain = true;
src.pause();
// if the dest has an error, then stop piping into it.
// however, don't suppress the throwing behavior for this.
function onerror(er) {
debug('onerror', er);
unpipe();
dest.removeListener('error', onerror);
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
// Make sure our error handler is attached before userland ones.
prependListener(dest, 'error', onerror);
// Both close and finish should trigger unpipe, but only once.
function onclose() {
dest.removeListener('finish', onfinish);
unpipe();
dest.once('close', onclose);
function onfinish() {
debug('onfinish');
dest.removeListener('close', onclose);
unpipe();
dest.once('finish', onfinish);
function unpipe() {
debug('unpipe');
src.unpipe(dest);
// tell the dest that it's being piped to
dest.emit('pipe', src);
// start the flow if it hasn't been started already.
if (!state.flowing) {
debug('pipe resume');
src.resume();
return dest;
function pipeOnDrain(src) {
return function () {
var state = src._readableState;
debug('pipeOnDrain', state.awaitDrain);
if (state.awaitDrain) state.awaitDrain--;
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
state.flowing = true;
flow(src);
Readable.prototype.unpipe = function (dest) {
var state = this._readableState;
var unpipeInfo = { hasUnpiped: false };
// if we're not piping anywhere, then do nothing.
if (state.pipesCount === 0) return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
if (dest && dest !== state.pipes) return this;
if (!dest) dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
if (dest) dest.emit('unpipe', this, unpipeInfo);
return this;
// slow case. multiple pipe destinations.
if (!dest) {
// remove all.
var dests = state.pipes;
var len = state.pipesCount;
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
for (var i = 0; i < len; i++) {
dests[i].emit('unpipe', this, unpipeInfo);
}return this;
// try to find the right one.
var index = indexOf(state.pipes, dest);
if (index === -1) return this;
state.pipes.splice(index, 1);
state.pipesCount -= 1;
if (state.pipesCount === 1) state.pipes = state.pipes[0];
dest.emit('unpipe', this, unpipeInfo);
return this;
// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function (ev, fn) {
var res = Stream.prototype.on.call(this, ev, fn);
if (ev === 'data') {
// Start flowing on next tick if stream isn't explicitly paused
if (this._readableState.flowing !== false) this.resume();
} else if (ev === 'readable') {
var state = this._readableState;
if (!state.endEmitted && !state.readableListening) {
state.readableListening = state.needReadable = true;
state.emittedReadable = false;
if (!state.reading) {
pna.nextTick(nReadingNextTick, this);
} else if (state.length) {
emitReadable(this);
return res;
Readable.prototype.addListener = Readable.prototype.on;
function nReadingNextTick(self) {
debug('readable nexttick read 0');
self.read(0);
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
var state = this._readableState;
if (!state.flowing) {
debug('resume');
state.flowing = true;
resume(this, state);
return this;
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true;
pna.nextTick(resume_, stream, state);
function resume_(stream, state) {
if (!state.reading) {
debug('resume read 0');
stream.read(0);
state.resumeScheduled = false;
state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
if (state.flowing && !state.reading) stream.read(0);
Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing);
if (false !== this._readableState.flowing) {
debug('pause');
this._readableState.flowing = false;
this.emit('pause');
return this;
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
while (state.flowing && stream.read() !== null) {}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
var _this = this;
var state = this._readableState;
var paused = false;
stream.on('end', function () {
debug('wrapped end');
if (state.decoder && !state.ended) {
var chunk = state.decoder.end();
if (chunk && chunk.length) _this.push(chunk);
_this.push(null);
stream.on('data', function (chunk) {
debug('wrapped data');
if (state.decoder) chunk = state.decoder.write(chunk);
// don't skip over falsy values in objectMode
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
var ret = _this.push(chunk);
if (!ret) {
paused = true;
stream.pause();
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
if (this[i] === undefined && typeof stream[i] === 'function') {
this[i] = function (method) {
return function () {
return stream[method].apply(stream, arguments);
}(i);
// proxy certain important events.
for (var n = 0; n < kProxyEvents.length; n++) {
stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
// when we try to consume some more bytes, simply unpause the
// underlying stream.
this._read = function (n) {
debug('wrapped _read', n);
if (paused) {
paused = false;
stream.resume();
return this;
Object.defineProperty(Readable.prototype, 'readableHighWaterMark', {
// making it explicit this property is not enumerable
// because otherwise some prototype manipulation in
// userland will fail
enumerable: false,
get: function () {
return this._readableState.highWaterMark;
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
// nothing buffered
if (state.length === 0) return null;
var ret;
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
// read it all, truncate the list
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
state.buffer.clear();
} else {
// read part of list
ret = fromListPartial(n, state.buffer, state.decoder);
return ret;
// Extracts only enough buffered data to satisfy the amount requested.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromListPartial(n, list, hasStrings) {
var ret;
if (n < list.head.data.length) {
// slice is the same for buffers and strings
ret = list.head.data.slice(0, n);
list.head.data = list.head.data.slice(n);
} else if (n === list.head.data.length) {
// first chunk is a perfect match
ret = list.shift();
} else {
// result spans more than one buffer
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
return ret;
// Copies a specified amount of characters from the list of buffered data
// chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBufferString(n, list) {
var p = list.head;
var c = 1;
var ret = p.data;
n -= ret.length;
while (p = p.next) {
var str = p.data;
var nb = n > str.length ? str.length : n;
if (nb === str.length) ret += str;else ret += str.slice(0, n);
n -= nb;
if (n === 0) {
if (nb === str.length) {
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = str.slice(nb);
break;
list.length -= c;
return ret;
// Copies a specified amount of bytes from the list of buffered data chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBuffer(n, list) {
var ret = Buffer.allocUnsafe(n);
var p = list.head;
var c = 1;
p.data.copy(ret);
n -= p.data.length;
while (p = p.next) {
var buf = p.data;
var nb = n > buf.length ? buf.length : n;
buf.copy(ret, ret.length - n, 0, nb);
n -= nb;
if (n === 0) {
if (nb === buf.length) {
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = buf.slice(nb);
break;
list.length -= c;
return ret;
function endReadable(stream) {
var state = stream._readableState;
// If we get here before consuming all the bytes, then that is a
// bug in node. Should never happen.
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
if (!state.endEmitted) {
state.ended = true;
pna.nextTick(endReadableNT, state, stream);
function endReadableNT(state, stream) {
// Check that we didn't get one last unshift.
if (!state.endEmitted && state.length === 0) {
state.endEmitted = true;
stream.readable = false;
stream.emit('end');
function indexOf(xs, x) {
for (var i = 0, l = xs.length; i < l; i++) {
if (xs[i] === x) return i;
return -1;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(1)))
/***/ }),
/* 16 */
/***/ (function(module, exports, __webpack_require__) {
module.exports = __webpack_require__(8).EventEmitter;
/***/ }),
/* 17 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/*<replacement>*/
var pna = __webpack_require__(6);
/*</replacement>*/
// undocumented cb() API, needed for core, not for public API
function destroy(err, cb) {
var _this = this;
var readableDestroyed = this._readableState && this._readableState.destroyed;
var writableDestroyed = this._writableState && this._writableState.destroyed;
if (readableDestroyed || writableDestroyed) {
if (cb) {
cb(err);
} else if (err && (!this._writableState || !this._writableState.errorEmitted)) {
pna.nextTick(emitErrorNT, this, err);
return this;
// we set destroyed to true before firing error callbacks in order
// to make it re-entrance safe in case destroy() is called within callbacks
if (this._readableState) {
this._readableState.destroyed = true;
// if this is a duplex stream mark the writable part as destroyed as well
if (this._writableState) {
this._writableState.destroyed = true;
this._destroy(err || null, function (err) {
if (!cb && err) {
pna.nextTick(emitErrorNT, _this, err);
if (_this._writableState) {
_this._writableState.errorEmitted = true;
} else if (cb) {
cb(err);
return this;
function undestroy() {
if (this._readableState) {
this._readableState.destroyed = false;
this._readableState.reading = false;
this._readableState.ended = false;
this._readableState.endEmitted = false;
if (this._writableState) {
this._writableState.destroyed = false;
this._writableState.ended = false;
this._writableState.ending = false;
this._writableState.finished = false;
this._writableState.errorEmitted = false;
function emitErrorNT(self, err) {
self.emit('error', err);
module.exports = {
destroy: destroy,
undestroy: undestroy
/***/ }),
/* 18 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
/*<replacement>*/
var pna = __webpack_require__(6);
/*</replacement>*/
module.exports = Writable;
/* <replacement> */
function WriteReq(chunk, encoding, cb) {
this.chunk = chunk;
this.encoding = encoding;
this.callback = cb;
this.next = null;
// It seems a linked list but it is not
// there will be only 2 of these for each stream
function CorkedRequest(state) {
var _this = this;
this.next = null;
this.entry = null;
this.finish = function () {
onCorkedFinish(_this, state);
/* </replacement> */
/*<replacement>*/
var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : pna.nextTick;
/*</replacement>*/
/*<replacement>*/
var Duplex;
/*</replacement>*/
Writable.WritableState = WritableState;
/*<replacement>*/
var util = __webpack_require__(4);
util.inherits = __webpack_require__(5);
/*</replacement>*/
/*<replacement>*/
var internalUtil = {
deprecate: __webpack_require__(44)
/*</replacement>*/
/*<replacement>*/
var Stream = __webpack_require__(16);
/*</replacement>*/
/*<replacement>*/
var Buffer = __webpack_require__(9).Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
function _isUint8Array(obj) {
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
/*</replacement>*/
var destroyImpl = __webpack_require__(17);
util.inherits(Writable, Stream);
function nop() {}
function WritableState(options, stream) {
Duplex = Duplex || __webpack_require__(3);
options = options || {};
// Duplex streams are both readable and writable, but share
// the same options object.
// However, some cases require setting options to different
// values for the readable and the writable sides of the duplex stream.
// These options can be provided separately as readableXXX and writableXXX.
var isDuplex = stream instanceof Duplex;
// object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!options.objectMode;
if (isDuplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
// the point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write()
var hwm = options.highWaterMark;
var writableHwm = options.writableHighWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
if (hwm || hwm === 0) this.highWaterMark = hwm;else if (isDuplex && (writableHwm || writableHwm === 0)) this.highWaterMark = writableHwm;else this.highWaterMark = defaultHwm;
// cast to ints.
this.highWaterMark = Math.floor(this.highWaterMark);
// if _final has been called
this.finalCalled = false;
// drain event flag.
this.needDrain = false;
// at the start of calling end()
this.ending = false;
// when end() has been called, and returned
this.ended = false;
// when 'finish' is emitted
this.finished = false;
// has it been destroyed
this.destroyed = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
var noDecode = options.decodeStrings === false;
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// a flag to see when we're in the middle of a write.
this.writing = false;
// when true all writes will be buffered until .uncork() call
this.corked = 0;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// a flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// the callback that's passed to _write(chunk,cb)
this.onwrite = function (er) {
onwrite(stream, er);
// the callback that the user supplies to write(chunk,encoding,cb)
this.writecb = null;
// the amount that is being written when _write is called.
this.writelen = 0;
this.bufferedRequest = null;
this.lastBufferedRequest = null;
// number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted
this.pendingcb = 0;
// emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams
this.prefinished = false;
// True if the error was already emitted and should not be thrown again
this.errorEmitted = false;
// count buffered requests
this.bufferedRequestCount = 0;
// allocate the first CorkedRequest, there is always
// one allocated and free to use, and we maintain at most two
this.corkedRequestsFree = new CorkedRequest(this);
WritableState.prototype.getBuffer = function getBuffer() {
var current = this.bufferedRequest;
var out = [];
while (current) {
out.push(current);
current = current.next;
return out;
(function () {
try {
Object.defineProperty(WritableState.prototype, 'buffer', {
get: internalUtil.deprecate(function () {
return this.getBuffer();
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
} catch (_) {}
})();
// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
var realHasInstance;
if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
realHasInstance = Function.prototype[Symbol.hasInstance];
Object.defineProperty(Writable, Symbol.hasInstance, {
value: function (object) {
if (realHasInstance.call(this, object)) return true;
if (this !== Writable) return false;
return object && object._writableState instanceof WritableState;
} else {
realHasInstance = function (object) {
return object instanceof this;
function Writable(options) {
Duplex = Duplex || __webpack_require__(3);
// Writable ctor is applied to Duplexes, too.
// `realHasInstance` is necessary because using plain `instanceof`
// would return false, as no `_writableState` property is attached.
