添加链接
link管理
链接快照平台
  • 输入网页链接,自动生成快照
  • 标签化管理网页链接

Unity Account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Unity Account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Both bluetooth and USB keyboard: Input.anyKeyDown, Input.GetKeyDown not working.

    Steps to reproduce:
    1. Open user's attached project
    2. Build for iOS
    3. Connect Bluetooth keyboard to an iOS device
    4. Run on iOS
    5. Press keyboard buttons

    Expected behavior: keyboard buttons are registered and a text appears on the screen.
    Actual behavior: Keyboard buttons are not registered.

    Rested with: iPad mini 2 iOS10.3.1, Keyboard: Apple MC184LL/B; iPhone 4 iOS7, USB Keyboard.

    Reproduced with: 2017.1.0b1, 5.6.0f3, 5.4.5f1.

    Note: entering text to text box works as expected.

    Resurrecting this thread...

    I have a similar problem where my iOS build won't recognize keyboard inputs. I've tried both Unity 2017.3.0, and 2018.1.6

    Has anyone else resolved the issue described above?

    Thank you!

    Latest issues

  • Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported
  • Locked material properties aren't updated when they hide an override in a variant
  • Sprite stops tracking associated bones in subsequent Play Mode runs when "Reload Domain" is disabled
  • Child list content is not indented when it has a custom PropertyDrawer attribute
  • Player with Cursor.SetCursor script freezes when the Player is in the Windowed mode and the Input Manager (Old) is selected on macOS
  • See all new issues