// Trying to use the custom `instanceof` for Writable here will also break the
// Node.js LazyTransform implementation, which has a non-trivial getter for
// `_writableState` that would lead to infinite recursion.
if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {
return new Writable(options);
this._writableState = new WritableState(options, this);
// legacy.
this.writable = true;
if (options) {
if (typeof options.write === 'function') this._write = options.write;
if (typeof options.writev === 'function') this._writev = options.writev;
if (typeof options.destroy === 'function') this._destroy = options.destroy;
if (typeof options.final === 'function') this._final = options.final;
Stream.call(this);
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function () {
this.emit('error', new Error('Cannot pipe, not readable'));
function writeAfterEnd(stream, cb) {
var er = new Error('write after end');
// TODO: defer error events consistently everywhere, not just the cb
stream.emit('error', er);
pna.nextTick(cb, er);
// Checks that a user-supplied chunk is valid, especially for the particular
// mode the stream is in. Currently this means that `null` is never accepted
// and undefined/non-string values are only allowed in object mode.
function validChunk(stream, state, chunk, cb) {
var valid = true;
var er = false;
if (chunk === null) {
er = new TypeError('May not write null values to stream');
} else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
if (er) {
stream.emit('error', er);
pna.nextTick(cb, er);
valid = false;
return valid;
Writable.prototype.write = function (chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
var isBuf = !state.objectMode && _isUint8Array(chunk);
if (isBuf && !Buffer.isBuffer(chunk)) {
chunk = _uint8ArrayToBuffer(chunk);
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
if (typeof cb !== 'function') cb = nop;
if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
state.pendingcb++;
ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
return ret;
Writable.prototype.cork = function () {
var state = this._writableState;
state.corked++;
Writable.prototype.uncork = function () {
var state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string') encoding = encoding.toLowerCase();
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
this._writableState.defaultEncoding = encoding;
return this;
function decodeChunk(state, chunk, encoding) {
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
chunk = Buffer.from(chunk, encoding);
return chunk;
Object.defineProperty(Writable.prototype, 'writableHighWaterMark', {
// making it explicit this property is not enumerable
// because otherwise some prototype manipulation in
// userland will fail
enumerable: false,
get: function () {
return this._writableState.highWaterMark;
// if we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
if (!isBuf) {
var newChunk = decodeChunk(state, chunk, encoding);
if (chunk !== newChunk) {
isBuf = true;
encoding = 'buffer';
chunk = newChunk;
var len = state.objectMode ? 1 : chunk.length;
state.length += len;
var ret = state.length < state.highWaterMark;
// we must ensure that previous needDrain will not be reset to false.
if (!ret) state.needDrain = true;
if (state.writing || state.corked) {
var last = state.lastBufferedRequest;
state.lastBufferedRequest = {
chunk: chunk,
encoding: encoding,
isBuf: isBuf,
callback: cb,
next: null
if (last) {
last.next = state.lastBufferedRequest;
} else {
state.bufferedRequest = state.lastBufferedRequest;
state.bufferedRequestCount += 1;
} else {
doWrite(stream, state, false, len, chunk, encoding, cb);
return ret;
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
state.sync = false;
function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) {
// defer the callback if we are being called synchronously
// to avoid piling up things on the stack
pna.nextTick(cb, er);
// this can emit finish, and it will always happen
// after error
pna.nextTick(finishMaybe, stream, state);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
} else {
// the caller expect this to happen before if
// it is async
cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
// this can emit finish, but finish must
// always follow error
finishMaybe(stream, state);
function onwriteStateUpdate(state) {
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
function onwrite(stream, er) {
var state = stream._writableState;
var sync = state.sync;
var cb = state.writecb;
onwriteStateUpdate(state);
if (er) onwriteError(stream, state, sync, er, cb);else {
// Check if we're actually ready to finish, but don't emit yet
var finished = needFinish(state);
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
clearBuffer(stream, state);
if (sync) {
/*<replacement>*/
asyncWrite(afterWrite, stream, state, finished, cb);
/*</replacement>*/
} else {
afterWrite(stream, state, finished, cb);
function afterWrite(stream, state, finished, cb) {
if (!finished) onwriteDrain(stream, state);
state.pendingcb--;
cb();
finishMaybe(stream, state);
// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
if (state.length === 0 && state.needDrain) {
state.needDrain = false;
stream.emit('drain');
// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
state.bufferProcessing = true;
var entry = state.bufferedRequest;
if (stream._writev && entry && entry.next) {
// Fast case, write everything using _writev()
var l = state.bufferedRequestCount;
var buffer = new Array(l);
var holder = state.corkedRequestsFree;
holder.entry = entry;
var count = 0;
var allBuffers = true;
while (entry) {
buffer[count] = entry;
if (!entry.isBuf) allBuffers = false;
entry = entry.next;
count += 1;
buffer.allBuffers = allBuffers;
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
// doWrite is almost always async, defer these to save a bit of time
// as the hot path ends with doWrite
state.pendingcb++;
state.lastBufferedRequest = null;
if (holder.next) {
state.corkedRequestsFree = holder.next;
holder.next = null;
} else {
state.corkedRequestsFree = new CorkedRequest(state);
state.bufferedRequestCount = 0;
} else {
// Slow case, write chunks one-by-one
while (entry) {
var chunk = entry.chunk;
var encoding = entry.encoding;
var cb = entry.callback;
var len = state.objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, cb);
entry = entry.next;
state.bufferedRequestCount--;
// if we didn't call the onwrite immediately, then
// it means that we need to wait until it does.
// also, that means that the chunk and cb are currently
// being processed, so move the buffer counter past them.
if (state.writing) {
break;
if (entry === null) state.lastBufferedRequest = null;
state.bufferedRequest = entry;
state.bufferProcessing = false;
Writable.prototype._write = function (chunk, encoding, cb) {
cb(new Error('_write() is not implemented'));
Writable.prototype._writev = null;
Writable.prototype.end = function (chunk, encoding, cb) {
var state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
// .end() fully uncorks
if (state.corked) {
state.corked = 1;
this.uncork();
// ignore unnecessary end() calls.
if (!state.ending && !state.finished) endWritable(this, state, cb);
function needFinish(state) {
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
function callFinal(stream, state) {
stream._final(function (err) {
state.pendingcb--;
if (err) {
stream.emit('error', err);
state.prefinished = true;
stream.emit('prefinish');
finishMaybe(stream, state);
function prefinish(stream, state) {
if (!state.prefinished && !state.finalCalled) {
if (typeof stream._final === 'function') {
state.pendingcb++;
state.finalCalled = true;
pna.nextTick(callFinal, stream, state);
} else {
state.prefinished = true;
stream.emit('prefinish');
function finishMaybe(stream, state) {
var need = needFinish(state);
if (need) {
prefinish(stream, state);
if (state.pendingcb === 0) {
state.finished = true;
stream.emit('finish');
return need;
function endWritable(stream, state, cb) {
state.ending = true;
finishMaybe(stream, state);
if (cb) {
if (state.finished) pna.nextTick(cb);else stream.once('finish', cb);
state.ended = true;
stream.writable = false;
function onCorkedFinish(corkReq, state, err) {
var entry = corkReq.entry;
corkReq.entry = null;
while (entry) {
var cb = entry.callback;
state.pendingcb--;
cb(err);
entry = entry.next;
if (state.corkedRequestsFree) {
state.corkedRequestsFree.next = corkReq;
} else {
state.corkedRequestsFree = corkReq;
Object.defineProperty(Writable.prototype, 'destroyed', {
get: function () {
if (this._writableState === undefined) {
return false;
return this._writableState.destroyed;
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (!this._writableState) {
return;
// backward compatibility, the user is explicitly
// managing destroyed
this._writableState.destroyed = value;
Writable.prototype.destroy = destroyImpl.destroy;
Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function (err, cb) {
this.end();
cb(err);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), __webpack_require__(42).setImmediate, __webpack_require__(0)))
/***/ }),
/* 19 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
/*<replacement>*/
var Buffer = __webpack_require__(45).Buffer;
/*</replacement>*/
var isEncoding = Buffer.isEncoding || function (encoding) {
encoding = '' + encoding;
switch (encoding && encoding.toLowerCase()) {
case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
return true;
default:
return false;
function _normalizeEncoding(enc) {
if (!enc) return 'utf8';
var retried;
while (true) {
switch (enc) {
case 'utf8':
case 'utf-8':
return 'utf8';
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return 'utf16le';
case 'latin1':
case 'binary':
return 'latin1';
case 'base64':
case 'ascii':
case 'hex':
return enc;
default:
if (retried) return; // undefined
enc = ('' + enc).toLowerCase();
retried = true;
// Do not cache `Buffer.isEncoding` when checking encoding names as some
// modules monkey-patch it to support additional encodings
function normalizeEncoding(enc) {
var nenc = _normalizeEncoding(enc);
if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
return nenc || enc;
// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters.
exports.StringDecoder = StringDecoder;
function StringDecoder(encoding) {
this.encoding = normalizeEncoding(encoding);
var nb;
switch (this.encoding) {
case 'utf16le':
this.text = utf16Text;
this.end = utf16End;
nb = 4;
break;
case 'utf8':
this.fillLast = utf8FillLast;
nb = 4;
break;
case 'base64':
this.text = base64Text;
this.end = base64End;
nb = 3;
break;
default:
this.write = simpleWrite;
this.end = simpleEnd;
return;
this.lastNeed = 0;
this.lastTotal = 0;
this.lastChar = Buffer.allocUnsafe(nb);
StringDecoder.prototype.write = function (buf) {
if (buf.length === 0) return '';
var r;
var i;
if (this.lastNeed) {
r = this.fillLast(buf);
if (r === undefined) return '';
i = this.lastNeed;
this.lastNeed = 0;
} else {
i = 0;
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
return r || '';
StringDecoder.prototype.end = utf8End;
// Returns only complete characters in a Buffer
StringDecoder.prototype.text = utf8Text;
// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
StringDecoder.prototype.fillLast = function (buf) {
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
this.lastNeed -= buf.length;
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
// continuation byte. If an invalid byte is detected, -2 is returned.
function utf8CheckByte(byte) {
if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
return byte >> 6 === 0x02 ? -1 : -2;
// Checks at most 3 bytes at the end of a Buffer in order to detect an
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
// needed to complete the UTF-8 character (if applicable) are returned.
function utf8CheckIncomplete(self, buf, i) {
var j = buf.length - 1;
if (j < i) return 0;
var nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 1;
return nb;
if (--j < i || nb === -2) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 2;
return nb;
if (--j < i || nb === -2) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) {
if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
return nb;
return 0;
// Validates as many continuation bytes for a multi-byte UTF-8 character as
// needed or are available. If we see a non-continuation byte where we expect
// one, we "replace" the validated continuation bytes we've seen so far with
// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding
// behavior. The continuation byte check is included three times in the case
// where all of the continuation bytes for a character exist in the same buffer.
// It is also done this way as a slight performance increase instead of using a
// loop.
function utf8CheckExtraBytes(self, buf, p) {
if ((buf[0] & 0xC0) !== 0x80) {
self.lastNeed = 0;
return '\ufffd';
if (self.lastNeed > 1 && buf.length > 1) {
if ((buf[1] & 0xC0) !== 0x80) {
self.lastNeed = 1;
return '\ufffd';
if (self.lastNeed > 2 && buf.length > 2) {
if ((buf[2] & 0xC0) !== 0x80) {
self.lastNeed = 2;
return '\ufffd';
// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
function utf8FillLast(buf) {
var p = this.lastTotal - this.lastNeed;
var r = utf8CheckExtraBytes(this, buf, p);
if (r !== undefined) return r;
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, p, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
buf.copy(this.lastChar, p, 0, buf.length);
this.lastNeed -= buf.length;
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
// partial character, the character's bytes are buffered until the required
// number of bytes are available.
function utf8Text(buf, i) {
var total = utf8CheckIncomplete(this, buf, i);
if (!this.lastNeed) return buf.toString('utf8', i);
this.lastTotal = total;
var end = buf.length - (total - this.lastNeed);
buf.copy(this.lastChar, 0, end);
return buf.toString('utf8', i, end);
// For UTF-8, a replacement character is added when ending on a partial
// character.
function utf8End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) return r + '\ufffd';
return r;
// UTF-16LE typically needs two bytes per character, but even if we have an even
// number of bytes available, we need to check if we end on a leading/high
// surrogate. In that case, we need to wait for the next two bytes in order to
// decode the last character properly.
function utf16Text(buf, i) {
if ((buf.length - i) % 2 === 0) {
var r = buf.toString('utf16le', i);
if (r) {
var c = r.charCodeAt(r.length - 1);
if (c >= 0xD800 && c <= 0xDBFF) {
this.lastNeed = 2;
this.lastTotal = 4;
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
return r.slice(0, -1);
return r;
this.lastNeed = 1;
this.lastTotal = 2;
this.lastChar[0] = buf[buf.length - 1];
return buf.toString('utf16le', i, buf.length - 1);
// For UTF-16LE we do not explicitly append special replacement characters if we
// end on a partial character, we simply let v8 handle that.
function utf16End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) {
var end = this.lastTotal - this.lastNeed;
return r + this.lastChar.toString('utf16le', 0, end);
return r;
function base64Text(buf, i) {
var n = (buf.length - i) % 3;
if (n === 0) return buf.toString('base64', i);
this.lastNeed = 3 - n;
this.lastTotal = 3;
if (n === 1) {
this.lastChar[0] = buf[buf.length - 1];
} else {
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
return buf.toString('base64', i, buf.length - n);
function base64End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
return r;
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
function simpleWrite(buf) {
return buf.toString(this.encoding);
function simpleEnd(buf) {
return buf && buf.length ? this.write(buf) : '';
/***/ }),
/* 20 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a transform stream is a readable/writable stream where you do
// something with the data. Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored. (That would
// be a valid example of a transform, of course.)
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation. For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
// Here's how this works:
// The Transform stream has all the aspects of the readable and writable
// stream classes. When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up. When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up.
// In a transform stream, the written data is placed in a buffer. When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks. If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary.
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk. However,
// a pathological inflate type of transform can cause excessive buffering
// here. For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output. In this case, you could write a very small
// amount of input, and end up with a very large amount of output. In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform. A single 4MB write could
// cause the system to run out of memory.
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transformed chunk were consumed.
module.exports = Transform;
var Duplex = __webpack_require__(3);
/*<replacement>*/
var util = __webpack_require__(4);
util.inherits = __webpack_require__(5);
/*</replacement>*/
util.inherits(Transform, Duplex);
function afterTransform(er, data) {
var ts = this._transformState;
ts.transforming = false;
var cb = ts.writecb;
if (!cb) {
return this.emit('error', new Error('write callback called multiple times'));
ts.writechunk = null;
ts.writecb = null;
if (data != null) // single equals check for both `null` and `undefined`
this.push(data);
cb(er);
var rs = this._readableState;
rs.reading = false;
if (rs.needReadable || rs.length < rs.highWaterMark) {
this._read(rs.highWaterMark);
function Transform(options) {
if (!(this instanceof Transform)) return new Transform(options);
Duplex.call(this, options);
this._transformState = {
afterTransform: afterTransform.bind(this),
needTransform: false,
transforming: false,
writecb: null,
writechunk: null,
writeencoding: null
// start out asking for a readable event once data is transformed.
this._readableState.needReadable = true;
// we have implemented the _read method, and done the other things
// that Readable wants before the first _read call, so unset the
// sync guard flag.
this._readableState.sync = false;
if (options) {
if (typeof options.transform === 'function') this._transform = options.transform;
if (typeof options.flush === 'function') this._flush = options.flush;
// When the writable side finishes, then flush out anything remaining.
this.on('prefinish', prefinish);
function prefinish() {
var _this = this;
if (typeof this._flush === 'function') {
this._flush(function (er, data) {
done(_this, er, data);
} else {
done(this, null, null);
Transform.prototype.push = function (chunk, encoding) {
this._transformState.needTransform = false;
return Duplex.prototype.push.call(this, chunk, encoding);
// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
// Call `push(newChunk)` to pass along transformed output
// to the readable side. You may call 'push' zero or more times.
// Call `cb(err)` when you are done with this chunk. If you pass
// an error, then that'll put the hurt on the whole operation. If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function (chunk, encoding, cb) {
throw new Error('_transform() is not implemented');
Transform.prototype._write = function (chunk, encoding, cb) {
var ts = this._transformState;
ts.writecb = cb;
ts.writechunk = chunk;
ts.writeencoding = encoding;
if (!ts.transforming) {
var rs = this._readableState;
if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
// Doesn't matter what the args are here.
// _transform does all the work.
// That we got here means that the readable side wants more data.
Transform.prototype._read = function (n) {
var ts = this._transformState;
if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
ts.transforming = true;
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
} else {
// mark that we need a transform, so that any data that comes in
// will get processed, now that we've asked for it.
ts.needTransform = true;
Transform.prototype._destroy = function (err, cb) {
var _this2 = this;
Duplex.prototype._destroy.call(this, err, function (err2) {
cb(err2);
_this2.emit('close');
function done(stream, er, data) {
if (er) return stream.emit('error', er);
if (data != null) // single equals check for both `null` and `undefined`
stream.push(data);
// if there's nothing in the write buffer, then that means
// that nothing more will ever be provided
if (stream._writableState.length) throw new Error('Calling transform done when ws.length != 0');
if (stream._transformState.transforming) throw new Error('Calling transform done when still transforming');
return stream.push(null);
/***/ }),
/* 21 */
/***/ (function(module, exports, __webpack_require__) {
var EventSource = __webpack_require__(22)
if (typeof window === 'object') {
window.EventSourcePolyfill = EventSource
if (!window.EventSource) window.EventSource = EventSource
module.exports = window.EventSource
} else {
module.exports = EventSource
/***/ }),
/* 22 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(process, Buffer) {var original = __webpack_require__(26)
var parse = __webpack_require__(7).parse
var events = __webpack_require__(8)
var https = __webpack_require__(36)
var http = __webpack_require__(10)
var util = __webpack_require__(50)
var httpsOptions = [
'pfx', 'key', 'passphrase', 'cert', 'ca', 'ciphers',
'rejectUnauthorized', 'secureProtocol', 'servername'
var bom = [239, 187, 191]
var colon = 58
var space = 32
var lineFeed = 10
var carriageReturn = 13
function hasBom (buf) {
return bom.every(function (charCode, index) {
return buf[index] === charCode
* Creates a new EventSource object
* @param {String} url the URL to which to connect
* @param {Object} [eventSourceInitDict] extra init params. See README for details.
* @api public
function EventSource (url, eventSourceInitDict) {
var readyState = EventSource.CONNECTING
Object.defineProperty(this, 'readyState', {
get: function () {
return readyState
Object.defineProperty(this, 'url', {
get: function () {
return url
var self = this
self.reconnectInterval = 1000
function onConnectionClosed () {
if (readyState === EventSource.CLOSED) return
readyState = EventSource.CONNECTING
_emit('error', new Event('error'))
// The url may have been changed by a temporary
// redirect. If that's the case, revert it now.
if (reconnectUrl) {
url = reconnectUrl
reconnectUrl = null
setTimeout(function () {
if (readyState !== EventSource.CONNECTING) {
return
connect()
}, self.reconnectInterval)
var req
var lastEventId = ''
if (eventSourceInitDict && eventSourceInitDict.headers && eventSourceInitDict.headers['Last-Event-ID']) {
lastEventId = eventSourceInitDict.headers['Last-Event-ID']
delete eventSourceInitDict.headers['Last-Event-ID']
var discardTrailingNewline = false
var data = ''
var eventName = ''
var reconnectUrl = null
function connect () {
var options = parse(url)
var isSecure = options.protocol === 'https:'
options.headers = { 'Cache-Control': 'no-cache', 'Accept': 'text/event-stream' }
if (lastEventId) options.headers['Last-Event-ID'] = lastEventId
if (eventSourceInitDict && eventSourceInitDict.headers) {
for (var i in eventSourceInitDict.headers) {
var header = eventSourceInitDict.headers[i]
if (header) {
options.headers[i] = header
// Legacy: this should be specified as `eventSourceInitDict.https.rejectUnauthorized`,
// but for now exists as a backwards-compatibility layer
options.rejectUnauthorized = !(eventSourceInitDict && !eventSourceInitDict.rejectUnauthorized)
// If specify http proxy, make the request to sent to the proxy server,
// and include the original url in path and Host headers
var useProxy = eventSourceInitDict && eventSourceInitDict.proxy
if (useProxy) {
var proxy = parse(eventSourceInitDict.proxy)
isSecure = proxy.protocol === 'https:'
options.protocol = isSecure ? 'https:' : 'http:'
options.path = url
options.headers.Host = options.host
options.hostname = proxy.hostname
options.host = proxy.host
options.port = proxy.port
// If https options are specified, merge them into the request options
if (eventSourceInitDict && eventSourceInitDict.https) {
for (var optName in eventSourceInitDict.https) {
if (httpsOptions.indexOf(optName) === -1) {
continue
var option = eventSourceInitDict.https[optName]
if (option !== undefined) {
options[optName] = option
// Pass this on to the XHR
if (eventSourceInitDict && eventSourceInitDict.withCredentials !== undefined) {
options.withCredentials = eventSourceInitDict.withCredentials
req = (isSecure ? https : http).request(options, function (res) {
// Handle HTTP errors
if (res.statusCode === 500 || res.statusCode === 502 || res.statusCode === 503 || res.statusCode === 504) {
_emit('error', new Event('error', {status: res.statusCode}))
onConnectionClosed()
return
// Handle HTTP redirects
if (res.statusCode === 301 || res.statusCode === 307) {
if (!res.headers.location) {
// Server sent redirect response without Location header.
_emit('error', new Event('error', {status: res.statusCode}))
return
if (res.statusCode === 307) reconnectUrl = url
url = res.headers.location
process.nextTick(connect)
return
if (res.statusCode !== 200) {
_emit('error', new Event('error', {status: res.statusCode}))
return self.close()
readyState = EventSource.OPEN
res.on('close', function () {
res.removeAllListeners('close')
res.removeAllListeners('end')
onConnectionClosed()
res.on('end', function () {
res.removeAllListeners('close')
res.removeAllListeners('end')
onConnectionClosed()
_emit('open', new Event('open'))
// text/event-stream parser adapted from webkit's
// Source/WebCore/page/EventSource.cpp
var isFirst = true
var buf
res.on('data', function (chunk) {
buf = buf ? Buffer.concat([buf, chunk]) : chunk
if (isFirst && hasBom(buf)) {
buf = buf.slice(bom.length)
isFirst = false
var pos = 0
var length = buf.length
while (pos < length) {
if (discardTrailingNewline) {
if (buf[pos] === lineFeed) {
++pos
discardTrailingNewline = false
var lineLength = -1
var fieldLength = -1
var c
for (var i = pos; lineLength < 0 && i < length; ++i) {
c = buf[i]
if (c === colon) {
if (fieldLength < 0) {
fieldLength = i - pos
} else if (c === carriageReturn) {
discardTrailingNewline = true
lineLength = i - pos
} else if (c === lineFeed) {
lineLength = i - pos
if (lineLength < 0) {
break
parseEventStreamLine(buf, pos, fieldLength, lineLength)
pos += lineLength + 1
if (pos === length) {
buf = void 0
} else if (pos > 0) {
buf = buf.slice(pos)
req.on('error', onConnectionClosed)
if (req.setNoDelay) req.setNoDelay(true)
req.end()
connect()
function _emit () {
if (self.listeners(arguments[0]).length > 0) {
self.emit.apply(self, arguments)
this._close = function () {
if (readyState === EventSource.CLOSED) return
readyState = EventSource.CLOSED
if (req.abort) req.abort()
if (req.xhr && req.xhr.abort) req.xhr.abort()
function parseEventStreamLine (buf, pos, fieldLength, lineLength) {
if (lineLength === 0) {
if (data.length > 0) {
var type = eventName || 'message'
_emit(type, new MessageEvent(type, {
data: data.slice(0, -1), // remove trailing newline
lastEventId: lastEventId,
origin: original(url)
data = ''
eventName = void 0
} else if (fieldLength > 0) {
var noValue = fieldLength < 0
var step = 0
var field = buf.slice(pos, pos + (noValue ? lineLength : fieldLength)).toString()
if (noValue) {
step = lineLength
} else if (buf[pos + fieldLength + 1] !== space) {
step = fieldLength + 1
} else {
step = fieldLength + 2
pos += step
var valueLength = lineLength - step
var value = buf.slice(pos, pos + valueLength).toString()
if (field === 'data') {
data += value + '\n'
} else if (field === 'event') {
eventName = value
} else if (field === 'id') {
lastEventId = value
} else if (field === 'retry') {
var retry = parseInt(value, 10)
if (!Number.isNaN(retry)) {
self.reconnectInterval = retry
module.exports = EventSource
util.inherits(EventSource, events.EventEmitter)
EventSource.prototype.constructor = EventSource; // make stacktraces readable
['open', 'error', 'message'].forEach(function (method) {
Object.defineProperty(EventSource.prototype, 'on' + method, {
* Returns the current listener
* @return {Mixed} the set function or undefined
* @api private
get: function get () {
var listener = this.listeners(method)[0]
return listener ? (listener._listener ? listener._listener : listener) : undefined
* Start listening for events
* @param {Function} listener the listener
* @return {Mixed} the set function or undefined
* @api private
set: function set (listener) {
this.removeAllListeners(method)
this.addEventListener(method, listener)
* Ready states
Object.defineProperty(EventSource, 'CONNECTING', {enumerable: true, value: 0})
Object.defineProperty(EventSource, 'OPEN', {enumerable: true, value: 1})
Object.defineProperty(EventSource, 'CLOSED', {enumerable: true, value: 2})
EventSource.prototype.CONNECTING = 0
EventSource.prototype.OPEN = 1
EventSource.prototype.CLOSED = 2
* Closes the connection, if one is made, and sets the readyState attribute to 2 (closed)
* @see https://developer.mozilla.org/en-US/docs/Web/API/EventSource/close
* @api public
EventSource.prototype.close = function () {
this._close()
* Emulates the W3C Browser based WebSocket interface using addEventListener.
* @param {String} type A string representing the event type to listen out for
* @param {Function} listener callback
* @see https://developer.mozilla.org/en/DOM/element.addEventListener
* @see http://dev.w3.org/html5/websockets/#the-websocket-interface
* @api public
EventSource.prototype.addEventListener = function addEventListener (type, listener) {
if (typeof listener === 'function') {
// store a reference so we can return the original function again
listener._listener = listener
this.on(type, listener)
* Emulates the W3C Browser based WebSocket interface using removeEventListener.
* @param {String} type A string representing the event type to remove
* @param {Function} listener callback
* @see https://developer.mozilla.org/en/DOM/element.removeEventListener
* @see http://dev.w3.org/html5/websockets/#the-websocket-interface
* @api public
EventSource.prototype.removeEventListener = function removeEventListener (type, listener) {
if (typeof listener === 'function') {
listener._listener = undefined
this.removeListener(type, listener)
* W3C Event
* @see http://www.w3.org/TR/DOM-Level-3-Events/#interface-Event
* @api private
function Event (type, optionalProperties) {
Object.defineProperty(this, 'type', { writable: false, value: type, enumerable: true })
if (optionalProperties) {
for (var f in optionalProperties) {
if (optionalProperties.hasOwnProperty(f)) {
Object.defineProperty(this, f, { writable: false, value: optionalProperties[f], enumerable: true })
* W3C MessageEvent
* @see http://www.w3.org/TR/webmessaging/#event-definitions
* @api private
function MessageEvent (type, eventInitDict) {
Object.defineProperty(this, 'type', { writable: false, value: type, enumerable: true })
for (var f in eventInitDict) {
if (eventInitDict.hasOwnProperty(f)) {
Object.defineProperty(this, f, { writable: false, value: eventInitDict[f], enumerable: true })
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(1), __webpack_require__(2).Buffer))
/***/ }),
/* 23 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray
var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array
var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
lookup[i] = code[i]
revLookup[code.charCodeAt(i)] = i
// Support decoding URL-safe base64 strings, as Node.js does.
// See: https://en.wikipedia.org/wiki/Base64#URL_applications
revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63
function getLens (b64) {
var len = b64.length
if (len % 4 > 0) {
throw new Error('Invalid string. Length must be a multiple of 4')
// Trim off extra bytes after placeholder bytes are found
// See: https://github.com/beatgammit/base64-js/issues/42
var validLen = b64.indexOf('=')
if (validLen === -1) validLen = len
var placeHoldersLen = validLen === len
: 4 - (validLen % 4)
return [validLen, placeHoldersLen]
// base64 is 4/3 + up to two characters of the original data
function byteLength (b64) {
var lens = getLens(b64)
var validLen = lens[0]
var placeHoldersLen = lens[1]
return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen
function _byteLength (b64, validLen, placeHoldersLen) {
return ((validLen + placeHoldersLen) * 3 / 4) - placeHoldersLen
function toByteArray (b64) {
var tmp
var lens = getLens(b64)
var validLen = lens[0]
var placeHoldersLen = lens[1]
var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen))
var curByte = 0
// if there are placeholders, only get up to the last complete 4 chars
var len = placeHoldersLen > 0
? validLen - 4
: validLen
for (var i = 0; i < len; i += 4) {
tmp =
(revLookup[b64.charCodeAt(i)] << 18) |
(revLookup[b64.charCodeAt(i + 1)] << 12) |
(revLookup[b64.charCodeAt(i + 2)] << 6) |
revLookup[b64.charCodeAt(i + 3)]
arr[curByte++] = (tmp >> 16) & 0xFF
arr[curByte++] = (tmp >> 8) & 0xFF
arr[curByte++] = tmp & 0xFF
if (placeHoldersLen === 2) {
tmp =
(revLookup[b64.charCodeAt(i)] << 2) |
(revLookup[b64.charCodeAt(i + 1)] >> 4)
arr[curByte++] = tmp & 0xFF
if (placeHoldersLen === 1) {
tmp =
(revLookup[b64.charCodeAt(i)] << 10) |
(revLookup[b64.charCodeAt(i + 1)] << 4) |
(revLookup[b64.charCodeAt(i + 2)] >> 2)
arr[curByte++] = (tmp >> 8) & 0xFF
arr[curByte++] = tmp & 0xFF
return arr
function tripletToBase64 (num) {
return lookup[num >> 18 & 0x3F] +
lookup[num >> 12 & 0x3F] +
lookup[num >> 6 & 0x3F] +
lookup[num & 0x3F]
function encodeChunk (uint8, start, end) {
var tmp
var output = []
for (var i = start; i < end; i += 3) {
tmp =
((uint8[i] << 16) & 0xFF0000) +
((uint8[i + 1] << 8) & 0xFF00) +
(uint8[i + 2] & 0xFF)
output.push(tripletToBase64(tmp))
return output.join('')
function fromByteArray (uint8) {
var tmp
var len = uint8.length
var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
var parts = []
var maxChunkLength = 16383 // must be multiple of 3
// go through the array every three bytes, we'll deal with trailing stuff later
for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
parts.push(encodeChunk(
uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)
// pad the end with zeros, but make sure to not forget the extra bytes
if (extraBytes === 1) {
tmp = uint8[len - 1]
parts.push(
lookup[tmp >> 2] +
lookup[(tmp << 4) & 0x3F] +
} else if (extraBytes === 2) {
tmp = (uint8[len - 2] << 8) + uint8[len - 1]
parts.push(
lookup[tmp >> 10] +
lookup[(tmp >> 4) & 0x3F] +
lookup[(tmp << 2) & 0x3F] +
return parts.join('')
/***/ }),
/* 24 */
/***/ (function(module, exports) {
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
var e, m
var eLen = (nBytes * 8) - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var nBits = -7
var i = isLE ? (nBytes - 1) : 0
var d = isLE ? -1 : 1
var s = buffer[offset + i]
i += d
e = s & ((1 << (-nBits)) - 1)
s >>= (-nBits)
nBits += eLen
for (; nBits > 0; e = (e * 256) + buffer[offset + i], i += d, nBits -= 8) {}
m = e & ((1 << (-nBits)) - 1)
e >>= (-nBits)
nBits += mLen
for (; nBits > 0; m = (m * 256) + buffer[offset + i], i += d, nBits -= 8) {}
if (e === 0) {
e = 1 - eBias
} else if (e === eMax) {
return m ? NaN : ((s ? -1 : 1) * Infinity)
} else {
m = m + Math.pow(2, mLen)
e = e - eBias
return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
var e, m, c
var eLen = (nBytes * 8) - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
var i = isLE ? 0 : (nBytes - 1)
var d = isLE ? 1 : -1
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
value = Math.abs(value)
if (isNaN(value) || value === Infinity) {
m = isNaN(value) ? 1 : 0
e = eMax
} else {
e = Math.floor(Math.log(value) / Math.LN2)
if (value * (c = Math.pow(2, -e)) < 1) {
c *= 2
if (e + eBias >= 1) {
value += rt / c
} else {
value += rt * Math.pow(2, 1 - eBias)
if (value * c >= 2) {
c /= 2
if (e + eBias >= eMax) {
m = 0
e = eMax
} else if (e + eBias >= 1) {
m = ((value * c) - 1) * Math.pow(2, mLen)
e = e + eBias
} else {
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
e = 0
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
e = (e << mLen) | m
eLen += mLen
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
buffer[offset + i - d] |= s * 128
/***/ }),
/* 25 */
/***/ (function(module, exports) {
var toString = {}.toString;
module.exports = Array.isArray || function (arr) {
return toString.call(arr) == '[object Array]';
/***/ }),
/* 26 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var parse = __webpack_require__(27);
* Transform an URL to a valid origin value.
* @param {String|Object} url URL to transform to it's origin.
* @returns {String} The origin.
* @api public
function origin(url) {
if ('string' === typeof url) url = parse(url);
// 6.2. ASCII Serialization of an Origin
// http://tools.ietf.org/html/rfc6454#section-6.2
if (!url.protocol || !url.hostname) return 'null';
// 4. Origin of a URI
// http://tools.ietf.org/html/rfc6454#section-4
// States that url.scheme, host should be converted to lower case. This also
// makes it easier to match origins as everything is just lower case.
return (url.protocol +'//'+ url.host).toLowerCase();
* Check if the origins are the same.
* @param {String} a URL or origin of a.
* @param {String} b URL or origin of b.
* @returns {Boolean}
* @api public
origin.same = function same(a, b) {
return origin(a) === origin(b);
// Expose the origin
module.exports = origin;
/***/ }),
/* 27 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(global) {
var required = __webpack_require__(28)
, qs = __webpack_require__(29)
, protocolre = /^([a-z][a-z0-9.+-]*:)?(\/\/)?([\S\s]*)/i
, slashes = /^[A-Za-z][A-Za-z0-9+-.]*:\/\//;
* These are the parse rules for the URL parser, it informs the parser
* about:
* 0. The char it Needs to parse, if it's a string it should be done using
* indexOf, RegExp using exec and NaN means set as current value.
* 1. The property we should set when parsing this value.
* 2. Indication if it's backwards or forward parsing, when set as number it's
* the value of extra chars that should be split off.
* 3. Inherit from location if non existing in the parser.
* 4. `toLowerCase` the resulting value.
var rules = [
['#', 'hash'], // Extract from the back.
['?', 'query'], // Extract from the back.
function sanitize(address) { // Sanitize what is left of the address
return address.replace('\\', '/');
['/', 'pathname'], // Extract from the back.
['@', 'auth', 1], // Extract from the front.
[NaN, 'host', undefined, 1, 1], // Set left over value.
[/:(\d+)$/, 'port', undefined, 1], // RegExp the back.
[NaN, 'hostname', undefined, 1, 1] // Set left over.
* These properties should not be copied or inherited from. This is only needed
* for all non blob URL's as a blob URL does not include a hash, only the
* origin.
* @type {Object}
* @private
var ignore = { hash: 1, query: 1 };
* The location object differs when your code is loaded through a normal page,
* Worker or through a worker using a blob. And with the blobble begins the
* trouble as the location object will contain the URL of the blob, not the
* location of the page where our code is loaded in. The actual origin is
* encoded in the `pathname` so we can thankfully generate a good "default"
* location from it so we can generate proper relative URL's again.
* @param {Object|String} loc Optional default location object.
* @returns {Object} lolcation object.
* @public
function lolcation(loc) {
var location = global && global.location || {};
loc = loc || location;
var finaldestination = {}
, type = typeof loc
, key;
if ('blob:' === loc.protocol) {
finaldestination = new Url(unescape(loc.pathname), {});
} else if ('string' === type) {
finaldestination = new Url(loc, {});
for (key in ignore) delete finaldestination[key];
} else if ('object' === type) {
for (key in loc) {
if (key in ignore) continue;
finaldestination[key] = loc[key];
if (finaldestination.slashes === undefined) {
finaldestination.slashes = slashes.test(loc.href);
return finaldestination;
* @typedef ProtocolExtract
* @type Object
* @property {String} protocol Protocol matched in the URL, in lowercase.
* @property {Boolean} slashes `true` if protocol is followed by "//", else `false`.
* @property {String} rest Rest of the URL that is not part of the protocol.
* Extract protocol information from a URL with/without double slash ("//").
* @param {String} address URL we want to extract from.
* @return {ProtocolExtract} Extracted information.
* @private
function extractProtocol(address) {
var match = protocolre.exec(address);
return {
protocol: match[1] ? match[1].toLowerCase() : '',
slashes: !!match[2],
rest: match[3]
* Resolve a relative URL pathname against a base URL pathname.
* @param {String} relative Pathname of the relative URL.
* @param {String} base Pathname of the base URL.
* @return {String} Resolved pathname.
* @private
function resolve(relative, base) {
var path = (base || '/').split('/').slice(0, -1).concat(relative.split('/'))
, i = path.length
, last = path[i - 1]
, unshift = false
, up = 0;
while (i--) {
if (path[i] === '.') {
path.splice(i, 1);
} else if (path[i] === '..') {
path.splice(i, 1);
up++;
} else if (up) {
if (i === 0) unshift = true;
path.splice(i, 1);
up--;
if (unshift) path.unshift('');
if (last === '.' || last === '..') path.push('');
return path.join('/');
* The actual URL instance. Instead of returning an object we've opted-in to
* create an actual constructor as it's much more memory efficient and
* faster and it pleases my OCD.
* It is worth noting that we should not use `URL` as class name to prevent
* clashes with the global URL instance that got introduced in browsers.
* @constructor
* @param {String} address URL we want to parse.
* @param {Object|String} location Location defaults for relative paths.
* @param {Boolean|Function} parser Parser for the query string.
* @private
function Url(address, location, parser) {
if (!(this instanceof Url)) {
return new Url(address, location, parser);
var relative, extracted, parse, instruction, index, key
, instructions = rules.slice()
, type = typeof location
, url = this
, i = 0;
// The following if statements allows this module two have compatibility with
// 2 different API:
// 1. Node.js's `url.parse` api which accepts a URL, boolean as arguments
// where the boolean indicates that the query string should also be parsed.
// 2. The `URL` interface of the browser which accepts a URL, object as
// arguments. The supplied object will be used as default values / fall-back
// for relative paths.
if ('object' !== type && 'string' !== type) {
parser = location;
location = null;
if (parser && 'function' !== typeof parser) parser = qs.parse;
location = lolcation(location);
// Extract protocol information before running the instructions.
extracted = extractProtocol(address || '');
relative = !extracted.protocol && !extracted.slashes;
url.slashes = extracted.slashes || relative && location.slashes;
url.protocol = extracted.protocol || location.protocol || '';
address = extracted.rest;
// When the authority component is absent the URL starts with a path
// component.
if (!extracted.slashes) instructions[3] = [/(.*)/, 'pathname'];
for (; i < instructions.length; i++) {
instruction = instructions[i];
if (typeof instruction === 'function') {
address = instruction(address);
continue;
parse = instruction[0];
key = instruction[1];
if (parse !== parse) {
url[key] = address;
} else if ('string' === typeof parse) {
if (~(index = address.indexOf(parse))) {
if ('number' === typeof instruction[2]) {
url[key] = address.slice(0, index);
address = address.slice(index + instruction[2]);
} else {
url[key] = address.slice(index);
address = address.slice(0, index);
} else if ((index = parse.exec(address))) {
url[key] = index[1];
address = address.slice(0, index.index);
url[key] = url[key] || (
relative && instruction[3] ? location[key] || '' : ''
// Hostname, host and protocol should be lowercased so they can be used to
// create a proper `origin`.
if (instruction[4]) url[key] = url[key].toLowerCase();
// Also parse the supplied query string in to an object. If we're supplied
// with a custom parser as function use that instead of the default build-in
// parser.
if (parser) url.query = parser(url.query);
// If the URL is relative, resolve the pathname against the base URL.
relative
&& location.slashes
&& url.pathname.charAt(0) !== '/'
&& (url.pathname !== '' || location.pathname !== '')
url.pathname = resolve(url.pathname, location.pathname);
// We should not add port numbers if they are already the default port number
// for a given protocol. As the host also contains the port number we're going
// override it with the hostname which contains no port number.
if (!required(url.port, url.protocol)) {
url.host = url.hostname;
url.port = '';
// Parse down the `auth` for the username and password.
url.username = url.password = '';
if (url.auth) {
instruction = url.auth.split(':');
url.username = instruction[0] || '';
url.password = instruction[1] || '';
url.origin = url.protocol && url.host && url.protocol !== 'file:'
? url.protocol +'//'+ url.host
: 'null';
// The href is just the compiled result.
url.href = url.toString();
* This is convenience method for changing properties in the URL instance to
* insure that they all propagate correctly.
* @param {String} part Property we need to adjust.
* @param {Mixed} value The newly assigned value.
* @param {Boolean|Function} fn When setting the query, it will be the function
* used to parse the query.
* When setting the protocol, double slash will be
* removed from the final url if it is true.
* @returns {URL} URL instance for chaining.
* @public
function set(part, value, fn) {
var url = this;
switch (part) {
case 'query':
if ('string' === typeof value && value.length) {
value = (fn || qs.parse)(value);
url[part] = value;
break;
case 'port':
url[part] = value;
if (!required(value, url.protocol)) {
url.host = url.hostname;
url[part] = '';
} else if (value) {
url.host = url.hostname +':'+ value;
break;
case 'hostname':
url[part] = value;
if (url.port) value += ':'+ url.port;
url.host = value;
break;
case 'host':
url[part] = value;
if (/:\d+$/.test(value)) {
value = value.split(':');
url.port = value.pop();
url.hostname = value.join(':');
} else {
url.hostname = value;
url.port = '';
break;
case 'protocol':
url.protocol = value.toLowerCase();
url.slashes = !fn;
break;
case 'pathname':
case 'hash':
if (value) {
var char = part === 'pathname' ? '/' : '#';
url[part] = value.charAt(0) !== char ? char + value : value;
} else {
url[part] = value;
break;
default:
url[part] = value;
for (var i = 0; i < rules.length; i++) {
var ins = rules[i];
if (ins[4]) url[ins[1]] = url[ins[1]].toLowerCase();
url.origin = url.protocol && url.host && url.protocol !== 'file:'
? url.protocol +'//'+ url.host
: 'null';
url.href = url.toString();
return url;
* Transform the properties back in to a valid and full URL string.
* @param {Function} stringify Optional query stringify function.
* @returns {String} Compiled version of the URL.
* @public
function toString(stringify) {
if (!stringify || 'function' !== typeof stringify) stringify = qs.stringify;
var query
, url = this
, protocol = url.protocol;
if (protocol && protocol.charAt(protocol.length - 1) !== ':') protocol += ':';
var result = protocol + (url.slashes ? '//' : '');
if (url.username) {
result += url.username;
if (url.password) result += ':'+ url.password;
result += '@';
result += url.host + url.pathname;
query = 'object' === typeof url.query ? stringify(url.query) : url.query;
if (query) result += '?' !== query.charAt(0) ? '?'+ query : query;
if (url.hash) result += url.hash;
return result;
Url.prototype = { set: set, toString: toString };
// Expose the URL parser and some additional properties that might be useful for
// others or testing.
Url.extractProtocol = extractProtocol;
Url.location = lolcation;
Url.qs = qs;
module.exports = Url;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 28 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
* Check if we're required to add a port number.
* @see https://url.spec.whatwg.org/#default-port
* @param {Number|String} port Port number we need to check
* @param {String} protocol Protocol we need to check against.
* @returns {Boolean} Is it a default port for the given protocol
* @api private
module.exports = function required(port, protocol) {
protocol = protocol.split(':')[0];
port = +port;
if (!port) return false;
switch (protocol) {
case 'http':
case 'ws':
return port !== 80;
case 'https':
case 'wss':
return port !== 443;
case 'ftp':
return port !== 21;
case 'gopher':
return port !== 70;
case 'file':
return false;
return port !== 0;
/***/ }),
/* 29 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var has = Object.prototype.hasOwnProperty;
* Decode a URI encoded string.
* @param {String} input The URI encoded string.
* @returns {String} The decoded string.
* @api private
function decode(input) {
return decodeURIComponent(input.replace(/\+/g, ' '));
* Simple query string parser.
* @param {String} query The query string that needs to be parsed.
* @returns {Object}
* @api public
function querystring(query) {
var parser = /([^=?&]+)=?([^&]*)/g
, result = {}
, part;
while (part = parser.exec(query)) {
var key = decode(part[1])
, value = decode(part[2]);
// Prevent overriding of existing properties. This ensures that build-in
// methods like `toString` or __proto__ are not overriden by malicious
// querystrings.
if (key in result) continue;
result[key] = value;
return result;
* Transform a query string to an object.
* @param {Object} obj Object that should be transformed.
* @param {String} prefix Optional prefix.
* @returns {String}
* @api public
function querystringify(obj, prefix) {
prefix = prefix || '';
var pairs = [];
// Optionally prefix with a '?' if needed
if ('string' !== typeof prefix) prefix = '?';
for (var key in obj) {
if (has.call(obj, key)) {
pairs.push(encodeURIComponent(key) +'='+ encodeURIComponent(obj[key]));
return pairs.length ? prefix + pairs.join('&') : '';
// Expose the module.
exports.stringify = querystringify;
exports.parse = querystring;
/***/ }),
/* 30 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(module, global) {var __WEBPACK_AMD_DEFINE_RESULT__;/*! https://mths.be/punycode v1.4.1 by @mathias */
;(function(root) {
/** Detect free variables */
var freeExports = typeof exports == 'object' && exports &&
!exports.nodeType && exports;
var freeModule = typeof module == 'object' && module &&
!module.nodeType && module;
var freeGlobal = typeof global == 'object' && global;
freeGlobal.global === freeGlobal ||
freeGlobal.window === freeGlobal ||
freeGlobal.self === freeGlobal
root = freeGlobal;
* The `punycode` object.
* @name punycode
* @type Object
var punycode,
/** Highest positive signed 32-bit float value */
maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1
/** Bootstring parameters */
base = 36,
tMin = 1,
tMax = 26,
skew = 38,
damp = 700,
initialBias = 72,
initialN = 128, // 0x80
delimiter = '-', // '\x2D'
/** Regular expressions */
regexPunycode = /^xn--/,
regexNonASCII = /[^\x20-\x7E]/, // unprintable ASCII chars + non-ASCII chars
regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g, // RFC 3490 separators
/** Error messages */
errors = {
'overflow': 'Overflow: input needs wider integers to process',
'not-basic': 'Illegal input >= 0x80 (not a basic code point)',
'invalid-input': 'Invalid input'
/** Convenience shortcuts */
baseMinusTMin = base - tMin,
floor = Math.floor,
stringFromCharCode = String.fromCharCode,
/** Temporary variable */
/*--------------------------------------------------------------------------*/
* A generic error utility function.
* @private
* @param {String} type The error type.
* @returns {Error} Throws a `RangeError` with the applicable error message.
function error(type) {
throw new RangeError(errors[type]);
* A generic `Array#map` utility function.
* @private
* @param {Array} array The array to iterate over.
* @param {Function} callback The function that gets called for every array
* item.
* @returns {Array} A new array of values returned by the callback function.
function map(array, fn) {
var length = array.length;
var result = [];
while (length--) {
result[length] = fn(array[length]);
return result;
* A simple `Array#map`-like wrapper to work with domain name strings or email
* addresses.
* @private
* @param {String} domain The domain name or email address.
* @param {Function} callback The function that gets called for every
* character.
* @returns {Array} A new string of characters returned by the callback
* function.
function mapDomain(string, fn) {
var parts = string.split('@');
var result = '';
if (parts.length > 1) {
// In email addresses, only the domain name should be punycoded. Leave
// the local part (i.e. everything up to `@`) intact.
result = parts[0] + '@';
string = parts[1];
// Avoid `split(regex)` for IE8 compatibility. See #17.
string = string.replace(regexSeparators, '\x2E');
var labels = string.split('.');
var encoded = map(labels, fn).join('.');
return result + encoded;
* Creates an array containing the numeric code points of each Unicode
* character in the string. While JavaScript uses UCS-2 internally,
* this function will convert a pair of surrogate halves (each of which
* UCS-2 exposes as separate characters) into a single code point,
* matching UTF-16.
* @see `punycode.ucs2.encode`
* @see <https://mathiasbynens.be/notes/javascript-encoding>
* @memberOf punycode.ucs2
* @name decode
* @param {String} string The Unicode input string (UCS-2).
* @returns {Array} The new array of code points.
function ucs2decode(string) {
var output = [],
counter = 0,
length = string.length,
value,
extra;
while (counter < length) {
value = string.charCodeAt(counter++);
if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
// high surrogate, and there is a next character
extra = string.charCodeAt(counter++);
if ((extra & 0xFC00) == 0xDC00) { // low surrogate
output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
} else {
// unmatched surrogate; only append this code unit, in case the next
// code unit is the high surrogate of a surrogate pair
output.push(value);
counter--;
} else {
output.push(value);
return output;
* Creates a string based on an array of numeric code points.
* @see `punycode.ucs2.decode`
* @memberOf punycode.ucs2
* @name encode
* @param {Array} codePoints The array of numeric code points.
* @returns {String} The new Unicode string (UCS-2).
function ucs2encode(array) {
return map(array, function(value) {
var output = '';
if (value > 0xFFFF) {
value -= 0x10000;
output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
value = 0xDC00 | value & 0x3FF;
output += stringFromCharCode(value);
return output;
}).join('');
* Converts a basic code point into a digit/integer.
* @see `digitToBasic()`
* @private
* @param {Number} codePoint The basic numeric code point value.
* @returns {Number} The numeric value of a basic code point (for use in
* representing integers) in the range `0` to `base - 1`, or `base` if
* the code point does not represent a value.
function basicToDigit(codePoint) {
if (codePoint - 48 < 10) {
return codePoint - 22;
if (codePoint - 65 < 26) {
return codePoint - 65;
if (codePoint - 97 < 26) {
return codePoint - 97;
return base;
* Converts a digit/integer into a basic code point.
* @see `basicToDigit()`
* @private
* @param {Number} digit The numeric value of a basic code point.
* @returns {Number} The basic code point whose value (when used for
* representing integers) is `digit`, which needs to be in the range
* `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
* used; else, the lowercase form is used. The behavior is undefined
* if `flag` is non-zero and `digit` has no uppercase form.
function digitToBasic(digit, flag) {
// 0..25 map to ASCII a..z or A..Z
// 26..35 map to ASCII 0..9
return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
* Bias adaptation function as per section 3.4 of RFC 3492.
* https://tools.ietf.org/html/rfc3492#section-3.4
* @private
function adapt(delta, numPoints, firstTime) {
var k = 0;
delta = firstTime ? floor(delta / damp) : delta >> 1;
delta += floor(delta / numPoints);
for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
delta = floor(delta / baseMinusTMin);
return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
* Converts a Punycode string of ASCII-only symbols to a string of Unicode
* symbols.
* @memberOf punycode
* @param {String} input The Punycode string of ASCII-only symbols.
* @returns {String} The resulting string of Unicode symbols.
function decode(input) {
// Don't use UCS-2
var output = [],
inputLength = input.length,
i = 0,
n = initialN,
bias = initialBias,
basic,
index,
oldi,
digit,
/** Cached calculation results */
baseMinusT;
// Handle the basic code points: let `basic` be the number of input code
// points before the last delimiter, or `0` if there is none, then copy
// the first basic code points to the output.
basic = input.lastIndexOf(delimiter);
if (basic < 0) {
basic = 0;
for (j = 0; j < basic; ++j) {
// if it's not a basic code point
if (input.charCodeAt(j) >= 0x80) {
error('not-basic');
output.push(input.charCodeAt(j));
// Main decoding loop: start just after the last delimiter if any basic code
// points were copied; start at the beginning otherwise.
for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {
// `index` is the index of the next character to be consumed.
// Decode a generalized variable-length integer into `delta`,
// which gets added to `i`. The overflow checking is easier
// if we increase `i` as we go, then subtract off its starting
// value at the end to obtain `delta`.
for (oldi = i, w = 1, k = base; /* no condition */; k += base) {
if (index >= inputLength) {
error('invalid-input');
digit = basicToDigit(input.charCodeAt(index++));
if (digit >= base || digit > floor((maxInt - i) / w)) {
error('overflow');
i += digit * w;
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (digit < t) {
break;
baseMinusT = base - t;
if (w > floor(maxInt / baseMinusT)) {
error('overflow');
w *= baseMinusT;
out = output.length + 1;
bias = adapt(i - oldi, out, oldi == 0);
// `i` was supposed to wrap around from `out` to `0`,
// incrementing `n` each time, so we'll fix that now:
if (floor(i / out) > maxInt - n) {
error('overflow');
n += floor(i / out);
i %= out;
// Insert `n` at position `i` of the output
output.splice(i++, 0, n);
return ucs2encode(output);
* Converts a string of Unicode symbols (e.g. a domain name label) to a
* Punycode string of ASCII-only symbols.
* @memberOf punycode
* @param {String} input The string of Unicode symbols.
* @returns {String} The resulting Punycode string of ASCII-only symbols.
function encode(input) {
var n,
delta,
handledCPCount,
basicLength,
bias,
currentValue,
output = [],
/** `inputLength` will hold the number of code points in `input`. */
inputLength,
/** Cached calculation results */
handledCPCountPlusOne,
baseMinusT,
qMinusT;
// Convert the input in UCS-2 to Unicode
input = ucs2decode(input);
// Cache the length
inputLength = input.length;
// Initialize the state
n = initialN;
delta = 0;
bias = initialBias;
// Handle the basic code points
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < 0x80) {
output.push(stringFromCharCode(currentValue));
handledCPCount = basicLength = output.length;
// `handledCPCount` is the number of code points that have been handled;
// `basicLength` is the number of basic code points.
// Finish the basic string - if it is not empty - with a delimiter
if (basicLength) {
output.push(delimiter);
// Main encoding loop:
while (handledCPCount < inputLength) {
// All non-basic code points < n have been handled already. Find the next
// larger one:
for (m = maxInt, j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue >= n && currentValue < m) {
m = currentValue;
// Increase `delta` enough to advance the decoder's <n,i> state to <m,0>,
// but guard against overflow
handledCPCountPlusOne = handledCPCount + 1;
if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
error('overflow');
delta += (m - n) * handledCPCountPlusOne;
n = m;
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < n && ++delta > maxInt) {
error('overflow');
if (currentValue == n) {
// Represent delta as a generalized variable-length integer
for (q = delta, k = base; /* no condition */; k += base) {
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (q < t) {
break;
qMinusT = q - t;
baseMinusT = base - t;
output.push(
stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
q = floor(qMinusT / baseMinusT);
output.push(stringFromCharCode(digitToBasic(q, 0)));
bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
delta = 0;
++handledCPCount;
++delta;
return output.join('');
* Converts a Punycode string representing a domain name or an email address
* to Unicode. Only the Punycoded parts of the input will be converted, i.e.
* it doesn't matter if you call it on a string that has already been
* converted to Unicode.
* @memberOf punycode
* @param {String} input The Punycoded domain name or email address to
* convert to Unicode.
* @returns {String} The Unicode representation of the given Punycode
* string.
function toUnicode(input) {
return mapDomain(input, function(string) {
return regexPunycode.test(string)
? decode(string.slice(4).toLowerCase())
: string;
* Converts a Unicode string representing a domain name or an email address to
* Punycode. Only the non-ASCII parts of the domain name will be converted,
* i.e. it doesn't matter if you call it with a domain that's already in
* ASCII.
* @memberOf punycode
* @param {String} input The domain name or email address to convert, as a
* Unicode string.
* @returns {String} The Punycode representation of the given domain name or
* email address.
function toASCII(input) {
return mapDomain(input, function(string) {
return regexNonASCII.test(string)
? 'xn--' + encode(string)
: string;
/*--------------------------------------------------------------------------*/
/** Define the public API */
punycode = {
* A string representing the current Punycode.js version number.
* @memberOf punycode
* @type String
'version': '1.4.1',
* An object of methods to convert from JavaScript's internal character
* representation (UCS-2) to Unicode code points, and back.
* @see <https://mathiasbynens.be/notes/javascript-encoding>
* @memberOf punycode
* @type Object
'ucs2': {
'decode': ucs2decode,
'encode': ucs2encode
'decode': decode,
'encode': encode,
'toASCII': toASCII,
'toUnicode': toUnicode
/** Expose `punycode` */
// Some AMD build optimizers, like r.js, check for specific condition patterns
// like the following:
!(__WEBPACK_AMD_DEFINE_RESULT__ = (function() {
return punycode;
}).call(exports, __webpack_require__, exports, module),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
} else if (freeExports && freeModule) {
if (module.exports == freeExports) {
// in Node.js, io.js, or RingoJS v0.8.0+
freeModule.exports = punycode;
} else {
// in Narwhal or RingoJS v0.7.0-
for (key in punycode) {
punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);
} else {
// in Rhino or a web browser
root.punycode = punycode;
}(this));
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(31)(module), __webpack_require__(0)))
/***/ }),
/* 31 */
/***/ (function(module, exports) {
module.exports = function(module) {
if(!module.webpackPolyfill) {
module.deprecate = function() {};
module.paths = [];
// module.parent = undefined by default
if(!module.children) module.children = [];
Object.defineProperty(module, "loaded", {
enumerable: true,
get: function() {
return module.l;
Object.defineProperty(module, "id", {
enumerable: true,
get: function() {
return module.i;
module.webpackPolyfill = 1;
return module;
/***/ }),
/* 32 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
module.exports = {
isString: function(arg) {
return typeof(arg) === 'string';
isObject: function(arg) {
return typeof(arg) === 'object' && arg !== null;
isNull: function(arg) {
return arg === null;
isNullOrUndefined: function(arg) {
return arg == null;
/***/ }),
/* 33 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.decode = exports.parse = __webpack_require__(34);
exports.encode = exports.stringify = __webpack_require__(35);
/***/ }),
/* 34 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// If obj.hasOwnProperty has been overridden, then calling
// obj.hasOwnProperty(prop) will break.
// See: https://github.com/joyent/node/issues/1707
function hasOwnProperty(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
module.exports = function(qs, sep, eq, options) {
sep = sep || '&';
eq = eq || '=';
var obj = {};
if (typeof qs !== 'string' || qs.length === 0) {
return obj;
var regexp = /\+/g;
qs = qs.split(sep);
var maxKeys = 1000;
if (options && typeof options.maxKeys === 'number') {
maxKeys = options.maxKeys;
var len = qs.length;
// maxKeys <= 0 means that we should not limit keys count
if (maxKeys > 0 && len > maxKeys) {
len = maxKeys;
for (var i = 0; i < len; ++i) {
var x = qs[i].replace(regexp, '%20'),
idx = x.indexOf(eq),
kstr, vstr, k, v;
if (idx >= 0) {
kstr = x.substr(0, idx);
vstr = x.substr(idx + 1);
} else {
kstr = x;
vstr = '';
k = decodeURIComponent(kstr);
v = decodeURIComponent(vstr);
if (!hasOwnProperty(obj, k)) {
obj[k] = v;
} else if (isArray(obj[k])) {
obj[k].push(v);
} else {
obj[k] = [obj[k], v];
return obj;
var isArray = Array.isArray || function (xs) {
return Object.prototype.toString.call(xs) === '[object Array]';
/***/ }),
/* 35 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var stringifyPrimitive = function(v) {
switch (typeof v) {
case 'string':
return v;
case 'boolean':
return v ? 'true' : 'false';
case 'number':
return isFinite(v) ? v : '';
default:
return '';
module.exports = function(obj, sep, eq, name) {
sep = sep || '&';
eq = eq || '=';
if (obj === null) {
obj = undefined;
if (typeof obj === 'object') {
return map(objectKeys(obj), function(k) {
var ks = encodeURIComponent(stringifyPrimitive(k)) + eq;
if (isArray(obj[k])) {
return map(obj[k], function(v) {
return ks + encodeURIComponent(stringifyPrimitive(v));
}).join(sep);
} else {
return ks + encodeURIComponent(stringifyPrimitive(obj[k]));
}).join(sep);
if (!name) return '';
return encodeURIComponent(stringifyPrimitive(name)) + eq +
encodeURIComponent(stringifyPrimitive(obj));
var isArray = Array.isArray || function (xs) {
return Object.prototype.toString.call(xs) === '[object Array]';
function map (xs, f) {
if (xs.map) return xs.map(f);
var res = [];
for (var i = 0; i < xs.length; i++) {
res.push(f(xs[i], i));
return res;
var objectKeys = Object.keys || function (obj) {
var res = [];
for (var key in obj) {
if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key);
return res;
/***/ }),
/* 36 */
/***/ (function(module, exports, __webpack_require__) {
var http = __webpack_require__(10)
var url = __webpack_require__(7)
var https = module.exports
for (var key in http) {
if (http.hasOwnProperty(key)) https[key] = http[key]
https.request = function (params, cb) {
params = validateParams(params)
return http.request.call(this, params, cb)
https.get = function (params, cb) {
params = validateParams(params)
return http.get.call(this, params, cb)
function validateParams (params) {
if (typeof params === 'string') {
params = url.parse(params)
if (!params.protocol) {
params.protocol = 'https:'
if (params.protocol !== 'https:') {
throw new Error('Protocol "' + params.protocol + '" not supported. Expected "https:"')
return params
/***/ }),
/* 37 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer, global, process) {var capability = __webpack_require__(11)
var inherits = __webpack_require__(12)
var response = __webpack_require__(13)
var stream = __webpack_require__(14)
var toArrayBuffer = __webpack_require__(47)
var IncomingMessage = response.IncomingMessage
var rStates = response.readyStates
function decideMode (preferBinary, useFetch) {
if (capability.fetch && useFetch) {
return 'fetch'
} else if (capability.mozchunkedarraybuffer) {
return 'moz-chunked-arraybuffer'
} else if (capability.msstream) {
return 'ms-stream'
} else if (capability.arraybuffer && preferBinary) {
return 'arraybuffer'
} else if (capability.vbArray && preferBinary) {
return 'text:vbarray'
} else {
return 'text'
var ClientRequest = module.exports = function (opts) {
var self = this
stream.Writable.call(self)
self._opts = opts
self._body = []
self._headers = {}
if (opts.auth)
self.setHeader('Authorization', 'Basic ' + new Buffer(opts.auth).toString('base64'))
Object.keys(opts.headers).forEach(function (name) {
self.setHeader(name, opts.headers[name])
var preferBinary
var useFetch = true
if (opts.mode === 'disable-fetch' || ('requestTimeout' in opts && !capability.abortController)) {
// If the use of XHR should be preferred. Not typically needed.
useFetch = false
preferBinary = true
} else if (opts.mode === 'prefer-streaming') {
// If streaming is a high priority but binary compatibility and
// the accuracy of the 'content-type' header aren't
preferBinary = false
} else if (opts.mode === 'allow-wrong-content-type') {
// If streaming is more important than preserving the 'content-type' header
preferBinary = !capability.overrideMimeType
} else if (!opts.mode || opts.mode === 'default' || opts.mode === 'prefer-fast') {
// Use binary if text streaming may corrupt data or the content-type header, or for speed
preferBinary = true
} else {
throw new Error('Invalid value for opts.mode')
self._mode = decideMode(preferBinary, useFetch)
self._fetchTimer = null
self.on('finish', function () {
self._onFinish()
inherits(ClientRequest, stream.Writable)
ClientRequest.prototype.setHeader = function (name, value) {
var self = this
var lowerName = name.toLowerCase()
// This check is not necessary, but it prevents warnings from browsers about setting unsafe
// headers. To be honest I'm not entirely sure hiding these warnings is a good thing, but
// http-browserify did it, so I will too.
if (unsafeHeaders.indexOf(lowerName) !== -1)
return
self._headers[lowerName] = {
name: name,
value: value
ClientRequest.prototype.getHeader = function (name) {
var header = this._headers[name.toLowerCase()]
if (header)
return header.value
return null
ClientRequest.prototype.removeHeader = function (name) {
var self = this
delete self._headers[name.toLowerCase()]
ClientRequest.prototype._onFinish = function () {
var self = this
if (self._destroyed)
return
var opts = self._opts
var headersObj = self._headers
var body = null
if (opts.method !== 'GET' && opts.method !== 'HEAD') {
if (capability.arraybuffer) {
body = toArrayBuffer(Buffer.concat(self._body))
} else if (capability.blobConstructor) {
body = new global.Blob(self._body.map(function (buffer) {
return toArrayBuffer(buffer)
}), {
type: (headersObj['content-type'] || {}).value || ''
} else {
// get utf8 string
body = Buffer.concat(self._body).toString()
// create flattened list of headers
var headersList = []
Object.keys(headersObj).forEach(function (keyName) {
var name = headersObj[keyName].name
var value = headersObj[keyName].value
if (Array.isArray(value)) {
value.forEach(function (v) {
headersList.push([name, v])
} else {
headersList.push([name, value])
if (self._mode === 'fetch') {
var signal = null
var fetchTimer = null
if (capability.abortController) {
var controller = new AbortController()
signal = controller.signal
self._fetchAbortController = controller
if ('requestTimeout' in opts && opts.requestTimeout !== 0) {
self._fetchTimer = global.setTimeout(function () {
self.emit('requestTimeout')
if (self._fetchAbortController)
self._fetchAbortController.abort()
}, opts.requestTimeout)
global.fetch(self._opts.url, {
method: self._opts.method,
headers: headersList,
body: body || undefined,
mode: 'cors',
credentials: opts.withCredentials ? 'include' : 'same-origin',
signal: signal
}).then(function (response) {
self._fetchResponse = response
self._connect()
}, function (reason) {
global.clearTimeout(self._fetchTimer)
if (!self._destroyed)
self.emit('error', reason)
} else {
var xhr = self._xhr = new global.XMLHttpRequest()
try {
xhr.open(self._opts.method, self._opts.url, true)
} catch (err) {
process.nextTick(function () {
self.emit('error', err)
return
// Can't set responseType on really old browsers
if ('responseType' in xhr)
xhr.responseType = self._mode.split(':')[0]
if ('withCredentials' in xhr)
xhr.withCredentials = !!opts.withCredentials
if (self._mode === 'text' && 'overrideMimeType' in xhr)
xhr.overrideMimeType('text/plain; charset=x-user-defined')
if ('requestTimeout' in opts) {
xhr.timeout = opts.requestTimeout
xhr.ontimeout = function () {
self.emit('requestTimeout')
headersList.forEach(function (header) {
xhr.setRequestHeader(header[0], header[1])
self._response = null
xhr.onreadystatechange = function () {
switch (xhr.readyState) {
case rStates.LOADING:
case rStates.DONE:
self._onXHRProgress()
break
// Necessary for streaming in Firefox, since xhr.response is ONLY defined
// in onprogress, not in onreadystatechange with xhr.readyState = 3
if (self._mode === 'moz-chunked-arraybuffer') {
xhr.onprogress = function () {
self._onXHRProgress()
xhr.onerror = function () {
if (self._destroyed)
return
self.emit('error', new Error('XHR error'))
try {
xhr.send(body)
} catch (err) {
process.nextTick(function () {
self.emit('error', err)
return
* Checks if xhr.status is readable and non-zero, indicating no error.
* Even though the spec says it should be available in readyState 3,
* accessing it throws an exception in IE8
function statusValid (xhr) {
try {
var status = xhr.status
return (status !== null && status !== 0)
} catch (e) {
return false
ClientRequest.prototype._onXHRProgress = function () {
var self = this
if (!statusValid(self._xhr) || self._destroyed)
return
if (!self._response)
self._connect()
self._response._onXHRProgress()
ClientRequest.prototype._connect = function () {
var self = this
if (self._destroyed)
return
self._response = new IncomingMessage(self._xhr, self._fetchResponse, self._mode, self._fetchTimer)
self._response.on('error', function(err) {
self.emit('error', err)
self.emit('response', self._response)
ClientRequest.prototype._write = function (chunk, encoding, cb) {
var self = this
self._body.push(chunk)
ClientRequest.prototype.abort = ClientRequest.prototype.destroy = function () {
var self = this
self._destroyed = true
global.clearTimeout(self._fetchTimer)
if (self._response)
self._response._destroyed = true
if (self._xhr)
self._xhr.abort()
else if (self._fetchAbortController)
self._fetchAbortController.abort()
ClientRequest.prototype.end = function (data, encoding, cb) {
var self = this
if (typeof data === 'function') {
cb = data
data = undefined
stream.Writable.prototype.end.call(self, data, encoding, cb)
ClientRequest.prototype.flushHeaders = function () {}
ClientRequest.prototype.setTimeout = function () {}
ClientRequest.prototype.setNoDelay = function () {}
ClientRequest.prototype.setSocketKeepAlive = function () {}
// Taken from http://www.w3.org/TR/XMLHttpRequest/#the-setrequestheader%28%29-method
var unsafeHeaders = [
'accept-charset',
'accept-encoding',
'access-control-request-headers',
'access-control-request-method',
'connection',
'content-length',
'cookie',
'cookie2',
'date',
'dnt',
'expect',
'host',
'keep-alive',
'origin',
'referer',
'te',
'trailer',
'transfer-encoding',
'upgrade',
'via'
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(2).Buffer, __webpack_require__(0), __webpack_require__(1)))
/***/ }),
/* 38 */
/***/ (function(module, exports) {
var toString = {}.toString;
module.exports = Array.isArray || function (arr) {
return toString.call(arr) == '[object Array]';
/***/ }),
/* 39 */
/***/ (function(module, exports) {
/* (ignored) */
/***/ }),
/* 40 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Buffer = __webpack_require__(9).Buffer;
var util = __webpack_require__(41);
function copyBuffer(src, target, offset) {
src.copy(target, offset);
module.exports = function () {
function BufferList() {
_classCallCheck(this, BufferList);
this.head = null;
this.tail = null;
this.length = 0;
BufferList.prototype.push = function push(v) {
var entry = { data: v, next: null };
if (this.length > 0) this.tail.next = entry;else this.head = entry;
this.tail = entry;
++this.length;
BufferList.prototype.unshift = function unshift(v) {
var entry = { data: v, next: this.head };
if (this.length === 0) this.tail = entry;
this.head = entry;
++this.length;
BufferList.prototype.shift = function shift() {
if (this.length === 0) return;
var ret = this.head.data;
if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;
--this.length;
return ret;
BufferList.prototype.clear = function clear() {
this.head = this.tail = null;
this.length = 0;
BufferList.prototype.join = function join(s) {
if (this.length === 0) return '';
var p = this.head;
var ret = '' + p.data;
while (p = p.next) {
ret += s + p.data;
}return ret;
BufferList.prototype.concat = function concat(n) {
if (this.length === 0) return Buffer.alloc(0);
if (this.length === 1) return this.head.data;
var ret = Buffer.allocUnsafe(n >>> 0);
var p = this.head;
var i = 0;
while (p) {
copyBuffer(p.data, ret, i);
i += p.data.length;
p = p.next;
return ret;
return BufferList;
if (util && util.inspect && util.inspect.custom) {
module.exports.prototype[util.inspect.custom] = function () {
var obj = util.inspect({ length: this.length });
return this.constructor.name + ' ' + obj;
/***/ }),
/* 41 */
/***/ (function(module, exports) {
/* (ignored) */
/***/ }),
/* 42 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {var scope = (typeof global !== "undefined" && global) ||
(typeof self !== "undefined" && self) ||
window;
var apply = Function.prototype.apply;
// DOM APIs, for completeness
exports.setTimeout = function() {
return new Timeout(apply.call(setTimeout, scope, arguments), clearTimeout);
exports.setInterval = function() {
return new Timeout(apply.call(setInterval, scope, arguments), clearInterval);
exports.clearTimeout =
exports.clearInterval = function(timeout) {
if (timeout) {
timeout.close();
function Timeout(id, clearFn) {
this._id = id;
this._clearFn = clearFn;
Timeout.prototype.unref = Timeout.prototype.ref = function() {};
Timeout.prototype.close = function() {
this._clearFn.call(scope, this._id);
// Does not start the time, just sets up the members needed.
exports.enroll = function(item, msecs) {
clearTimeout(item._idleTimeoutId);
item._idleTimeout = msecs;
exports.unenroll = function(item) {
clearTimeout(item._idleTimeoutId);
item._idleTimeout = -1;
exports._unrefActive = exports.active = function(item) {
clearTimeout(item._idleTimeoutId);
var msecs = item._idleTimeout;
if (msecs >= 0) {
item._idleTimeoutId = setTimeout(function onTimeout() {
if (item._onTimeout)
item._onTimeout();
}, msecs);
// setimmediate attaches itself to the global object
__webpack_require__(43);
// On some exotic environments, it's not clear which object `setimmediate` was
// able to install onto. Search each possibility in the same order as the
// `setimmediate` library.
exports.setImmediate = (typeof self !== "undefined" && self.setImmediate) ||
(typeof global !== "undefined" && global.setImmediate) ||
(this && this.setImmediate);
exports.clearImmediate = (typeof self !== "undefined" && self.clearImmediate) ||
(typeof global !== "undefined" && global.clearImmediate) ||
(this && this.clearImmediate);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 43 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global, process) {(function (global, undefined) {
"use strict";
if (global.setImmediate) {
return;
var nextHandle = 1; // Spec says greater than zero
var tasksByHandle = {};
var currentlyRunningATask = false;
var doc = global.document;
var registerImmediate;
function setImmediate(callback) {
// Callback can either be a function or a string
if (typeof callback !== "function") {
callback = new Function("" + callback);
// Copy function arguments
var args = new Array(arguments.length - 1);
for (var i = 0; i < args.length; i++) {
args[i] = arguments[i + 1];
// Store and register the task
var task = { callback: callback, args: args };
tasksByHandle[nextHandle] = task;
registerImmediate(nextHandle);
return nextHandle++;
function clearImmediate(handle) {
delete tasksByHandle[handle];
function run(task) {
var callback = task.callback;
var args = task.args;
switch (args.length) {
case 0:
callback();
break;
case 1:
callback(args[0]);
break;
case 2:
callback(args[0], args[1]);
break;
case 3:
callback(args[0], args[1], args[2]);
break;
default:
callback.apply(undefined, args);
break;
function runIfPresent(handle) {
// From the spec: "Wait until any invocations of this algorithm started before this one have completed."
// So if we're currently running a task, we'll need to delay this invocation.
if (currentlyRunningATask) {
// Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a
// "too much recursion" error.
setTimeout(runIfPresent, 0, handle);
} else {
var task = tasksByHandle[handle];
if (task) {
currentlyRunningATask = true;
try {
run(task);
} finally {
clearImmediate(handle);
currentlyRunningATask = false;
function installNextTickImplementation() {
registerImmediate = function(handle) {
process.nextTick(function () { runIfPresent(handle); });
function canUsePostMessage() {
// The test against `importScripts` prevents this implementation from being installed inside a web worker,
// where `global.postMessage` means something completely different and can't be used for this purpose.
if (global.postMessage && !global.importScripts) {
var postMessageIsAsynchronous = true;
var oldOnMessage = global.onmessage;
global.onmessage = function() {
postMessageIsAsynchronous = false;
global.postMessage("", "*");
global.onmessage = oldOnMessage;
return postMessageIsAsynchronous;
function installPostMessageImplementation() {
// Installs an event handler on `global` for the `message` event: see
// * https://developer.mozilla.org/en/DOM/window.postMessage
// * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages
var messagePrefix = "setImmediate$" + Math.random() + "$";
var onGlobalMessage = function(event) {
if (event.source === global &&
typeof event.data === "string" &&
event.data.indexOf(messagePrefix) === 0) {
runIfPresent(+event.data.slice(messagePrefix.length));
if (global.addEventListener) {
global.addEventListener("message", onGlobalMessage, false);
} else {
global.attachEvent("onmessage", onGlobalMessage);
registerImmediate = function(handle) {
global.postMessage(messagePrefix + handle, "*");
function installMessageChannelImplementation() {
var channel = new MessageChannel();
channel.port1.onmessage = function(event) {
var handle = event.data;
runIfPresent(handle);
registerImmediate = function(handle) {
channel.port2.postMessage(handle);
function installReadyStateChangeImplementation() {
var html = doc.documentElement;
registerImmediate = function(handle) {
// Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted
// into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.
var script = doc.createElement("script");
script.onreadystatechange = function () {
runIfPresent(handle);
script.onreadystatechange = null;
html.removeChild(script);
script = null;
html.appendChild(script);
function installSetTimeoutImplementation() {
registerImmediate = function(handle) {
setTimeout(runIfPresent, 0, handle);
// If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.
var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);
attachTo = attachTo && attachTo.setTimeout ? attachTo : global;
// Don't get fooled by e.g. browserify environments.
if ({}.toString.call(global.process) === "[object process]") {
// For Node.js before 0.9
installNextTickImplementation();
} else if (canUsePostMessage()) {
// For non-IE10 modern browsers
installPostMessageImplementation();
} else if (global.MessageChannel) {
// For web workers, where supported
installMessageChannelImplementation();
} else if (doc && "onreadystatechange" in doc.createElement("script")) {
// For IE 6–8
installReadyStateChangeImplementation();
} else {
// For older browsers
installSetTimeoutImplementation();
attachTo.setImmediate = setImmediate;
attachTo.clearImmediate = clearImmediate;
}(typeof self === "undefined" ? typeof global === "undefined" ? this : global : self));
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(1)))
/***/ }),
/* 44 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(global) {
* Module exports.
module.exports = deprecate;
* Mark that a method should not be used.
* Returns a modified function which warns once by default.
* If `localStorage.noDeprecation = true` is set, then it is a no-op.
* If `localStorage.throwDeprecation = true` is set, then deprecated functions
* will throw an Error when invoked.
* If `localStorage.traceDeprecation = true` is set, then deprecated functions
* will invoke `console.trace()` instead of `console.error()`.
* @param {Function} fn - the function to deprecate
* @param {String} msg - the string to print to the console when `fn` is invoked
* @returns {Function} a new "deprecated" version of `fn`
* @api public
function deprecate (fn, msg) {
if (config('noDeprecation')) {
return fn;
var warned = false;
function deprecated() {
if (!warned) {
if (config('throwDeprecation')) {
throw new Error(msg);
} else if (config('traceDeprecation')) {
console.trace(msg);
} else {
console.warn(msg);
warned = true;
return fn.apply(this, arguments);
return deprecated;
* Checks `localStorage` for boolean values for the given `name`.
* @param {String} name
* @returns {Boolean}
* @api private
function config (name) {
// accessing global.localStorage can trigger a DOMException in sandboxed iframes
try {
if (!global.localStorage) return false;
} catch (_) {
return false;
var val = global.localStorage[name];
if (null == val) return false;
return String(val).toLowerCase() === 'true';
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0)))
/***/ }),
/* 45 */
/***/ (function(module, exports, __webpack_require__) {
/* eslint-disable node/no-deprecated-api */
var buffer = __webpack_require__(2)
var Buffer = buffer.Buffer
// alternative to using Object.keys for old browsers
function copyProps (src, dst) {
for (var key in src) {
dst[key] = src[key]
if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
module.exports = buffer
} else {
// Copy properties from require('buffer')
copyProps(buffer, exports)
exports.Buffer = SafeBuffer
function SafeBuffer (arg, encodingOrOffset, length) {
return Buffer(arg, encodingOrOffset, length)
// Copy static methods from Buffer
copyProps(Buffer, SafeBuffer)
SafeBuffer.from = function (arg, encodingOrOffset, length) {
if (typeof arg === 'number') {
throw new TypeError('Argument must not be a number')
return Buffer(arg, encodingOrOffset, length)
SafeBuffer.alloc = function (size, fill, encoding) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
var buf = Buffer(size)
if (fill !== undefined) {
if (typeof encoding === 'string') {
buf.fill(fill, encoding)
} else {
buf.fill(fill)
} else {
buf.fill(0)
return buf
SafeBuffer.allocUnsafe = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
return Buffer(size)
SafeBuffer.allocUnsafeSlow = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
return buffer.SlowBuffer(size)
/***/ }),
/* 46 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a passthrough stream.
// basically just the most minimal sort of Transform stream.
// Every written chunk gets output as-is.
module.exports = PassThrough;
var Transform = __webpack_require__(20);
/*<replacement>*/
var util = __webpack_require__(4);
util.inherits = __webpack_require__(5);
/*</replacement>*/
util.inherits(PassThrough, Transform);
function PassThrough(options) {
if (!(this instanceof PassThrough)) return new PassThrough(options);
Transform.call(this, options);
PassThrough.prototype._transform = function (chunk, encoding, cb) {
cb(null, chunk);
/***/ }),
/* 47 */
/***/ (function(module, exports, __webpack_require__) {
var Buffer = __webpack_require__(2).Buffer
module.exports = function (buf) {
// If the buffer is backed by a Uint8Array, a faster version will work
if (buf instanceof Uint8Array) {
// If the buffer isn't a subarray, return the underlying ArrayBuffer
if (buf.byteOffset === 0 && buf.byteLength === buf.buffer.byteLength) {
return buf.buffer
} else if (typeof buf.buffer.slice === 'function') {
// Otherwise we need to get a proper copy
return buf.buffer.slice(buf.byteOffset, buf.byteOffset + buf.byteLength)
if (Buffer.isBuffer(buf)) {
// This is the slow version that will work with any Buffer
// implementation (even in old browsers)
var arrayCopy = new Uint8Array(buf.length)
var len = buf.length
for (var i = 0; i < len; i++) {
arrayCopy[i] = buf[i]
return arrayCopy.buffer
} else {
throw new Error('Argument must be a Buffer')
/***/ }),
/* 48 */
/***/ (function(module, exports) {
module.exports = extend
var hasOwnProperty = Object.prototype.hasOwnProperty;
function extend() {
var target = {}
for (var i = 0; i < arguments.length; i++) {
var source = arguments[i]
for (var key in source) {
if (hasOwnProperty.call(source, key)) {
target[key] = source[key]
return target
/***/ }),
/* 49 */
/***/ (function(module, exports) {
module.exports = {
"100": "Continue",
"101": "Switching Protocols",
"102": "Processing",
"200": "OK",
"201": "Created",
"202": "Accepted",
"203": "Non-Authoritative Information",
"204": "No Content",
"205": "Reset Content",
"206": "Partial Content",
"207": "Multi-Status",
"208": "Already Reported",
"226": "IM Used",
"300": "Multiple Choices",
"301": "Moved Permanently",
"302": "Found",
"303": "See Other",
"304": "Not Modified",
"305": "Use Proxy",
"307": "Temporary Redirect",
"308": "Permanent Redirect",
"400": "Bad Request",
"401": "Unauthorized",
"402": "Payment Required",
"403": "Forbidden",
"404": "Not Found",
"405": "Method Not Allowed",
"406": "Not Acceptable",
"407": "Proxy Authentication Required",
"408": "Request Timeout",
"409": "Conflict",
"410": "Gone",
"411": "Length Required",
"412": "Precondition Failed",
"413": "Payload Too Large",
"414": "URI Too Long",
"415": "Unsupported Media Type",
"416": "Range Not Satisfiable",
"417": "Expectation Failed",
"418": "I'm a teapot",
"421": "Misdirected Request",
"422": "Unprocessable Entity",
"423": "Locked",
"424": "Failed Dependency",
"425": "Unordered Collection",
"426": "Upgrade Required",
"428": "Precondition Required",
"429": "Too Many Requests",
"431": "Request Header Fields Too Large",
"451": "Unavailable For Legal Reasons",
"500": "Internal Server Error",
"501": "Not Implemented",
"502": "Bad Gateway",
"503": "Service Unavailable",
"504": "Gateway Timeout",
"505": "HTTP Version Not Supported",
"506": "Variant Also Negotiates",
"507": "Insufficient Storage",
"508": "Loop Detected",
"509": "Bandwidth Limit Exceeded",
"510": "Not Extended",
"511": "Network Authentication Required"
/***/ }),
/* 50 */
/***/ (function(module, exports, __webpack_require__) {
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var formatRegExp = /%[sdj%]/g;
exports.format = function(f) {
if (!isString(f)) {
var objects = [];
for (var i = 0; i < arguments.length; i++) {
objects.push(inspect(arguments[i]));
return objects.join(' ');
var i = 1;
var args = arguments;
var len = args.length;
var str = String(f).replace(formatRegExp, function(x) {
if (x === '%%') return '%';
if (i >= len) return x;
switch (x) {
case '%s': return String(args[i++]);
case '%d': return Number(args[i++]);
case '%j':
try {
return JSON.stringify(args[i++]);
} catch (_) {
return '[Circular]';
default:
return x;
for (var x = args[i]; i < len; x = args[++i]) {
if (isNull(x) || !isObject(x)) {
str += ' ' + x;
} else {
str += ' ' + inspect(x);
return str;
// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
exports.deprecate = function(fn, msg) {
// Allow for deprecating things in the process of starting up.
if (isUndefined(global.process)) {
return function() {
return exports.deprecate(fn, msg).apply(this, arguments);
if (process.noDeprecation === true) {
return fn;
var warned = false;
function deprecated() {
if (!warned) {
if (process.throwDeprecation) {
throw new Error(msg);
} else if (process.traceDeprecation) {
console.trace(msg);
} else {
console.error(msg);
warned = true;
return fn.apply(this, arguments);
return deprecated;
var debugs = {};
var debugEnviron;
exports.debuglog = function(set) {
if (isUndefined(debugEnviron))
debugEnviron = process.env.NODE_DEBUG || '';
set = set.toUpperCase();
if (!debugs[set]) {
if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
var pid = process.pid;
debugs[set] = function() {
var msg = exports.format.apply(exports, arguments);
console.error('%s %d: %s', set, pid, msg);
} else {
debugs[set] = function() {};
return debugs[set];
* Echos the value of a value. Trys to print the value out
* in the best way possible given the different types.
* @param {Object} obj The object to print out.
* @param {Object} opts Optional options object that alters the output.
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
// default options
var ctx = {
seen: [],
stylize: stylizeNoColor
// legacy...
if (arguments.length >= 3) ctx.depth = arguments[2];
if (arguments.length >= 4) ctx.colors = arguments[3];
if (isBoolean(opts)) {
// legacy...
ctx.showHidden = opts;
} else if (opts) {
// got an "options" object
exports._extend(ctx, opts);
// set default options
if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
if (isUndefined(ctx.depth)) ctx.depth = 2;
if (isUndefined(ctx.colors)) ctx.colors = false;
if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
if (ctx.colors) ctx.stylize = stylizeWithColor;
return formatValue(ctx, obj, ctx.depth);
exports.inspect = inspect;
// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
'bold' : [1, 22],
'italic' : [3, 23],
'underline' : [4, 24],
'inverse' : [7, 27],
'white' : [37, 39],
'grey' : [90, 39],
'black' : [30, 39],
'blue' : [34, 39],
'cyan' : [36, 39],
'green' : [32, 39],
'magenta' : [35, 39],
'red' : [31, 39],
'yellow' : [33, 39]
// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
'special': 'cyan',
'number': 'yellow',
'boolean': 'yellow',
'undefined': 'grey',
'null': 'bold',
'string': 'green',
'date': 'magenta',
// "name": intentionally not styling
'regexp': 'red'
function stylizeWithColor(str, styleType) {
var style = inspect.styles[styleType];
if (style) {
return '\u001b[' + inspect.colors[style][0] + 'm' + str +
'\u001b[' + inspect.colors[style][1] + 'm';
} else {
return str;
function stylizeNoColor(str, styleType) {
return str;
function arrayToHash(array) {
var hash = {};
array.forEach(function(val, idx) {
hash[val] = true;
return hash;
function formatValue(ctx, value, recurseTimes) {
// Provide a hook for user-specified inspect functions.
// Check that value is an object with an inspect function on it
if (ctx.customInspect &&
value &&
isFunction(value.inspect) &&
// Filter out the util module, it's inspect function is special
value.inspect !== exports.inspect &&
// Also filter out any prototype objects using the circular check.
!(value.constructor && value.constructor.prototype === value)) {
var ret = value.inspect(recurseTimes, ctx);
if (!isString(ret)) {
ret = formatValue(ctx, ret, recurseTimes);
return ret;
// Primitive types cannot have properties
var primitive = formatPrimitive(ctx, value);
if (primitive) {
return primitive;
// Look up the keys of the object.
var keys = Object.keys(value);
var visibleKeys = arrayToHash(keys);
if (ctx.showHidden) {
keys = Object.getOwnPropertyNames(value);
// IE doesn't make error fields non-enumerable
// http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
if (isError(value)
&& (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
return formatError(value);
// Some type of object without properties can be shortcutted.
if (keys.length === 0) {
if (isFunction(value)) {
var name = value.name ? ': ' + value.name : '';
return ctx.stylize('[Function' + name + ']', 'special');
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
if (isDate(value)) {
return ctx.stylize(Date.prototype.toString.call(value), 'date');
if (isError(value)) {
return formatError(value);
var base = '', array = false, braces = ['{', '}'];
// Make Array say that they are Array
if (isArray(value)) {
array = true;
braces = ['[', ']'];
// Make functions say that they are functions
if (isFunction(value)) {
var n = value.name ? ': ' + value.name : '';
base = ' [Function' + n + ']';
// Make RegExps say that they are RegExps
if (isRegExp(value)) {
base = ' ' + RegExp.prototype.toString.call(value);
// Make dates with properties first say the date
if (isDate(value)) {
base = ' ' + Date.prototype.toUTCString.call(value);
// Make error with message first say the error
if (isError(value)) {
base = ' ' + formatError(value);
if (keys.length === 0 && (!array || value.length == 0)) {
return braces[0] + base + braces[1];
if (recurseTimes < 0) {
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
} else {
return ctx.stylize('[Object]', 'special');
ctx.seen.push(value);
var output;
if (array) {
output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
} else {
output = keys.map(function(key) {
return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
ctx.seen.pop();
return reduceToSingleString(output, base, braces);
function formatPrimitive(ctx, value) {
if (isUndefined(value))
return ctx.stylize('undefined', 'undefined');
if (isString(value)) {
var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
.replace(/'/g, "\\'")
.replace(/\\"/g, '"') + '\'';
return ctx.stylize(simple, 'string');
if (isNumber(value))
return ctx.stylize('' + value, 'number');
if (isBoolean(value))
return ctx.stylize('' + value, 'boolean');
// For some reason typeof null is "object", so special case here.
if (isNull(value))
return ctx.stylize('null', 'null');
function formatError(value) {
return '[' + Error.prototype.toString.call(value) + ']';
function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
var output = [];
for (var i = 0, l = value.length; i < l; ++i) {
if (hasOwnProperty(value, String(i))) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
String(i), true));
} else {
output.push('');
keys.forEach(function(key) {
if (!key.match(/^\d+$/)) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
key, true));
return output;
function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
var name, str, desc;
desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
if (desc.get) {
if (desc.set) {
str = ctx.stylize('[Getter/Setter]', 'special');
} else {
str = ctx.stylize('[Getter]', 'special');
} else {
if (desc.set) {
str = ctx.stylize('[Setter]', 'special');
if (!hasOwnProperty(visibleKeys, key)) {
name = '[' + key + ']';
if (!str) {
if (ctx.seen.indexOf(desc.value) < 0) {
if (isNull(recurseTimes)) {
str = formatValue(ctx, desc.value, null);
} else {
str = formatValue(ctx, desc.value, recurseTimes - 1);
if (str.indexOf('\n') > -1) {
if (array) {
str = str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n').substr(2);
} else {
str = '\n' + str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n');
} else {
str = ctx.stylize('[Circular]', 'special');
if (isUndefined(name)) {
if (array && key.match(/^\d+$/)) {
return str;
name = JSON.stringify('' + key);
if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
name = name.substr(1, name.length - 2);
name = ctx.stylize(name, 'name');
} else {
name = name.replace(/'/g, "\\'")
.replace(/\\"/g, '"')
.replace(/(^"|"$)/g, "'");
name = ctx.stylize(name, 'string');
return name + ': ' + str;
function reduceToSingleString(output, base, braces) {
var numLinesEst = 0;
var length = output.reduce(function(prev, cur) {
numLinesEst++;
if (cur.indexOf('\n') >= 0) numLinesEst++;
return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
}, 0);
if (length > 60) {
return braces[0] +
(base === '' ? '' : base + '\n ') +
' ' +
output.join(',\n ') +
' ' +
braces[1];
return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
return Array.isArray(ar);
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
exports.isUndefined = isUndefined;
function isRegExp(re) {
return isObject(re) && objectToString(re) === '[object RegExp]';
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
exports.isObject = isObject;
function isDate(d) {
return isObject(d) && objectToString(d) === '[object Date]';
exports.isDate = isDate;
function isError(e) {
return isObject(e) &&
(objectToString(e) === '[object Error]' || e instanceof Error);
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
exports.isPrimitive = isPrimitive;
exports.isBuffer = __webpack_require__(51);
function objectToString(o) {
return Object.prototype.toString.call(o);
function pad(n) {
return n < 10 ? '0' + n.toString(10) : n.toString(10);
var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
'Oct', 'Nov', 'Dec'];
// 26 Feb 16:19:34
function timestamp() {
var d = new Date();
var time = [pad(d.getHours()),
pad(d.getMinutes()),
pad(d.getSeconds())].join(':');
return [d.getDate(), months[d.getMonth()], time].join(' ');
// log is just a thin wrapper to console.log that prepends a timestamp
exports.log = function() {
console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
* Inherit the prototype methods from one constructor into another.
* The Function.prototype.inherits from lang.js rewritten as a standalone
* function (not on Function.prototype). NOTE: If this file is to be loaded
* during bootstrapping this function needs to be rewritten using some native
* functions as prototype setup using normal JavaScript does not work as
* expected during bootstrapping (see mirror.js in r114903).
* @param {function} ctor Constructor function which needs to inherit the
* prototype.
* @param {function} superCtor Constructor function to inherit prototype from.
exports.inherits = __webpack_require__(52);
exports._extend = function(origin, add) {
// Don't do anything if add isn't an object
if (!add || !isObject(add)) return origin;
var keys = Object.keys(add);
var i = keys.length;
while (i--) {
origin[keys[i]] = add[keys[i]];
return origin;
function hasOwnProperty(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0), __webpack_require__(1)))
/***/ }),
/* 51 */
/***/ (function(module, exports) {
module.exports = function isBuffer(arg) {
return arg && typeof arg === 'object'
&& typeof arg.copy === 'function'
&& typeof arg.fill === 'function'
&& typeof arg.readUInt8 === 'function';
/***/ }),
/* 52 */
/***/ (function(module, exports) {
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
/***/ })
/******/ ]);